- You may be looking for Category:Active Skill.
You start each run with the starting skill of your weapon.
The available skill pool contains (if unlocked):
- The starting skill of your weapon.
- The special skill of your weapon.
- The unique skills of your character.
- Common skills if your character have access to at least 1 of the Element Type of that skill.
Skill Mastery Runes can add up to 6 random skills of the type to the available skill pool.
List of active skills specific to weapons and characters[]
- Main article: Characters And Weapons
Active Skills by Type[]
Element Type[]
Arcane[]
▾View Arcane skill List▾
Arcane Power | CD: 30s | ||
Arcane, Empowering, Lasting, Area, Magical | Available via Tags, Unlocked from Achievement | ||
Empower you and all your nearby allies, increasing the multi cast modifier by 50% for 10.0 seconds. | |||
Magic Missiles | CD : 7s | ||
Arcane, Missile, Frontal, Burst, Magical | Available via Tags | ||
Quickly fire 30 magic missiles in front of you, piercing enemies causing 30 damage and applying Brittle: +1% cooldowns and 3 damage per hit for 5 seconds with each hit. | |||
Arcane Disc | CD: 5.2s | ||
Arcane, Missile, Frontal, Magical | Available via Tags | ||
Hurls an arcane disc that is bound to you in the target direction, causing 480 damage and applying 50% Exposed to targets hit. The disc returns to you at the end of its range, causing damage to enemies again on its way back. | |||
Arcane Sparks | CD: 5s | ||
Arcane, Missile, Burst, Magical | Available with Type | ||
Fire a total of 8 projectiles that move randomly, dealing 160 damage and applying 40% Exposed to enemies caught in their path. | |||
Arcane Beam | CD : 8s | ||
Arcane, Lasting, Frontal, Magical | Available via Tags, Unlock by achievement | ||
Fire a continuous beam in the direction you are aiming at, dealing up to 750 damage to enemies in the area and quickly applying 20% Exposed. | |||
Arcane Assault | CD: 6s | ||
Arcane, Thrust, Frontal, Magical, Physical | The Spellblade, Prestige 5 | ||
Use arcane energy to hit enemies in front of you, causing 400 damage and applying 200% Vulnerable | |||
Arcane Rift | CD: 10s | ||
Arcane, Lasting, Area, Magical | The Spellblade, Prestige 20 | ||
For the next 6 seconds, leave a trail of arcane energy behind you, applying 10% Exposed every 1 second to enemies standing on your path. | |||
Arcane Blade | CD: 8.5s | ||
Arcane, Swing, Frontal, Magical, Physical | The Spellblade, Prestige 50 | ||
Strike enemies with a powerful arcane blade, causing 500 damage and an extra 30 damage per stack of Exposed or Vulnerable on the target. | |||
Arcane Shield | CD: 30s | ||
Arcane, Empowering, Lasting, Magical | The Arcane Weaver, Prestige 5 | ||
Creates an arcane shield around you, absorbing up to 30 damage and lasting for 15 seconds. When the shield expires, it causes 30 times the damage absorbed as damage to enemies around you. | |||
Arcane Orb | CD: 5s | ||
Arcane, Missile, Lasting, Frontal, Magical | The Arcane Weaver, Prestige 20 | ||
Launch a large orb in the direction you are aiming at, which applies 80% Exposed to targets it passes through. Additionally, this orb quickly fires additional projectiles in all directions, each dealing 70 damage per hit. | |||
Arcane Conjuration | CD : 9s | ||
Arcane, Area, Magical | The Arcane Weaver, Prestige 50 | ||
Summon a total of 10 arcane pillars away from you, that quickly converge to your position, dealing 110 damage and applying 50% Exposed to enemies in their path. | |||
Arcane Overload | CD : 8s | ||
Arcane, Swing, Area, Magical, Physical | The Spellblade, 2nd weapon, special skill | ||
Spin your weapon around you, applying 80% Exposed to all nearby enemies, and firing 20 arcane missiles at random positions around you, dealing 250 damage per missile to enemies hit. | |||
Arcane Explosion | CD : 8s | ||
Arcane, Area, Burst, Magical | The Arcane Weaver, 1st weapon, special skill | ||
Summon a large arcane explosion at your position, dealing 350 damage and applying 60% Exposed. | |||
Slash | CD: 1.0s | ||
Arcane, Swing, Frontal, Physical | The Spellblade, 1st weapon, starting skill | ||
Slashes targets in the direction you are aiming at, causing 150 damage and applying 30% Vulnerable. | |||
Arcane Slash | CD: 1.1s | ||
Arcane, Swing, Frontal, Magical, Physical | The Spellblade, 2nd weapon, starting skill | ||
Fire an arcane slash forward, dealing 70 damage and applying 40% Exposed. | |||
Arcane Missiles | CD: 0.6s | ||
Arcane, Missile, Burst, Magical | The Arcane Weaver, 1st weapon, starting skill | ||
While the attack is channeled, you automatically fire 2 arcane missiles that seek a random nearby target, dealing 60 damage in a small area. | |||
Chromatic Bolt | CD : 7s | ||
Arcane, Chaos, Ice, Nature, Fire, Electric, Shadow, Holy, Projectile, Missile, Frontal, Magical, Physical | Available via Tags, Unlock by achievement | ||
Fires a ricocheting shot in the direction you are aiming at, that bounces around between targets until it has traveled a total of 60 meters, dealing 50 damage and applying a Random Damaging Negative Effect ( 4 stacks of Burn: 214 damage over 4 seconds, 10 stacks of Bleed: 250 damage over 10 seconds, 1 stacks of Doom: 150 delayed damage or 12 stacks of Poison: 300 damage over 15 seconds) every time it hits an enemy. | |||
Radiant Light | CD: 9s | ||
Arcane, Thrust, Lasting, Area, Physical | The Paladin, third weapon, starting skill | ||
Emit a shining light in the direction you are aiming at, hitting enemies a total of 20 times, dealing 60 damage and applying 20% Exposed with every hit. | |||
Arcane Mace | CD: 8s | ||
Arcane, Slam, Area, Frontal, Magical | The Paladin, third weapon, special skill | ||
Conjures an arcane mace to slam targets in front of you, dealing 250 damage and an extra 10 damage per stack of Exposed or Vulnerable on the target. Damage is multiplied by 3 on critical strikes. |
Chaos[]
▾View Chaos skill List▾
Bloodlust | CD: 30s | ||
Chaos, Empowering, Lasting, Area, Physical | Available via Tags | ||
Empower you and all your nearby allies, increasing the movement speed modifier by an additional 20% and cast frequency modifier by an additional 40% for 10 seconds. | |||
Chaos Bolt | CD : 4.5s | ||
Chaos, Missile, Frontal, Magical, Physical | Available via Tags, ? | ||
Fires a chaos bolt in the direction you are aiming at, piercing through enemies in a line, causing a random amount of damage between 1 and 240 and applying a Random Powerful Negative Effect. Two secondary bolts are released on impact, each applying a Random Powerful Negative Effect as well. | |||
Chaos Bomb | CD : 6.5s | ||
Chaos, Bomb, Frontal, Magical, Physical | Available via Tags | ||
Throws a chaos bomb in an area in front of you, causing a random amount of damage between 1 and 1000 and applying a Random Powerful Negative Effect. | |||
Chaos Golem | CD: 60s | ||
Chaos, Summon, Magical, Physical | Available via Tags | ||
Summon 1 chaos golem to fight for you. A maximum of 3 units can be active at any time. Chaos Golems deal a random amount of damage between 1 and 500 and inflict 3 seconds Stun and a Random Powerful Negative Effect in a large area. | |||
Death Claw | CD : 5.5s | ||
Chaos, Area, Burst, Magical | Available via Tags, Unlock by achievement | ||
Conjures a chaotic death claw at the feet of a random enemy, causing a random amount of damage between 1 and 1000 and applying a Random Powerful Negative Effect. | |||
Chaos Wave | CD : 7s | ||
Chaos, Area, Burst, Magical | The Chaoswalker, Prestige 5 | ||
Releases a wave of chaos around you, dealing random damage between 1 and 400 and applying a Random Powerful Negative Effect. | |||
Chaos Totem | CD : 15s | ||
Chaos, Static, Summon, Magical | The Chaoswalker, Prestige 20 | ||
Summon a chaos totem at your position for 15.0 seconds, which continuously fires chaos bolts at the nearest enemy, dealing a random amount of damage between 1 and 300 and applying a Random Powerful Negative Effect. A maximum of 3 totems may be active at any one time. | |||
Manifestations of Chaos | CD : 7s | ||
Chaos, Missile, Burst, Magical | The Chaoswalker, Prestige 50 | ||
Release a total of 4 projectiles that move randomly, dealing a random amount of damage between 1 and 300 and applying a Random Powerful Negative Effect to enemies caught in their path. | |||
Unchained Chaos | CD : 6.5s | ||
Chaos, Missile, Chain, Magical | The Chaoswalker, 1st weapon, special skill | ||
Release a chain of chaos at a random enemy, causing a random amount of damage between 1 and 290, applying a Random Powerful Negative Effect, and then jumping anywhere from 0 to 10 additional times to nearby targets if possible. | |||
Aura of Chaos | CD: 12s | ||
Chaos, Lasting, Aura, Magical | The Chaoswalker, 2nd weapon, special skill | ||
You emit an aura of chaos for 6 seconds, causing random damage between 1 and 80 and applying a Random Powerful Negative Effect that stay near you every 0.5 seconds. | |||
Chaotic Missile | CD: 1.3s | ||
Chaos, Missile, Frontal, Magical | The Chaoswalker, 1st weapon, starting skill | ||
Throws a chaotic missile forward hitting enemies in a line, causing a random amount of damage between 1 and 80 and applying a Random Powerful Negative Effect every time it goes through enemies. There is a 50% chance that the missile will come back to you. | |||
Seeking Chaos | CD: 0.6s | ||
Chaos, Missile, Burst, Magical | The Chaoswalker, 2nd weapon, starting skill | ||
