Soulstone Survivors Wiki
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You start each run with the starting skill of your weapon.

The available skill pool contains (if unlocked):

Skill Mastery Runes can add up to 6 random skills of the type to the available skill pool.

List of active skills specific to weapons and characters[]

Active Skills by Type[]

Element Type[]

Arcane[]

View Arcane skill List
Arcane Power CD: 30s
Arcane, Empowering, Lasting, Area, Magical Available via Tags, Unlocked from Achievement
Empower you and all your nearby allies, increasing the multi cast modifier by 50% for 10.0 seconds.
Magic Missiles CD : 7s
Arcane, Missile, Frontal, Burst, Magical Available via Tags
Quickly fire 30 magic missiles in front of you, piercing enemies causing 30 damage and applying Brittle: +1% cooldowns and 3 damage per hit for 5 seconds with each hit.
Arcane Disc CD: 5.2s
Arcane, Missile, Frontal, Magical Available via Tags
Hurls an arcane disc that is bound to you in the target direction, causing 480 damage and applying 50% Exposed to targets hit. The disc returns to you at the end of its range, causing damage to enemies again on its way back.
Arcane Sparks CD: 5s
Arcane, Missile, Burst, Magical Available with Type
Fire a total of 8 projectiles that move randomly, dealing 160 damage and applying 40% Exposed to enemies caught in their path.
Arcane Beam CD : 8s
Arcane, Lasting, Frontal, Magical Available via Tags, Unlock by achievement
Fire a continuous beam in the direction you are aiming at, dealing up to 750 damage to enemies in the area and quickly applying 20% Exposed.
Arcane Assault CD: 6s
Arcane, Thrust, Frontal, Magical, Physical The Spellblade, Prestige 5
Use arcane energy to hit enemies in front of you, causing 400 damage and applying 200% Vulnerable
Arcane Rift CD: 10s
Arcane, Lasting, Area, Magical The Spellblade, Prestige 20
For the next 6 seconds, leave a trail of arcane energy behind you, applying 10% Exposed every 1 second to enemies standing on your path.
Arcane Blade CD: 8.5s
Arcane, Swing, Frontal, Magical, Physical The Spellblade, Prestige 50
Strike enemies with a powerful arcane blade, causing 500 damage and an extra 30 damage per stack of Exposed or Vulnerable on the target.
Arcane Shield CD: 30s
Arcane, Empowering, Lasting, Magical The Arcane Weaver, Prestige 5
Creates an arcane shield around you, absorbing up to 30 damage and lasting for 15 seconds. When the shield expires, it causes 30 times the damage absorbed as damage to enemies around you.
Arcane Orb CD: 5s
Arcane, Missile, Lasting, Frontal, Magical The Arcane Weaver, Prestige 20
Launch a large orb in the direction you are aiming at, which applies 80% Exposed to targets it passes through. Additionally, this orb quickly fires additional projectiles in all directions, each dealing 70 damage per hit.
Arcane Conjuration CD : 9s
Arcane, Area, Magical The Arcane Weaver, Prestige 50
Summon a total of 10 arcane pillars away from you, that quickly converge to your position, dealing 110 damage and applying 50% Exposed to enemies in their path.
Arcane Overload CD : 8s
Arcane, Swing, Area, Magical, Physical The Spellblade, 2nd weapon, special skill
Spin your weapon around you, applying 80% Exposed to all nearby enemies, and firing 20 arcane missiles at random positions around you, dealing 250 damage per missile to enemies hit.
Arcane Explosion CD : 8s
Arcane, Area, Burst, Magical The Arcane Weaver, 1st weapon, special skill
Summon a large arcane explosion at your position, dealing 350 damage and applying 60% Exposed.
Slash CD: 1.0s
Arcane, Swing, Frontal, Physical The Spellblade, 1st weapon, starting skill
Slashes targets in the direction you are aiming at, causing 150 damage and applying 30% Vulnerable.
Arcane Slash CD: 1.1s
Arcane, Swing, Frontal, Magical, Physical The Spellblade, 2nd weapon, starting skill
Fire an arcane slash forward, dealing 70 damage and applying 40% Exposed.
Arcane Missiles CD: 0.6s
Arcane, Missile, Burst, Magical The Arcane Weaver, 1st weapon, starting skill
While the attack is channeled, you automatically fire 2 arcane missiles that seek a random nearby target, dealing 60 damage in a small area.

30% Exposed

Chromatic Bolt CD : 7s
Arcane, Chaos, Ice, Nature, Fire, Electric, Shadow, Holy, Projectile, Missile, Frontal, Magical, Physical Available via Tags, Unlock by achievement
Fires a ricocheting shot in the direction you are aiming at, that bounces around between targets until it has traveled a total of 60 meters, dealing 50 damage and applying a Random Damaging Negative Effect ( 4 stacks of Burn: 214 damage over 4 seconds, 10 stacks of Bleed: 250 damage over 10 seconds, 1 stacks of Doom: 150 delayed damage or 12 stacks of Poison: 300 damage over 15 seconds) every time it hits an enemy.
Radiant Light CD: 9s
Arcane, Thrust, Lasting, Area, Physical The Paladin, third weapon, starting skill
Emit a shining light in the direction you are aiming at, hitting enemies a total of 20 times, dealing 60 damage and applying 20% Exposed with every hit.
Arcane Mace CD: 8s
Arcane, Slam, Area, Frontal, Magical The Paladin, third weapon, special skill
Conjures an arcane mace to slam targets in front of you, dealing 250 damage and an extra 10 damage per stack of Exposed or Vulnerable on the target. Damage is multiplied by 3 on critical strikes.

Chaos[]

View Chaos skill List
Bloodlust CD: 30s
Chaos, Empowering, Lasting, Area, Physical Available via Tags
Empower you and all your nearby allies, increasing the movement speed modifier by an additional 20% and cast frequency modifier by an additional 40% for 10 seconds.
Chaos Bolt CD : 4.5s
Chaos, Missile, Frontal, Magical, Physical Available via Tags, ?
Fires a chaos bolt in the direction you are aiming at, piercing through enemies in a line, causing a random amount of damage between 1 and 240 and applying a Random Powerful Negative Effect. Two secondary bolts are released on impact, each applying a Random Powerful Negative Effect as well.
Chaos Bomb CD : 6.5s
Chaos, Bomb, Frontal, Magical, Physical Available via Tags
Throws a chaos bomb in an area in front of you, causing a random amount of damage between 1 and 1000 and applying a Random Powerful Negative Effect.
Chaos Golem CD: 60s
Chaos, Summon, Magical, Physical Available via Tags
Summon 1 chaos golem to fight for you. A maximum of 3 units can be active at any time.
Chaos Golems deal a random amount of damage between 1 and 500 and inflict 3 seconds Stun and a Random Powerful Negative Effect in a large area.
Death Claw CD : 5.5s
Chaos, Area, Burst, Magical Available via Tags, Unlock by achievement
Conjures a chaotic death claw at the feet of a random enemy, causing a random amount of damage between 1 and 1000 and applying a Random Powerful Negative Effect.
Chaos Wave CD : 7s
Chaos, Area, Burst, Magical The Chaoswalker, Prestige 5
Releases a wave of chaos around you, dealing random damage between 1 and 400 and applying a Random Powerful Negative Effect.
Chaos Totem CD : 15s
Chaos, Static, Summon, Magical The Chaoswalker, Prestige 20
Summon a chaos totem at your position for 15.0 seconds, which continuously fires chaos bolts at the nearest enemy, dealing a random amount of damage between 1 and 300 and applying a Random Powerful Negative Effect. A maximum of 3 totems may be active at any one time.
Manifestations of Chaos CD : 7s
Chaos, Missile, Burst, Magical The Chaoswalker, Prestige 50
Release a total of 4 projectiles that move randomly, dealing a random amount of damage between 1 and 300 and applying a Random Powerful Negative Effect to enemies caught in their path.
Unchained Chaos CD : 6.5s
Chaos, Missile, Chain, Magical The Chaoswalker, 1st weapon, special skill
Release a chain of chaos at a random enemy, causing a random amount of damage between 1 and 290, applying a Random Powerful Negative Effect, and then jumping anywhere from 0 to 10 additional times to nearby targets if possible.
Aura of Chaos CD: 12s
Chaos, Lasting, Aura, Magical The Chaoswalker, 2nd weapon, special skill
You emit an aura of chaos for 6 seconds, causing random damage between 1 and 80 and applying a Random Powerful Negative Effect that stay near you every 0.5 seconds.
Chaotic Missile CD: 1.3s
Chaos, Missile, Frontal, Magical The Chaoswalker, 1st weapon, starting skill
Throws a chaotic missile forward hitting enemies in a line, causing a random amount of damage between 1 and 80 and applying a Random Powerful Negative Effect every time it goes through enemies. There is a 50% chance that the missile will come back to you.
Seeking Chaos CD: 0.6s
Chaos, Missile, Burst, Magical The Chaoswalker, 2nd weapon, starting skill
While the attack is channeled, you automatically launch 2 chaotic missiles that seek random targets, dealing random damage between 1 and 140 and applying a Random Powerful Negative Effect.
Chromatic Bolt CD : 7s
Arcane, Chaos, Ice, Nature, Fire, Electric, Shadow, Holy, Projectile, Missile, Frontal, Magical, Physical Available via Tags, Unlock by achievement
Fires a ricocheting shot in the direction you are aiming at, that bounces around between targets until it has traveled a total of 60 meters, dealing 50 damage and applying a Random Damaging Negative Effect ( 4 stacks of Burn: 214 damage over 4 seconds, 10 stacks of Bleed: 250 damage over 10 seconds, 1 stacks of Doom: 150 delayed damage or 12 stacks of Poison: 300 damage over 15 seconds) every time it hits an enemy.
Chaotic Inferno CD: 8.0s
Chaos, Lasting, Frontal, Magical The Pyromancer, 3rd Weapon, Starting Skill
Launches a continuous pillar of dark flames in the target direction that causes random damage, from a range of 1 to 160, while also applying Disarray every 0.25 seconds.
Chaos Eruption CD: 6s
Chaos, Missile, Frontal, Burst, Physical The Pyromancer, Rare weapon, special skill
You launch 3 waves of obscure eruption in the direction you are aiming at, each causing a random amount of damage between 1 and 700 damage to enemies in a straight line and applying a Random Powerful Negative Effect.
Frenzied Bunnies CD: 4.5s
Chaos, Bomb, Summon, Physical, Seasonal Kobold's Treasure Event: Eliminate Ruanok, the Boordlord with at least 34 Curse Intensity
Summon 2 Frenzied Rabbits to fight for you, dealing a random amount of damage between 1 and 850 and applying a Random Powerful Negative Effect (not stated in game) in a huge explosion on contact with enemies, dying in the process. A maximum of 10 units can be active at any time.

