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Characters

Barbarian

The Barbarian

+20 maximum health
+15% critical damage chance
+25% cast frequency modifier
+10% movement speed modifier
Unlocked from the start
Available skill types: Electric, Earth, Swing, Thrust, Slam
PiercingShout Piercing Shout CD : 7.0s
Thrust, Empowering, Lasting, Area, Physical The Barbarian, Prestige 5
A powerful shout that causes 450 damage and applies Shattered 20 Shattered.
ScentOfBlood Scent of Blood CD : 38s
Swing, Empowering, Lasting, Area, Physical The Barbarian, Prestige 20
Temporarily increases your cast frequency for 10s based on how many stacks of Finesse Finesse are present on you. Base Bonus: 10%. You gain 0.2% per stack of Finesse Finesse, up to a max of 50%.
SavageStrike Savage Strike CD: 5.0s
Swing, Frontal, Physical The Barbarian, Prestige 50
Strikes in the target direction with massive force, causing 2900 damage divided equally among all enemies hit. Gain Finesse Finesse: 3%.
View Barbarian Weapons List
Axe tier1

Barbaric Cleavers

Whirlwind Whirlwind CD: 1.4s
Swing, Area, Physical The Barbarian, 1st Weapon, Starting Skill
Slashes enemies around you, causing 230 damage. Gain Bulwark Bulwark: 2 and Finesse Finesse: 1%.
ThrowAxe Throw Axe CD : 5.0s
Swing, Missile, Frontal, Physical The Barbarian, 1st Weapon, Special Skill
Hurls an axe in the target direction that returns to you, causing 470 damage. Gain Finesse Finesse: 5. Traits: Piercing Piercing.
Barbarian Tier02

Skullbreaker

+15% critical damage modifier
+20 armor power
+15% cast frequency modifier
-20% movement speed modifier
Prestige 10
Minor Soulstone Icon 10 000 Minor Soulstones
Iron Ore 600 Iron
Emerald Gem 3 Emerald
Ruby Gem 1 Ruby
Shockwave Shockwave CD : 2.0s
Earth, Area, Frontal, Burst, Physical The Barbarian, 2nd Weapon, Starting Skill
Hits the ground causing a shockwave in the target direction, causing 200 damage. Gain Colossal Colossal: 2% and Resilience Resilience: 2.
Demolish Demolish CD : 7s
Earth, Missile, Burst, Physical The Barbarian, 2nd Weapon, Special Skill
Hits the ground sending 10 shockwaves in all directions, causing 420 damage. Gain Colossal Colossal: 8%. Traits: Brutal Brutal.
Barbarian Weapon 3

Tempest Battle Axes

+15% critical damage chance
+20% critical damage modifier
-10% pushback modifier
+10% damage modifier
Prestige 40
Minor Soulstone Icon 30 000 Minor Soulstones
Tin Ore 1200 Tin
Topaz Gem 10 Topaz
Quartz Gem 4 Quartz
Platinum Ore 60 Platinum
ThunderingSlash Thundering Slash CD: 1.8s
Electric, Swing, Frontal, Physical The Barbarian, 3rd Weapon, Starter Skill
Slashes in the target direction with electric energy, causing 300 damage and an extra 30 damage per stack of Dazed Dazed on the target. Applies Electrified Electrified: 1.
ThunderClap Thunder Clap CD: 5.0s
Electric, Slam, Frontal, Physical The Barbarian, 3rd Weapon, Special Skill
Hit the ground in front of you with electric energy, causing 600 damage. Gain Electrified Electrified: 2 and Prowess Prowess: 4%.
Weapon Tier4 Barbarian

Bloodgod's Legacy

+15 maximum health
+20 armor power
-10% movement speed modifier
+10% area modifier
Prestige 70
HeavyStrikeNew Heavy Strike CD: 1.7s
Slam, Frontal, Physical The Barbarian, 4th Weapon, Starting Skill
Strikes enemies in the target direction, causing 170 damage and applying Bleed Bleed: 100 damage over 10 seconds. Gain Prowess Prowess: 4% and Resilience Resilience: 2.
GroundSlamNew Ground Slam CD : 6s
Slam, Area, Burst, Physical Barbarian, 4th Weapon, Special Skill
Hits the ground in front of you, causing 420 damage. If this attack hits at least 4 enemies affected by Bleed Bleed, you regenerate 3 health. Gain Prowess Prowess: 4%.
Pyromancer

The Pyromancer

-30 maximum health
+20% critical damage modifier
+20% damage modifier
-30 armor power
+10% area modifier
Eliminate at least 1 Lord of the Void in The Scorching Valley in a single match.
Minor Soulstone Icon 5000 Minor Soulstones
Available skill types: Arcane, Chaos, Fire, Electric, Shadow
Conflagrate Conflagrate CD : 8.0s
Fire, Area, Burst, Magical The Pyromancer, Prestige 50
Causes all enemies afflicted Burn Burn in an area that expands around you to explode, dealing 500 damage to nearby enemies.
FireWall Fire Wall CD : 8.0s
Fire, Lasting, Area, Magical The Pyromancer, Prestige 5
Creates a wall of fire under a random enemy, applying Burn Burn: 800 damage over 4 seconds and Weakness 24% Weakness to any enemy that crosses it.
MeteorShower Meteor Shower CD: 6.0s
Fire, Area, Burst, Magical The Pyromancer, Prestige 20
Conjures 16 small meteors over a random enemy, each meteor deals 150 damage and an additional 10 damage for every stack of Burn Burn on the target.
View Pyromancer Weapons List
Pyromancer Weapon 1

Pyromancer's Firestarter

FireSlash Fire Slash CD: 1.6s
Fire, Missile, Frontal, Magical The Pyromancer, 1st Weapon, Starting Skill
Sends a fiery slash in the target direction, causing 100 damage and applying Burn Burn: 200 damage over 4 seconds. Gain Haste Haste: 4%.
FireWalk Fire Walk CD : 12.0s
Fire, Lasting, Area, Magical The Pyromancer, 1st Weapon, Special Skill
For the next 6 seconds, leave a trail of fire behind you, applying Burn Burn: 140 damage over 4 seconds every 0.5 seconds to enemies standing on it.
Pyromancer Weapon 2

Stormcaller


-10% critical damage modifier
-10% damage modifier
+20% movement speed modifier
+20% area modifier
Prestige 10
Minor Soulstone Icon 10 000 Minor Soulstones

