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  1. REDIRECT Characters

The Pyromancer[]

-30 maximum health
+20% critical damage modifier
+20% damage modifier
-30 armor power
+10% area modifier
Eliminate at least 1 Lord of the Void in The Scorching Valley in a single match.
5000 Minor Soulstones
Available skill types: Arcane, Chaos, Fire, Electric, Shadow
Conflagrate CD : 8.0s
Fire, Area, Burst, Magical The Pyromancer, Prestige 50
Causes all enemies afflicted Burn in an area that expands around you to explode, dealing 500 damage to nearby enemies.
Fire Wall CD : 8.0s
Fire, Lasting, Area, Magical The Pyromancer, Prestige 5
Creates a wall of fire under a random enemy, applying Burn: 800 damage over 4 seconds and 24% Weakness to any enemy that crosses it.
Meteor Shower CD: 6.0s
Fire, Area, Burst, Magical The Pyromancer, Prestige 20
Conjures 16 small meteors over a random enemy, each meteor deals 150 damage and an additional 10 damage for every stack of Burn on the target.
View Pyromancer Weapons List

Pyromancer's Firestarter[]

Fire Slash CD: 1.6s
Fire, Missile, Frontal, Magical The Pyromancer, 1st Weapon, Starting Skill
Sends a fiery slash in the target direction, causing 100 damage and applying Burn: 200 damage over 4 seconds. Gain Haste: 4%.
Fire Walk CD : 12.0s
Fire, Lasting, Area, Magical The Pyromancer, 1st Weapon, Special Skill
For the next 6 seconds, leave a trail of fire behind you, applying Burn: 140 damage over 4 seconds every 0.5 seconds to enemies standing on it.

Stormcaller[]


-10% critical damage modifier
-10% damage modifier
+20% movement speed modifier
+20% area modifier
Prestige 10
10 000 Minor Soulstones

600 Gold
1 Topaz
1 Ruby

Lightning Field CD : 8.0s
Electric, Lasting, Aura, Magical Pyromancer 2nd Weapon, Starting Skill
Emits an aura of electricity that causes 90 damage and applies 4% Dazed on nearby enemies every 0.5 seconds. Gain Electrified: 3.
Overcharged Blast CD : 4.0s
Electric, Blast, Area, Frontal, Magical Pyromancer 2nd Weapon, Special Skill
Fires a blast of electricity in a cone in the target direction, causing 500 damage and an additional 30 damage for every stack of Dazed on the target. Gain Electrified: 2.

Shard of Chaos[]

+15 maximum health
-15 body mass
+20% damage modifier
+10% area modifier
Prestige 40
30 000 Minor Soulstones
800 Silver

400 Gold
12 Ruby
60 Cobalt

Chaotic Inferno CD: 8.0s
Chaos, Lasting, Frontal, Magical The Pyromancer, 3rd Weapon, Starting Skill
Launches a continuous pillar of dark flames in the target direction that causes random damage, from a range of 1 to 160, while also applying Disarray every 0.25 seconds.
Chaos Eruption CD: 6s
Chaos, Missile, Frontal, Burst, Physical The Pyromancer, Rare weapon, special skill
You launch 3 waves of obscure eruption in the direction you are aiming at, each causing a random amount of damage between 1 and 700 damage to enemies in a straight line and applying a Random Powerful Negative Effect.

Damnatus, Spire of Shadows[]

+15% critical damage modifier
10% damage modifier
-10% area modifier
10% multi cast chance
Prestige 70
0 Minor Soulstones
700 Iron
18 Sapphire
35 Cobalt
35 Palladium

70 Obsidian

Dark Swarm CD: 3.0s
Shadow, Missile, Frontal, Magical The Pyromancer, 4th weapon, starting skill
Fires 5 dark projectiles that fly around you, applying Doom: 125 delayed damage every time they pierce a target.
Gathering Shadows CD : 8.0s
Shadow, Area, Magical The Pyromancer, 4th weapon, special skill
Conjures 6 pillars of shadow away from you that quickly converge to your position, applying Doom: 300 delayed damage.


The Hound Master[]

-40 maximum health
+15% damage modifier
-10% movement speed modifier
+10 extra health per crystal
+20% area modifier
Complete a match in less than 25:00 minutes.
10 000 Minor Soulstones
Available skill types: Nature, Fire, Projectile, Bomb, Blast
Weakening Grenade CD: 5s
Bomb, Area, Burst, Physical The Hound Master, Prestige 5
Throws a grenade in an area in front of you, causing 600 damage and applying Bleed: 720 damage over 10 seconds and 20% Disoriented. Traits: Impactful.
Bear Trap CD: 3s
Bomb, Lasting, Static, Physical The Hound Master, Prestige 20
Leave a permanent trap in the ground that explodes when an enemy steps on it, causing 360 damage and applying Bleed: 1200 damage over 10 seconds and 24% Weakness to enemies in a large area.
Shrapnel Mine CD: 5s
Bomb, Lasting, Static, Physical The Hound Master, Prestige 50
Leaves a mine in the ground that explodes when triggered, exploding into 20 fragments that fly in all directions, each applying Bleed: 600 damage over 10 seconds.
View Houndmaster Weapons List

Rusted Blaster[]

3 Dogs
Dogs deal 150 damage and apply Wound
Mortar Shot CD: 1.5s
Bomb, Area, Frontal, Burst, Physical The Hound Master, 1st weapon, starting skill
Fires 5 mortar shots in an area in front of you, each causing 170 damage and applying Bleed: 140 damage over 10 seconds.
Bombardment CD : 6s
Bomb, Area, Burst, Physical The Hound Master, 1st weapon, special skill
Calls down a bombardment around your current position. Each bomb deals 500 damage in a large area and applies Bleed: 200 damage over 10 seconds. Damage is multiplied based on your area modifier.