Ice[]

View Ice skill List
Frost Bolt CD : 1.0s
Ice, Missile, Frontal, Magical, Physical Available via Tags
Fires an icy projectile in the direction you are aiming at, piercing through enemies in a line, causing 300 damage and inflicting 20% Slow.
Glacier CD : 6s
Ice, Area, Magical Available via Tags
Summons a large glacier over a random enemy, dealing 900 damage and pushing enemies back, inflicting 2 seconds Stun and 60% Slow.
Ice Vortex CD: 8s
Ice, Lasting, Area, Magical Available via Tags
Summon an icy vortex at a random enemy's position that for 3 seconds quickly applies 5% Slow and then explodes, dealing 25 damage per stack of Slow or Paralysis on the target
Blizzard CD: 7s
Ice, Lasting, Area, Magical Available via Tags, Unlock by achievement
Conjures a blizzard over a random enemy, hitting enemies 25 times, causing a total of 875 damage and applying 5% Slow with every hit.
Frozen Warhammer CD : 6s
Ice, Slam, Area, Magical The Elementalist, Prestige 20
Conjures a frozen warhammer to slam targets in front of you, dealing 300 damage and an extra 15 damage per stack of Slow or Paralysis on the target. Applies 10% Slow.
Severe Cold CD: 2.5
Ice, Missile, Frontal, Magical The Elementalist, 2nd weapon, starting skill
Fires a ricocheting shot in the direction you are aiming at that bounces around between targets until it has travelled a total of 40 meters, dealing 60 damage and applying 20% Slow every time it hits an enemy.
Freezing Blow CD: 4s
Ice, Blast, Area, Frontal, Magical The Elementalist, 2nd weapon, special skill
Fires a freezing blow in a cone in front of you, causing 500 damage and transforming all stacks of Slow into Paralysis.
Chromatic Bolt CD : 7s
Arcane, Chaos, Ice, Nature, Fire, Electric, Shadow, Holy, Projectile, Missile, Frontal, Magical, Physical Available via Tags, Unlock by achievement
Fires a ricocheting shot in the direction you are aiming at, that bounces around between targets until it has traveled a total of 60 meters, dealing 50 damage and applying a Random Damaging Negative Effect ( 4 stacks of Burn: 214 damage over 4 seconds, 10 stacks of Bleed: 250 damage over 10 seconds, 1 stacks of Doom: 150 delayed damage or 12 stacks of Poison: 300 damage over 15 seconds) every time it hits an enemy.
Surprise Gift CD: 7.5s
Ice, Bomb, Lasting, Static, Physical, Seasonal Winterfall Event: Eliminate Bumble
Leave a permanent gift on the ground that opens up when an enemy steps on it, causing 600 damage to nearby enemies and firing 6 bombs that split on impact, each causing 400 damage and applying 4 stacks of Paralysis: -20% movement speed, +4% direct damage taken.
Avalanche CD: 5s
Ice, Bomb, Area, Frontal, Physical, Seasonal Winterfall Event: Eliminate Bumble with at least 25 Curse Intensity
Fire 25 snowballs in an area in front of you over 3 seconds, each causing 80 damage and applying 10% Slow.
Summon Helper Elves CD: 30s
Ice, Summon, Magical, Physical, Seasonal Winterfall Event: Eliminate Bumble with at least 24 Curse Intensity
Summon 3 helper elves to fight for you. A maximum of 6 units can be active at any time.
They throw candy canes at nearby enemies, dealing 380 damage and apply 10% Slow on hit.
Arctic Assault CD: 2.5s
Ice, Thrust, Frontal, Physical The Spellblade, third weapon, starting skill
Hit enemies in a long line in front of you dealing 340 damage and applying 20% Slow.
Frozen Blade CD: 7s
Ice, Swing, Missile, Frontal, Physical The Spellblade, third weapon, special skill
Throws a powerful icy blade forward hitting enemies in a line, and then coming back to your current position, dealing 600 damage and transforming all stacks of Slow into Paralysis.

Nature[]

View Nature skill List
Acid Rain CD : 6s
Nature, Bomb, Area, Frontal, Physical Available via Tags, Unlock by achievement
Throw a projectile in an arc in the direction you are aiming at, raining acid (~25 drops) on enemies in its trajectory, applying Rot: 150 damage over 15 seconds, spread on death with each rain drop.
Battle Moose CD : 40s
Nature, Slam, Summon, Physical The Beastmaster, prestige 20
Summon 1 battle moose to fight for you. A maximum of 8 units can be active at any time. Traits: Taunt.
Moose deal 285 damage once in a large area and apply Stun, and 150 damage 5 times in a large area and apply Stun.
Bestial Wrath CD: 20s
Nature, Empowering, Lasting, Area, Physical The Beastmaster, prestige 50
Empower your nearby allies only, increasing movement speed modifier by 40% and multi cast modifier by 70% for 10.0 seconds.
Cave Bear CD: 60s
Nature, Slam, Summon, Physical The Beastmaster, 3rd weapon, special skill
Summons 1 cave bear that causes damage and empowers nearby allies, increasing damage by 10% and maximum health by 15 temporarily. A maximum of 3 units can be active at any time. Traits: Taunt.
Chromatic Bolt CD : 7s
Arcane, Chaos, Ice, Nature, Fire, Electric, Shadow, Holy, Projectile, Missile, Frontal, Magical, Physical Available via Tags, Unlock by achievement
Fires a ricocheting shot in the direction you are aiming at, that bounces around between targets until it has traveled a total of 60 meters, dealing 50 damage and applying a Random Damaging Negative Effect ( 4 stacks of Burn: 214 damage over 4 seconds, 10 stacks of Bleed: 250 damage over 10 seconds, 1 stacks of Doom: 150 delayed damage or 12 stacks of Poison: 300 damage over 15 seconds) every time it hits an enemy.
Cobra Totem CD : 7s
Nature, Static, Summon, Physical The Beastmaster, 1st weapon, special skill
Summons 1 cobra totem at your position for a few seconds that fire poison bombs at nearby enemies, causing 120 damage and applying Poison: 250 damage over 15 seconds and 2% Weakness. A maximum of 4 totems may be active at any time.
Contagion CD: 7s
Nature, Area, Burst, Magical, Physical The Death Knight, Prestige 20
Causes a large explosion at your position, applying Rot: 1200 damage over 15 seconds, spread on death to nearby enemies.
Corrosion CD : 8s
Nature, Lasting, Aura, Magical The Chaoswalker, 2nd weapon, special skill
Conjures an aura of poison that applies Poison: 110 damage over 15 seconds every 0.5s and then explodes, causing 10 damage per stack of Poison on the target.
Corrosive Spear CD : 1.4s
Nature, Missile, Frontal, Physical The Legionnaire, 3rd weapon, starting skill
Throws a corrosive spear in the direction you are aiming at, piercing through enemies in a line, causing 280 damage and inflicting Poison: 200 damage over 15 seconds.
Festering Strike CD: 1.6s
Nature, Swing, Area, Magical, Physical The Death Knight, Prestige 0
Causes 30 damage and applies Poison: 90 damage over 15 seconds to all enemies around you.
Infected Shot CD : 0.6s
Nature, Missile, Burst, Magical The Chaoswalker, 2nd weapon, starting skill
Fires 2 poisonous missiles that seek nearby targets, causing 60 damage and applying Poison: 120 damage over 15 seconds in a small area.
Pesticide Burst CD: 7.0s
Nature, Frontal, Burst, Physical The Hound Master, 3rd weapon, starting skill
Launches a continuous pillar of poisonous fragments in the target direction that applies Poison: 240 damage over 15 seconds every 0.25 seconds.
Poison Bolt CD : 3.5s
Nature, Missile, Frontal, Magical, Physical Avaible to All
Fires 5 poisonous projectiles in the direction you are aiming at, inflicting Poison: 300 damage over 15 seconds to enemies in a large area.
Poison Bomb CD : 4s
Nature, Bomb, Lasting, Area, Physical Avaible to All
Throws a poison bomb at a random enemy, dealing 100 damage and applying Poison: 450 damage over 15 seconds instantly to targets hit, leaving a poison puddle in the ground, inflicting Poison: 250 damage over 15 seconds to enemies in a large area.
Poison Cloud CD: 12s
Nature, Lasting, Area, Physical Avaible to All
Summons a moving poison cloud that applies 1 stacks of Poison: 400 damage over 15 seconds every 0.5 seconds to enemies caught within.
Path of Decay CD: 12s
Nature, Lasting, Area, Magical The Death Knight, Prestige 50
For the next 6 seconds, leave a trail of decay behind you, applying Poison: 120 damage over 15 seconds every 1 seconds to enemies standing in your path.
Plague Rats CD : 10s
Nature, Summon, Magical, Physical The Necromancer, 3rd weapon, starting skill
Summon 3 deadly rats that explode when killed, applying Rot: 600 damage over 15 seconds, spread on death to enemies nearby. A maximum of 15 units can be active at any time.
Purging Slam CD: 5s
Nature, Slam, Frontal, Physical The Legionnaire, 3rd weapon, special skill
Slam your shield into the enemies in front of you, dealing 300 damage and causing all remaining Poison and Rot stacks in the area to deal 200% of their damage instantly, removing the effects in the process.
Putrefy CD: 7.5s
Nature, Area, Burst, Magical The Necromancer, 3rd weapon, special skill
Causes all allies in a large area around you to release an explosion of rot, applying Rot: 1000 damage over 15 seconds, spread on death to nearby enemies.
Putrid Hounds CD : 30s
Nature, Summon, Magical, Physical The Necromancer, Prestige 50
Summon 2 putrid hounds to fight for you, applying 3% Weakness when they attack. A maximum of 7 units can be active at any time.
They deal 200 damage on hit.
Swamp Boar CD: 18s
Nature, Summon, Magical, Physical The Beastmaster, 2nd weapon, special skill
Summon 2 swamp boars to fight for you that cause 300 damage and apply 2% Fragility to fight for you. A maximum of 6 units can be active at any time.
Threshing Blast CD: 5.0s
Nature, Frontal, Burst, Physical The Hound Master, 3rd weapon, special skill
Fires a blast in a cone in the target direction, causing 360 damage and 40 damage based on the number of stacks of Poison on the target. Gain 2 stacks of Ammunition.
Venomous Strike CD: 1.8s
Nature, Swing, Frontal, Physical The Beastmaster, 1st weapon, starting skill
Slashes in the target direction, causing 235 damage and applying Poison: 250 damage over 15 seconds. Gain Finesse: 2%.
War Tiger CD: 20s
Nature, Swing, Summon, Physical The Beastmaster, Prestige 5
Summon 2 war tigers to fight for you. A maximum of 6 units can be active at any time.
Claw attack: deal 175 damage and apply Bleed: 120 damage over 10 seconds.
Bite attack: deal 400 damage and apply Wound.
Wild Strike CD: 1.5s
Nature, Swing, Frontal, Physical The Beastmaster, 2nd weapon, starting skill
Strike enemies in the target direction, causing 230 damage and an extra 20% damage based on the quantity of summoned units you control. Gain Finesse: 1%.