Gold Ore 600 Gold
Topaz Gem 1 Topaz
Ruby Gem 1 Ruby

LightningField Lightning Field CD : 8.0s
Electric, Lasting, Aura, Magical Pyromancer 2nd Weapon, Starting Skill
Emits an aura of electricity that causes 90 damage and applies Dazed 4% Dazed on nearby enemies every 0.5 seconds. Gain Electrified Electrified: 3.
OverchargedBlast Overcharged Blast CD : 4.0s
Electric, Blast, Area, Frontal, Magical Pyromancer 2nd Weapon, Special Skill
Fires a blast of electricity in a cone in the target direction, causing 500 damage and an additional 30 damage for every stack of Dazed Dazed on the target. Gain Electrified Electrified: 2.
Pyromancer Weapon 3

Shard of Chaos

+15 maximum health
-15 body mass
+20% damage modifier
+10% area modifier
Prestige 40
Minor Soulstone Icon 30 000 Minor Soulstones
Silver Ore 800 Silver

Gold Ore 400 Gold
Ruby Gem 12 Ruby
Cobalt Ore 60 Cobalt

ChaoticInferno Chaotic Inferno CD: 8.0s
Chaos, Lasting, Frontal, Magical The Pyromancer, 3rd Weapon, Starting Skill
Launches a continuous pillar of dark flames in the target direction that causes random damage, from a range of 1 to 160, while also applying File:Disarray.png Disarray: Increased damage by random amount between -0.5% and 2.5% for 8 seconds every 0.25 seconds.
ChaosEruption Chaos Eruption CD: 6s
Chaos, Missile, Frontal, Burst, Physical The Pyromancer, Rare weapon, special skill
You launch 3 waves of obscure eruption in the direction you are aiming at, each causing a random amount of damage between 1 and 700 damage to enemies in a straight line and applying a ChaosSkillModifierDamage Random Powerful Negative Effect.
Pyromancer Weapon 4

Damnatus, Spire of Shadows

+15% critical damage modifier
10% damage modifier
-10% area modifier
10% multi cast chance
Prestige 70
Minor Soulstone Icon 0 Minor Soulstones
Iron Ore 700 Iron
Sapphire Gem 18 Sapphire
Cobalt Ore 35 Cobalt
Palladium Ore 35 Palladium

Obsidian Ore 70 Obsidian

DarkSwarm Dark Swarm CD: 3.0s
Shadow, Missile, Frontal, Magical The Pyromancer, 4th weapon, starting skill
Fires 5 dark projectiles that fly around you, applying Doom Doom: 125 delayed damage every time they pierce a target.
GatheringShadows Gathering Shadows CD : 8.0s
Shadow, Area, Magical The Pyromancer, 4th weapon, special skill
Conjures 6 pillars of shadow away from you that quickly converge to your position, applying Doom Doom: 300 delayed damage.


Character04

The Hound Master

-40 maximum health
+15% damage modifier
-10% movement speed modifier
+10 extra health per crystal
+20% area modifier
Complete a match in less than 25:00 minutes.
Minor Soulstone Icon 10 000 Minor Soulstones
Available skill types: Nature, Fire, Projectile, Bomb, Blast
WeakeningGrenade Weakening Grenade CD: 5s
Bomb, Area, Burst, Physical The Hound Master, Prestige 5
Throws a grenade in an area in front of you, causing 600 damage and applying Bleed Bleed: 720 damage over 10 seconds and Disoriented 20% Disoriented. Traits: Impactful Impactful.
BearTrap Bear Trap CD: 3s
Bomb, Lasting, Static, Physical The Hound Master, Prestige 20
Leave a permanent trap in the ground that explodes when an enemy steps on it, causing 360 damage and applying Bleed Bleed: 1200 damage over 10 seconds and Weakness 24% Weakness to enemies in a large area.
ShrapnelMine Shrapnel Mine CD: 5s
Bomb, Lasting, Static, Physical The Hound Master, Prestige 50
Leaves a mine in the ground that explodes when triggered, exploding into 20 fragments that fly in all directions, each applying Bleed Bleed: 600 damage over 10 seconds.
View Houndmaster Weapons List
Houndmaster Weapon 1

Rusted Blaster

3 Dogs
Dogs deal 150 damage and apply Wound Wound
MortarShot Mortar Shot CD: 1.5s
Bomb, Area, Frontal, Burst, Physical The Hound Master, 1st weapon, starting skill
Fires 5 mortar shots in an area in front of you, each causing 170 damage and applying Bleed Bleed: 140 damage over 10 seconds.
Bombardment Bombardment CD : 6s
Bomb, Area, Burst, Physical The Hound Master, 1st weapon, special skill
Calls down a bombardment around your current position. Each bomb deals 500 damage in a large area and applies Bleed Bleed: 200 damage over 10 seconds. Damage is multiplied based on your area modifier.
Houndmaster Weapon 2

Riflemen's Vengeance

2 Dogs
Dogs deal 200 damage and apply Fragility 3% Fragility
+15% critical damage chance
-15 armor power
+15% cast frequency modifier
+15% movement speed modifier
Prestige 10
Minor Soulstone Icon 10 000 Minor Soulstones
Iron Ore 500 Iron
Cooper Ore 100 Copper
Emerald Gem 1 Emerald
Topaz Gem 1 Topaz
Buckshot Buckshot CD : 1.8s
Blast, Frontal, Burst, Physical The Hound Master, 2nd weapon, starting skill
Fires a blast of pellets in a cone in front of you, causing 280 damage. Gain Template:Ammunition. Traits: Brutal Brutal.
PowerBlast Power Blast CD : 5s
Blast, Frontal, Burst, Physical The Hound Master, 2nd weapon, special skill
Fires a powerful blast in the target direction, causing 750 damage. Gain 2 stacks of Template:Ammunition. Traits: Devastating Devastating.
Houndmaster Weapon 3

Toxin Cannon

2 Dogs
Dogs deal 200 damage and apply Fragility 3% Fragility
-15 maximum health
+15% critical damage modifier
+20% movement speed modifier
+10% multi cast chance
Prestige 40
Minor Soulstone Icon 30 000 Minor Soulstones
Cooper Ore 1200 Copper
Emerald Gem 12 Emerald
Palladium Ore 30 Palladium
Mithril Ore 30 Mithril
PesticideBurst Pesticide Burst CD: 7.0s
Nature, Frontal, Burst, Physical The Hound Master, 3rd weapon, starting skill
Launches a continuous pillar of poisonous fragments in the target direction that applies Poison Poison: 240 damage over 15 seconds every 0.25 seconds.
ThreshingBlast Threshing Blast CD: 5.0s
Nature, Frontal, Burst, Physical The Hound Master, 3rd weapon, special skill
Fires a blast in a cone in the target direction, causing 360 damage and 40 damage based on the number of stacks of Poison Poison on the target. Gain 2 stacks of Template:Ammunition.
Houndmaster Weapon 4