Riflemen's Vengeance[]

2 Dogs
Dogs deal 200 damage and apply 3% Fragility
+15% critical damage chance
-15 armor power
+15% cast frequency modifier
+15% movement speed modifier
Prestige 10
10 000 Minor Soulstones
500 Iron
100 Copper
1 Emerald
1 Topaz
Buckshot CD : 1.8s
Blast, Frontal, Burst, Physical The Hound Master, 2nd weapon, starting skill
Fires a blast of pellets in a cone in front of you, causing 280 damage. Gain Ammunition. Traits: Brutal.
Power Blast CD : 5s
Blast, Frontal, Burst, Physical The Hound Master, 2nd weapon, special skill
Fires a powerful blast in the target direction, causing 750 damage. Gain 2 stacks of Ammunition. Traits: Devastating.

Toxin Cannon[]

2 Dogs
Dogs deal 200 damage and apply 3% Fragility
-15 maximum health
+15% critical damage modifier
+20% movement speed modifier
+10% multi cast chance
Prestige 40
30 000 Minor Soulstones
1200 Copper
12 Emerald
30 Palladium
30 Mithril
Pesticide Burst CD: 7.0s
Nature, Frontal, Burst, Physical The Hound Master, 3rd weapon, starting skill
Launches a continuous pillar of poisonous fragments in the target direction that applies Poison: 240 damage over 15 seconds every 0.25 seconds.
Threshing Blast CD: 5.0s
Nature, Frontal, Burst, Physical The Hound Master, 3rd weapon, special skill
Fires a blast in a cone in the target direction, causing 360 damage and 40 damage based on the number of stacks of Poison on the target. Gain 2 stacks of Ammunition.

Dragonfire Scattergun[]

2 Dogs
Dogs deal 200 damage and apply 3% Fragility
+15% critical damage chance
-10% pushback modifier
+20% damage modifier
+10% cast frequency modifier
Prestige 70
0 Minor Soulstones

700 Gold
18 Quartz
70 Platinum
35 Adamantite
35 Orichalcum

Bolt Barrage CD : 2s
Projectile, Missile, Frontal, Burst, Physical The Hound Master, 4th weapon, starting skill
Fire 14 bolts in the target direction with a large spread, causing 40 damage. Gain Aptitude: 8%.
Cyclone Shot CD : 3s
Projectile, Missile, Frontal, Physical The Hound Master, 4th weapon, special skill
Fires a projectile that flies around you causing 170 damage. Gain Aptitude: 12%.

The Spellblade[]

+30 maximum health
+20 armor power
-10% cast frequency modifier
+20% movement speed modifier
Eliminate a total of 10,000 enemies.
3 Vile Soulstones
Available skill types: Arcane, Ice, Fire, Swing, Thrust
Arcane Assault CD: 6s
Arcane, Thrust, Frontal, Magical, Physical The Spellblade, Prestige 5
Use arcane energy to hit enemies in front of you, causing 400 damage and applying 200% Vulnerable
Arcane Rift CD: 10s
Arcane, Lasting, Area, Magical The Spellblade, Prestige 20
For the next 6 seconds, leave a trail of arcane energy behind you, applying 10% Exposed every 1 second to enemies standing on your path.
Arcane Blade CD: 8.5s
Arcane, Swing, Frontal, Magical, Physical The Spellblade, Prestige 50
Strike enemies with a powerful arcane blade, causing 500 damage and an extra 30 damage per stack of Exposed or Vulnerable on the target.
View Spellblade Weapons List

Silver Spellblade[]

Slash CD: 1.0s
Arcane, Swing, Frontal, Physical The Spellblade, 1st weapon, starting skill
Slashes targets in the direction you are aiming at, causing 150 damage and applying 30% Vulnerable.
Uppercut CD : 4s
Swing, Frontal, Physical The Spellblade, 1st weapon, special skill
Throw enemies in the direction you are aiming at in the air, causing 400 damage and inflicting 5 seconds Stun and Wound.

Arcane Scimitar[]

-10 maximum health
+15% damage modifier
-15 armor power
+10% cast frequency modifier
Prestige 10
2 Vile Soulstones
400 Iron
200 Copper
3 Topaz
Arcane Slash CD: 1.1s
Arcane, Swing, Frontal, Magical, Physical The Spellblade, 2nd weapon, starting skill
Fire an arcane slash forward, dealing 70 damage and applying 40% Exposed.
Arcane Overload CD : 8s
Arcane, Swing, Area, Magical, Physical The Spellblade, 2nd weapon, special skill
Spin your weapon around you, applying 80% Exposed to all nearby enemies, and firing 20 arcane missiles at random positions around you, dealing 250 damage per missile to enemies hit.

Icelord's Blade[]

+10% critical damage chance
+20 armor power
+15% cast frequency modifier
-10% movement speed modifier
Prestige 40
5 Vile Soulstones
600 Iron
600 Silver
10 Sapphire
4 Emerald
65 Palladium
Arctic Assault CD: 2.5s
Ice, Thrust, Frontal, Physical The Spellblade, third weapon, starting skill
Hit enemies in a long line in front of you dealing 340 damage and applying 20% Slow.
Frozen Blade CD: 7s
Ice, Swing, Missile, Frontal, Physical The Spellblade, third weapon, special skill
Throws a powerful icy blade forward hitting enemies in a line, and then coming back to your current position, dealing 600 damage and transforming all stacks of Slow into Paralysis.

Scorching Edge[]

-15 health
+15% critical damage modifier
+10% movement speed modifier
+10% area modifier
Prestige 70

Firestorm Fiery Blades


The Arcane Weaver[]

-20 maximum health
+10% damage modifier
-20 armor power
+10% cast frequency modifier
+15% experience modifier
Eliminate a total of 50 Lords of the Void.
3 Wicked Soulstones
Available skill types: Arcane, Chaos, Ice, Fire, Holy
Arcane Shield CD: 30s
Arcane, Empowering, Lasting, Magical The Arcane Weaver, Prestige 5
Creates an arcane shield around you, absorbing up to 30 damage and lasting for 15 seconds. When the shield expires, it causes 30 times the damage absorbed as damage to enemies around you.
Arcane Orb CD: 5s
Arcane, Missile, Lasting, Frontal, Magical The Arcane Weaver, Prestige 20
Launch a large orb in the direction you are aiming at, which applies 80% Exposed to targets it passes through. Additionally, this orb quickly fires additional projectiles in all directions, each dealing 70 damage per hit.
Arcane Conjuration CD : 9s
Arcane, Area, Magical The Arcane Weaver, Prestige 50
Summon a total of 10 arcane pillars away from you, that quickly converge to your position, dealing 110 damage and applying 50% Exposed to enemies in their path.
View Arcane Weaver Weapons List

Arcane Staff[]

Arcane Missiles CD: 0.6s
Arcane, Missile, Burst, Magical The Arcane Weaver, 1st weapon, starting skill
While the attack is channeled, you automatically fire 2 arcane missiles that seek a random nearby target, dealing 60 damage in a small area.