Fire[]

View Fire skill List
Fire Bolt CD : 4s
Fire, Missile, Frontal, Magical, Physical Available via Tags
Shoots a fiery projectile in the direction you are aiming at, causing 250 damage and applying 6 stacks of Burn: 360 damage over 4 seconds.
Meteor CD : 3s
Fire, Area, Magical Available via Tags
Hurls a large meteor at a random enemy, dealing 500 damage and strong pushback, inflicting 6 seconds Stun and Burn: 250 damage over 4 seconds.
Flame Wave CD : 4s
Fire, Area, Burst, Magical Available via Tags, Unlock by achievement
Causes a large explosion at your position, dealing 300 damage to nearby enemies, applying 1 stacks of Burn: 400 damage over 4 seconds, 2 seconds Stun and pushing them back.
Fire Wall CD : 8.0s
Fire, Lasting, Area, Magical The Pyromancer, Prestige 5
Creates a wall of fire under a random enemy, applying Burn: 800 damage over 4 seconds and 24% Weakness to any enemy that crosses it.
Meteor Shower CD: 6.0s
Fire, Area, Burst, Magical The Pyromancer, Prestige 20
Conjures 16 small meteors over a random enemy, each meteor deals 150 damage and an additional 10 damage for every stack of Burn on the target.
Conflagrate CD : 8.0s
Fire, Area, Burst, Magical The Pyromancer, Prestige 50
Causes all enemies afflicted Burn in an area that expands around you to explode, dealing 500 damage to nearby enemies.
Lava Shield CD: 8s
Fire, Lasting, Aura, Magical The Elementalist, Prestige 5
Creates 3 orbs that rotate around you for 6 seconds, exploding on contact with enemies, causing 200 damage and applying Melting: -10 armor and 200 damage over 8 seconds in a large area.
Fire Walk CD : 12.0s
Fire, Lasting, Area, Magical The Pyromancer, 1st Weapon, Special Skill
For the next 6 seconds, leave a trail of fire behind you, applying Burn: 140 damage over 4 seconds every 0.5 seconds to enemies standing on it.
Flamethrower CD : 7s
Fire, Lasting, Frontal, Magical The Pyromancer, 2nd weapon, special skill
You launch a continuous pillar of flames forward hitting enemies for 6 seconds, applying Melting: -2 armor and 150 damage over 8 seconds every 0.25 seconds to enemies that are caught in its path.
Fire Pillar CD : 7s
Fire, Area, Burst, Magical The Arcane Weaver, 2nd weapon, special skill
Summons a fire pillar at a random enemy position, dealing 10 damage and applying Melting: -15 armor and 500 damage over 8 seconds.
Fire Slash CD: 1.6s
Fire, Missile, Frontal, Magical The Pyromancer, 1st Weapon, Starting Skill
Sends a fiery slash in the target direction, causing 100 damage and applying Burn: 200 damage over 4 seconds. Gain Haste: 4%.
Combustion CD: 8s
Fire, Lasting, Aura, Magical The Pyromancer, 2nd weapon, starting skill
You emit an aura of fire for 6 seconds, applying 2 stacks of Burn: 140 damage over 4 seconds to enemies that stay near you every 0.5 seconds
Fiery Missiles CD: 0.7s
Fire, Missile, Burst, Magical The Arcane Weaver, 2nd weapon, starting skill
While attack is channeled, you automatically launch fiery missiles that seek 3 random targets, dealing 5 damage and applying 1 stacks of Burn: 40 damage over 4 seconds in a tiny area.
Ray of Fire CD : 7s
Fire, Lasting, Aura, Magical The Elementalist, 3rd weapon, starting skill
Summon 2 fire rays that rotate around you for 6 seconds, applying Burn: 400 damage over 4 seconds to enemies hit.
Heat Explosion CD: 5s
Fire, Area, Burst, Magical The Elementalist, 3rd weapon, special skill
Summon a large fire explosion at your position, dealing 330 damage and transforming all stacks of Burn into Melting.
Orbs of Destruction CD : 3.5s
Fire, Missile, Frontal, Magical The Chaoswalker, 3rd weapon, starting skill
Fires 1 to 5 varied shots in the target direction, that will either cause 350 damage and apply Burn: 400 damage over 4 seconds, or cause 30 damage based on the number of stacks of Burn on the target.
Volcano Eruption CD : 12s
Fire, Static, Summon, Magical The Chaoswalker, 3rd weapon, special skill
Summons 1 volcano at your position for a few seconds, which fires lava at the nearby enemies, causing 180 damage and applying Burn: 200 damage over 4 seconds. A maximum of 4 volcanoes may be active at any time.
Chromatic Bolt CD : 7s
Arcane, Chaos, Ice, Nature, Fire, Electric, Shadow, Holy, Projectile, Missile, Frontal, Magical, Physical Available via Tags, Unlock by achievement
Fires a ricocheting shot in the direction you are aiming at, that bounces around between targets until it has traveled a total of 60 meters, dealing 50 damage and applying a Random Damaging Negative Effect ( 4 stacks of Burn: 214 damage over 4 seconds, 10 stacks of Bleed: 250 damage over 10 seconds, 1 stacks of Doom: 150 delayed damage or 12 stacks of Poison: 300 damage over 15 seconds) every time it hits an enemy.