Dragonfire Scattergun

2 Dogs
Dogs deal 200 damage and apply Fragility 3% Fragility
+15% critical damage chance
-10% pushback modifier
+20% damage modifier
+10% cast frequency modifier
Prestige 70
Minor Soulstone Icon 0 Minor Soulstones

Gold Ore 700 Gold
Quartz Gem 18 Quartz
Platinum Ore 70 Platinum
Adamantite Ore 35 Adamantite
Orichalcum Ore 35 Orichalcum

BoltBarrage Bolt Barrage CD : 2s
Projectile, Missile, Frontal, Burst, Physical The Hound Master, 4th weapon, starting skill
Fire 14 bolts in the target direction with a large spread, causing 40 damage. Gain Aptitude Aptitude: 8%.
CycloneShot Cyclone Shot CD : 3s
Projectile, Missile, Frontal, Physical The Hound Master, 4th weapon, special skill
Fires a projectile that flies around you causing 170 damage. Gain Aptitude Aptitude: 12%.
Spellbreaker

The Spellblade

+30 maximum health
+20 armor power
-10% cast frequency modifier
+20% movement speed modifier
Eliminate a total of 10,000 enemies.
Vile Soulstone Icon 3 Vile Soulstones
Available skill types: Arcane, Ice, Fire, Swing, Thrust
ArcaneAssault Arcane Assault CD: 6s
Arcane, Thrust, Frontal, Magical, Physical The Spellblade, Prestige 5
Use arcane energy to hit enemies in front of you, causing 400 damage and applying Vulnerable 200% Vulnerable
ArcaneRift Arcane Rift CD: 10s
Arcane, Lasting, Area, Magical The Spellblade, Prestige 20
For the next 6 seconds, leave a trail of arcane energy behind you, applying Exposed 10% Exposed every 1 second to enemies standing on your path.
ArcaneBlade Arcane Blade CD: 8.5s
Arcane, Swing, Frontal, Magical, Physical The Spellblade, Prestige 50
Strike enemies with a powerful arcane blade, causing 500 damage and an extra 30 damage per stack of Exposed Exposed or Vulnerable Vulnerable on the target.
View Spellblade Weapons List
Spellblade Weapon 1

Silver Spellblade

Slash Slash CD: 1.0s
Arcane, Swing, Frontal, Physical The Spellblade, 1st weapon, starting skill
Slashes targets in the direction you are aiming at, causing 150 damage and applying Vulnerable 30% Vulnerable.
Uppercut Uppercut CD : 4s
Swing, Frontal, Physical The Spellblade, 1st weapon, special skill
Throw enemies in the direction you are aiming at in the air, causing 400 damage and inflicting Stun 5 seconds Stun and Wound Wound.
Spellblade Weapon 2

Arcane Scimitar

-10 maximum health
+15% damage modifier
-15 armor power
+10% cast frequency modifier
Prestige 10
Vile Soulstone Icon 2 Vile Soulstones
Iron Ore 400 Iron
Cooper Ore 200 Copper
Topaz Gem 3 Topaz
ArcaneSlash Arcane Slash CD: 1.1s
Arcane, Swing, Frontal, Magical, Physical The Spellblade, 2nd weapon, starting skill
Fire an arcane slash forward, dealing 70 damage and applying Exposed 40% Exposed.
ArcaneOverload Arcane Overload CD : 8s
Arcane, Swing, Area, Magical, Physical The Spellblade, 2nd weapon, special skill
Spin your weapon around you, applying Exposed 80% Exposed to all nearby enemies, and firing 20 arcane missiles at random positions around you, dealing 250 damage per missile to enemies hit.
Spellblade Weapon 3

Icelord's Blade

+10% critical damage chance
+20 armor power
+15% cast frequency modifier
-10% movement speed modifier
Prestige 40
Vile Soulstone Icon 5 Vile Soulstones
Iron Ore 600 Iron
Silver Ore 600 Silver
Sapphire Gem 10 Sapphire
Emerald Gem 4 Emerald
Palladium Ore 65 Palladium
ArcticAssault Arctic Assault CD: 2.5s
Ice, Thrust, Frontal, Physical The Spellblade, third weapon, starting skill
Hit enemies in a long line in front of you dealing 340 damage and applying Slow 20% Slow.
FrozenBlade Frozen Blade CD: 7s
Ice, Swing, Missile, Frontal, Physical The Spellblade, third weapon, special skill
Throws a powerful icy blade forward hitting enemies in a line, and then coming back to your current position, dealing 600 damage and transforming all stacks of Slow Slow into Paralysis Paralysis.
Spellblade Weapon 4

Scorching Edge

-15 health
+15% critical damage modifier
+10% movement speed modifier
+10% area modifier
Prestige 70

Firestorm Fiery Blades


ArcaneWeaver

The Arcane Weaver

-20 maximum health
+10% damage modifier
-20 armor power
+10% cast frequency modifier
+15% experience modifier
Eliminate a total of 50 Lords of the Void.
Wicked Soulstone Icon 3 Wicked Soulstones
Available skill types: Arcane, Chaos, Ice, Fire, Holy
Arcaneshield Arcane Shield CD: 30s
Arcane, Empowering, Lasting, Magical The Arcane Weaver, Prestige 5
Creates an arcane shield around you, absorbing up to 30 damage and lasting for 15 seconds. When the shield expires, it causes 30 times the damage absorbed as damage to enemies around you.
ArcaneOrb Arcane Orb CD: 5s
Arcane, Missile, Lasting, Frontal, Magical The Arcane Weaver, Prestige 20
Launch a large orb in the direction you are aiming at, which applies Exposed 80% Exposed to targets it passes through. Additionally, this orb quickly fires additional projectiles in all directions, each dealing 70 damage per hit.
ArcaneConjuration Arcane Conjuration CD : 9s
Arcane, Area, Magical The Arcane Weaver, Prestige 50
Summon a total of 10 arcane pillars away from you, that quickly converge to your position, dealing 110 damage and applying Exposed 50% Exposed to enemies in their path.
View Arcane Weaver Weapons List
ArcaneWeaver Weapon 1

Arcane Staff

ArcaneMissiles Arcane Missiles CD: 0.6s
Arcane, Missile, Burst, Magical The Arcane Weaver, 1st weapon, starting skill
While the attack is channeled, you automatically fire 2 arcane missiles that seek a random nearby target, dealing 60 damage in a small area.