30% Exposed

Arcane Explosion CD : 8s
Arcane, Area, Burst, Magical The Arcane Weaver, 1st weapon, special skill
Summon a large arcane explosion at your position, dealing 350 damage and applying 60% Exposed.

Ignis, Greatstaff of Despair[]

+15% damage modifier
-15 armor power
+15% movement speed modifier
+15% experience modifier
Prestige 10
2 Wicked Soulstones

600 Gold
4 Ruby

Fiery Missiles CD: 0.7s
Fire, Missile, Burst, Magical The Arcane Weaver, 2nd weapon, starting skill
While attack is channeled, you automatically launch fiery missiles that seek 3 random targets, dealing 5 damage and applying 1 stacks of Burn: 40 damage over 4 seconds in a tiny area.
Fire Pillar CD : 7s
Fire, Area, Burst, Magical The Arcane Weaver, 2nd weapon, special skill
Summons a fire pillar at a random enemy position, dealing 10 damage and applying Melting: -15 armor and 500 damage over 8 seconds.

Benedictio, Staff of Dawn[]

-10 maximum health
+15% critical damage chance
+20% area modifier
+10% multi cast chance
Prestige 40
5 Wicked Soulstones
900 Tin
300 Copper
14 Topaz
70 Titanium
Sacred Orb CD: 1.5s
Holy, Missile, Frontal, Magical The Arcane Weaver, third weapon, starting skill
Launches a sacred orb that moves in a curved line forward, causing 110 damage and applying 10% Dazed. Damage is multiplied by 3 on critical strikes.
Celestial Retribution CD: 8.5s
Holy, Area, Burst, Magical The Arcane Weaver, third weapon, special skill
Holy comets hit the ground around a random enemy, dealing 280 damage and inflicting 3 seconds Stun. Damage is multiplied by 3 on critical strikes.

Glacies, Rod of Eternal Ice[]

-15% critical damage modifier
+10% cast frequency modifier
+10% movement speed modifier
+5% multi cast chance
Prestige 70
0 Wicked Soulstones
0 Tin
0 Copper
0 Topaz
0 Titanium

Frost Beam Ice Shield


The Sentinel[]

-50 maximum health
+10% critical damage chance
+20 critical damage potency
-20 body mass
+20% movement speed
+1 dash count
Eliminate a total of 100 elite enemies.
3 Hateful Soulstones
Available skill types: Ice, Nature, Shadow, Projectile, Bomb
Split Shot CD : 6s
Projectile, Missile, Frontal, Physical The Sentinel, Prestige 5
Fires a projectile in the direction you are aiming at, that explodes on impact releasing 10 projectiles, each dealing 70 damage and applying Bleed: 250 damage over 10 seconds.
Sniper Shot CD : 7s
Projectile, Missile, Frontal, Physical The Sentinel, Prestige 20
Fires a shot in the direction you are aiming at, causing 380 damage. Damage is multiplied by 5 on critical strikes.
Ricochet Shot CD : 5s
Projectile, Missile, Frontal, Physical The Sentinel, Prestige 50
Fires a ricocheting shot in the direction you are aiming at, that bounces around between targets until it has traveled a total of 60 meters, dealing 100 damage every time it hits an enemy.
View Sentinel Weapons List

Huntress Bow[]

Shoot CD: 1.0s
Projectile, Missile, Frontal, Physical The Sentinel, 1st weapon, starting skill
Fires 3 arrows in the direction you are aiming at, dealing 50 damage to all enemies hit and applying 3% Fragility for each arrow.
Rain of Arrows CD: 8s
Projectile, Lasting, Area, Physical The Sentinel, 1st weapon, special skill
Shoots multiple arrows at a random enemy's location, hitting enemies multiple times, causing a total of 560 damage and applying 3 seconds Stun with every hit.

Siege Recurve Bow[]

+20 maximum health
+20 body mass
+15 armor power
-15% cast frequency modifier
Prestige 10
2 Hateful Soulstones
400 Copper
200 Iron
4 Emerald

Explosive Arrows

Cluster Bomb CD : 8s
Bomb, Area, Frontal, Burst, Physical Available to All
Throw a bomb in front of you, dealing 300 damage in an area and exploding into 20 smaller bombs, each dealing 150 damage.

Misery's End[]

+15% critical damage modifier
+10% damage modifier
+10% cast frequency modifier
-10% multi cast chance
Prestige 40
5 Hateful Soulstones

1200 Gold
8 Sapphire
6 Quartz
35 Platinum
35 Mithril

Obscure Arrow CD: 2s
Shadow, Projectile, Missile, Frontal, Magical, Physical The Sentinel, third weapon, starting skill
Fires a ricocheting shot in the direction you are aiming at that bounces around between targets until it has travelled a total of 30 meters, dealing 110 damage and applying Doom: 80 delayed damage every time it hits an enemy.
Void Trap CD: 7.5s
Shadow, Bomb, Lasting, Static, Physical The Sentinel, third weapon, special skill
Leave a permanent trap in the ground that pulls enemies in a large area towards its position when an enemy steps on it, causing 400 damage and applying Cursed: 200 delayed area damage to enemies in a large area.