While the attack is channeled, you automatically launch 2 chaotic missiles that seek random targets, dealing random damage between 1 and 140 and applying a Random Powerful Negative Effect. | |||
Chromatic Bolt | CD : 7s | ||
Arcane, Chaos, Ice, Nature, Fire, Electric, Shadow, Holy, Projectile, Missile, Frontal, Magical, Physical | Available via Tags, Unlock by achievement | ||
Fires a ricocheting shot in the direction you are aiming at, that bounces around between targets until it has traveled a total of 60 meters, dealing 50 damage and applying a Random Damaging Negative Effect ( 4 stacks of Burn: 214 damage over 4 seconds, 10 stacks of Bleed: 250 damage over 10 seconds, 1 stacks of Doom: 150 delayed damage or 12 stacks of Poison: 300 damage over 15 seconds) every time it hits an enemy. | |||
Chaotic Inferno | CD: 8.0s | ||
Chaos, Lasting, Frontal, Magical | The Pyromancer, 3rd Weapon, Starting Skill | ||
Launches a continuous pillar of dark flames in the target direction that causes random damage, from a range of 1 to 160, while also applying File:Disarray.png Disarray: Increased damage by random amount between -0.5% and 2.5% for 8 seconds every 0.25 seconds. | |||
Chaos Eruption | CD: 6s | ||
Chaos, Missile, Frontal, Burst, Physical | The Pyromancer, Rare weapon, special skill | ||
You launch 3 waves of obscure eruption in the direction you are aiming at, each causing a random amount of damage between 1 and 700 damage to enemies in a straight line and applying a Random Powerful Negative Effect. | |||
Frenzied Bunnies | CD: 4.5s | ||
Chaos, Bomb, Summon, Physical, Seasonal | Kobold's Treasure Event: Eliminate Ruanok, the Boordlord with at least 34 Curse Intensity | ||
Summon 2 Frenzied Rabbits to fight for you, dealing a random amount of damage between 1 and 850 and applying a Random Powerful Negative Effect (not stated in game) in a huge explosion on contact with enemies, dying in the process. A maximum of 10 units can be active at any time. |
Ice[]
▾View Ice skill List▾
Frost Bolt | CD : 1.0s | ||
Ice, Missile, Frontal, Magical, Physical | Available via Tags | ||
Fires an icy projectile in the direction you are aiming at, piercing through enemies in a line, causing 300 damage and inflicting 20% Slow. | |||
Glacier | CD : 6s | ||
Ice, Area, Magical | Available via Tags | ||
Summons a large glacier over a random enemy, dealing 900 damage and pushing enemies back, inflicting 2 seconds Stun and 60% Slow. | |||
Ice Vortex | CD: 8s | ||
Ice, Lasting, Area, Magical | Available via Tags | ||
Summon an icy vortex at a random enemy's position that for 3 seconds quickly applies 5% Slow and then explodes, dealing 25 damage per stack of Slow or Paralysis on the target | |||
Blizzard | CD: 7s | ||
Ice, Lasting, Area, Magical | Available via Tags, Unlock by achievement | ||
Conjures a blizzard over a random enemy, hitting enemies 25 times, causing a total of 875 damage and applying 5% Slow with every hit. | |||
Frozen Warhammer | CD : 6s | ||
Ice, Slam, Area, Magical | The Elementalist, Prestige 20 | ||
Conjures a frozen warhammer to slam targets in front of you, dealing 300 damage and an extra 15 damage per stack of Slow or Paralysis on the target. Applies 10% Slow. | |||
Severe Cold | CD: 2.5 | ||
Ice, Missile, Frontal, Magical | The Elementalist, 2nd weapon, starting skill | ||
Fires a ricocheting shot in the direction you are aiming at that bounces around between targets until it has travelled a total of 40 meters, dealing 60 damage and applying 20% Slow every time it hits an enemy. | |||
Freezing Blow | CD: 4s | ||
Ice, Blast, Area, Frontal, Magical | The Elementalist, 2nd weapon, special skill | ||
Fires a freezing blow in a cone in front of you, causing 500 damage and transforming all stacks of Slow into Paralysis. | |||
Chromatic Bolt | CD : 7s | ||
Arcane, Chaos, Ice, Nature, Fire, Electric, Shadow, Holy, Projectile, Missile, Frontal, Magical, Physical | Available via Tags, Unlock by achievement | ||
Fires a ricocheting shot in the direction you are aiming at, that bounces around between targets until it has traveled a total of 60 meters, dealing 50 damage and applying a Random Damaging Negative Effect ( 4 stacks of Burn: 214 damage over 4 seconds, 10 stacks of Bleed: 250 damage over 10 seconds, 1 stacks of Doom: 150 delayed damage or 12 stacks of Poison: 300 damage over 15 seconds) every time it hits an enemy. | |||
Surprise Gift | CD: 7.5s | ||
Ice, Bomb, Lasting, Static, Physical, Seasonal | Winterfall Event: Eliminate Bumble | ||
Leave a permanent gift on the ground that opens up when an enemy steps on it, causing 600 damage to nearby enemies and firing 6 bombs that split on impact, each causing 400 damage and applying 4 stacks of Paralysis: -20% movement speed, +4% direct damage taken. | |||
Avalanche | CD: 5s | ||
Ice, Bomb, Area, Frontal, Physical, Seasonal | Winterfall Event: Eliminate Bumble with at least 25 Curse Intensity | ||
Fire 25 snowballs in an area in front of you over 3 seconds, each causing 80 damage and applying 10% Slow. | |||
Summon Helper Elves | CD: 30s | ||
Ice, Summon, Magical, Physical, Seasonal | Winterfall Event: Eliminate Bumble with at least 24 Curse Intensity | ||
Summon 3 helper elves to fight for you. A maximum of 6 units can be active at any time. They throw candy canes at nearby enemies, dealing 380 damage and apply 10% Slow on hit. | |||
Arctic Assault | CD: 2.5s | ||
Ice, Thrust, Frontal, Physical | The Spellblade, third weapon, starting skill | ||
Hit enemies in a long line in front of you dealing 340 damage and applying 20% Slow. | |||
Frozen Blade | CD: 7s | ||
Ice, Swing, Missile, Frontal, Physical | The Spellblade, third weapon, special skill | ||
Throws a powerful icy blade forward hitting enemies in a line, and then coming back to your current position, dealing 600 damage and transforming all stacks of Slow into Paralysis. |
Nature[]
▾View Nature skill List▾
Acid Rain | CD : 6s | ||
Nature, Bomb, Area, Frontal, Physical | Available via Tags, Unlock by achievement | ||
Throw a projectile in an arc in the direction you are aiming at, raining acid (~25 drops) on enemies in its trajectory, applying Rot: 150 damage over 15 seconds, spread on death with each rain drop. | |||
Battle Moose | CD : 40s | ||
Nature, Slam, Summon, Physical | The Beastmaster, prestige 20 | ||
Summon 1 battle moose to fight for you. A maximum of 8 units can be active at any time. Traits: Taunt. Moose deal 285 damage once in a large area and apply Stun, and 150 damage 5 times in a large area and apply Stun. | |||
Bestial Wrath | CD: 20s | ||
Nature, Empowering, Lasting, Area, Physical | The Beastmaster, prestige 50 | ||
Empower your nearby allies only, increasing movement speed modifier by 40% and multi cast modifier by 70% for 10.0 seconds. | |||
Cave Bear | CD: 60s | ||
Nature, Slam, Summon, Physical | The Beastmaster, 3rd weapon, special skill | ||
Summons 1 cave bear that causes damage and empowers nearby allies, increasing damage by 10% and maximum health by 15 temporarily. A maximum of 3 units can be active at any time. Traits: Taunt. | |||
Chromatic Bolt | CD : 7s | ||
Arcane, Chaos, Ice, Nature, Fire, Electric, Shadow, Holy, Projectile, Missile, Frontal, Magical, Physical | Available via Tags, Unlock by achievement | ||
Fires a ricocheting shot in the direction you are aiming at, that bounces around between targets until it has traveled a total of 60 meters, dealing 50 damage and applying a Random Damaging Negative Effect ( 4 stacks of Burn: 214 damage over 4 seconds, 10 stacks of Bleed: 250 damage over 10 seconds, 1 stacks of Doom: 150 delayed damage or 12 stacks of Poison: 300 damage over 15 seconds) every time it hits an enemy. | |||
Cobra Totem | CD : 7s | ||
Nature, Static, Summon, Physical | The Beastmaster, 1st weapon, special skill | ||
Summons 1 cobra totem at your position for a few seconds that fire poison bombs at nearby enemies, causing 120 damage and applying Poison: 250 damage over 15 seconds and 2% Weakness. A maximum of 4 totems may be active at any time. | |||
Contagion | CD: 7s | ||
Nature, Area, Burst, Magical, Physical | The Death Knight, Prestige 20 | ||
Causes a large explosion at your position, applying Rot: 1200 damage over 15 seconds, spread on death to nearby enemies. | |||
Corrosion | CD : 8s | ||
Nature, Lasting, Aura, Magical | The Chaoswalker, 2nd weapon, special skill | ||
Conjures an aura of poison that applies Poison: 110 damage over 15 seconds every 0.5s and then explodes, causing 10 damage per stack of Poison on the target. | |||
Corrosive Spear | CD : 1.4s | ||
Nature, Missile, Frontal, Physical | The Legionnaire, 3rd weapon, starting skill | ||
Throws a corrosive spear in the direction you are aiming at, piercing through enemies in a line, causing 280 damage and inflicting Poison: 200 damage over 15 seconds. | |||
Festering Strike | CD: 1.6s | ||
Nature, Swing, Area, Magical, Physical | The Death Knight, Prestige 0 | ||
Causes 30 damage and applies Poison: 90 damage over 15 seconds to all enemies around you. | |||
Infected Shot | CD : 0.6s | ||
Nature, Missile, Burst, Magical | The Chaoswalker, 2nd weapon, starting skill | ||
Fires 2 poisonous missiles that seek nearby targets, causing 60 damage and applying Poison: 120 damage over 15 seconds in a small area. | |||
Pesticide Burst | CD: 7.0s | ||
Nature, Frontal, Burst, Physical | The Hound Master, 3rd weapon, starting skill | ||