Exposed 30% Exposed

ArcaneExplosion Arcane Explosion CD : 8s
Arcane, Area, Burst, Magical The Arcane Weaver, 1st weapon, special skill
Summon a large arcane explosion at your position, dealing 350 damage and applying Exposed 60% Exposed.
ArcaneWeaver Weapon 2

Ignis, Greatstaff of Despair

+15% damage modifier
-15 armor power
+15% movement speed modifier
+15% experience modifier
Prestige 10
Wicked Soulstone Icon 2 Wicked Soulstones

Gold Ore 600 Gold
Ruby Gem 4 Ruby

FieryMissiles Fiery Missiles CD: 0.7s
Fire, Missile, Burst, Magical The Arcane Weaver, 2nd weapon, starting skill
While attack is channeled, you automatically launch fiery missiles that seek 3 random targets, dealing 5 damage and applying Burn 1 stacks of Burn: 40 damage over 4 seconds in a tiny area.
FirePillar Fire Pillar CD : 7s
Fire, Area, Burst, Magical The Arcane Weaver, 2nd weapon, special skill
Summons a fire pillar at a random enemy position, dealing 10 damage and applying Melting Melting: -15 armor and 500 damage over 8 seconds.
ArcaneWeaver Weapon 3

Benedictio, Staff of Dawn

-10 maximum health
+15% critical damage chance
+20% area modifier
+10% multi cast chance
Prestige 40
Wicked Soulstone Icon 5 Wicked Soulstones
Tin Ore 900 Tin
Cooper Ore 300 Copper
Topaz Gem 14 Topaz
Titanium Ore 70 Titanium
SacredOrb Sacred Orb CD: 1.5s
Holy, Missile, Frontal, Magical The Arcane Weaver, third weapon, starting skill
Launches a sacred orb that moves in a curved line forward, causing 110 damage and applying Dazed 10% Dazed. Damage is multiplied by 3 on critical strikes.
CelestialRetribution Celestial Retribution CD: 8.5s
Holy, Area, Burst, Magical The Arcane Weaver, third weapon, special skill
Holy comets hit the ground around a random enemy, dealing 280 damage and inflicting Stun 3 seconds Stun. Damage is multiplied by 3 on critical strikes.
ArcaneWeaver Weapon 4

Glacies, Rod of Eternal Ice

-15% critical damage modifier
+10% cast frequency modifier
+10% movement speed modifier
+5% multi cast chance
Prestige 70
Wicked Soulstone Icon 0 Wicked Soulstones
Tin Ore 0 Tin
Cooper Ore 0 Copper
Topaz Gem 0 Topaz
Titanium Ore 0 Titanium

Frost Beam Ice Shield


Sentinel

The Sentinel

-50 maximum health
+10% critical damage chance
+20 critical damage potency
-20 body mass
+20% movement speed
+1 dash count
Eliminate a total of 100 elite enemies.
Hateful Soulstone Icon 3 Hateful Soulstones
Available skill types: Ice, Nature, Shadow, Projectile, Bomb
SplitShot Split Shot CD : 6s
Projectile, Missile, Frontal, Physical The Sentinel, Prestige 5
Fires a projectile in the direction you are aiming at, that explodes on impact releasing 10 projectiles, each dealing 70 damage and applying Bleed Bleed: 250 damage over 10 seconds.
SniperShot Sniper Shot CD : 7s
Projectile, Missile, Frontal, Physical The Sentinel, Prestige 20
Fires a shot in the direction you are aiming at, causing 380 damage. Damage is multiplied by 5 on critical strikes.
RicochetShot Ricochet Shot CD : 5s
Projectile, Missile, Frontal, Physical The Sentinel, Prestige 50
Fires a ricocheting shot in the direction you are aiming at, that bounces around between targets until it has traveled a total of 60 meters, dealing 100 damage every time it hits an enemy.
View Sentinel Weapons List
Sentinel Weapon 1

Huntress Bow

Bild 2022-08-01 121609328 Shoot CD: 1.0s
Projectile, Missile, Frontal, Physical The Sentinel, 1st weapon, starting skill
Fires 3 arrows in the direction you are aiming at, dealing 50 damage to all enemies hit and applying Fragility 3% Fragility for each arrow.
RainOfArrows Rain of Arrows CD: 8s
Projectile, Lasting, Area, Physical The Sentinel, 1st weapon, special skill
Shoots multiple arrows at a random enemy's location, hitting enemies multiple times, causing a total of 560 damage and applying Stun 3 seconds Stun with every hit.
Sentinel Weapon 1

Siege Recurve Bow

+20 maximum health
+20 body mass
+15 armor power
-15% cast frequency modifier
Prestige 10
Hateful Soulstone Icon 2 Hateful Soulstones
Cooper Ore 400 Copper
Iron Ore 200 Iron
Emerald Gem 4 Emerald

Explosive Arrows

ClusterBomb Cluster Bomb CD : 8s
Bomb, Area, Frontal, Burst, Physical Available to All
Throw a bomb in front of you, dealing 300 damage in an area and exploding into 20 smaller bombs, each dealing 150 damage.
Sentinel Weapon 3

Misery's End

+15% critical damage modifier
+10% damage modifier
+10% cast frequency modifier
-10% multi cast chance
Prestige 40
Hateful Soulstone Icon 5 Hateful Soulstones

Gold Ore 1200 Gold
Sapphire Gem 8 Sapphire
Quartz Gem 6 Quartz
Platinum Ore 35 Platinum
Mithril Ore 35 Mithril

ObscureArrow Obscure Arrow CD: 2s
Shadow, Projectile, Missile, Frontal, Magical, Physical The Sentinel, third weapon, starting skill
Fires a ricocheting shot in the direction you are aiming at that bounces around between targets until it has travelled a total of 30 meters, dealing 110 damage and applying Doom Doom: 80 delayed damage every time it hits an enemy.
VoidTrap Void Trap CD: 7.5s
Shadow, Bomb, Lasting, Static, Physical The Sentinel, third weapon, special skill
Leave a permanent trap in the ground that pulls enemies in a large area towards its position when an enemy steps on it, causing 400 damage and applying Cursed Cursed: 200 delayed area damage to enemies in a large area.
Sentinel Weapon 4