Noxious Longbow[]

+10 maximum health
+10% critical damage chance
+15% damage modifier
-10% multi cast chance
Prestige 70
0 Hateful Soulstones
750 Copper
22 Quartz
75 Mithril

85 Orichalcum Noxious Shot Venomous Volley


The Paladin[]

+30 maximum health
-5% critical damage chance
+20% healing modifier
+20 armor power
-10% movement speed modifier
Complete 100% of a total of 5 maps.
5 Vile Soulstones
Available skill types: Arcane, Electric, Holy, Swing, Slam
Beacon of Light CD: 8s
Holy, Lasting, Aura, Physical The Paladin, Prestige 5
You emit a blessed aura for 6 seconds, causing 80 damage and applying Confused: -1.0% chance to hit and 50% chance to take 20 damage when attacking, for 5 seconds to enemies that stay near you every 0.5 seconds.
Exorcism CD : 8s
Holy, Area, Burst, Physical The Paladin, Prestige 20
Expel a wave of light around you, dealing 300 damage and healing yourself for 0.5 for each enemy hit.
Templar's Verdict CD : 5s
Holy, Swing, Area, Physical The Paladin, Prestige 50
Inflict your judgement at a random enemy's position, causing 480 damage to enemies in the area. Damage is multiplied by 3 on critical strikes.
View Paladin Weapons List

Sacred Warhammer[]

Blades of Light CD: 1.3s
Holy, Swing, Frontal, Physical The Paladin, 1st weapon, starting skill
You slash forward two times, causing a total of 180 damage and applying 4% Dazed for each hit.
Holy Fire CD: 5s
Holy, Missile, Frontal, Burst, Physical The Paladin, 1st weapon, special skill
You launch 3 waves of holy fire in the direction you are aiming at, each causing 450 damage to enemies in a straight line, transforming all stacks of Dazed into Disoriented. Damage is multiplied by 3 on critical strikes.

Harbinger of Justice[]

-15 hp
+40% crit dmg
-10% dmg
+10% multicast
Prestige 10
50 000 Minor Soulstones

400 Gold
200 Silver
5 Sapphire

Heroic Strike CD : 6.5s
Holy, Swing, Frontal, Physical Available via Tags
Slow attack that strikes targets in a large area in the direction you are aiming at, causing 650 damage and applying Confused: -5% chance to hit and 50% chance to take 500 damage when attacking, for 5 seconds on enemies hit. ×3 critical damage.
Hammer of Justice CD: 1.8s
Holy, Swing, Missile, Frontal, Physical The Paladin, 2nd weapon, starting skill
Throws a fast hammer forward hitting enemies in a line, and then coming back to your current position, causing 140 damage every time it goes through enemies. Damage is multiplied by 3 on critical strikes.

Arcane Scepter of Light[]

+10% critical damage chance
+30 body mass
+15% area modifier
-10% cast frequency modifier
Prestige 40
80 000 Minor Soulstones
600 Iron
600 Tin
16 Emerald
40 Titanium
40 Cobalt
Radiant Light CD: 9s
Arcane, Thrust, Lasting, Area, Physical The Paladin, third weapon, starting skill
Emit a shining light in the direction you are aiming at, hitting enemies a total of 20 times, dealing 60 damage and applying 20% Exposed with every hit.
Arcane Mace CD: 8s
Arcane, Slam, Area, Frontal, Magical The Paladin, third weapon, special skill
Conjures an arcane mace to slam targets in front of you, dealing 250 damage and an extra 10 damage per stack of Exposed or Vulnerable on the target. Damage is multiplied by 3 on critical strikes.

Dawnbreaker's Mace[]

+30% critical damage modifier
+10% cast frequency modifier
-10% experience modifier
+20% area modifier
Prestige 70
0 Minor Soulstones

800 Gold
22 Sapphire
85 Platinum
40 Meteorite
40 Demonite Fissure Strike Staggering Blow


The Chaoswalker[]

-20 maximum health
+10% critical damage chance
+20% damage modifier
-20 extra health per crystal
+20% area modifier
Complete 100% of Overlord Mode cycle 2.
5 Wicked Soulstones
Available skill types: Chaos, Nature, Fire, Shadow, Holy
Chaos Wave CD : 7s
Chaos, Area, Burst, Magical The Chaoswalker, Prestige 5
Releases a wave of chaos around you, dealing random damage between 1 and 400 and applying a Random Powerful Negative Effect.
Chaos Totem CD : 15s
Chaos, Static, Summon, Magical The Chaoswalker, Prestige 20
Summon a chaos totem at your position for 15.0 seconds, which continuously fires chaos bolts at the nearest enemy, dealing a random amount of damage between 1 and 300 and applying a Random Powerful Negative Effect. A maximum of 3 totems may be active at any one time.
Manifestations of Chaos CD : 7s
Chaos, Missile, Burst, Magical The Chaoswalker, Prestige 50
Release a total of 4 projectiles that move randomly, dealing a random amount of damage between 1 and 300 and applying a Random Powerful Negative Effect to enemies caught in their path.
View Chaoswalker Weapons List

Skull Of Draxiz[]

Chaotic Missile CD: 1.3s
Chaos, Missile, Frontal, Magical The Chaoswalker, 1st weapon, starting skill
Throws a chaotic missile forward hitting enemies in a line, causing a random amount of damage between 1 and 80 and applying a Random Powerful Negative Effect every time it goes through enemies. There is a 50% chance that the missile will come back to you.
Unchained Chaos CD : 6.5s
Chaos, Missile, Chain, Magical The Chaoswalker, 1st weapon, special skill
Release a chain of chaos at a random enemy, causing a random amount of damage between 1 and 290, applying a Random Powerful Negative Effect, and then jumping anywhere from 0 to 10 additional times to nearby targets if possible.

Artifact of Corruption[]

+15% critical damage modifier
-5% damage modifier
+5% cast frequency modifier
-10% area modifier
Prestige 10
4 Corrupted Soulstones
600 Tin
5 Quartz
Infected Shot CD : 0.6s
Nature, Missile, Burst, Magical The Chaoswalker, 2nd weapon, starting skill
Fires 2 poisonous missiles that seek nearby targets, causing 60 damage and applying Poison: 120 damage over 15 seconds in a small area.
Corrosion CD : 8s
Nature, Lasting, Aura, Magical The Chaoswalker, 2nd weapon, special skill
Conjures an aura of poison that applies Poison: 110 damage over 15 seconds every 0.5s and then explodes, causing 10 damage per stack of Poison on the target.