Electric[]

View Electric skill List
Call Lightning CD : 7s
Electric, Area, Magical The Elementalist, 1st weapon, special skill
Summon a total of 7 lightning strikes away from you, that quickly converge to your position, dealing 80 damage and applying 15% Dazed to enemies in their path.
Chain Lightning CD : 4.0s
Electric, Chain, Burst, Magical Available via Tags, Unlock by achievement
Creates a lightning chain that jumps to up to 7 nearby targets, causing 460 damage and applying Distracted: -5.0% chance to hit for 5 seconds. Gain Electrified: 3.
Chromatic Bolt CD : 7s
Arcane, Chaos, Ice, Nature, Fire, Electric, Shadow, Holy, Projectile, Missile, Frontal, Magical, Physical Available via Tags, Unlock by achievement
Fires a ricocheting shot in the direction you are aiming at, that bounces around between targets until it has traveled a total of 60 meters, dealing 50 damage and applying a Random Damaging Negative Effect ( 4 stacks of Burn: 214 damage over 4 seconds, 10 stacks of Bleed: 250 damage over 10 seconds, 1 stacks of Doom: 150 delayed damage or 12 stacks of Poison: 300 damage over 15 seconds) every time it hits an enemy.
Jupiter's Spear CD: 3
Electric, Thrust, Frontal, Physical The Legionnaire, 2nd weapon, starting skill
You strike enemies in front of you, dealing 50 damage and creating a maximum of 4 lightning bolts that jump to 3 additional nearby targets causing 130 damage and applying 4% Dazed if possible.
Lightning Beam CD : 6s
Electric, Lasting, Frontal, Magical The Elementalist, 1st weapon, starting skill
Fire a continuous beam in the direction you are aiming at, dealing up to 300 damage to enemies in the area and quickly applying 1% Dazed.
Total of 10 hits over 5 seconds.
Lightning Bolt CD : 5.0s
Electric, Missile, Magical, Physical Available via Tags
Fires 3 lightning projectiles towards a random enemy, each projectile causing 310 damage. Gain Electrified: 2. Traits: Devastating.
Lightning Field CD : 8.0s
Electric, Lasting, Aura, Magical Pyromancer 2nd Weapon, Starting Skill
Emits an aura of electricity that causes 90 damage and applies 4% Dazed on nearby enemies every 0.5 seconds. Gain Electrified: 3.
Lightning Surge CD : 17.0s
Electric, Empowering, Lasting, Physical Available Via Tags
Increases your movement speed by 45% and causes all your other skills to apply 4% Dazed temporarily. Lasts for 10 seconds.
Thunder Clap CD: 5.0s
Electric, Slam, Frontal, Physical The Barbarian, 3rd Weapon, Special Skill
Hit the ground in front of you with electric energy, causing 600 damage. Gain Electrified: 2 and Prowess: 4%.
Thunder Strike CD: 4.0s
Electric, Area, Magical Available via Tags
Calls a thunder strike over a random enemy, causing 750 damage and applying 4.0 seconds Stun. Gain Electrified: 4.
Overcharged Blast CD : 4.0s
Electric, Blast, Area, Frontal, Magical Pyromancer 2nd Weapon, Special Skill
Fires a blast of electricity in a cone in the target direction, causing 500 damage and an additional 30 damage for every stack of Dazed on the target. Gain Electrified: 2.
Overcharged Strike CD: 7s
Electric, Blast, Area, Frontal, Physical The Barbarian, third weapon, special skill
Causes an electric blast in front of you, causing 500 damage, applying 6% Disoriented and leaving an area on the ground that continuously applies 1% Disoriented to enemies.
Power Conductor CD : 8.0s
Electric, Static, Summon, Physical Available via tags
Builds 1 power conductor at your position for 20 seconds that fires electric rays that rotate around it, causing 300 damage and applying 8% Dazed. Can summon up to 4 conductors on field at once. Gain Electrified: 3.
Summon Infantry CD: 45s
Electric, Summon, Magical, Physical The Legionnaire, 2nd weapon, special skill
Summon 6 powerful legionnaires to fight for you for 20.0 seconds, which apply 4% Dazed when they attack. A maximum of 6 units can be active at any time.
Thundering Slash CD: 1.8s
Electric, Swing, Frontal, Physical The Barbarian, 3rd Weapon, Starter Skill
Slashes in the target direction with electric energy, causing 300 damage and an extra 30 damage per stack of Dazed on the target. Applies Electrified: 1.
Thunder Clap CD: 5.0s
Electric, Slam, Frontal, Physical The Barbarian, 3rd Weapon, Special Skill
Hit the ground in front of you with electric energy, causing 600 damage. Gain Electrified: 2 and Prowess: 4%.
Thunder Strike CD: 4.0s
Electric, Area, Magical Available via Tags
Calls a thunder strike over a random enemy, causing 750 damage and applying 4.0 seconds Stun. Gain Electrified: 4.
Tornado CD : 10s
Electric, Lasting, Area, Magical The Elementalist, Prestige 50
Summons a tornado at a random enemy's position that moves randomly, causing 80 damage and applying 2% Dazed to enemies caught within every 0.5 seconds.

Shadow[]

View Shadow skill List
Shadow Bolt CD : 8s
Shadow, Missile, Magical, Physical Available via Tags
Fires 7 shadowy projectiles towards a random enemy, piercing through enemies in a line, inflicting 1 stacks of Doom: 300 delayed damage each.
Shadow Spike CD : 5s
Shadow, Missile, Burst, Physical Available via Tags
Shadow spikes are summoned from the ground in a straight line towards a random enemy, causing 250 damage and applying Doom: 350 delayed damage.
Void CD : 14s
Shadow, Lasting, Area, Magical Available via Tags
Creates a void at a random position that pulls enemies in a large area towards it position for 6 seconds, applying 1 stacks of Doom: 240 delayed damage. The pull is not effective against very heavy enemies.
Death Vortex CD : 12s
Shadow, Lasting, Area, Magical Unlocked from Achievement
Summon a dark vortex at a random enemy's position that moves randomly, applying Doom: 140 delayed damage to enemies caught within. (~17 hits over 8 seconds)
Shadow Orb CD : 8s
Shadow, Missile, Lasting, Frontal, Magical Available via Tags, Unlock by achievement
Launch a large orb in the direction you are aiming at, which applies 1 stacks of Cursed: 200 delayed area damage to targets it passes through. Additionally, this orb quickly fires additional projectiles (~55) in all directions, each dealing 50 damage per hit.
Shadow Step CD : 8s
Shadow, Area, Physical The Assassin, Prestige 20
Create a dark portal in front of you and another a few meters away from you, allowing you to teleport from one portal to the other at any time, dealing 300 damage and applying Hemorrhage: 750 damage over 10 seconds, and extra damage from movement to enemies near the portal you come out of. Both portals are consumed in the process. (0.5s invulnerability after taking a portal)
Skeletal Mage CD: 20s
Shadow, Summon, Magical, Physical The Necromancer, Prestige 5
Summon 1 skeletal mage to fight for you. A maximum of 4 Skeletal Mages can be active at any time.
Skeletal Mages fire shadow magic in an area in front of them, dealing 500 damage to all enemies hit.
Skeletal Archers CD: 30s
Shadow, Summon, Magical, Physical The Necromancer, Prestige 20
Summon 2 skeletal archers to fight for you. A maximum of 4 Skeletal Archers can be active at any time.
Skeletal Archers shoot three piercing crossbow bolts in a small angle, each dealing 200 damage.
Shadow Grasp CD : 4s
Shadow, Swing, Area, Magical, Physical The Death Knight, Prestige 5
Pulls enemies in a large area towards you, applying Cursed: 150 delayed area damage.
Unholy Bolt CD: 2s
Shadow, Missile, Frontal, Magical, Physical The Necromancer, 2nd weapon, starting skill
Fire a shadowy projectile in the direction you are aiming at, piercing through enemies in a line, causing 200 damage and inflicting 1 stacks of Doom: 100 delayed damage on enemies and healing 10 health on allies.
Ancient Curse CD: 8s
Shadow, Blast, Area, Frontal, Physical The Necromancer, 2nd weapon, special skill
Fires a shadowy blast in a cone in front of you, causing 200 damage and applying Doom: 300 delayed damage to enemies, and increasing the cast frequency of allies by an additional 50% for 12.0 seconds.
Shadow Nova CD : 8s
Shadow, Area, Burst, Magical The Necromancer, 1st weapon, special skill
Creates a shadow nova around you, which heals allies for 25 health and applies Doom: 400 delayed damage on enemies in a large area.
Ray of Doom CD: 10s
Shadow, Lasting, Aura, Magical The Death Knight, 1st weapon, special skill
Summon 2 shadow rays that rotate around you for 6 seconds, applying 1 stacks of Doom: 150 delayed damage to enemies hit.
Reap CD: 7s
Shadow, Swing, Frontal, Physical The Death Knight, 2nd weapon, special skill
Slashes targets in the direction you are aiming at, causing all Doom and Cursed stacks in the area to deal 250% of the damage instantly, removing the effects in the process.
Unholy Aura CD: 8s
Shadow, Lasting, Aura, Magical The Death Knight, 2nd weapon, starting skill
You emit a shadowy aura for 6 seconds, applying 1 stacks of Doom: 40 delayed damage to enemies that stay near you every 0.5 seconds
Skeletal Warriors CD : 20s
Shadow, Summon, Magical, Physical The Necromancer, 1st weapon, starting skill
Summon 3 skeletal warriors to fight for you. A maximum of 12 Skeletal Warriors can be active at any time.
Skeletal Warriors deal 200 damage on hit and have 150 health and 150 armor.
Obliterate CD: 1.7s
Shadow, Swing, Frontal, Magical, Physical The Death Knight, 1st weapon, starting skill
Obliterate targets in the direction you are aiming at, causing 150 damage and applying 9% Weakness.