Noxious Longbow

+10 maximum health
+10% critical damage chance
+15% damage modifier
-10% multi cast chance
Prestige 70
Hateful Soulstone Icon 0 Hateful Soulstones
Cooper Ore 750 Copper
Quartz Gem 22 Quartz
Mithril Ore 75 Mithril

Orichalcum Ore 85 Orichalcum Noxious Shot Venomous Volley


Paladin

The Paladin

+30 maximum health
-5% critical damage chance
+20% healing modifier
+20 armor power
-10% movement speed modifier
Complete 100% of a total of 5 maps.
Vile Soulstone Icon 5 Vile Soulstones
Available skill types: Arcane, Electric, Holy, Swing, Slam
BeaconOfLight Beacon of Light CD: 8s
Holy, Lasting, Aura, Physical The Paladin, Prestige 5
You emit a blessed aura for 6 seconds, causing 80 damage and applying Confused Confused: -1.0% chance to hit and 50% chance to take 20 damage when attacking, for 5 seconds to enemies that stay near you every 0.5 seconds.
Exorcism Exorcism CD : 8s
Holy, Area, Burst, Physical The Paladin, Prestige 20
Expel a wave of light around you, dealing 300 damage and healing yourself for 0.5 for each enemy hit.
TemplarsVerdict Templar's Verdict CD : 5s
Holy, Swing, Area, Physical The Paladin, Prestige 50
Inflict your judgement at a random enemy's position, causing 480 damage to enemies in the area. Damage is multiplied by 3 on critical strikes.
View Paladin Weapons List
Paladin Weapon 1

Sacred Warhammer

BladesOfLight Blades of Light CD: 1.3s
Holy, Swing, Frontal, Physical The Paladin, 1st weapon, starting skill
You slash forward two times, causing a total of 180 damage and applying Dazed 4% Dazed for each hit.
HolyFire Holy Fire CD: 5s
Holy, Missile, Frontal, Burst, Physical The Paladin, 1st weapon, special skill
You launch 3 waves of holy fire in the direction you are aiming at, each causing 450 damage to enemies in a straight line, transforming all stacks of Dazed Dazed into Disoriented Disoriented. Damage is multiplied by 3 on critical strikes.
Paladin Weapon 2

Harbinger of Justice

-15 hp
+40% crit dmg
-10% dmg
+10% multicast
Prestige 10
Minor Soulstone Icon 50 000 Minor Soulstones

Gold Ore 400 Gold
Silver Ore 200 Silver
Sapphire Gem 5 Sapphire

HeroicStrike Heroic Strike CD : 6.5s
Holy, Swing, Frontal, Physical Available via Tags
Slow attack that strikes targets in a large area in the direction you are aiming at, causing 650 damage and applying Confused Confused: -5% chance to hit and 50% chance to take 500 damage when attacking, for 5 seconds on enemies hit. ×3 critical damage.
HammerOfJustice Hammer of Justice CD: 1.8s
Holy, Swing, Missile, Frontal, Physical The Paladin, 2nd weapon, starting skill
Throws a fast hammer forward hitting enemies in a line, and then coming back to your current position, causing 140 damage every time it goes through enemies. Damage is multiplied by 3 on critical strikes.
Paladin Weapon 3

Arcane Scepter of Light

+10% critical damage chance
+30 body mass
+15% area modifier
-10% cast frequency modifier
Prestige 40
Minor Soulstone Icon 80 000 Minor Soulstones
Iron Ore 600 Iron
Tin Ore 600 Tin
Emerald Gem 16 Emerald
Titanium Ore 40 Titanium
Cobalt Ore 40 Cobalt
RadiantLight Radiant Light CD: 9s
Arcane, Thrust, Lasting, Area, Physical The Paladin, third weapon, starting skill
Emit a shining light in the direction you are aiming at, hitting enemies a total of 20 times, dealing 60 damage and applying Exposed 20% Exposed with every hit.
ArcaneMace Arcane Mace CD: 8s
Arcane, Slam, Area, Frontal, Magical The Paladin, third weapon, special skill
Conjures an arcane mace to slam targets in front of you, dealing 250 damage and an extra 10 damage per stack of Exposed Exposed or Vulnerable Vulnerable on the target. Damage is multiplied by 3 on critical strikes.
Paladin Weapon 4

Dawnbreaker's Mace

+30% critical damage modifier
+10% cast frequency modifier
-10% experience modifier
+20% area modifier
Prestige 70
Minor Soulstone Icon 0 Minor Soulstones

Gold Ore 800 Gold
Sapphire Gem 22 Sapphire
Platinum Ore 85 Platinum
Meteorite Ore 40 Meteorite
Demonite Ore 40 Demonite Fissure Strike Staggering Blow


ChaosWalker

The Chaoswalker

-20 maximum health
+10% critical damage chance
+20% damage modifier
-20 extra health per crystal
+20% area modifier
Complete 100% of Overlord Mode cycle 2.
Wicked Soulstone Icon 5 Wicked Soulstones
Available skill types: Chaos, Nature, Fire, Shadow, Holy
ChaosWave Chaos Wave CD : 7s
Chaos, Area, Burst, Magical The Chaoswalker, Prestige 5
Releases a wave of chaos around you, dealing random damage between 1 and 400 and applying a ChaosSkillModifierDamage Random Powerful Negative Effect.
ChaosTotemNew Chaos Totem CD : 15s
Chaos, Static, Summon, Magical The Chaoswalker, Prestige 20
Summon a chaos totem at your position for 15.0 seconds, which continuously fires chaos bolts at the nearest enemy, dealing a random amount of damage between 1 and 300 and applying a ChaosSkillModifierDamage Random Powerful Negative Effect. A maximum of 3 totems may be active at any one time.
ManifestationsOfChaos Manifestations of Chaos CD : 7s
Chaos, Missile, Burst, Magical The Chaoswalker, Prestige 50
Release a total of 4 projectiles that move randomly, dealing a random amount of damage between 1 and 300 and applying a ChaosSkillModifierDamage Random Powerful Negative Effect to enemies caught in their path.
View Chaoswalker Weapons List
ChaosWalker Weapon 1