Flamewalker's Spire[]

+10% critical damage chance
+20% damage modifier
-15 armor power
+15% multi cast chance
Prestige 40
9 Corrupted Soulstones
800 Copper
400 Silver
10 Topaz
6 Sapphire
80 Platinum
Orbs of Destruction CD : 3.5s
Fire, Missile, Frontal, Magical The Chaoswalker, 3rd weapon, starting skill
Fires 1 to 5 varied shots in the target direction, that will either cause 350 damage and apply Burn: 400 damage over 4 seconds, or cause 30 damage based on the number of stacks of Burn on the target.
Volcano Eruption CD : 12s
Fire, Static, Summon, Magical The Chaoswalker, 3rd weapon, special skill
Summons 1 volcano at your position for a few seconds, which fires lava at the nearby enemies, causing 180 damage and applying Burn: 200 damage over 4 seconds. A maximum of 4 volcanoes may be active at any time.

Azramiel's Blessing[]

-10 max health
+20% critical damage modifier
+15% area modifier
+10% multi cast chance
Prestige 70
0 Wicked Soulstones
0 Tin
0 Copper
0 Topaz
0 Titanium
Ripple of Light CD : 2.8s
Holy, Area, Burst, Magical The Chaoswalker, 4th weapon, starting skill
Creates a holy circle around the player that expands and shrinks, causing 145 damage twice. Gain Purity. Traits: Brutal.
Sanctified Orb CD : 6s
Holy, Missile, Lasting, Frontal, Magical The Chaoswalker, 4th weapon, special skill
Launches an orb in the target direction that quickly fires projectiles in all directions, causing 260 damage and applying 2% Dazed. Gain 3 stacks of Purity.


The Beastmaster[]

+20 maximum health
-10% damage modifier
+10% cast frequency modifier
-10% experience modifier
+10% multicast chance
Win a match with all curses up to and including tier IV enabled on The Whispering Grove
[Soulstone Cost]
Available skill types: Nature, Fire, Swing, Slam, Bomb
War Tiger CD: 20s
Nature, Swing, Summon, Physical The Beastmaster, Prestige 5
Summon 2 war tigers to fight for you. A maximum of 6 units can be active at any time.
Claw attack: deal 175 damage and apply Bleed: 120 damage over 10 seconds.
Bite attack: deal 400 damage and apply Wound.
Battle Moose CD : 40s
Nature, Slam, Summon, Physical The Beastmaster, prestige 20
Summon 1 battle moose to fight for you. A maximum of 8 units can be active at any time. Traits: Taunt.
Moose deal 285 damage once in a large area and apply Stun, and 150 damage 5 times in a large area and apply Stun.
Bestial Wrath CD: 20s
Nature, Empowering, Lasting, Area, Physical The Beastmaster, prestige 50
Empower your nearby allies only, increasing movement speed modifier by 40% and multi cast modifier by 70% for 10.0 seconds.
View Beastmaster Weapons List

Wild Cleaver[]

Venomous Strike CD: 1.8s
Nature, Swing, Frontal, Physical The Beastmaster, 1st weapon, starting skill
Slashes in the target direction, causing 235 damage and applying Poison: 250 damage over 15 seconds. Gain Finesse: 2%.
Cobra Totem CD : 7s
Nature, Static, Summon, Physical The Beastmaster, 1st weapon, special skill
Summons 1 cobra totem at your position for a few seconds that fire poison bombs at nearby enemies, causing 120 damage and applying Poison: 250 damage over 15 seconds and 2% Weakness. A maximum of 4 totems may be active at any time.

Nature's Fury[]

-10 maximum health
+30 armor power
+3 damage reduction
-5% cast frequency modifier
Prestige 10
4 Vile Soulstones
600 Silver
3 Sapphire
3 Quartz
Wild Strike CD: 1.5s
Nature, Swing, Frontal, Physical The Beastmaster, 2nd weapon, starting skill
Strike enemies in the target direction, causing 230 damage and an extra 20% damage based on the quantity of summoned units you control. Gain Finesse: 1%.
Swamp Boar CD: 18s
Nature, Summon, Magical, Physical The Beastmaster, 2nd weapon, special skill
Summon 2 swamp boars to fight for you that cause 300 damage and apply 2% Fragility to fight for you. A maximum of 6 units can be active at any time.

Bonecrusher[]

+15 maximum health
-10% critical damage chance
+10% damage modifier
+20 block power
Prestige 40
9 Vile Soulstones
1200 Tin
8 Emerald
8 Ruby
40 Palladium
40 Cobalt
Brutal Slam CD: 3s
Slam, Area, Frontal, Physical The Beastmaster, 3rd weapon, starting skill
Slam the ground in the target direction, causing 560 damage. Damage is based on your maximum health. Gain Prowess: 1%.
Cave Bear CD: 60s
Nature, Slam, Summon, Physical The Beastmaster, 3rd weapon, special skill
Summons 1 cave bear that causes damage and empowers nearby allies, increasing damage by 10% and maximum health by 15 temporarily. A maximum of 3 units can be active at any time. Traits: Taunt.

Widow's Embrace[]

+10% critical damage chance
+20 armor power
+15% cast frequency modifier
-10% movement speed modifier
Prestige 70
0 Wicked Soulstones
0 Tin
0 Copper
0 Topaz
0 Titanium
Spider Cocoon CD: 5s
Bomb, Lasting, Static, Summon, Physical The Beastmaster, 4th weapon, starting skill
Leaves a cocoon on the ground that hatches when triggered, spawning 3 spiderlings that explode after a few seconds, applying Bleed: 360 damage over 10 seconds.
Spider Queen CD: 30s
Bomb, Summon, Magical, Physical The Beastmaster, 4th weapon, special skill
Summons 1 spider queen that spit poison bombs at your enemies, applying Bleed: 320 damage over 10 seconds and 1% Weakness. A maximum of 5 units can be active at any time.