Obscure Arrow CD: 2s
Shadow, Projectile, Missile, Frontal, Magical, Physical The Sentinel, third weapon, starting skill
Fires a ricocheting shot in the direction you are aiming at that bounces around between targets until it has travelled a total of 30 meters, dealing 110 damage and applying Doom: 80 delayed damage every time it hits an enemy.
Void Trap CD: 7.5s
Shadow, Bomb, Lasting, Static, Physical The Sentinel, third weapon, special skill
Leave a permanent trap in the ground that pulls enemies in a large area towards its position when an enemy steps on it, causing 400 damage and applying Cursed: 200 delayed area damage to enemies in a large area.
Smoke Bomb CD: 10s
Shadow, Bomb, Lasting, Frontal, Physical The Assassin, Prestige 50
Throws a bomb applying Distracted: -10% chance to hit for 5 seconds, 60% Slow and eveloping the area in smoke for 6 seconds, causing all attacks on enemies inside the area to be considered as attacks from behind.
Chromatic Bolt CD : 7s
Arcane, Chaos, Ice, Nature, Fire, Electric, Shadow, Holy, Projectile, Missile, Frontal, Magical, Physical Available via Tags, Unlock by achievement
Fires a ricocheting shot in the direction you are aiming at, that bounces around between targets until it has traveled a total of 60 meters, dealing 50 damage and applying a Random Damaging Negative Effect ( 4 stacks of Burn: 214 damage over 4 seconds, 10 stacks of Bleed: 250 damage over 10 seconds, 1 stacks of Doom: 150 delayed damage or 12 stacks of Poison: 300 damage over 15 seconds) every time it hits an enemy.

Holy[]

View Holy skill List
Chromatic Bolt CD : 7s
Arcane, Chaos, Ice, Nature, Fire, Electric, Shadow, Holy, Projectile, Missile, Frontal, Magical, Physical Available via Tags, Unlock by achievement
Fires a ricocheting shot in the direction you are aiming at, that bounces around between targets until it has traveled a total of 60 meters, dealing 50 damage and applying a Random Damaging Negative Effect ( 4 stacks of Burn: 214 damage over 4 seconds, 10 stacks of Bleed: 250 damage over 10 seconds, 1 stacks of Doom: 150 delayed damage or 12 stacks of Poison: 300 damage over 15 seconds) every time it hits an enemy.
Heroic Strike CD : 6.5s
Holy, Swing, Frontal, Physical Available via Tags
Slow attack that strikes targets in a large area in the direction you are aiming at, causing 650 damage and applying Confused: -5% chance to hit and 50% chance to take 500 damage when attacking, for 5 seconds on enemies hit. ×3 critical damage.
Light Beam CD: 11s
Holy, Lasting, Frontal, Magical Available via Tags, Unlock by achievement
Fire a continuous beam in the direction you are aiming at, dealing up to 200 damage to enemies in the area and quickly applying Brittle: +1% cooldowns and 1 damage per hit for 5 seconds.
Total of 20 hits.
Might CD : 25s
Holy, Empowering, Lasting, Area, Physical Available to All
Empower you and all your nearby allies, increasing the damage modifier by an additional 50% for 10.0 seconds.
Smite CD : 6s
Holy, Empowering, Lasting, Area, Physical Available via Tags
Smite enemies at a random location after 3 seconds with holy light, dealing 450 damage to enemies and healing 5 health to allies.
Beacon of Light CD: 8s
Holy, Lasting, Aura, Physical The Paladin, Prestige 5
You emit a blessed aura for 6 seconds, causing 80 damage and applying Confused: -1.0% chance to hit and 50% chance to take 20 damage when attacking, for 5 seconds to enemies that stay near you every 0.5 seconds.
Exorcism CD : 8s
Holy, Area, Burst, Physical The Paladin, Prestige 20
Expel a wave of light around you, dealing 300 damage and healing yourself for 0.5 for each enemy hit.
Templar's Verdict CD : 5s
Holy, Swing, Area, Physical The Paladin, Prestige 50
Inflict your judgement at a random enemy's position, causing 480 damage to enemies in the area. Damage is multiplied by 3 on critical strikes.
Blades of Light CD: 1.3s
Holy, Swing, Frontal, Physical The Paladin, 1st weapon, starting skill
You slash forward two times, causing a total of 180 damage and applying 4% Dazed for each hit.
Holy Fire CD: 5s
Holy, Missile, Frontal, Burst, Physical The Paladin, 1st weapon, special skill
You launch 3 waves of holy fire in the direction you are aiming at, each causing 450 damage to enemies in a straight line, transforming all stacks of Dazed into Disoriented. Damage is multiplied by 3 on critical strikes.
Hammer of Justice CD: 1.8s
Holy, Swing, Missile, Frontal, Physical The Paladin, 2nd weapon, starting skill
Throws a fast hammer forward hitting enemies in a line, and then coming back to your current position, causing 140 damage every time it goes through enemies. Damage is multiplied by 3 on critical strikes.
Penance CD: 7s
Holy, Missile, Chain, Physical The Paladin, 2nd weapon, special skill
Hurls a holy bolt at a random enemy, causing 200 damage, applying 8% Disoriented and then jumping to 8 additional nearby targets if possible.
Sacred Orb CD: 1.5s
Holy, Missile, Frontal, Magical The Arcane Weaver, third weapon, starting skill
Launches a sacred orb that moves in a curved line forward, causing 110 damage and applying 10% Dazed. Damage is multiplied by 3 on critical strikes.
Celestial Retribution CD: 8.5s
Holy, Area, Burst, Magical The Arcane Weaver, third weapon, special skill
Holy comets hit the ground around a random enemy, dealing 280 damage and inflicting 3 seconds Stun. Damage is multiplied by 3 on critical strikes.

Swing[]

View Swing skill List
Arcane Blade CD: 8.5s
Arcane, Swing, Frontal, Magical, Physical The Spellblade, Prestige 50
Strike enemies with a powerful arcane blade, causing 500 damage and an extra 30 damage per stack of Exposed or Vulnerable on the target.
Arcane Overload CD : 8s
Arcane, Swing, Area, Magical, Physical The Spellblade, 2nd weapon, special skill
Spin your weapon around you, applying 80% Exposed to all nearby enemies, and firing 20 arcane missiles at random positions around you, dealing 250 damage per missile to enemies hit.
Arcane Slash CD: 1.1s
Arcane, Swing, Frontal, Magical, Physical The Spellblade, 2nd weapon, starting skill
Fire an arcane slash forward, dealing 70 damage and applying 40% Exposed.
Blades of Light CD: 1.3s
Holy, Swing, Frontal, Physical The Paladin, 1st weapon, starting skill
You slash forward two times, causing a total of 180 damage and applying 4% Dazed for each hit.
Bladestorm CD: 10s
Swing, Lasting, Area, Physical Available via Tags, Unlock by achievement
Slashes enemies around you, quickly causing 40 damage every 0.3 seconds. Lasts for 20 seconds.
Bloody Saw CD : 5.0s
Swing, Lasting, Area, Physical Unlock Via Achievement
Launches a sharp projectile in the target direction, quickly causing 110 damage every 0.3 seconds and applying Bleed: 80 damage over 10 seconds. Lasts for 5 seconds. Gain Prowess: 2%.
Carnage CD: 5s
Swing, Missile, Area, Burst, Physical The Death Knight, 3rd weapon, special skill
Fire 10 slashes in all directions, each dealing 350 damage and applying Bleed: 500 damage over 10 seconds.
Double Slash CD: 1.4s
Swing, Frontal, Physical Available Via Tags
Slashes in the target direction twice, causing 440 damage and applying Debilitated: 1.0%. Gain Bulwark: 1 and Finesse: 1%.
Fan of Bombs CD: 7s
Swing, Bomb, Area, Burst, Physical The Assassin, 3rd weapon, special skill
Quickly spin around, firing a total of 16 bombs in all directions, each one dealing 320 damage and an extra 20 damage per stack of Fragility or Weakness on the target.
Festering Strike CD: 1.6s
Nature, Swing, Area, Magical, Physical The Death Knight, Prestige 0
Causes 30 damage and applies Poison: 90 damage over 15 seconds to all enemies around you.
Frozen Blade CD: 7s
Ice, Swing, Missile, Frontal, Physical The Spellblade, third weapon, special skill
Throws a powerful icy blade forward hitting enemies in a line, and then coming back to your current position, dealing 600 damage and transforming all stacks of Slow into Paralysis.
Hammer of Justice CD: 1.8s
Holy, Swing, Missile, Frontal, Physical The Paladin, 2nd weapon, starting skill
Throws a fast hammer forward hitting enemies in a line, and then coming back to your current position, causing 140 damage every time it goes through enemies. Damage is multiplied by 3 on critical strikes.
Heartrending Strike CD: 1.7s
Swing, Area, Frontal, Physical, Seasonal Omen of Spring Event: Destroy 8 of Camor's Pylons in a single match with at least 24 curse intensity
Slashes in the target direction, causing 230 damage and applying 2% Fragility. Gain Bulwark: 1 and Finesse: 1%.
Heroic Strike CD : 6.5s
Holy, Swing, Frontal, Physical Available via Tags
Slow attack that strikes targets in a large area in the direction you are aiming at, causing 650 damage and applying Confused: -5% chance to hit and 50% chance to take 500 damage when attacking, for 5 seconds on enemies hit. ×3 critical damage.
Obliterate CD: 1.7s
Shadow, Swing, Frontal, Magical, Physical The Death Knight, 1st weapon, starting skill
Obliterate targets in the direction you are aiming at, causing 150 damage and applying 9% Weakness.
Ravaging Strike CD : 1.6s
Swing, Area, Frontal, Physical The Death Knight, 3rd weapon, starting skill
Slash through enemies in front of you, causing 280 damage and transforming all stacks of Bleed into Hemorrhage.
Reap CD: 7s
Shadow, Swing, Frontal, Physical The Death Knight, 2nd weapon, special skill
Slashes targets in the direction you are aiming at, causing all Doom and Cursed stacks in the area to deal 250% of the damage instantly, removing the effects in the process.
Slash CD: 1.0s
Arcane, Swing, Frontal, Physical The Spellblade, 1st weapon, starting skill
Slashes targets in the direction you are aiming at, causing 150 damage and applying 30% Vulnerable.
Subdue CD : 2.5s
Swing, Frontal, Physical Available via Tags
Strikes in the target direction, causing 50 damage, and 8 additional damage for every stack of Finesse on you.
Savage Strike CD: 5.0s
Swing, Frontal, Physical The Barbarian, Prestige 50
Strikes in the target direction with massive force, causing 2900 damage divided equally among all enemies hit. Gain Finesse: 3%.
Scent of Blood CD : 38s
Swing, Empowering, Lasting, Area, Physical The Barbarian, Prestige 20
Temporarily increases your cast frequency for 10s based on how many stacks of Finesse are present on you. Base Bonus: 10%. You gain 0.2% per stack of Finesse, up to a max of 50%.
Shadow Grasp CD : 4s
Shadow, Swing, Area, Magical, Physical The Death Knight, Prestige 5
Pulls enemies in a large area towards you, applying Cursed: 150 delayed area damage.
Titan's Cleaver CD : 4.0s
Swing, Frontal, Physical Available Via Tags
Slashes in the target direction, causing 350 damage. Damage is multiplied based on your block power. Gain Finesse: 3%
Templar's Verdict CD : 5s
Holy, Swing, Area, Physical The Paladin, Prestige 50
Inflict your judgement at a random enemy's position, causing 480 damage to enemies in the area. Damage is multiplied by 3 on critical strikes.
Throw Axe CD : 5.0s
Swing, Missile, Frontal, Physical The Barbarian, 1st Weapon, Special Skill
Hurls an axe in the target direction that returns to you, causing 470 damage. Gain Finesse: 5. Traits: Piercing.
Thundering Slash CD: 1.8s
Electric, Swing, Frontal, Physical The Barbarian, 3rd Weapon, Starter Skill
Slashes in the target direction with electric energy, causing 300 damage and an extra 30 damage per stack of Dazed on the target. Applies Electrified: 1.
Titan's Cleaver CD : 4.0s
Swing, Frontal, Physical Available Via Tags
Slashes in the target direction, causing 350 damage. Damage is multiplied based on your block power. Gain Finesse: 3%
Uppercut CD : 4s
Swing, Frontal, Physical The Spellblade, 1st weapon, special skill
Throw enemies in the direction you are aiming at in the air, causing 400 damage and inflicting 5 seconds Stun and Wound.
Venomous Strike CD: 1.8s
Nature, Swing, Frontal, Physical The Beastmaster, 1st weapon, starting skill
Slashes in the target direction, causing 235 damage and applying Poison: 250 damage over 15 seconds. Gain Finesse: 2%.
Whirlwind CD: 1.4s
Swing, Area, Physical The Barbarian, 1st Weapon, Starting Skill
Slashes enemies around you, causing 230 damage. Gain Bulwark: 2 and Finesse: 1%.