Skull Of Draxiz

ChaoticMissile Chaotic Missile CD: 1.3s
Chaos, Missile, Frontal, Magical The Chaoswalker, 1st weapon, starting skill
Throws a chaotic missile forward hitting enemies in a line, causing a random amount of damage between 1 and 80 and applying a ChaosSkillModifierDamage Random Powerful Negative Effect every time it goes through enemies. There is a 50% chance that the missile will come back to you.
UnchainedChaos Unchained Chaos CD : 6.5s
Chaos, Missile, Chain, Magical The Chaoswalker, 1st weapon, special skill
Release a chain of chaos at a random enemy, causing a random amount of damage between 1 and 290, applying a ChaosSkillModifierDamage Random Powerful Negative Effect, and then jumping anywhere from 0 to 10 additional times to nearby targets if possible.
ChaosWalker Weapon 2

Artifact of Corruption

+15% critical damage modifier
-5% damage modifier
+5% cast frequency modifier
-10% area modifier
Prestige 10
Corrupted Soulstone Icon 4 Corrupted Soulstones
Tin Ore 600 Tin
Quartz Gem 5 Quartz
InfectedShot Infected Shot CD : 0.6s
Nature, Missile, Burst, Magical The Chaoswalker, 2nd weapon, starting skill
Fires 2 poisonous missiles that seek nearby targets, causing 60 damage and applying Poison Poison: 120 damage over 15 seconds in a small area.
Corrosion Corrosion CD : 8s
Nature, Lasting, Aura, Magical The Chaoswalker, 2nd weapon, special skill
Conjures an aura of poison that applies Poison Poison: 110 damage over 15 seconds every 0.5s and then explodes, causing 10 damage per stack of Poison Poison on the target.
ChaosWalker Weapon 3

Flamewalker's Spire

+10% critical damage chance
+20% damage modifier
-15 armor power
+15% multi cast chance
Prestige 40
Corrupted Soulstone Icon 9 Corrupted Soulstones
Cooper Ore 800 Copper
Silver Ore 400 Silver
Topaz Gem 10 Topaz
Sapphire Gem 6 Sapphire
Platinum Ore 80 Platinum
OrbsOfDestruction Orbs of Destruction CD : 3.5s
Fire, Missile, Frontal, Magical The Chaoswalker, 3rd weapon, starting skill
Fires 1 to 5 varied shots in the target direction, that will either cause 350 damage and apply Burn Burn: 400 damage over 4 seconds, or cause 30 damage based on the number of stacks of Burn Burn on the target.
SummonVolcanoEruption Volcano Eruption CD : 12s
Fire, Static, Summon, Magical The Chaoswalker, 3rd weapon, special skill
Summons 1 volcano at your position for a few seconds, which fires lava at the nearby enemies, causing 180 damage and applying Burn Burn: 200 damage over 4 seconds. A maximum of 4 volcanoes may be active at any time.
ChaosWalker Weapon 4

Azramiel's Blessing

-10 max health
+20% critical damage modifier
+15% area modifier
+10% multi cast chance
Prestige 70
Wicked Soulstone Icon 0 Wicked Soulstones
Tin Ore 0 Tin
Cooper Ore 0 Copper
Topaz Gem 0 Topaz
Titanium Ore 0 Titanium
RippleofLight Ripple of Light CD : 2.8s
Holy, Area, Burst, Magical The Chaoswalker, 4th weapon, starting skill
Creates a holy circle around the player that expands and shrinks, causing 145 damage twice. Gain PurityStatus Purity. Traits: Brutal Brutal.
SanctifiedOrb Sanctified Orb CD : 6s
Holy, Missile, Lasting, Frontal, Magical The Chaoswalker, 4th weapon, special skill
Launches an orb in the target direction that quickly fires projectiles in all directions, causing 260 damage and applying Dazed 2% Dazed. Gain 3 stacks of PurityStatus Purity.


BeastMaster

The Beastmaster

+20 maximum health
-10% damage modifier
+10% cast frequency modifier
-10% experience modifier
+10% multicast chance
Win a match with all curses up to and including tier IV enabled on The Whispering Grove
[Soulstone Cost]
Available skill types: Nature, Fire, Swing, Slam, Bomb
SummonWarTiger War Tiger CD: 20s
Nature, Swing, Summon, Physical The Beastmaster, Prestige 5
Summon 2 war tigers to fight for you. A maximum of 6 units can be active at any time.
Claw attack: deal 175 damage and apply Bleed Bleed: 120 damage over 10 seconds.
Bite attack: deal 400 damage and apply Wound Wound.
SummonBattleMoose Battle Moose CD : 40s
Nature, Slam, Summon, Physical The Beastmaster, prestige 20
Summon 1 battle moose to fight for you. A maximum of 8 units can be active at any time. Traits: Taunt Taunt.
Moose deal 285 damage once in a large area and apply Stun Stun, and 150 damage 5 times in a large area and apply Stun Stun.
BestialWrath Bestial Wrath CD: 20s
Nature, Empowering, Lasting, Area, Physical The Beastmaster, prestige 50
Empower your nearby allies only, increasing movement speed modifier by 40% and multi cast modifier by 70% for 10.0 seconds.
View Beastmaster Weapons List
BeastMaster Weapon 1

Wild Cleaver

VenomousStrike Venomous Strike CD: 1.8s
Nature, Swing, Frontal, Physical The Beastmaster, 1st weapon, starting skill
Slashes in the target direction, causing 235 damage and applying Poison Poison: 250 damage over 15 seconds. Gain Finesse Finesse: 2%.
CobraTotem Cobra Totem CD : 7s
Nature, Static, Summon, Physical The Beastmaster, 1st weapon, special skill
Summons 1 cobra totem at your position for a few seconds that fire poison bombs at nearby enemies, causing 120 damage and applying Poison Poison: 250 damage over 15 seconds and Weakness 2% Weakness. A maximum of 4 totems may be active at any time.
BeastMaster Weapon 2

Nature's Fury

-10 maximum health
+30 armor power
+3 damage reduction
-5% cast frequency modifier
Prestige 10
Vile Soulstone Icon 4 Vile Soulstones
Silver Ore 600 Silver
Sapphire Gem 3 Sapphire
Quartz Gem 3 Quartz
WildStrike Wild Strike CD: 1.5s
Nature, Swing, Frontal, Physical The Beastmaster, 2nd weapon, starting skill
Strike enemies in the target direction, causing 230 damage and an extra 20% damage based on the quantity of summoned units you control. Gain Finesse Finesse: 1%.
SummonSwampBoar Swamp Boar CD: 18s
Nature, Summon, Magical, Physical The Beastmaster, 2nd weapon, special skill
Summon 2 swamp boars to fight for you that cause 300 damage and apply Fragility 2% Fragility to fight for you. A maximum of 6 units can be active at any time.
BeastMaster Weapon 3