The Assassin[]

+15% cast frequency modifier
+25 movement speed modifier
+1 dash count
-15% area modifier
Eliminate a total of 100 Lords of the Void.
5 Hateful Soulstones
Available skill types: Nature, Shadow, Swing, Thrust, Bomb
Rupture CD: 8s
Thrust, Frontal, Physical The Assassin, Prestige 5
Hit enemies in a long line in front of you, dealing 500 damage and applying 15% Disoriented and 4 seconds Stun. Can stun most elite enemies.
Shadow Step CD : 8s
Shadow, Area, Physical The Assassin, Prestige 20
Create a dark portal in front of you and another a few meters away from you, allowing you to teleport from one portal to the other at any time, dealing 300 damage and applying Hemorrhage: 750 damage over 10 seconds, and extra damage from movement to enemies near the portal you come out of. Both portals are consumed in the process. (0.5s invulnerability after taking a portal)
Smoke Bomb CD: 10s
Shadow, Bomb, Lasting, Frontal, Physical The Assassin, Prestige 50
Throws a bomb applying Distracted: -10% chance to hit for 5 seconds, 60% Slow and eveloping the area in smoke for 6 seconds, causing all attacks on enemies inside the area to be considered as attacks from behind.

Summon Assassin Enclave

View Assassin Weapons List

Worn Daggers[]

Sinister Strike CD: 1.0s
Thrust, Frontal, Physical The Assassin, 1st weapon, starting skill
Stab enemies in front of you, causing 70 damage if the target is facing you, or applying 10 stacks of Hemorrhage: 300 damage over 10 seconds, and extra damage from movement if you are behind the target.
Eviscerate CD: 3s
Thrust, Frontal, Physical The Assassin, 1st weapon, special skill
You strike enemies in front of you, dealing 80 damage and applying 5 stacks of Bleed: 100 damage over 10 seconds if they are facing you, or dealing 250 damage and an extra 50 damage per stack of Bleed or Hemorrhage in the target and removing those effects in the process if you are behind their backs.

Curved Daggers[]

+20% critical damage modifier
-15 pushback resisitance
+10% damage modifier
-10 armor power
Prestige 10
4 Wicked Soulstones
400 Tin
200 Silver
2 Ruby
2 Topaz
2 Emerald
Twin Daggers CD: 1.2s
Thrust, Frontal, Physical The Assassin, 2nd weapon, starting skill
You slash two times, causing a total of 100 damage and applying 6% Weakness. Damage is multiplied by 5 if you are behind the target.
Backstab CD: 3s
Thrust, Frontal, Physical The Assassin, 2nd weapon, special skill
Stab enemies in front of you, causing 300 damage. Damage is multiplied by 5 and you also apply Hemorrhage: 800 damage over 10 seconds, and extra damage from movement if you are behind the target.

Grenadier's Mark[]

-15 maximum health
+20% damage modifier
+10% cast frequency modifier
+15% movement speed modifier
Prestige 40
9 Wicked Soulstones
600 Iron

600 Gold
16 Quartz
60 Mithril
20 Palladium

Debilitating Bomb CD : 1.5s
Bombs, Missile, Frontal, Physical The Assassin, 3rd weapon, starting skill
Shoots a debilitating bomb that explodes on contact, causing 380 damage in a large area and applying 9% Fragility.
Fan of Bombs CD: 7s
Swing, Bomb, Area, Burst, Physical The Assassin, 3rd weapon, special skill
Quickly spin around, firing a total of 16 bombs in all directions, each one dealing 320 damage and an extra 20 damage per stack of Fragility or Weakness on the target.

Edge of Doom[]

+15% critical damage modifier
-20 armor power
+10% cast frequency modifier
+20% movement speed modifier
Prestige 70
0 Wicked Soulstones
800 Copper
22 Quartz
45 Platinum
45 Mithril

90 Obsidian Shadow Stab

Reap CD: 7s
Shadow, Swing, Frontal, Physical The Death Knight, 2nd weapon, special skill
Slashes targets in the direction you are aiming at, causing all Doom and Cursed stacks in the area to deal 250% of the damage instantly, removing the effects in the process.


The Elementalist[]

-20 maximum health
+20% damage modifier
-10% cast frequency modifier
+20% area modifier
Complete a match in less than 10:00 minutes.
8 Wicked Soulstones
Available skill types: Ice, Nature, Fire, Electric, Earth
Lava Shield CD: 8s
Fire, Lasting, Aura, Magical The Elementalist, Prestige 5
Creates 3 orbs that rotate around you for 6 seconds, exploding on contact with enemies, causing 200 damage and applying Melting: -10 armor and 200 damage over 8 seconds in a large area.
Frozen Warhammer CD : 6s
Ice, Slam, Area, Magical The Elementalist, Prestige 20
Conjures a frozen warhammer to slam targets in front of you, dealing 300 damage and an extra 15 damage per stack of Slow or Paralysis on the target. Applies 10% Slow.
Tornado CD : 10s
Electric, Lasting, Area, Magical The Elementalist, Prestige 50
Summons a tornado at a random enemy's position that moves randomly, causing 80 damage and applying 2% Dazed to enemies caught within every 0.5 seconds.
View Elementalist Weapons List

Scepter of Thunder[]

Lightning Beam CD : 6s
Electric, Lasting, Frontal, Magical The Elementalist, 1st weapon, starting skill
Fire a continuous beam in the direction you are aiming at, dealing up to 300 damage to enemies in the area and quickly applying 1% Dazed.
Total of 10 hits over 5 seconds.
Call Lightning CD : 7s
Electric, Area, Magical The Elementalist, 1st weapon, special skill
Summon a total of 7 lightning strikes away from you, that quickly converge to your position, dealing 80 damage and applying 15% Dazed to enemies in their path.

Scepter of Frost[]

+5% critical damage chance
-10 armor power
+15% cast frequency modifier
-5% movement speed modifier
Prestige 10
5 Vile Soulstones
200 Tin
200 Iron
200 Copper
6 Sapphire
Severe Cold CD: 2.5
Ice, Missile, Frontal, Magical The Elementalist, 2nd weapon, starting skill
Fires a ricocheting shot in the direction you are aiming at that bounces around between targets until it has travelled a total of 40 meters, dealing 60 damage and applying 20% Slow every time it hits an enemy.
Freezing Blow CD: 4s
Ice, Blast, Area, Frontal, Magical The Elementalist, 2nd weapon, special skill
Fires a freezing blow in a cone in front of you, causing 500 damage and transforming all stacks of Slow into Paralysis.