Launches a continuous pillar of poisonous fragments in the target direction that applies Poison: 240 damage over 15 seconds every 0.25 seconds. | |||
Poison Bolt | CD : 3.5s | ||
Nature, Missile, Frontal, Magical, Physical | Avaible to All | ||
Fires 5 poisonous projectiles in the direction you are aiming at, inflicting Poison: 300 damage over 15 seconds to enemies in a large area. | |||
Poison Bomb | CD : 4s | ||
Nature, Bomb, Lasting, Area, Physical | Avaible to All | ||
Throws a poison bomb at a random enemy, dealing 100 damage and applying Poison: 450 damage over 15 seconds instantly to targets hit, leaving a poison puddle in the ground, inflicting Poison: 250 damage over 15 seconds to enemies in a large area. | |||
Poison Cloud | CD: 12s | ||
Nature, Lasting, Area, Physical | Avaible to All | ||
Summons a moving poison cloud that applies 1 stacks of Poison: 400 damage over 15 seconds every 0.5 seconds to enemies caught within. | |||
Path of Decay | CD: 12s | ||
Nature, Lasting, Area, Magical | The Death Knight, Prestige 50 | ||
For the next 6 seconds, leave a trail of decay behind you, applying Poison: 120 damage over 15 seconds every 1 seconds to enemies standing in your path. | |||
Plague Rats | CD : 10s | ||
Nature, Summon, Magical, Physical | The Necromancer, 3rd weapon, starting skill | ||
Summon 3 deadly rats that explode when killed, applying Rot: 600 damage over 15 seconds, spread on death to enemies nearby. A maximum of 15 units can be active at any time. | |||
Purging Slam | CD: 5s | ||
Nature, Slam, Frontal, Physical | The Legionnaire, 3rd weapon, special skill | ||
Slam your shield into the enemies in front of you, dealing 300 damage and causing all remaining Poison and Rot stacks in the area to deal 200% of their damage instantly, removing the effects in the process. | |||
Putrefy | CD: 7.5s | ||
Nature, Area, Burst, Magical | The Necromancer, 3rd weapon, special skill | ||
Causes all allies in a large area around you to release an explosion of rot, applying Rot: 1000 damage over 15 seconds, spread on death to nearby enemies. | |||
Putrid Hounds | CD : 30s | ||
Nature, Summon, Magical, Physical | The Necromancer, Prestige 50 | ||
Summon 2 putrid hounds to fight for you, applying 3% Weakness when they attack. A maximum of 7 units can be active at any time. They deal 200 damage on hit. | |||
Swamp Boar | CD: 18s | ||
Nature, Summon, Magical, Physical | The Beastmaster, 2nd weapon, special skill | ||
Summon 2 swamp boars to fight for you that cause 300 damage and apply 2% Fragility to fight for you. A maximum of 6 units can be active at any time. | |||
Threshing Blast | CD: 5.0s | ||
Nature, Frontal, Burst, Physical | The Hound Master, 3rd weapon, special skill | ||
Fires a blast in a cone in the target direction, causing 360 damage and 40 damage based on the number of stacks of Poison on the target. Gain 2 stacks of Template:Ammunition. | |||
Venomous Strike | CD: 1.8s | ||
Nature, Swing, Frontal, Physical | The Beastmaster, 1st weapon, starting skill | ||
Slashes in the target direction, causing 235 damage and applying Poison: 250 damage over 15 seconds. Gain Finesse: 2%. | |||
War Tiger | CD: 20s | ||
Nature, Swing, Summon, Physical | The Beastmaster, Prestige 5 | ||
Summon 2 war tigers to fight for you. A maximum of 6 units can be active at any time. Claw attack: deal 175 damage and apply Bleed: 120 damage over 10 seconds. Bite attack: deal 400 damage and apply Wound. | |||
Wild Strike | CD: 1.5s | ||
Nature, Swing, Frontal, Physical | The Beastmaster, 2nd weapon, starting skill | ||
Strike enemies in the target direction, causing 230 damage and an extra 20% damage based on the quantity of summoned units you control. Gain Finesse: 1%. |
Fire[]
▾View Fire skill List▾
Fire Bolt | CD : 4s | ||
Fire, Missile, Frontal, Magical, Physical | Available via Tags | ||
Shoots a fiery projectile in the direction you are aiming at, causing 250 damage and applying 6 stacks of Burn: 360 damage over 4 seconds. | |||
Meteor | CD : 3s | ||
Fire, Area, Magical | Available via Tags | ||
Hurls a large meteor at a random enemy, dealing 500 damage and strong pushback, inflicting 6 seconds Stun and Burn: 250 damage over 4 seconds. | |||
Flame Wave | CD : 4s | ||
Fire, Area, Burst, Magical | Available via Tags, Unlock by achievement | ||
Causes a large explosion at your position, dealing 300 damage to nearby enemies, applying 1 stacks of Burn: 400 damage over 4 seconds, 2 seconds Stun and pushing them back. | |||
Fire Wall | CD : 8.0s | ||
Fire, Lasting, Area, Magical | The Pyromancer, Prestige 5 | ||
Creates a wall of fire under a random enemy, applying Burn: 800 damage over 4 seconds and 24% Weakness to any enemy that crosses it. | |||
Meteor Shower | CD: 6.0s | ||
Fire, Area, Burst, Magical | The Pyromancer, Prestige 20 | ||
Conjures 16 small meteors over a random enemy, each meteor deals 150 damage and an additional 10 damage for every stack of Burn on the target. | |||
Conflagrate | CD : 8.0s | ||
Fire, Area, Burst, Magical | The Pyromancer, Prestige 50 | ||
Causes all enemies afflicted Burn in an area that expands around you to explode, dealing 500 damage to nearby enemies. | |||
Lava Shield | CD: 8s | ||
Fire, Lasting, Aura, Magical | The Elementalist, Prestige 5 | ||
Creates 3 orbs that rotate around you for 6 seconds, exploding on contact with enemies, causing 200 damage and applying Melting: -10 armor and 200 damage over 8 seconds in a large area. | |||
Fire Walk | CD : 12.0s | ||
Fire, Lasting, Area, Magical | The Pyromancer, 1st Weapon, Special Skill | ||
For the next 6 seconds, leave a trail of fire behind you, applying Burn: 140 damage over 4 seconds every 0.5 seconds to enemies standing on it. | |||
Flamethrower | CD : 7s | ||
Fire, Lasting, Frontal, Magical | The Pyromancer, 2nd weapon, special skill | ||
You launch a continuous pillar of flames forward hitting enemies for 6 seconds, applying Melting: -2 armor and 150 damage over 8 seconds every 0.25 seconds to enemies that are caught in its path. | |||
Fire Pillar | CD : 7s | ||
Fire, Area, Burst, Magical | The Arcane Weaver, 2nd weapon, special skill | ||
Summons a fire pillar at a random enemy position, dealing 10 damage and applying Melting: -15 armor and 500 damage over 8 seconds. | |||
Fire Slash | CD: 1.6s | ||
Fire, Missile, Frontal, Magical | The Pyromancer, 1st Weapon, Starting Skill | ||
Sends a fiery slash in the target direction, causing 100 damage and applying Burn: 200 damage over 4 seconds. Gain Haste: 4%. | |||
Combustion | CD: 8s | ||
Fire, Lasting, Aura, Magical | The Pyromancer, 2nd weapon, starting skill | ||
You emit an aura of fire for 6 seconds, applying 2 stacks of Burn: 140 damage over 4 seconds to enemies that stay near you every 0.5 seconds | |||
Fiery Missiles | CD: 0.7s | ||
Fire, Missile, Burst, Magical | The Arcane Weaver, 2nd weapon, starting skill | ||
While attack is channeled, you automatically launch fiery missiles that seek 3 random targets, dealing 5 damage and applying 1 stacks of Burn: 40 damage over 4 seconds in a tiny area. | |||
Ray of Fire | CD : 7s | ||
Fire, Lasting, Aura, Magical | The Elementalist, 3rd weapon, starting skill | ||
Summon 2 fire rays that rotate around you for 6 seconds, applying Burn: 400 damage over 4 seconds to enemies hit. | |||
Heat Explosion | CD: 5s | ||
Fire, Area, Burst, Magical | The Elementalist, 3rd weapon, special skill | ||
Summon a large fire explosion at your position, dealing 330 damage and transforming all stacks of Burn into Melting. | |||
Orbs of Destruction | CD : 3.5s | ||
Fire, Missile, Frontal, Magical | The Chaoswalker, 3rd weapon, starting skill | ||
Fires 1 to 5 varied shots in the target direction, that will either cause 350 damage and apply Burn: 400 damage over 4 seconds, or cause 30 damage based on the number of stacks of Burn on the target. | |||
Volcano Eruption | CD : 12s | ||
Fire, Static, Summon, Magical | The Chaoswalker, 3rd weapon, special skill | ||
Summons 1 volcano at your position for a few seconds, which fires lava at the nearby enemies, causing 180 damage and applying Burn: 200 damage over 4 seconds. A maximum of 4 volcanoes may be active at any time. | |||
Chromatic Bolt | CD : 7s | ||
Arcane, Chaos, Ice, Nature, Fire, Electric, Shadow, Holy, Projectile, Missile, Frontal, Magical, Physical | Available via Tags, Unlock by achievement | ||
Fires a ricocheting shot in the direction you are aiming at, that bounces around between targets until it has traveled a total of 60 meters, dealing 50 damage and applying a Random Damaging Negative Effect ( 4 stacks of Burn: 214 damage over 4 seconds, 10 stacks of Bleed: 250 damage over 10 seconds, 1 stacks of Doom: 150 delayed damage or 12 stacks of Poison: 300 damage over 15 seconds) every time it hits an enemy. |
Electric[]
▾View Electric skill List▾
Call Lightning | CD : 7s | ||
Electric, Area, Magical | The Elementalist, 1st weapon, special skill | ||
Summon a total of 7 lightning strikes away from you, that quickly converge to your position, dealing 80 damage and applying 15% Dazed to enemies in their path. | |||
Chain Lightning | CD : 4.0s | ||
Electric, Chain, Burst, Magical | Available via Tags, Unlock by achievement | ||
Creates a lightning chain that jumps to up to 7 nearby targets, causing 460 damage and applying Distracted: -5.0% chance to hit for 5 seconds. Gain Electrified: 3. | |||