Bonecrusher

+15 maximum health
-10% critical damage chance
+10% damage modifier
+20 block power
Prestige 40
Vile Soulstone Icon 9 Vile Soulstones
Tin Ore 1200 Tin
Emerald Gem 8 Emerald
Ruby Gem 8 Ruby
Palladium Ore 40 Palladium
Cobalt Ore 40 Cobalt
WildSlam Brutal Slam CD: 3s
Slam, Area, Frontal, Physical The Beastmaster, 3rd weapon, starting skill
Slam the ground in the target direction, causing 560 damage. Damage is based on your maximum health. Gain Prowess Prowess: 1%.
SummonCaveBear Cave Bear CD: 60s
Nature, Slam, Summon, Physical The Beastmaster, 3rd weapon, special skill
Summons 1 cave bear that causes damage and empowers nearby allies, increasing damage by 10% and maximum health by 15 temporarily. A maximum of 3 units can be active at any time. Traits: Taunt Taunt.
BeastMaster Weapon 4

Widow's Embrace

+10% critical damage chance
+20 armor power
+15% cast frequency modifier
-10% movement speed modifier
Prestige 70
Wicked Soulstone Icon 0 Wicked Soulstones
Tin Ore 0 Tin
Cooper Ore 0 Copper
Topaz Gem 0 Topaz
Titanium Ore 0 Titanium
SummonSpiderCocoon Spider Cocoon CD: 5s
Bomb, Lasting, Static, Summon, Physical The Beastmaster, 4th weapon, starting skill
Leaves a cocoon on the ground that hatches when triggered, spawning 3 spiderlings that explode after a few seconds, applying Bleed Bleed: 360 damage over 10 seconds.
SummonSpiderQueen Spider Queen CD: 30s
Bomb, Summon, Magical, Physical The Beastmaster, 4th weapon, special skill
Summons 1 spider queen that spit poison bombs at your enemies, applying Bleed Bleed: 320 damage over 10 seconds and Weakness 1% Weakness. A maximum of 5 units can be active at any time.


Assassin

The Assassin

+15% cast frequency modifier
+25 movement speed modifier
+1 dash count
-15% area modifier
Eliminate a total of 100 Lords of the Void.
Hateful Soulstone Icon 5 Hateful Soulstones
Available skill types: Nature, Shadow, Swing, Thrust, Bomb
Rupture Rupture CD: 8s
Thrust, Frontal, Physical The Assassin, Prestige 5
Hit enemies in a long line in front of you, dealing 500 damage and applying Disoriented 15% Disoriented and Stun 4 seconds Stun. Can stun most elite enemies.
ShadowStepNew Shadow Step CD : 8s
Shadow, Area, Physical The Assassin, Prestige 20
Create a dark portal in front of you and another a few meters away from you, allowing you to teleport from one portal to the other at any time, dealing 300 damage and applying Hemorrhage Hemorrhage: 750 damage over 10 seconds, and extra damage from movement to enemies near the portal you come out of. Both portals are consumed in the process. (0.5s invulnerability after taking a portal)
SmokeBomb Smoke Bomb CD: 10s
Shadow, Bomb, Lasting, Frontal, Physical The Assassin, Prestige 50
Throws a bomb applying Distracted Distracted: -10% chance to hit for 5 seconds, Slow 60% Slow and eveloping the area in smoke for 6 seconds, causing all attacks on enemies inside the area to be considered as attacks from behind.

Summon Assassin Enclave

View Assassin Weapons List
Assassin Weapon 1

Worn Daggers

SinisterStrike Sinister Strike CD: 1.0s
Thrust, Frontal, Physical The Assassin, 1st weapon, starting skill
Stab enemies in front of you, causing 70 damage if the target is facing you, or applying Hemorrhage 10 stacks of Hemorrhage: 300 damage over 10 seconds, and extra damage from movement if you are behind the target.
Eviscerate Eviscerate CD: 3s
Thrust, Frontal, Physical The Assassin, 1st weapon, special skill
You strike enemies in front of you, dealing 80 damage and applying Bleed 5 stacks of Bleed: 100 damage over 10 seconds if they are facing you, or dealing 250 damage and an extra 50 damage per stack of Bleed Bleed or Hemorrhage Hemorrhage in the target and removing those effects in the process if you are behind their backs.
Assassin Weapon 2

Curved Daggers

+20% critical damage modifier
-15 pushback resisitance
+10% damage modifier
-10 armor power
Prestige 10
Wicked Soulstone Icon 4 Wicked Soulstones
Tin Ore 400 Tin
Silver Ore 200 Silver
Ruby Gem 2 Ruby
Topaz Gem 2 Topaz
Emerald Gem 2 Emerald
TwinDaggers Twin Daggers CD: 1.2s
Thrust, Frontal, Physical The Assassin, 2nd weapon, starting skill
You slash two times, causing a total of 100 damage and applying Weakness 6% Weakness. Damage is multiplied by 5 if you are behind the target.
Backstab Backstab CD: 3s
Thrust, Frontal, Physical The Assassin, 2nd weapon, special skill
Stab enemies in front of you, causing 300 damage. Damage is multiplied by 5 and you also apply Hemorrhage Hemorrhage: 800 damage over 10 seconds, and extra damage from movement if you are behind the target.
Assassin Weapon 3

Grenadier's Mark

-15 maximum health
+20% damage modifier
+10% cast frequency modifier
+15% movement speed modifier
Prestige 40
Wicked Soulstone Icon 9 Wicked Soulstones
Iron Ore 600 Iron

Gold Ore 600 Gold
Quartz Gem 16 Quartz
Mithril Ore 60 Mithril
Palladium Ore 20 Palladium

DebilitatingBomb Debilitating Bomb CD : 1.5s
Bombs, Missile, Frontal, Physical The Assassin, 3rd weapon, starting skill
Shoots a debilitating bomb that explodes on contact, causing 380 damage in a large area and applying Fragility 9% Fragility.
FanOfBombs Fan of Bombs CD: 7s
Swing, Bomb, Area, Burst, Physical The Assassin, 3rd weapon, special skill
Quickly spin around, firing a total of 16 bombs in all directions, each one dealing 320 damage and an extra 20 damage per stack of Fragility Fragility or Weakness Weakness on the target.
Assassin Weapon 4

Edge of Doom

+15% critical damage modifier
-20 armor power
+10% cast frequency modifier
+20% movement speed modifier
Prestige 70
Wicked Soulstone Icon 0 Wicked Soulstones
Cooper Ore 800 Copper
Quartz Gem 22 Quartz
Platinum Ore 45 Platinum
Mithril Ore 45 Mithril

Obsidian Ore 90 Obsidian Shadow Stab

Reap Reap CD: 7s
Shadow, Swing, Frontal, Physical The Death Knight, 2nd weapon, special skill
Slashes targets in the direction you are aiming at, causing all Doom Doom and Cursed Cursed stacks in the area to deal 250% of the damage instantly, removing the effects in the process.