Scepter of Flame[]

+20% damage modifier
-10% cast frequency modifier
+15% area modifier
10% multi cast chance
Prestige 40
11 Vile Soulstones
900 Silver

300 Gold
10 Ruby
6 Topaz
80 Titanium

Ray of Fire CD : 7s
Fire, Lasting, Aura, Magical The Elementalist, 3rd weapon, starting skill
Summon 2 fire rays that rotate around you for 6 seconds, applying Burn: 400 damage over 4 seconds to enemies hit.
Heat Explosion CD: 5s
Fire, Area, Burst, Magical The Elementalist, 3rd weapon, special skill
Summon a large fire explosion at your position, dealing 330 damage and transforming all stacks of Burn into Melting.

Scepter of Nature[]

-10% critical damage chance
+10% damage modifier
+10% cast frequency modifier
15% multi cast chance
Prestige 40
0 Vile Soulstones

850 Gold
25 Emerald
45 Cobalt
45 Palladium
90 Orichalcum Contaminated Cut Outbreak


The Legionnaire[]

+40 maximum health
-5% critical damage chance
+30 armor power
+2 damage reduction
-10% area modifier
Complete 100% of the Endless Mode cycle 2.
[Soulstone Cost]
Available skill types: Chaos, Nature, Fire, Electric, Thrust
Intimidating Shout CD : 18s
Thrust, Empowering, Lasting, Area, Physical The Legionnaire, Prestige 5
Weakens all nearby enemies, subtracting 60% from their damage modifier for 8 seconds.
Shield Wall CD : 30s
Thrust, Empowering, Lasting, Area, Physical The Legionnaire, Prestige 20
Empower you and all your nearby allies, increasing your armor power by 200 for 4.0 seconds
Storm of Spears CD : 10s
Thrust, Missile, Lasting, Physical The Legionnaire, Prestige 50
Quickly spin around for a few seconds firing a total of 100 spears in all directions, each piercing enemies and dealing 50 damage and applying Hemorrhage: 300 damage over 10 seconds, and extra damage from movement.
View Legionnaire Weapons List

Light Spear[]

Thrust (Skill) CD: 1.5s
Thrust, Frontal, Physical The Legionnaire, 1st weapon, starting skill
Hit enemies in a long line in front of you dealing 120 damage and applying 4 stacks of Bleed: 200 damage over 10 seconds.
Shield Bash CD : 5s
Thrust, Frontal, Physical The Legionnaire, 1st weapon, special skill
Thrust your shield forward, dealing 500 damage. Damage is multiplied by (1 + 2 × Armor Power bonus %).

Jupiter's Reach[]

-20 maximum health
+10% damage modifier
+5% cast frequency modifier
+10% multi cast chance
Prestige 10
5 Wicked Soulstones

500 Gold
100 Tin
6 Quartz

Jupiter's Spear CD: 3
Electric, Thrust, Frontal, Physical The Legionnaire, 2nd weapon, starting skill
You strike enemies in front of you, dealing 50 damage and creating a maximum of 4 lightning bolts that jump to 3 additional nearby targets causing 130 damage and applying 4% Dazed if possible.
Summon Infantry CD: 45s
Electric, Summon, Magical, Physical The Legionnaire, 2nd weapon, special skill
Summon 6 powerful legionnaires to fight for you for 20.0 seconds, which apply 4% Dazed when they attack. A maximum of 6 units can be active at any time.

Fang of Vipernus[]

-15% critical damage modifier
+30% damage modifier
+10% cast frequency modifier
-10% movement speed modifier
Prestige 40
11 Wicked Soulstones
400 Iron
400 Tin
400 Silver
16 Sapphire
60 Cobalt
20 Mithril
Corrosive Spear CD : 1.4s
Nature, Missile, Frontal, Physical The Legionnaire, 3rd weapon, starting skill
Throws a corrosive spear in the direction you are aiming at, piercing through enemies in a line, causing 280 damage and inflicting Poison: 200 damage over 15 seconds.
Purging Slam CD: 5s
Nature, Slam, Frontal, Physical The Legionnaire, 3rd weapon, special skill
Slam your shield into the enemies in front of you, dealing 300 damage and causing all remaining Poison and Rot stacks in the area to deal 200% of their damage instantly, removing the effects in the process.

Vulcan's Impaler[]

+15 max health
-10% critical damage modifier
+30 armor power
+15% cast frequency modifier
Prestige 70
0 Wicked Soulstones
400 Iron
0 Tin
0 Silver
0 Sapphire
0 Cobalt
0 Mithril

Piercing Flames

Purging Slam CD: 5s
Nature, Slam, Frontal, Physical The Legionnaire, 3rd weapon, special skill
Slam your shield into the enemies in front of you, dealing 300 damage and causing all remaining Poison and Rot stacks in the area to deal 200% of their damage instantly, removing the effects in the process.


The Necromancer[]

+20% healing modifier
+15% cast frequency modifier
-15% movement speed modifier
+15% multi cast chance
Win a match with all curses up to and including tier III enabled on The Dungeon of Despair
8 Hateful Soulstones
Available skill types: Arcane, Chaos, Ice, Nature, Shadow
Skeletal Mage CD: 20s
Shadow, Summon, Magical, Physical The Necromancer, Prestige 5
Summon 1 skeletal mage to fight for you. A maximum of 4 Skeletal Mages can be active at any time.
Skeletal Mages fire shadow magic in an area in front of them, dealing 500 damage to all enemies hit.
Skeletal Archers CD: 30s
Shadow, Summon, Magical, Physical The Necromancer, Prestige 20
Summon 2 skeletal archers to fight for you. A maximum of 4 Skeletal Archers can be active at any time.
Skeletal Archers shoot three piercing crossbow bolts in a small angle, each dealing 200 damage.
Putrid Hounds CD : 30s
Nature, Summon, Magical, Physical The Necromancer, Prestige 50
Summon 2 putrid hounds to fight for you, applying 3% Weakness when they attack. A maximum of 7 units can be active at any time.
They deal 200 damage on hit.
View Necromancer Weapons List

Wooden Scythe[]

Skeletal Warriors CD : 20s
Shadow, Summon, Magical, Physical The Necromancer, 1st weapon, starting skill
Summon 3 skeletal warriors to fight for you. A maximum of 12 Skeletal Warriors can be active at any time.
Skeletal Warriors deal 200 damage on hit and have 150 health and 150 armor.
Shadow Nova CD : 8s
Shadow, Area, Burst, Magical The Necromancer, 1st weapon, special skill
Creates a shadow nova around you, which heals allies for 25 health and applies Doom: 400 delayed damage on enemies in a large area.