Thrust[]

View Thrust skill List
Arcane Assault CD: 6s
Arcane, Thrust, Frontal, Magical, Physical The Spellblade, Prestige 5
Use arcane energy to hit enemies in front of you, causing 400 damage and applying 200% Vulnerable
Arctic Assault CD: 2.5s
Ice, Thrust, Frontal, Physical The Spellblade, third weapon, starting skill
Hit enemies in a long line in front of you dealing 340 damage and applying 20% Slow.
Backstab CD: 3s
Thrust, Frontal, Physical The Assassin, 2nd weapon, special skill
Stab enemies in front of you, causing 300 damage. Damage is multiplied by 5 and you also apply Hemorrhage: 800 damage over 10 seconds, and extra damage from movement if you are behind the target.
Eviscerate CD: 3s
Thrust, Frontal, Physical The Assassin, 1st weapon, special skill
You strike enemies in front of you, dealing 80 damage and applying 5 stacks of Bleed: 100 damage over 10 seconds if they are facing you, or dealing 250 damage and an extra 50 damage per stack of Bleed or Hemorrhage in the target and removing those effects in the process if you are behind their backs.
Flurry CD : 8.0s
Thrust, Lasting, Area, Physical Available via Tags
Throws daggers in the target direction, hitting enemies total of 20 times every 0.2 seconds, dealing 100 damage and applying Bleed: 60 damage over 10 seconds. Each hit has a 25% chance of gaining Form: 1%.
Intimidating Shout CD : 18s
Thrust, Empowering, Lasting, Area, Physical The Legionnaire, Prestige 5
Weakens all nearby enemies, subtracting 60% from their damage modifier for 8 seconds.
Jupiter's Spear CD: 3
Electric, Thrust, Frontal, Physical The Legionnaire, 2nd weapon, starting skill
You strike enemies in front of you, dealing 50 damage and creating a maximum of 4 lightning bolts that jump to 3 additional nearby targets causing 130 damage and applying 4% Dazed if possible.
On Guard CD : 2.0s
Thrust, Frontal, Physical Available via tags
Hits enemies around you, causing 170 damage and applying 8% Exposed. Gain Bulwark: 3 and Form: 3%.
Piercing Shout CD : 7.0s
Thrust, Empowering, Lasting, Area, Physical The Barbarian, Prestige 5
A powerful shout that causes 450 damage and applies 20 Shattered.
Quick Strike CD : 2.0s
Thrust, Frontal, Physical Available via tags
Hits enemies in a long line in the target direction, causing 190 damage. Damage is multiplied by (1 + 2 × Movement Speed bonus). Gain Form: 4% and Haste: 1%.
Radiant Light CD: 9s
Arcane, Thrust, Lasting, Area, Physical The Paladin, third weapon, starting skill
Emit a shining light in the direction you are aiming at, hitting enemies a total of 20 times, dealing 60 damage and applying 20% Exposed with every hit.
Rupture CD: 8s
Thrust, Frontal, Physical The Assassin, Prestige 5
Hit enemies in a long line in front of you, dealing 500 damage and applying 15% Disoriented and 4 seconds Stun. Can stun most elite enemies.
Sharp Spear CD : 2.5s
Thrust, Missile, Frontal, Physical Available via Tags
Hurls a spear in the target direction, causing 350 damage. Gain Form: 3% and Haste: 3%. Traits: Piercing.
Shield Bash CD : 5s
Thrust, Frontal, Physical The Legionnaire, 1st weapon, special skill
Thrust your shield forward, dealing 500 damage. Damage is multiplied by (1 + 2 × Armor Power bonus %).
Shield Wall CD : 30s
Thrust, Empowering, Lasting, Area, Physical The Legionnaire, Prestige 20
Empower you and all your nearby allies, increasing your armor power by 200 for 4.0 seconds
Sinister Strike CD: 1.0s
Thrust, Frontal, Physical The Assassin, 1st weapon, starting skill
Stab enemies in front of you, causing 70 damage if the target is facing you, or applying 10 stacks of Hemorrhage: 300 damage over 10 seconds, and extra damage from movement if you are behind the target.
Spear Trap CD : 7.0s
Thrust, Lasting, Area, Magical Available via tags
Conjures a spear trap under a random enemy that causes 280 damage and applies 8% Exposed. Lasts for 5 seconds. Gain Form: 10%.
Storm of Spears CD : 10s
Thrust, Missile, Lasting, Physical The Legionnaire, Prestige 50
Quickly spin around for a few seconds firing a total of 100 spears in all directions, each piercing enemies and dealing 50 damage and applying Hemorrhage: 300 damage over 10 seconds, and extra damage from movement.
Sugar Rush CD: 20s
Thrust, Empowering, Lasting, Physical, Seasonal Kobold's Treasure Event: Eliminate Ruanok, the Broodlord with at least 25 curse intensity
Empower you and all your nearby allies, increasing the movement speed modifier by an additional 60% for 8 seconds.
Thrust (Skill) CD: 1.5s
Thrust, Frontal, Physical The Legionnaire, 1st weapon, starting skill
Hit enemies in a long line in front of you dealing 120 damage and applying 4 stacks of Bleed: 200 damage over 10 seconds.
Twin Daggers CD: 1.2s
Thrust, Frontal, Physical The Assassin, 2nd weapon, starting skill
You slash two times, causing a total of 100 damage and applying 6% Weakness. Damage is multiplied by 5 if you are behind the target.