Chromatic Bolt | CD : 7s | ||
Arcane, Chaos, Ice, Nature, Fire, Electric, Shadow, Holy, Projectile, Missile, Frontal, Magical, Physical | Available via Tags, Unlock by achievement | ||
Fires a ricocheting shot in the direction you are aiming at, that bounces around between targets until it has traveled a total of 60 meters, dealing 50 damage and applying a Random Damaging Negative Effect ( 4 stacks of Burn: 214 damage over 4 seconds, 10 stacks of Bleed: 250 damage over 10 seconds, 1 stacks of Doom: 150 delayed damage or 12 stacks of Poison: 300 damage over 15 seconds) every time it hits an enemy. | |||
Jupiter's Spear | CD: 3 | ||
Electric, Thrust, Frontal, Physical | The Legionnaire, 2nd weapon, starting skill | ||
You strike enemies in front of you, dealing 50 damage and creating a maximum of 4 lightning bolts that jump to 3 additional nearby targets causing 130 damage and applying 4% Dazed if possible. | |||
Lightning Beam | CD : 6s | ||
Electric, Lasting, Frontal, Magical | The Elementalist, 1st weapon, starting skill | ||
Fire a continuous beam in the direction you are aiming at, dealing up to 300 damage to enemies in the area and quickly applying 1% Dazed. Total of 10 hits over 5 seconds. | |||
Lightning Bolt | CD : 5.0s | ||
Electric, Missile, Magical, Physical | Available via Tags | ||
Fires 3 lightning projectiles towards a random enemy, each projectile causing 310 damage. Gain Electrified: 2. Traits: Devastating. | |||
Lightning Field | CD : 8.0s | ||
Electric, Lasting, Aura, Magical | Pyromancer 2nd Weapon, Starting Skill | ||
Emits an aura of electricity that causes 90 damage and applies 4% Dazed on nearby enemies every 0.5 seconds. Gain Electrified: 3. | |||
Lightning Surge | CD : 17.0s | ||
Electric, Empowering, Lasting, Physical | Available Via Tags | ||
Increases your movement speed by 45% and causes all your other skills to apply 4% Dazed temporarily. Lasts for 10 seconds. | |||
Thunder Clap | CD: 5.0s | ||
Electric, Slam, Frontal, Physical | The Barbarian, 3rd Weapon, Special Skill | ||
Hit the ground in front of you with electric energy, causing 600 damage. Gain Electrified: 2 and Prowess: 4%. | |||
Thunder Strike | CD: 4.0s | ||
Electric, Area, Magical | Available via Tags | ||
Calls a thunder strike over a random enemy, causing 750 damage and applying 4.0 seconds Stun. Gain Electrified: 4. | |||
Overcharged Blast | CD : 4.0s | ||
Electric, Blast, Area, Frontal, Magical | Pyromancer 2nd Weapon, Special Skill | ||
Fires a blast of electricity in a cone in the target direction, causing 500 damage and an additional 30 damage for every stack of Dazed on the target. Gain Electrified: 2. | |||
Overcharged Strike | CD: 7s | ||
Electric, Blast, Area, Frontal, Physical | The Barbarian, third weapon, special skill | ||
Causes an electric blast in front of you, causing 500 damage, applying 6% Disoriented and leaving an area on the ground that continuously applies 1% Disoriented to enemies. | |||
Power Conductor | CD : 8.0s | ||
Electric, Static, Summon, Physical | Available via tags | ||
Builds 1 power conductor at your position for 20 seconds that fires electric rays that rotate around it, causing 300 damage and applying 8% Dazed. Can summon up to 4 conductors on field at once. Gain Electrified: 3. | |||
Summon Infantry | CD: 45s | ||
Electric, Summon, Magical, Physical | The Legionnaire, 2nd weapon, special skill | ||
Summon 6 powerful legionnaires to fight for you for 20.0 seconds, which apply 4% Dazed when they attack. A maximum of 6 units can be active at any time. | |||
Thundering Slash | CD: 1.8s | ||
Electric, Swing, Frontal, Physical | The Barbarian, 3rd Weapon, Starter Skill | ||
Slashes in the target direction with electric energy, causing 300 damage and an extra 30 damage per stack of Dazed on the target. Applies Electrified: 1. | |||
Thunder Clap | CD: 5.0s | ||
Electric, Slam, Frontal, Physical | The Barbarian, 3rd Weapon, Special Skill | ||
Hit the ground in front of you with electric energy, causing 600 damage. Gain Electrified: 2 and Prowess: 4%. | |||
Thunder Strike | CD: 4.0s | ||
Electric, Area, Magical | Available via Tags | ||
Calls a thunder strike over a random enemy, causing 750 damage and applying 4.0 seconds Stun. Gain Electrified: 4. | |||
Tornado | CD : 10s | ||
Electric, Lasting, Area, Magical | The Elementalist, Prestige 50 | ||
Summons a tornado at a random enemy's position that moves randomly, causing 80 damage and applying 2% Dazed to enemies caught within every 0.5 seconds. |
Shadow[]
▾View Shadow skill List▾
Shadow Bolt | CD : 8s | ||
Shadow, Missile, Magical, Physical | Available via Tags | ||
Fires 7 shadowy projectiles towards a random enemy, piercing through enemies in a line, inflicting 1 stacks of Doom: 300 delayed damage each. | |||
Shadow Spike | CD : 5s | ||
Shadow, Missile, Burst, Physical | Available via Tags | ||
Shadow spikes are summoned from the ground in a straight line towards a random enemy, causing 250 damage and applying Doom: 350 delayed damage. | |||
Void | CD : 14s | ||
Shadow, Lasting, Area, Magical | Available via Tags | ||
Creates a void at a random position that pulls enemies in a large area towards it position for 6 seconds, applying 1 stacks of Doom: 240 delayed damage. The pull is not effective against very heavy enemies. | |||
Death Vortex | CD : 12s | ||
Shadow, Lasting, Area, Magical | Unlocked from Achievement | ||
Summon a dark vortex at a random enemy's position that moves randomly, applying Doom: 140 delayed damage to enemies caught within. (~17 hits over 8 seconds) | |||
Shadow Orb | CD : 8s | ||
Shadow, Missile, Lasting, Frontal, Magical | Available via Tags, Unlock by achievement | ||
Launch a large orb in the direction you are aiming at, which applies 1 stacks of Cursed: 200 delayed area damage to targets it passes through. Additionally, this orb quickly fires additional projectiles (~55) in all directions, each dealing 50 damage per hit. | |||
Shadow Step | CD : 8s | ||
Shadow, Area, Physical | The Assassin, Prestige 20 | ||
Create a dark portal in front of you and another a few meters away from you, allowing you to teleport from one portal to the other at any time, dealing 300 damage and applying Hemorrhage: 750 damage over 10 seconds, and extra damage from movement to enemies near the portal you come out of. Both portals are consumed in the process. (0.5s invulnerability after taking a portal) | |||
Skeletal Mage | CD: 20s | ||
Shadow, Summon, Magical, Physical | The Necromancer, Prestige 5 | ||
Summon 1 skeletal mage to fight for you. A maximum of 4 Skeletal Mages can be active at any time. Skeletal Mages fire shadow magic in an area in front of them, dealing 500 damage to all enemies hit. | |||
Skeletal Archers | CD: 30s | ||
Shadow, Summon, Magical, Physical | The Necromancer, Prestige 20 | ||
Summon 2 skeletal archers to fight for you. A maximum of 4 Skeletal Archers can be active at any time. Skeletal Archers shoot three piercing crossbow bolts in a small angle, each dealing 200 damage. | |||
Shadow Grasp | CD : 4s | ||
Shadow, Swing, Area, Magical, Physical | The Death Knight, Prestige 5 | ||
Pulls enemies in a large area towards you, applying Cursed: 150 delayed area damage. | |||
Unholy Bolt | CD: 2s | ||
Shadow, Missile, Frontal, Magical, Physical | The Necromancer, 2nd weapon, starting skill | ||
Fire a shadowy projectile in the direction you are aiming at, piercing through enemies in a line, causing 200 damage and inflicting 1 stacks of Doom: 100 delayed damage on enemies and healing 10 health on allies. | |||
Ancient Curse | CD: 8s | ||
Shadow, Blast, Area, Frontal, Physical | The Necromancer, 2nd weapon, special skill | ||
Fires a shadowy blast in a cone in front of you, causing 200 damage and applying Doom: 300 delayed damage to enemies, and increasing the cast frequency of allies by an additional 50% for 12.0 seconds. | |||
Shadow Nova | CD : 8s | ||
Shadow, Area, Burst, Magical | The Necromancer, 1st weapon, special skill | ||
Creates a shadow nova around you, which heals allies for 25 health and applies Doom: 400 delayed damage on enemies in a large area. | |||
Ray of Doom | CD: 10s | ||
Shadow, Lasting, Aura, Magical | The Death Knight, 1st weapon, special skill | ||
Summon 2 shadow rays that rotate around you for 6 seconds, applying 1 stacks of Doom: 150 delayed damage to enemies hit. | |||
Reap | CD: 7s | ||
Shadow, Swing, Frontal, Physical | The Death Knight, 2nd weapon, special skill | ||
Slashes targets in the direction you are aiming at, causing all Doom and Cursed stacks in the area to deal 250% of the damage instantly, removing the effects in the process. | |||
Unholy Aura | CD: 8s | ||
Shadow, Lasting, Aura, Magical | The Death Knight, 2nd weapon, starting skill | ||
You emit a shadowy aura for 6 seconds, applying 1 stacks of Doom: 40 delayed damage to enemies that stay near you every 0.5 seconds | |||
Skeletal Warriors | CD : 20s | ||
Shadow, Summon, Magical, Physical | The Necromancer, 1st weapon, starting skill | ||
Summon 3 skeletal warriors to fight for you. A maximum of 12 Skeletal Warriors can be active at any time. Skeletal Warriors deal 200 damage on hit and have 150 health and 150 armor. | |||
Obliterate | CD: 1.7s | ||
Shadow, Swing, Frontal, Magical, Physical | The Death Knight, 1st weapon, starting skill | ||
Obliterate targets in the direction you are aiming at, causing 150 damage and applying 9% Weakness.