Life Harvester[]

+20 armor power
-10% cast frequency modifier
+10% movement speed modifier
+3 health per level up
Prestige 10
5 Rogue Soulstones
600 Silver
200 Copper
4 Sapphire
4 Quartz
Unholy Bolt CD: 2s
Shadow, Missile, Frontal, Magical, Physical The Necromancer, 2nd weapon, starting skill
Fire a shadowy projectile in the direction you are aiming at, piercing through enemies in a line, causing 200 damage and inflicting 1 stacks of Doom: 100 delayed damage on enemies and healing 10 health on allies.
Ancient Curse CD: 8s
Shadow, Blast, Area, Frontal, Physical The Necromancer, 2nd weapon, special skill
Fires a shadowy blast in a cone in front of you, causing 200 damage and applying Doom: 300 delayed damage to enemies, and increasing the cast frequency of allies by an additional 50% for 12.0 seconds.

Noxious Reaper[]

+20% critical damage modifier
+15% damage modifier
-10% cast frequency modifier
+10% area modifier
Prestige 40
11 Rogue Soulstones

1200 Gold
6 Topaz
6 Ruby
6 Quartz
60 Palladium

Plague Rats CD : 10s
Nature, Summon, Magical, Physical The Necromancer, 3rd weapon, starting skill
Summon 3 deadly rats that explode when killed, applying Rot: 600 damage over 15 seconds, spread on death to enemies nearby. A maximum of 15 units can be active at any time.
Putrefy CD: 7.5s
Nature, Area, Burst, Magical The Necromancer, 3rd weapon, special skill
Causes all allies in a large area around you to release an explosion of rot, applying Rot: 1000 damage over 15 seconds, spread on death to nearby enemies.

Grimtalon's Scourage[]

-15 maximum health
+10% critical damage chance
+15% cast frequency modifier
+10% multi cast chance
Prestige 70
0 Wicked Soulstones
0 Tin
0 Copper
0 Topaz
0 Titanium

Murder of Crows Carrion Crows

The Death Knight[]

+50000 body mass
-10% cast frequency modifier
+90% movement speed modifier
+30% area modifier
Unable to use Dash
Immune to Stun
Win a match with all curses up to and including tier V enabled on The Frozen Wastelands
8 Rogue Soulstones
Available skill types: Ice, Nature, Shadow, Swing, Slam
Contagion CD: 7s
Nature, Area, Burst, Magical, Physical The Death Knight, Prestige 20
Causes a large explosion at your position, applying Rot: 1200 damage over 15 seconds, spread on death to nearby enemies.
Path of Decay CD: 12s
Nature, Lasting, Area, Magical The Death Knight, Prestige 50
For the next 6 seconds, leave a trail of decay behind you, applying Poison: 120 damage over 15 seconds every 1 seconds to enemies standing in your path.
Shadow Grasp CD : 4s
Shadow, Swing, Area, Magical, Physical The Death Knight, Prestige 5
Pulls enemies in a large area towards you, applying Cursed: 150 delayed area damage.
View Death Knight Weapons List

Unholy Claymore[]

Obliterate CD: 1.7s
Shadow, Swing, Frontal, Magical, Physical The Death Knight, 1st weapon, starting skill
Obliterate targets in the direction you are aiming at, causing 150 damage and applying 9% Weakness.
Ray of Doom CD: 10s
Shadow, Lasting, Aura, Magical The Death Knight, 1st weapon, special skill
Summon 2 shadow rays that rotate around you for 6 seconds, applying 1 stacks of Doom: 150 delayed damage to enemies hit.

Greatsword of Corruption[]

+30 maximum health
+15% damage modifier
-10% cast frequency modifier
-10% movement speed modifier
Prestige 10
5 Hateful Soulstones

800 Gold
8 Ruby

Festering Strike CD: 1.6s
Nature, Swing, Area, Magical, Physical The Death Knight, Prestige 0
Causes 30 damage and applies Poison: 90 damage over 15 seconds to all enemies around you.

Lethal Blade

Last Sentence[]

-15% critical damage modifier
+30 armor power
+20% cast frequency modifier
+15% multi cast chance
Prestige 40
11 Hateful Soulstones
600 Silver
600 Copper
18 Topaz
45 Titanium
45 Mithril
Ravaging Strike CD : 1.6s
Swing, Area, Frontal, Physical The Death Knight, 3rd weapon, starting skill
Slash through enemies in front of you, causing 280 damage and transforming all stacks of Bleed into Hemorrhage.
Carnage CD: 5s
Swing, Missile, Area, Burst, Physical The Death Knight, 3rd weapon, special skill
Fire 10 slashes in all directions, each dealing 350 damage and applying Bleed: 500 damage over 10 seconds.

Wintersorrow[]

+20% damage modifier
+15% cast frequency modifier
+10% movement speed modifier
-15% area modifier
Prestige 70
0 Hateful Soulstones

900 Gold
25 Ruby
100 Mithril
50 Demonite
50 Adamantite Frost Strike Glacial Affinity

The Monkey King[]

-10% critical damage modifier
10% damage modifier
+15% movement speed modifier
+25% area modifier
Win a match with all curses up to and including tier VI enabled on The Whispering Grove
10 Wicked Soulstones
Available skill types:

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View Monkey King Weapons List
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The Engineer[]

15 maximum health
20% critical damage modifier
-10% movement speed modifier
+15% experience modifier
Eliminate a total of 700 Lords of the Void
10 Wicked Soulstones
Electric, Earth, Projectile, Bomb, Blast
Available skill types:

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View Engineer Weapons List

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