Slam[]

View Slam skill List
Arcane Mace CD: 8s
Arcane, Slam, Area, Frontal, Magical The Paladin, third weapon, special skill
Conjures an arcane mace to slam targets in front of you, dealing 250 damage and an extra 10 damage per stack of Exposed or Vulnerable on the target. Damage is multiplied by 3 on critical strikes.
Armor Shatter CD : 4.0s
Slam, Area, Burst, Physical Available Via Tags
Slams the ground around you, causing 330 damage and applying 20 Shattered. Gain Prowess: 8%.
Body Slam CD : 5s
Slam, Frontal, Physical Available Via Tags
Slams your body in the target direction, causing 450 damage. Damage is multiplied based on your armor power. Gain Prowess: 2%.
Brutal Slam CD: 3s
Slam, Area, Frontal, Physical The Beastmaster, 3rd weapon, starting skill
Slam the ground in the target direction, causing 560 damage. Damage is based on your maximum health. Gain Prowess: 1%.
Cave Bear CD: 60s
Nature, Slam, Summon, Physical The Beastmaster, 3rd weapon, special skill
Summons 1 cave bear that causes damage and empowers nearby allies, increasing damage by 10% and maximum health by 15 temporarily. A maximum of 3 units can be active at any time. Traits: Taunt.
Frozen Warhammer CD : 6s
Ice, Slam, Area, Magical The Elementalist, Prestige 20
Conjures a frozen warhammer to slam targets in front of you, dealing 300 damage and an extra 15 damage per stack of Slow or Paralysis on the target. Applies 10% Slow.
Ground Break CD : 4.0s
Slam, Missile, Burst, Physical Available via tags
Creates cracks in the ground towards a random enemy, causing 670 damage. Gain Prowess: 10%. Traits: Piercing.
Ground Slam CD : 6s
Slam, Area, Burst, Physical Barbarian, 4th Weapon, Special Skill
Hits the ground in front of you, causing 420 damage. If this attack hits at least 4 enemies affected by Bleed, you regenerate 3 health. Gain Prowess: 4%.
Heavy Strike CD: 1.7s
Slam, Frontal, Physical The Barbarian, 4th Weapon, Starting Skill
Strikes enemies in the target direction, causing 170 damage and applying Bleed: 100 damage over 10 seconds. Gain Prowess: 4% and Resilience: 2.
Purging Slam CD: 5s
Nature, Slam, Frontal, Physical The Legionnaire, 3rd weapon, special skill
Slam your shield into the enemies in front of you, dealing 300 damage and causing all remaining Poison and Rot stacks in the area to deal 200% of their damage instantly, removing the effects in the process.
Resonant Slam CD : 4.0s
Slam, Area, Burst, Physical Available via tags
Slams the ground around you, causing 450 damage. Gain Prowess: 8% and Resilience: 4. Traits: Brutal.
Seismic Shock CD : 3.8s
Slam, Frontal, Physical Available via tags
Slams in the target direction with massive force, causing 2500 damage divided equally among all enemies hit. Gain Prowess: 10% and Resilience: 3.
Stomp CD : 7s
Slam, Area, Burst, Physical The Barbarian, 1st weapon, special skill
You stomp the ground, causing 400 damage and applying +9% Fragility and 4 seconds Stun to all enemies around you.
Thunder Clap CD: 5.0s
Electric, Slam, Frontal, Physical The Barbarian, 3rd Weapon, Special Skill
Hit the ground in front of you with electric energy, causing 600 damage. Gain Electrified: 2 and Prowess: 4%.
Wild Strike CD: 1.5s
Nature, Swing, Frontal, Physical The Beastmaster, 2nd weapon, starting skill
Strike enemies in the target direction, causing 230 damage and an extra 20% damage based on the quantity of summoned units you control. Gain Finesse: 1%.

Projectile[]

View Projectile skill List
Bladed Chakram CD : 4s
Projectile, Missile, Frontal, Physical Available via Tags, Unlock by achievement
Throw a chakram in the target direction, causing 120 damage and applying Rot: 450 damage over 15 seconds, spread on death to targets hit. The chakram returns to you at the end of its range, causing damage to enemies again on its way back.
Bolt Barrage CD : 2s
Projectile, Missile, Frontal, Burst, Physical The Hound Master, 4th weapon, starting skill
Fire 14 bolts in the target direction with a large spread, causing 40 damage. Gain Aptitude: 8%.
Build Ballista CD : 15s
Projectile, Static, Summon, Physical Available via Tags
Build a ballista at your position for 25 seconds, which quickly fires bolts at the nearest enemy, dealing 200 damage.
A maximum of 4 ballistas can be active at any given time.
Camor's Arrow CD: 6s
Projectile, Area, Physical, Seasonal Omen of Spring Event: Destroy 8 of Camor's Pylons in a single match with at least 18 curse intensity.
Calls a large arrow to hit the target position, dealing 4000 damage divided equally among all enemies hit, applying 2 seconds Stun and Bleed: 800 damage over 10 seconds.
Chromatic Bolt CD : 7s
Arcane, Chaos, Ice, Nature, Fire, Electric, Shadow, Holy, Projectile, Missile, Frontal, Magical, Physical Available via Tags, Unlock by achievement
Fires a ricocheting shot in the direction you are aiming at, that bounces around between targets until it has traveled a total of 60 meters, dealing 50 damage and applying a Random Damaging Negative Effect ( 4 stacks of Burn: 214 damage over 4 seconds, 10 stacks of Bleed: 250 damage over 10 seconds, 1 stacks of Doom: 150 delayed damage or 12 stacks of Poison: 300 damage over 15 seconds) every time it hits an enemy.
Cyclone Shot CD : 3s
Projectile, Missile, Frontal, Physical The Hound Master, 4th weapon, special skill
Fires a projectile that flies around you causing 170 damage. Gain Aptitude: 12%.
Egg Shooter CD: 7s
Projectile, Missile, Frontal, Physical, Seasonal Kobold's Treasure Event: Eliminate Ruanok, the Broodlord
Quickly fire 20 eggs in front of you, piercing enemies causing 50 damage and applying 40% Exposed with each hit.
Frag Shot CD : 5s
Projectile, Missile, Frontal, Physical Available via Tags, ?
Fires a shot in the direction you are aiming at, piercing through enemies in a line, dealing 250 damage. Two secondary bolts are released on impact, each dealing another 150 damage and applying 3% Fragility.
Heartbreak Orbs CD: 4s
Projectile, Missile, Frontal, Physical, Seasonal Omen of Spring Event: Destroy 8 of Camor's Pylons in a single match
Launches 3 orbs that move in a curved line forward, causing 80 damage and applying Bleed: 180 damage over 10 seconds.
Obscure Arrow CD: 2s
Shadow, Projectile, Missile, Frontal, Magical, Physical The Sentinel, third weapon, starting skill
Fires a ricocheting shot in the direction you are aiming at that bounces around between targets until it has travelled a total of 30 meters, dealing 110 damage and applying Doom: 80 delayed damage every time it hits an enemy.
Precise Shot CD: 3s
Projectile, Blast, Missile, Frontal, Physical The Hound Master, third weapon, starting skill
Fires a shot in the direction you are aiming at, piercing through enemies in a line, causing 420 damage and applying Bleed: 160 damage over 10 seconds.
Rain of Arrows CD: 8s
Projectile, Lasting, Area, Physical The Sentinel, 1st weapon, special skill
Shoots multiple arrows at a random enemy's location, hitting enemies multiple times, causing a total of 560 damage and applying 3 seconds Stun with every hit.
Ricochet Shot CD : 5s
Projectile, Missile, Frontal, Physical The Sentinel, Prestige 50
Fires a ricocheting shot in the direction you are aiming at, that bounces around between targets until it has traveled a total of 60 meters, dealing 100 damage every time it hits an enemy.
Shoot CD: 1.0s
Projectile, Missile, Frontal, Physical The Sentinel, 1st weapon, starting skill
Fires 3 arrows in the direction you are aiming at, dealing 50 damage to all enemies hit and applying 3% Fragility for each arrow.
Sniper Shot CD : 7s
Projectile, Missile, Frontal, Physical The Sentinel, Prestige 20
Fires a shot in the direction you are aiming at, causing 380 damage. Damage is multiplied by 5 on critical strikes.
Split Shot CD : 6s
Projectile, Missile, Frontal, Physical The Sentinel, Prestige 5
Fires a projectile in the direction you are aiming at, that explodes on impact releasing 10 projectiles, each dealing 70 damage and applying Bleed: 250 damage over 10 seconds.
Spread Shot CD: 1.2s
Projectile, Missile, Frontal, Burst, Physical The Sentinel, 2nd weapon, starting skill
Fires 10 arrows in a short range with a large spread in the direction you are aiming at, dealing 40 damage per arrow.
Storm of Arrows CD: 7s
Projectile, Missile, Lasting, Physical Available via Tags, Unlock by achievement
Quickly spin around for a few seconds firing a total of 100 arrows in all directions, each piercing enemies and dealing 200 damage.