| |||
Obscure Arrow | CD: 2s | ||
Shadow, Projectile, Missile, Frontal, Magical, Physical | The Sentinel, third weapon, starting skill | ||
Fires a ricocheting shot in the direction you are aiming at that bounces around between targets until it has travelled a total of 30 meters, dealing 110 damage and applying Doom: 80 delayed damage every time it hits an enemy. | |||
Void Trap | CD: 7.5s | ||
Shadow, Bomb, Lasting, Static, Physical | The Sentinel, third weapon, special skill | ||
Leave a permanent trap in the ground that pulls enemies in a large area towards its position when an enemy steps on it, causing 400 damage and applying Cursed: 200 delayed area damage to enemies in a large area. | |||
Smoke Bomb | CD: 10s | ||
Shadow, Bomb, Lasting, Frontal, Physical | The Assassin, Prestige 50 | ||
Throws a bomb applying Distracted: -10% chance to hit for 5 seconds, 60% Slow and eveloping the area in smoke for 6 seconds, causing all attacks on enemies inside the area to be considered as attacks from behind. | |||
Chromatic Bolt | CD : 7s | ||
Arcane, Chaos, Ice, Nature, Fire, Electric, Shadow, Holy, Projectile, Missile, Frontal, Magical, Physical | Available via Tags, Unlock by achievement | ||
Fires a ricocheting shot in the direction you are aiming at, that bounces around between targets until it has traveled a total of 60 meters, dealing 50 damage and applying a Random Damaging Negative Effect ( 4 stacks of Burn: 214 damage over 4 seconds, 10 stacks of Bleed: 250 damage over 10 seconds, 1 stacks of Doom: 150 delayed damage or 12 stacks of Poison: 300 damage over 15 seconds) every time it hits an enemy. |
Holy[]
▾View Holy skill List▾
Chromatic Bolt | CD : 7s | ||
Arcane, Chaos, Ice, Nature, Fire, Electric, Shadow, Holy, Projectile, Missile, Frontal, Magical, Physical | Available via Tags, Unlock by achievement | ||
Fires a ricocheting shot in the direction you are aiming at, that bounces around between targets until it has traveled a total of 60 meters, dealing 50 damage and applying a Random Damaging Negative Effect ( 4 stacks of Burn: 214 damage over 4 seconds, 10 stacks of Bleed: 250 damage over 10 seconds, 1 stacks of Doom: 150 delayed damage or 12 stacks of Poison: 300 damage over 15 seconds) every time it hits an enemy. | |||
Heroic Strike | CD : 6.5s | ||
Holy, Swing, Frontal, Physical | Available via Tags | ||
Slow attack that strikes targets in a large area in the direction you are aiming at, causing 650 damage and applying Confused: -5% chance to hit and 50% chance to take 500 damage when attacking, for 5 seconds on enemies hit. ×3 critical damage. | |||
Light Beam | CD: 11s | ||
Holy, Lasting, Frontal, Magical | Available via Tags, Unlock by achievement | ||
Fire a continuous beam in the direction you are aiming at, dealing up to 200 damage to enemies in the area and quickly applying Brittle: +1% cooldowns and 1 damage per hit for 5 seconds. Total of 20 hits. | |||
Might | CD : 25s | ||
Holy, Empowering, Lasting, Area, Physical | Available to All | ||
Empower you and all your nearby allies, increasing the damage modifier by an additional 50% for 10.0 seconds. | |||
Smite | CD : 6s | ||
Holy, Empowering, Lasting, Area, Physical | Available via Tags | ||
Smite enemies at a random location after 3 seconds with holy light, dealing 450 damage to enemies and healing 5 health to allies. | |||
Beacon of Light | CD: 8s | ||
Holy, Lasting, Aura, Physical | The Paladin, Prestige 5 | ||
You emit a blessed aura for 6 seconds, causing 80 damage and applying Confused: -1.0% chance to hit and 50% chance to take 20 damage when attacking, for 5 seconds to enemies that stay near you every 0.5 seconds. | |||
Exorcism | CD : 8s | ||
Holy, Area, Burst, Physical | The Paladin, Prestige 20 | ||
Expel a wave of light around you, dealing 300 damage and healing yourself for 0.5 for each enemy hit. | |||
Templar's Verdict | CD : 5s | ||
Holy, Swing, Area, Physical | The Paladin, Prestige 50 | ||
Inflict your judgement at a random enemy's position, causing 480 damage to enemies in the area. Damage is multiplied by 3 on critical strikes. | |||
Blades of Light | CD: 1.3s | ||
Holy, Swing, Frontal, Physical | The Paladin, 1st weapon, starting skill | ||
You slash forward two times, causing a total of 180 damage and applying 4% Dazed for each hit. | |||
Holy Fire | CD: 5s | ||
Holy, Missile, Frontal, Burst, Physical | The Paladin, 1st weapon, special skill | ||
You launch 3 waves of holy fire in the direction you are aiming at, each causing 450 damage to enemies in a straight line, transforming all stacks of Dazed into Disoriented. Damage is multiplied by 3 on critical strikes. | |||
Hammer of Justice | CD: 1.8s | ||
Holy, Swing, Missile, Frontal, Physical | The Paladin, 2nd weapon, starting skill | ||
Throws a fast hammer forward hitting enemies in a line, and then coming back to your current position, causing 140 damage every time it goes through enemies. Damage is multiplied by 3 on critical strikes. | |||
Penance | CD: 7s | ||
Holy, Missile, Chain, Physical | The Paladin, 2nd weapon, special skill | ||
Hurls a holy bolt at a random enemy, causing 200 damage, applying 8% Disoriented and then jumping to 8 additional nearby targets if possible. | |||
Sacred Orb | CD: 1.5s | ||
Holy, Missile, Frontal, Magical | The Arcane Weaver, third weapon, starting skill | ||
Launches a sacred orb that moves in a curved line forward, causing 110 damage and applying 10% Dazed. Damage is multiplied by 3 on critical strikes. | |||
Celestial Retribution | CD: 8.5s | ||
Holy, Area, Burst, Magical | The Arcane Weaver, third weapon, special skill | ||
Holy comets hit the ground around a random enemy, dealing 280 damage and inflicting 3 seconds Stun. Damage is multiplied by 3 on critical strikes. |
Swing[]
▾View Swing skill List▾
Arcane Blade | CD: 8.5s | ||
Arcane, Swing, Frontal, Magical, Physical | The Spellblade, Prestige 50 | ||
Strike enemies with a powerful arcane blade, causing 500 damage and an extra 30 damage per stack of Exposed or Vulnerable on the target. | |||
Arcane Overload | CD : 8s | ||
Arcane, Swing, Area, Magical, Physical | The Spellblade, 2nd weapon, special skill | ||
Spin your weapon around you, applying 80% Exposed to all nearby enemies, and firing 20 arcane missiles at random positions around you, dealing 250 damage per missile to enemies hit. | |||
Arcane Slash | CD: 1.1s | ||
Arcane, Swing, Frontal, Magical, Physical | The Spellblade, 2nd weapon, starting skill | ||
Fire an arcane slash forward, dealing 70 damage and applying 40% Exposed. | |||
Blades of Light | CD: 1.3s | ||
Holy, Swing, Frontal, Physical | The Paladin, 1st weapon, starting skill | ||
You slash forward two times, causing a total of 180 damage and applying 4% Dazed for each hit. | |||
Bladestorm | CD: 10s | ||
Swing, Lasting, Area, Physical | Available via Tags, Unlock by achievement | ||
Slashes enemies around you, quickly causing 40 damage every 0.3 seconds. Lasts for 20 seconds. | |||
Bloody Saw | CD : 5.0s | ||
Swing, Lasting, Area, Physical | Unlock Via Achievement | ||
Launches a sharp projectile in the target direction, quickly causing 110 damage every 0.3 seconds and applying Bleed: 80 damage over 10 seconds. Lasts for 5 seconds. Gain Prowess: 2%. | |||
Carnage | CD: 5s | ||
Swing, Missile, Area, Burst, Physical | The Death Knight, 3rd weapon, special skill | ||
Fire 10 slashes in all directions, each dealing 350 damage and applying Bleed: 500 damage over 10 seconds. | |||
Double Slash | CD: 1.4s | ||
Swing, Frontal, Physical | Available Via Tags | ||
Slashes in the target direction twice, causing 440 damage and applying Debilitated: 1.0%. Gain Bulwark: 1 and Finesse: 1%. | |||
Fan of Bombs | CD: 7s | ||
Swing, Bomb, Area, Burst, Physical | The Assassin, 3rd weapon, special skill | ||
Quickly spin around, firing a total of 16 bombs in all directions, each one dealing 320 damage and an extra 20 damage per stack of Fragility or Weakness on the target. | |||
Festering Strike | CD: 1.6s | ||
Nature, Swing, Area, Magical, Physical | The Death Knight, Prestige 0 | ||
Causes 30 damage and applies Poison: 90 damage over 15 seconds to all enemies around you. | |||
Frozen Blade | CD: 7s | ||
Ice, Swing, Missile, Frontal, Physical | The Spellblade, third weapon, special skill | ||
Throws a powerful icy blade forward hitting enemies in a line, and then coming back to your current position, dealing 600 damage and transforming all stacks of Slow into Paralysis. | |||
Hammer of Justice | CD: 1.8s | ||
Holy, Swing, Missile, Frontal, Physical | The Paladin, 2nd weapon, starting skill | ||
Throws a fast hammer forward hitting enemies in a line, and then coming back to your current position, causing 140 damage every time it goes through enemies. Damage is multiplied by 3 on critical strikes. | |||
Heartrending Strike | CD: 1.7s | ||
Swing, Area, Frontal, Physical, Seasonal | Omen of Spring Event: Destroy 8 of Camor's Pylons in a single match with at least 24 curse intensity | ||
Slashes in the target direction, causing 230 damage and applying 2% Fragility. Gain Bulwark: 1 and Finesse: 1%. | |||
Heroic Strike | CD : 6.5s | ||
Holy, Swing, Frontal, Physical | Available via Tags | ||
Slow attack that strikes targets in a large area in the direction you are aiming at, causing 650 damage and applying Confused: -5% chance to hit and 50% chance to take 500 damage when attacking, for 5 seconds on enemies hit. ×3 critical damage. | |||
Obliterate | CD: 1.7s | ||