Bomb[]

View Bomb skill List
Acid Rain CD : 6s
Nature, Bomb, Area, Frontal, Physical Available via Tags, Unlock by achievement
Throw a projectile in an arc in the direction you are aiming at, raining acid (~25 drops) on enemies in its trajectory, applying Rot: 150 damage over 15 seconds, spread on death with each rain drop.
Bomb Barrage CD : 5s
Bomb, Missile, Frontal, Burst, Physical ?
Fires 10 bombs in an area in front of you, each causing 85 damage and applying 3% Weakness.
Chaos Bomb CD : 6.5s
Chaos, Bomb, Frontal, Magical, Physical Available via Tags
Throws a chaos bomb in an area in front of you, causing a random amount of damage between 1 and 1000 and applying a Random Powerful Negative Effect.
Cluster Bomb CD : 8s
Bomb, Area, Frontal, Burst, Physical Available to All
Throw a bomb in front of you, dealing 300 damage in an area and exploding into 20 smaller bombs, each dealing 150 damage.
Explosive Trap CD : 8s
Bomb, Lasting, Static, Physical Available via Tags
Leave a permanent trap in the ground that explodes when an enemy steps on it, causing 400 damage and applying Burn: 400 damage over 4 seconds to enemies in a large area.
Mine Field CD: 15s
Bomb, Lasting, Static, Physical Available via Tags, Unlock by achievement
For the next 6 seconds, leave a trail of permanent land mines behind you, each dealing 150 damage and applying 2 stacks of Burn: 100 damage over 4 seconds in a large area when triggered.
Poison Bomb CD : 4s
Nature, Bomb, Lasting, Area, Physical Avaible to All
Throws a poison bomb at a random enemy, dealing 100 damage and applying Poison: 450 damage over 15 seconds instantly to targets hit, leaving a poison puddle in the ground, inflicting Poison: 250 damage over 15 seconds to enemies in a large area.
Shrapnel Bomb CD : 6s
Bomb, Area, Frontal, Burst, Physical Available to All
Throw a bomb in front of you, dealing 270 damage in an area and exploding into 15 projectiles that fly in all directions, each dealing 45 damage and applying Bleed: 80 damage over 10 seconds.
Suction Bomb CD : 4s
Bomb, Area, Frontal, Physical Available to All
Throw a bomb in front of you pulling enemies in a large area towards its position, causing 220 damage.
Weakening Grenade CD: 5s
Bomb, Area, Burst, Physical The Hound Master, Prestige 5
Throws a grenade in an area in front of you, causing 600 damage and applying Bleed: 720 damage over 10 seconds and 20% Disoriented. Traits: Impactful.
Bear Trap CD: 3s
Bomb, Lasting, Static, Physical The Hound Master, Prestige 20
Leave a permanent trap in the ground that explodes when an enemy steps on it, causing 360 damage and applying Bleed: 1200 damage over 10 seconds and 24% Weakness to enemies in a large area.
Shrapnel Mine CD: 5s
Bomb, Lasting, Static, Physical The Hound Master, Prestige 50
Leaves a mine in the ground that explodes when triggered, exploding into 20 fragments that fly in all directions, each applying Bleed: 600 damage over 10 seconds.
Mortar Shot CD: 1.5s
Bomb, Area, Frontal, Burst, Physical The Hound Master, 1st weapon, starting skill
Fires 5 mortar shots in an area in front of you, each causing 170 damage and applying Bleed: 140 damage over 10 seconds.
Bombardment CD : 6s
Bomb, Area, Burst, Physical The Hound Master, 1st weapon, special skill
Calls down a bombardment around your current position. Each bomb deals 500 damage in a large area and applies Bleed: 200 damage over 10 seconds. Damage is multiplied based on your area modifier.
Disengage CD : 6s
Bomb, Area, Burst, Physical The Sentinel, 2nd weapon, special skill
Throw an icy bomb right in front of you, dealing 450 damage and applying 20 stacks of Paralysis: -100% movement speed, +20% direct damage taken to enemies, pushing them away.
Void Trap CD: 7.5s
Shadow, Bomb, Lasting, Static, Physical The Sentinel, third weapon, special skill
Leave a permanent trap in the ground that pulls enemies in a large area towards its position when an enemy steps on it, causing 400 damage and applying Cursed: 200 delayed area damage to enemies in a large area.
Smoke Bomb CD: 10s
Shadow, Bomb, Lasting, Frontal, Physical The Assassin, Prestige 50
Throws a bomb applying Distracted: -10% chance to hit for 5 seconds, 60% Slow and eveloping the area in smoke for 6 seconds, causing all attacks on enemies inside the area to be considered as attacks from behind.
Debilitating Bomb CD : 1.5s
Bombs, Missile, Frontal, Physical The Assassin, 3rd weapon, starting skill
Shoots a debilitating bomb that explodes on contact, causing 380 damage in a large area and applying 9% Fragility.
Fan of Bombs CD: 7s
Swing, Bomb, Area, Burst, Physical The Assassin, 3rd weapon, special skill
Quickly spin around, firing a total of 16 bombs in all directions, each one dealing 320 damage and an extra 20 damage per stack of Fragility or Weakness on the target.
Frenzied Bunnies CD: 4.5s
Chaos, Bomb, Summon, Physical, Seasonal Kobold's Treasure Event: Eliminate Ruanok, the Boordlord with at least 34 Curse Intensity
Summon 2 Frenzied Rabbits to fight for you, dealing a random amount of damage between 1 and 850 and applying a Random Powerful Negative Effect (not stated in game) in a huge explosion on contact with enemies, dying in the process. A maximum of 10 units can be active at any time.

Blast[]

View Blast skill List
Explosive Shot CD : 5s
Blast, Missile, Frontal, Physical ?
Fires an explosive shot in the direction you are aiming at, dealing 250 damage and applying 12% Weakness to enemies in large area.
Shrapnel Shot CD : 8s
Blast, Missile, Frontal, Physical Available via Tags, ?
Fires 8 projectiles in the direction you are aiming at, each exploding on contact into 5 smaller projectiles that deal 80 damage each.
Napalm Blast CD: 8s
Blast, Area, Frontal, Physical Available via Tags, Unlock by achievement
Fires a blast of fire in a cone in front of you, causing 40 damage, applying Melting: -12.0 armor and 400 damage over 8 seconds and leaving a burning area in the ground that continuously applies Melting: -1.0 armor to enemies.
Power Blast CD : 5s
Blast, Frontal, Burst, Physical The Hound Master, 2nd weapon, special skill
Fires a powerful blast in the target direction, causing 750 damage. Gain 2 stacks of Ammunition. Traits: Devastating.
Freezing Blow CD: 4s
Ice, Blast, Area, Frontal, Magical The Elementalist, 2nd weapon, special skill
Fires a freezing blow in a cone in front of you, causing 500 damage and transforming all stacks of Slow into Paralysis.
Ancient Curse CD: 8s
Shadow, Blast, Area, Frontal, Physical The Necromancer, 2nd weapon, special skill
Fires a shadowy blast in a cone in front of you, causing 200 damage and applying Doom: 300 delayed damage to enemies, and increasing the cast frequency of allies by an additional 50% for 12.0 seconds.
Buckshot CD : 1.8s
Blast, Frontal, Burst, Physical The Hound Master, 2nd weapon, starting skill
Fires a blast of pellets in a cone in front of you, causing 280 damage. Gain Ammunition. Traits: Brutal.
Overcharged Strike CD: 7s
Electric, Blast, Area, Frontal, Physical The Barbarian, third weapon, special skill
Causes an electric blast in front of you, causing 500 damage, applying 6% Disoriented and leaving an area on the ground that continuously applies 1% Disoriented to enemies.
Precise Shot CD: 3s
Projectile, Blast, Missile, Frontal, Physical The Hound Master, third weapon, starting skill
Fires a shot in the direction you are aiming at, piercing through enemies in a line, causing 420 damage and applying Bleed: 160 damage over 10 seconds.
Threshing Blast CD: 5.0s
Nature, Frontal, Burst, Physical The Hound Master, 3rd weapon, special skill
Fires a blast in a cone in the target direction, causing 360 damage and 40 damage based on the number of stacks of Poison on the target. Gain 2 stacks of Ammunition.

Earth[]

View Earth Skill List
Demolish CD : 7s
Earth, Missile, Burst, Physical The Barbarian, 2nd Weapon, Special Skill
Hits the ground sending 10 shockwaves in all directions, causing 420 damage. Gain Colossal: 8%. Traits: Brutal.
Earth Bolt CD : 1.3s
Earth, Missile, Frontal, Magical, Physical Available Via Tags
Shoots a petrified projectile in the target direction, causing 400 damage. Gain Colossal: 2%.
Earth Shield CD : 12.0s
Earth, Lasting, Aura, Magical, Physical Available Via Tags
Summons 3 earthen orbs that rotate around you causing 500 damage to enemies and healing 1 health point on impact with any enemy. Lasts for 8 seconds. Gain Resilience: 4.
Earthquake CD : 10.0s
Earth, Lasting, Area, Magical Available via tags
Conjures an earthquake under a random enemy causing 230 damage and applying Brittle: +5 cooldowns and {{{2}}} damage per hit for 5 seconds every 0.5 seconds. Lasts for 6 seconds. Gain Colossal: 8%.
Rolling Boulder CD : 6.0s
Earth, Area, Magical Available via tags
Conjures a boulder over a random enemy that rolls forward after it hits the ground, causing 180 damage and applying 3.0 seconds Stun. Damage is multiplied based on your area modifier.
Shockwave CD : 2.0s
Earth, Area, Frontal, Burst, Physical The Barbarian, 2nd Weapon, Starting Skill
Hits the ground causing a shockwave in the target direction, causing 200 damage. Gain Colossal: 2% and Resilience: 2.
Shockwave Totem CD : 10.0s
Earth, Static, Summon, Physical Available via Tags
Summons 1 totem at your position for 20 seconds that fires shockwaves at nearby enemies, causing 450 damage and applying 2% Dazed. A total of 4 totems can be on the field at once.


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