Shadow, Swing, Frontal, Magical, Physical | The Death Knight, 1st weapon, starting skill | ||
Obliterate targets in the direction you are aiming at, causing 150 damage and applying 9% Weakness. | |||
Ravaging Strike | CD : 1.6s | ||
Swing, Area, Frontal, Physical | The Death Knight, 3rd weapon, starting skill | ||
Slash through enemies in front of you, causing 280 damage and transforming all stacks of Bleed into Hemorrhage. | |||
Reap | CD: 7s | ||
Shadow, Swing, Frontal, Physical | The Death Knight, 2nd weapon, special skill | ||
Slashes targets in the direction you are aiming at, causing all Doom and Cursed stacks in the area to deal 250% of the damage instantly, removing the effects in the process. | |||
Slash | CD: 1.0s | ||
Arcane, Swing, Frontal, Physical | The Spellblade, 1st weapon, starting skill | ||
Slashes targets in the direction you are aiming at, causing 150 damage and applying 30% Vulnerable. | |||
Subdue | CD : 2.5s | ||
Swing, Frontal, Physical | Available via Tags | ||
Strikes in the target direction, causing 50 damage, and 8 additional damage for every stack of Finesse on you. | |||
Savage Strike | CD: 5.0s | ||
Swing, Frontal, Physical | The Barbarian, Prestige 50 | ||
Strikes in the target direction with massive force, causing 2900 damage divided equally among all enemies hit. Gain Finesse: 3%. | |||
Scent of Blood | CD : 38s | ||
Swing, Empowering, Lasting, Area, Physical | The Barbarian, Prestige 20 | ||
Temporarily increases your cast frequency for 10s based on how many stacks of Finesse are present on you. Base Bonus: 10%. You gain 0.2% per stack of Finesse, up to a max of 50%. | |||
Shadow Grasp | CD : 4s | ||
Shadow, Swing, Area, Magical, Physical | The Death Knight, Prestige 5 | ||
Pulls enemies in a large area towards you, applying Cursed: 150 delayed area damage. | |||
Titan's Cleaver | CD : 4.0s | ||
Swing, Frontal, Physical | Available Via Tags | ||
Slashes in the target direction, causing 350 damage. Damage is multiplied based on your block power. Gain Finesse: 3% | |||
Templar's Verdict | CD : 5s | ||
Holy, Swing, Area, Physical | The Paladin, Prestige 50 | ||
Inflict your judgement at a random enemy's position, causing 480 damage to enemies in the area. Damage is multiplied by 3 on critical strikes. | |||
Throw Axe | CD : 5.0s | ||
Swing, Missile, Frontal, Physical | The Barbarian, 1st Weapon, Special Skill | ||
Hurls an axe in the target direction that returns to you, causing 470 damage. Gain Finesse: 5. Traits: Piercing. | |||
Thundering Slash | CD: 1.8s | ||
Electric, Swing, Frontal, Physical | The Barbarian, 3rd Weapon, Starter Skill | ||
Slashes in the target direction with electric energy, causing 300 damage and an extra 30 damage per stack of Dazed on the target. Applies Electrified: 1. | |||
Titan's Cleaver | CD : 4.0s | ||
Swing, Frontal, Physical | Available Via Tags | ||
Slashes in the target direction, causing 350 damage. Damage is multiplied based on your block power. Gain Finesse: 3% | |||
Uppercut | CD : 4s | ||
Swing, Frontal, Physical | The Spellblade, 1st weapon, special skill | ||
Throw enemies in the direction you are aiming at in the air, causing 400 damage and inflicting 5 seconds Stun and Wound. | |||
Venomous Strike | CD: 1.8s | ||
Nature, Swing, Frontal, Physical | The Beastmaster, 1st weapon, starting skill | ||
Slashes in the target direction, causing 235 damage and applying Poison: 250 damage over 15 seconds. Gain Finesse: 2%. | |||
Whirlwind | CD: 1.4s | ||
Swing, Area, Physical | The Barbarian, 1st Weapon, Starting Skill | ||
Slashes enemies around you, causing 230 damage. Gain Bulwark: 2 and Finesse: 1%. |
Thrust[]
▾View Thrust skill List▾
Arcane Assault | CD: 6s | ||
Arcane, Thrust, Frontal, Magical, Physical | The Spellblade, Prestige 5 | ||
Use arcane energy to hit enemies in front of you, causing 400 damage and applying 200% Vulnerable | |||
Arctic Assault | CD: 2.5s | ||
Ice, Thrust, Frontal, Physical | The Spellblade, third weapon, starting skill | ||
Hit enemies in a long line in front of you dealing 340 damage and applying 20% Slow. | |||
Backstab | CD: 3s | ||
Thrust, Frontal, Physical | The Assassin, 2nd weapon, special skill | ||
Stab enemies in front of you, causing 300 damage. Damage is multiplied by 5 and you also apply Hemorrhage: 800 damage over 10 seconds, and extra damage from movement if you are behind the target. | |||
Eviscerate | CD: 3s | ||
Thrust, Frontal, Physical | The Assassin, 1st weapon, special skill | ||
You strike enemies in front of you, dealing 80 damage and applying 5 stacks of Bleed: 100 damage over 10 seconds if they are facing you, or dealing 250 damage and an extra 50 damage per stack of Bleed or Hemorrhage in the target and removing those effects in the process if you are behind their backs. | |||
Flurry | CD : 8.0s | ||
Thrust, Lasting, Area, Physical | Available via Tags | ||
Throws daggers in the target direction, hitting enemies total of 20 times every 0.2 seconds, dealing 100 damage and applying Bleed: 60 damage over 10 seconds. Each hit has a 25% chance of gaining Form: 1%. | |||
Intimidating Shout | CD : 18s | ||
Thrust, Empowering, Lasting, Area, Physical | The Legionnaire, Prestige 5 | ||
Weakens all nearby enemies, subtracting 60% from their damage modifier for 8 seconds. | |||
Jupiter's Spear | CD: 3 | ||
Electric, Thrust, Frontal, Physical | The Legionnaire, 2nd weapon, starting skill | ||
You strike enemies in front of you, dealing 50 damage and creating a maximum of 4 lightning bolts that jump to 3 additional nearby targets causing 130 damage and applying 4% Dazed if possible. | |||
On Guard | CD : 2.0s | ||
Thrust, Frontal, Physical | Available via tags | ||
Hits enemies around you, causing 170 damage and applying 8% Exposed. Gain Bulwark: 3 and Form: 3%. | |||
Piercing Shout | CD : 7.0s | ||
Thrust, Empowering, Lasting, Area, Physical | The Barbarian, Prestige 5 | ||
A powerful shout that causes 450 damage and applies 20 Shattered. | |||
Quick Strike | CD : 2.0s | ||
Thrust, Frontal, Physical | Available via tags | ||
Hits enemies in a long line in the target direction, causing 190 damage. Damage is multiplied by (1 + 2 × Movement Speed bonus). Gain Form: 4% and Haste: 1%. | |||
Radiant Light | CD: 9s | ||
Arcane, Thrust, Lasting, Area, Physical | The Paladin, third weapon, starting skill | ||
Emit a shining light in the direction you are aiming at, hitting enemies a total of 20 times, dealing 60 damage and applying 20% Exposed with every hit. | |||
Rupture | CD: 8s | ||
Thrust, Frontal, Physical | The Assassin, Prestige 5 | ||
Hit enemies in a long line in front of you, dealing 500 damage and applying 15% Disoriented and 4 seconds Stun. Can stun most elite enemies. | |||
Sharp Spear | CD : 2.5s | ||
Thrust, Missile, Frontal, Physical | Available via Tags | ||
Hurls a spear in the target direction, causing 350 damage. Gain Form: 3% and Haste: 3%. Traits: Piercing. | |||
Shield Bash | CD : 5s | ||
Thrust, Frontal, Physical | The Legionnaire, 1st weapon, special skill | ||
Thrust your shield forward, dealing 500 damage. Damage is multiplied by (1 + 2 × Armor Power bonus %). | |||
Shield Wall | CD : 30s | ||
Thrust, Empowering, Lasting, Area, Physical | The Legionnaire, Prestige 20 | ||
Empower you and all your nearby allies, increasing your armor power by 200 for 4.0 seconds | |||
Sinister Strike | CD: 1.0s | ||
Thrust, Frontal, Physical | The Assassin, 1st weapon, starting skill | ||
Stab enemies in front of you, causing 70 damage if the target is facing you, or applying 10 stacks of Hemorrhage: 300 damage over 10 seconds, and extra damage from movement if you are behind the target. | |||
Spear Trap | CD : 7.0s | ||
Thrust, Lasting, Area, Magical | Available via tags | ||
Conjures a spear trap under a random enemy that causes 280 damage and applies 8% Exposed. Lasts for 5 seconds. Gain Form: 10%. | |||
Storm of Spears | CD : 10s | ||
Thrust, Missile, Lasting, Physical | The Legionnaire, Prestige 50 | ||
Quickly spin around for a few seconds firing a total of 100 spears in all directions, each piercing enemies and dealing 50 damage and applying Hemorrhage: 300 damage over 10 seconds, and extra damage from movement. | |||
Sugar Rush | CD: 20s | ||
Thrust, Empowering, Lasting, Physical, Seasonal | Kobold's Treasure Event: Eliminate Ruanok, the Broodlord with at least 25 curse intensity | ||
Empower you and all your nearby allies, increasing the movement speed modifier by an additional 60% for 8 seconds. | |||
Thrust (Skill) | CD: 1.5s | ||
Thrust, Frontal, Physical | The Legionnaire, 1st weapon, starting skill | ||
Hit enemies in a long line in front of you dealing 120 damage and applying 4 stacks of Bleed: 200 damage over 10 seconds. | |||
Twin Daggers | CD: 1.2s | ||
Thrust, Frontal, Physical | The Assassin, 2nd weapon, starting skill | ||
You slash two times, causing a total of 100 damage and applying 6% Weakness. Damage is multiplied by 5 if you are behind the target. |
Slam[]
▾View Slam skill List▾
Arcane Mace | CD: 8s | ||
Arcane, Slam, Area, Frontal, Magical | The Paladin, third weapon, special skill | ||
Conjures an arcane mace to slam targets in front of you, dealing 250 damage and an extra 10 damage per stack of Exposed or Vulnerable on the target. Damage is multiplied by 3 on critical strikes. | |||
Armor Shatter | CD : 4.0s | ||
Slam, Area, Burst, Physical | Available Via Tags | ||
Slams the ground around you, causing 330 damage and applying 20 Shattered. Gain Prowess: 8%. | |||
Body Slam | CD : 5s | ||
Slam, Frontal, Physical | Available Via Tags | ||
Slams your body in the target direction, causing 450 damage. Damage is multiplied based on your armor power. Gain Prowess: 2%. | |||
Brutal Slam | CD: 3s | ||
Slam, Area, Frontal, Physical | The Beastmaster, 3rd weapon, starting skill | ||
Slam the ground in the target direction, causing 560 damage. Damage is based on your maximum health. Gain Prowess: 1%. | |||
Cave Bear | CD: 60s | ||
Nature, Slam, Summon, Physical | The Beastmaster, 3rd weapon, special skill | ||
Summons 1 cave bear that causes damage and empowers nearby allies, increasing damage by 10% and maximum health by 15 temporarily. A maximum of 3 units can be active at any time. Traits: Taunt. | |||
Frozen Warhammer | CD : 6s | ||
Ice, Slam, Area, Magical | The Elementalist, Prestige 20 | ||
Conjures a frozen warhammer to slam targets in front of you, dealing 300 damage and an extra 15 damage per stack of Slow or Paralysis on the target. Applies 10% Slow. | |||
Ground Break | CD : 4.0s | ||
Slam, Missile, Burst, Physical | Available via tags | ||
Creates cracks in the ground towards a random enemy, causing 670 damage. Gain Prowess: 10%. Traits: Piercing. | |||
Ground Slam | CD : 6s | ||
Slam, Area, Burst, Physical | Barbarian, 4th Weapon, Special Skill | ||
Hits the ground in front of you, causing 420 damage. If this attack hits at least 4 enemies affected by Bleed, you regenerate 3 health. Gain Prowess: 4%. | |||
Heavy Strike | CD: 1.7s | ||
Slam, Frontal, Physical | The Barbarian, 4th Weapon, Starting Skill | ||
Strikes enemies in the target direction, causing 170 damage and applying Bleed: 100 damage over 10 seconds. Gain Prowess: 4% and Resilience: 2. | |||
Purging Slam | CD: 5s | ||
Nature, Slam, Frontal, Physical | The Legionnaire, 3rd weapon, special skill | ||
Slam your shield into the enemies in front of you, dealing 300 damage and causing all remaining Poison and Rot stacks in the area to deal 200% of their damage instantly, removing the effects in the process. | |||
Resonant Slam | CD : 4.0s | ||
Slam, Area, Burst, Physical | Available via tags | ||
Slams the ground around you, causing 450 damage. Gain Prowess: 8% and Resilience: 4. Traits: Brutal. | |||
Seismic Shock | CD : 3.8s | ||
Slam, Frontal, Physical | Available via tags | ||
Slams in the target direction with massive force, causing 2500 damage divided equally among all enemies hit. Gain Prowess: 10% and Resilience: 3. | |||
Stomp | CD : 7s | ||
Slam, Area, Burst, Physical | The Barbarian, 1st weapon, special skill | ||
You stomp the ground, causing 400 damage and applying +9% Fragility and 4 seconds Stun to all enemies around you. | |||
Thunder Clap | CD: 5.0s | ||
Electric, Slam, Frontal, Physical | The Barbarian, 3rd Weapon, Special Skill | ||
Hit the ground in front of you with electric energy, causing 600 damage. Gain Electrified: 2 and Prowess: 4%. | |||
Wild Strike | CD: 1.5s | ||
Nature, Swing, Frontal, Physical | The Beastmaster, 2nd weapon, starting skill | ||
Strike enemies in the target direction, causing 230 damage and an extra 20% damage based on the quantity of summoned units you control. Gain Finesse: 1%. |
Projectile[]
▾View Projectile skill List▾
Bladed Chakram | CD : 4s | ||
Projectile, Missile, Frontal, Physical | Available via Tags, Unlock by achievement | ||
Throw a chakram in the target direction, causing 120 damage and applying Rot: 450 damage over 15 seconds, spread on death to targets hit. The chakram returns to you at the end of its range, causing damage to enemies again on its way back. | |||
Bolt Barrage | CD : 2s | ||
Projectile, Missile, Frontal, Burst, Physical | The Hound Master, 4th weapon, starting skill | ||
Fire 14 bolts in the target direction with a large spread, causing 40 damage. Gain Aptitude: 8%. | |||
Build Ballista | CD : 15s | ||
Projectile, Static, Summon, Physical | Available via Tags | ||
Build a ballista at your position for 25 seconds, which quickly fires bolts at the nearest enemy, dealing 200 damage. A maximum of 4 ballistas can be active at any given time. | |||
Camor's Arrow | CD: 6s | ||
Projectile, Area, Physical, Seasonal | Omen of Spring Event: Destroy 8 of Camor's Pylons in a single match with at least 18 curse intensity. | ||
Calls a large arrow to hit the target position, dealing 4000 damage divided equally among all enemies hit, applying 2 seconds Stun and Bleed: 800 damage over 10 seconds. | |||
Chromatic Bolt | CD : 7s | ||
Arcane, Chaos, Ice, Nature, Fire, Electric, Shadow, Holy, Projectile, Missile, Frontal, Magical, Physical | Available via Tags, Unlock by achievement | ||
Fires a ricocheting shot in the direction you are aiming at, that bounces around between targets until it has traveled a total of 60 meters, dealing 50 damage and applying a Random Damaging Negative Effect ( 4 stacks of Burn: 214 damage over 4 seconds, 10 stacks of Bleed: 250 damage over 10 seconds, 1 stacks of Doom: 150 delayed damage or 12 stacks of Poison: 300 damage over 15 seconds) every time it hits an enemy. | |||
Cyclone Shot | CD : 3s | ||
Projectile, Missile, Frontal, Physical | The Hound Master, 4th weapon, special skill | ||
Fires a projectile that flies around you causing 170 damage. Gain Aptitude: 12%. | |||
Egg Shooter | CD: 7s | ||
Projectile, Missile, Frontal, Physical, Seasonal | Kobold's Treasure Event: Eliminate Ruanok, the Broodlord | ||
Quickly fire 20 eggs in front of you, piercing enemies causing 50 damage and applying 40% Exposed with each hit. | |||
Frag Shot | CD : 5s | ||
Projectile, Missile, Frontal, Physical | Available via Tags, ? | ||
Fires a shot in the direction you are aiming at, piercing through enemies in a line, dealing 250 damage. Two secondary bolts are released on impact, each dealing another 150 damage and applying 3% Fragility. | |||
Heartbreak Orbs | CD: 4s | ||
Projectile, Missile, Frontal, Physical, Seasonal | Omen of Spring Event: Destroy 8 of Camor's Pylons in a single match | ||
Launches 3 orbs that move in a curved line forward, causing 80 damage and applying Bleed: 180 damage over 10 seconds. | |||
Obscure Arrow | CD: 2s | ||
Shadow, Projectile, Missile, Frontal, Magical, Physical | The Sentinel, third weapon, starting skill | ||
Fires a ricocheting shot in the direction you are aiming at that bounces around between targets until it has travelled a total of 30 meters, dealing 110 damage and applying Doom: 80 delayed damage every time it hits an enemy. | |||
Precise Shot | CD: 3s | ||
Projectile, Blast, Missile, Frontal, Physical | The Hound Master, third weapon, starting skill | ||
Fires a shot in the direction you are aiming at, piercing through enemies in a line, causing 420 damage and applying Bleed: 160 damage over 10 seconds. | |||
Rain of Arrows | CD: 8s | ||
Projectile, Lasting, Area, Physical | The Sentinel, 1st weapon, special skill | ||
Shoots multiple arrows at a random enemy's location, hitting enemies multiple times, causing a total of 560 damage and applying 3 seconds Stun with every hit. | |||
Ricochet Shot | CD : 5s | ||
Projectile, Missile, Frontal, Physical | The Sentinel, Prestige 50 | ||
Fires a ricocheting shot in the direction you are aiming at, that bounces around between targets until it has traveled a total of 60 meters, dealing 100 damage every time it hits an enemy. | |||
Shoot | CD: 1.0s | ||
Projectile, Missile, Frontal, Physical | The Sentinel, 1st weapon, starting skill | ||
Fires 3 arrows in the direction you are aiming at, dealing 50 damage to all enemies hit and applying 3% Fragility for each arrow. | |||
Sniper Shot | CD : 7s | ||
Projectile, Missile, Frontal, Physical | The Sentinel, Prestige 20 | ||
Fires a shot in the direction you are aiming at, causing 380 damage. Damage is multiplied by 5 on critical strikes. | |||
Split Shot | CD : 6s | ||
Projectile, Missile, Frontal, Physical | The Sentinel, Prestige 5 | ||
Fires a projectile in the direction you are aiming at, that explodes on impact releasing 10 projectiles, each dealing 70 damage and applying Bleed: 250 damage over 10 seconds. | |||
Spread Shot | CD: 1.2s | ||
Projectile, Missile, Frontal, Burst, Physical | The Sentinel, 2nd weapon, starting skill | ||
Fires 10 arrows in a short range with a large spread in the direction you are aiming at, dealing 40 damage per arrow. | |||
Storm of Arrows | CD: 7s | ||
Projectile, Missile, Lasting, Physical | Available via Tags, Unlock by achievement | ||
Quickly spin around for a few seconds firing a total of 100 arrows in all directions, each piercing enemies and dealing 200 damage. |
Bomb[]
▾View Bomb skill List▾
Acid Rain | CD : 6s | ||
Nature, Bomb, Area, Frontal, Physical | Available via Tags, Unlock by achievement | ||
Throw a projectile in an arc in the direction you are aiming at, raining acid (~25 drops) on enemies in its trajectory, applying Rot: 150 damage over 15 seconds, spread on death with each rain drop. | |||
Bomb Barrage | CD : 5s | ||
Bomb, Missile, Frontal, Burst, Physical | ? | ||
Fires 10 bombs in an area in front of you, each causing 85 damage and applying 3% Weakness. | |||
Chaos Bomb | CD : 6.5s | ||
Chaos, Bomb, Frontal, Magical, Physical | Available via Tags | ||
Throws a chaos bomb in an area in front of you, causing a random amount of damage between 1 and 1000 and applying a Random Powerful Negative Effect. | |||
Cluster Bomb | CD : 8s | ||
Bomb, Area, Frontal, Burst, Physical | Available to All | ||
Throw a bomb in front of you, dealing 300 damage in an area and exploding into 20 smaller bombs, each dealing 150 damage. | |||
Explosive Trap | CD : 8s | ||
Bomb, Lasting, Static, Physical | Available via Tags | ||
Leave a permanent trap in the ground that explodes when an enemy steps on it, causing 400 damage and applying Burn: 400 damage over 4 seconds to enemies in a large area. | |||
Mine Field | CD: 15s | ||
Bomb, Lasting, Static, Physical | Available via Tags, Unlock by achievement | ||
For the next 6 seconds, leave a trail of permanent land mines behind you, each dealing 150 damage and applying 2 stacks of Burn: 100 damage over 4 seconds in a large area when triggered. | |||
Poison Bomb | CD : 4s | ||
Nature, Bomb, Lasting, Area, Physical | Avaible to All | ||
Throws a poison bomb at a random enemy, dealing 100 damage and applying Poison: 450 damage over 15 seconds instantly to targets hit, leaving a poison puddle in the ground, inflicting Poison: 250 damage over 15 seconds to enemies in a large area. | |||
Shrapnel Bomb | CD : 6s | ||
Bomb, Area, Frontal, Burst, Physical | Available to All | ||
Throw a bomb in front of you, dealing 270 damage in an area and exploding into 15 projectiles that fly in all directions, each dealing 45 damage and applying Bleed: 80 damage over 10 seconds. | |||
Suction Bomb | CD : 4s | ||
Bomb, Area, Frontal, Physical | Available to All | ||
Throw a bomb in front of you pulling enemies in a large area towards its position, causing 220 damage. | |||
Weakening Grenade | CD: 5s | ||
Bomb, Area, Burst, Physical | The Hound Master, Prestige 5 | ||
Throws a grenade in an area in front of you, causing 600 damage and applying Bleed: 720 damage over 10 seconds and 20% Disoriented. Traits: Impactful. | |||
Bear Trap | CD: 3s | ||
Bomb, Lasting, Static, Physical | The Hound Master, Prestige 20 | ||
Leave a permanent trap in the ground that explodes when an enemy steps on it, causing 360 damage and applying Bleed: 1200 damage over 10 seconds and 24% Weakness to enemies in a large area. | |||
Shrapnel Mine | CD: 5s | ||
Bomb, Lasting, Static, Physical | The Hound Master, Prestige 50 | ||
Leaves a mine in the ground that explodes when triggered, exploding into 20 fragments that fly in all directions, each applying Bleed: 600 damage over 10 seconds. | |||
Mortar Shot | CD: 1.5s | ||
Bomb, Area, Frontal, Burst, Physical | The Hound Master, 1st weapon, starting skill | ||
Fires 5 mortar shots in an area in front of you, each causing 170 damage and applying Bleed: 140 damage over 10 seconds. | |||
Bombardment | CD : 6s | ||
Bomb, Area, Burst, Physical | The Hound Master, 1st weapon, special skill | ||
Calls down a bombardment around your current position. Each bomb deals 500 damage in a large area and applies Bleed: 200 damage over 10 seconds. Damage is multiplied based on your area modifier. | |||
Disengage | CD : 6s | ||
Bomb, Area, Burst, Physical | The Sentinel, 2nd weapon, special skill | ||
Throw an icy bomb right in front of you, dealing 450 damage and applying 20 stacks of Paralysis: -100% movement speed, +20% direct damage taken to enemies, pushing them away. | |||
Void Trap | CD: 7.5s | ||
Shadow, Bomb, Lasting, Static, Physical | The Sentinel, third weapon, special skill | ||
Leave a permanent trap in the ground that pulls enemies in a large area towards its position when an enemy steps on it, causing 400 damage and applying Cursed: 200 delayed area damage to enemies in a large area. | |||
Smoke Bomb | CD: 10s | ||
Shadow, Bomb, Lasting, Frontal, Physical | The Assassin, Prestige 50 | ||
Throws a bomb applying Distracted: -10% chance to hit for 5 seconds, 60% Slow and eveloping the area in smoke for 6 seconds, causing all attacks on enemies inside the area to be considered as attacks from behind. | |||
Debilitating Bomb | CD : 1.5s | ||
Bombs, Missile, Frontal, Physical | The Assassin, 3rd weapon, starting skill | ||
Shoots a debilitating bomb that explodes on contact, causing 380 damage in a large area and applying 9% Fragility. | |||
Fan of Bombs | CD: 7s | ||
Swing, Bomb, Area, Burst, Physical | The Assassin, 3rd weapon, special skill | ||
Quickly spin around, firing a total of 16 bombs in all directions, each one dealing 320 damage and an extra 20 damage per stack of Fragility or Weakness on the target. | |||
Frenzied Bunnies | CD: 4.5s | ||
Chaos, Bomb, Summon, Physical, Seasonal | Kobold's Treasure Event: Eliminate Ruanok, the Boordlord with at least 34 Curse Intensity | ||
Summon 2 Frenzied Rabbits to fight for you, dealing a random amount of damage between 1 and 850 and applying a Random Powerful Negative Effect (not stated in game) in a huge explosion on contact with enemies, dying in the process. A maximum of 10 units can be active at any time. |
Blast[]
▾View Blast skill List▾
Explosive Shot | CD : 5s | ||
Blast, Missile, Frontal, Physical | ? | ||
Fires an explosive shot in the direction you are aiming at, dealing 250 damage and applying 12% Weakness to enemies in large area. | |||
Shrapnel Shot | CD : 8s | ||
Blast, Missile, Frontal, Physical | Available via Tags, ? | ||
Fires 8 projectiles in the direction you are aiming at, each exploding on contact into 5 smaller projectiles that deal 80 damage each. | |||
Napalm Blast | CD: 8s | ||
Blast, Area, Frontal, Physical | Available via Tags, Unlock by achievement | ||
Fires a blast of fire in a cone in front of you, causing 40 damage, applying Melting: -12.0 armor and 400 damage over 8 seconds and leaving a burning area in the ground that continuously applies Melting: -1.0 armor to enemies. | |||
Power Blast | CD : 5s | ||
Blast, Frontal, Burst, Physical | The Hound Master, 2nd weapon, special skill | ||
Fires a powerful blast in the target direction, causing 750 damage. Gain 2 stacks of Template:Ammunition. Traits: Devastating. | |||
Freezing Blow | CD: 4s | ||
Ice, Blast, Area, Frontal, Magical | The Elementalist, 2nd weapon, special skill | ||
Fires a freezing blow in a cone in front of you, causing 500 damage and transforming all stacks of Slow into Paralysis. | |||
Ancient Curse | CD: 8s | ||
Shadow, Blast, Area, Frontal, Physical | The Necromancer, 2nd weapon, special skill | ||
Fires a shadowy blast in a cone in front of you, causing 200 damage and applying Doom: 300 delayed damage to enemies, and increasing the cast frequency of allies by an additional 50% for 12.0 seconds. | |||
Buckshot | CD : 1.8s | ||
Blast, Frontal, Burst, Physical | The Hound Master, 2nd weapon, starting skill | ||
Fires a blast of pellets in a cone in front of you, causing 280 damage. Gain Template:Ammunition. Traits: Brutal. | |||
Overcharged Strike | CD: 7s | ||
Electric, Blast, Area, Frontal, Physical | The Barbarian, third weapon, special skill | ||
Causes an electric blast in front of you, causing 500 damage, applying 6% Disoriented and leaving an area on the ground that continuously applies 1% Disoriented to enemies. | |||
Precise Shot | CD: 3s | ||
Projectile, Blast, Missile, Frontal, Physical | The Hound Master, third weapon, starting skill | ||
Fires a shot in the direction you are aiming at, piercing through enemies in a line, causing 420 damage and applying Bleed: 160 damage over 10 seconds. | |||
Threshing Blast | CD: 5.0s | ||
Nature, Frontal, Burst, Physical | The Hound Master, 3rd weapon, special skill | ||
Fires a blast in a cone in the target direction, causing 360 damage and 40 damage based on the number of stacks of Poison on the target. Gain 2 stacks of Template:Ammunition. |
Earth[]
▾View Earth Skill List▾
Demolish | CD : 7s | ||
Earth, Missile, Burst, Physical | The Barbarian, 2nd Weapon, Special Skill | ||
Hits the ground sending 10 shockwaves in all directions, causing 420 damage. Gain Colossal: 8%. Traits: Brutal. | |||
Earth Bolt | CD : 1.3s | ||
Earth, Missile, Frontal, Magical, Physical | Available Via Tags | ||
Shoots a petrified projectile in the target direction, causing 400 damage. Gain Colossal: 2%. | |||
Earth Shield | CD : 12.0s | ||
Earth, Lasting, Aura, Magical, Physical | Available Via Tags | ||
Summons 3 earthen orbs that rotate around you causing 500 damage to enemies and healing 1 health point on impact with any enemy. Lasts for 8 seconds. Gain Resilience: 4. | |||
Earthquake | CD : 10.0s | ||
Earth, Lasting, Area, Magical | Available via tags | ||
Conjures an earthquake under a random enemy causing 230 damage and applying Brittle: +5 cooldowns and {{{2}}} damage per hit for 5 seconds every 0.5 seconds. Lasts for 6 seconds. Gain Colossal: 8%. | |||
Rolling Boulder | CD : 6.0s | ||
Earth, Area, Magical | Available via tags | ||
Conjures a boulder over a random enemy that rolls forward after it hits the ground, causing 180 damage and applying 3.0 seconds Stun. Damage is multiplied based on your area modifier. | |||
Shockwave | CD : 2.0s | ||
Earth, Area, Frontal, Burst, Physical | The Barbarian, 2nd Weapon, Starting Skill | ||
Hits the ground causing a shockwave in the target direction, causing 200 damage. Gain Colossal: 2% and Resilience: 2. | |||
Shockwave Totem | CD : 10.0s | ||
Earth, Static, Summon, Physical | Available via Tags | ||
Summons 1 totem at your position for 20 seconds that fires shockwaves at nearby enemies, causing 450 damage and applying 2% Dazed. A total of 4 totems can be on the field at once. |
Shape/Mechanic Type[]
- Main article: Active_Skill/List_by_Shape_and_Mechanic
Magical/Physical/Event[]
- Main article: Active_Skill/List_by_Magical_Physical_and_Event