Elementalist

The Elementalist

-20 maximum health
+20% damage modifier
-10% cast frequency modifier
+20% area modifier
Complete a match in less than 10:00 minutes.
Wicked Soulstone Icon 8 Wicked Soulstones
Available skill types: Ice, Nature, Fire, Electric, Earth
LavaShield Lava Shield CD: 8s
Fire, Lasting, Aura, Magical The Elementalist, Prestige 5
Creates 3 orbs that rotate around you for 6 seconds, exploding on contact with enemies, causing 200 damage and applying Melting Melting: -10 armor and 200 damage over 8 seconds in a large area.
IceHammer Frozen Warhammer CD : 6s
Ice, Slam, Area, Magical The Elementalist, Prestige 20
Conjures a frozen warhammer to slam targets in front of you, dealing 300 damage and an extra 15 damage per stack of Slow Slow or Paralysis Paralysis on the target. Applies Slow 10% Slow.
Tornado Tornado CD : 10s
Electric, Lasting, Area, Magical The Elementalist, Prestige 50
Summons a tornado at a random enemy's position that moves randomly, causing 80 damage and applying Dazed 2% Dazed to enemies caught within every 0.5 seconds.
View Elementalist Weapons List
Elementalist Weapon 1

Scepter of Thunder

LightningBeam Lightning Beam CD : 6s
Electric, Lasting, Frontal, Magical The Elementalist, 1st weapon, starting skill
Fire a continuous beam in the direction you are aiming at, dealing up to 300 damage to enemies in the area and quickly applying Dazed 1% Dazed.
Total of 10 hits over 5 seconds.
CallLightning Call Lightning CD : 7s
Electric, Area, Magical The Elementalist, 1st weapon, special skill
Summon a total of 7 lightning strikes away from you, that quickly converge to your position, dealing 80 damage and applying Dazed 15% Dazed to enemies in their path.
Elementalist Weapon 2

Scepter of Frost

+5% critical damage chance
-10 armor power
+15% cast frequency modifier
-5% movement speed modifier
Prestige 10
Vile Soulstone Icon 5 Vile Soulstones
Tin Ore 200 Tin
Iron Ore 200 Iron
Cooper Ore 200 Copper
Sapphire Gem 6 Sapphire
SevereCold Severe Cold CD: 2.5
Ice, Missile, Frontal, Magical The Elementalist, 2nd weapon, starting skill
Fires a ricocheting shot in the direction you are aiming at that bounces around between targets until it has travelled a total of 40 meters, dealing 60 damage and applying Slow 20% Slow every time it hits an enemy.
FreezingBlow Freezing Blow CD: 4s
Ice, Blast, Area, Frontal, Magical The Elementalist, 2nd weapon, special skill
Fires a freezing blow in a cone in front of you, causing 500 damage and transforming all stacks of Slow Slow into Paralysis Paralysis.
Elementalist Weapon 3

Scepter of Flame

+20% damage modifier
-10% cast frequency modifier
+15% area modifier
10% multi cast chance
Prestige 40
Vile Soulstone Icon 11 Vile Soulstones
Silver Ore 900 Silver

Gold Ore 300 Gold
Ruby Gem 10 Ruby
Topaz Gem 6 Topaz
Titanium Ore 80 Titanium

RayOfFire Ray of Fire CD : 7s
Fire, Lasting, Aura, Magical The Elementalist, 3rd weapon, starting skill
Summon 2 fire rays that rotate around you for 6 seconds, applying Burn Burn: 400 damage over 4 seconds to enemies hit.
HeatExplosion Heat Explosion CD: 5s
Fire, Area, Burst, Magical The Elementalist, 3rd weapon, special skill
Summon a large fire explosion at your position, dealing 330 damage and transforming all stacks of Burn Burn into Melting Melting.
Elementalist Weapon 4

Scepter of Nature

-10% critical damage chance
+10% damage modifier
+10% cast frequency modifier
15% multi cast chance
Prestige 40
Vile Soulstone Icon 0 Vile Soulstones

Gold Ore 850 Gold
Emerald Gem 25 Emerald
Cobalt Ore 45 Cobalt
Palladium Ore 45 Palladium
Orichalcum Ore 90 Orichalcum Contaminated Cut Outbreak


Legionnaire

The Legionnaire

+40 maximum health
-5% critical damage chance
+30 armor power
+2 damage reduction
-10% area modifier
Complete 100% of the Endless Mode cycle 2.
[Soulstone Cost]
Available skill types: Chaos, Nature, Fire, Electric, Thrust
IntimidatingShout Intimidating Shout CD : 18s
Thrust, Empowering, Lasting, Area, Physical The Legionnaire, Prestige 5
Weakens all nearby enemies, subtracting 60% from their damage modifier for 8 seconds.
ShieldWall Shield Wall CD : 30s
Thrust, Empowering, Lasting, Area, Physical The Legionnaire, Prestige 20
Empower you and all your nearby allies, increasing your armor power by 200 for 4.0 seconds
StormOfSpears Storm of Spears CD : 10s
Thrust, Missile, Lasting, Physical The Legionnaire, Prestige 50
Quickly spin around for a few seconds firing a total of 100 spears in all directions, each piercing enemies and dealing 50 damage and applying Hemorrhage Hemorrhage: 300 damage over 10 seconds, and extra damage from movement.
View Legionnaire Weapons List
Legionnaire Weapon 1

Light Spear

Thrust Thrust (Skill) CD: 1.5s
Thrust, Frontal, Physical The Legionnaire, 1st weapon, starting skill
Hit enemies in a long line in front of you dealing 120 damage and applying Bleed 4 stacks of Bleed: 200 damage over 10 seconds.
ShieldBash Shield Bash CD : 5s
Thrust, Frontal, Physical The Legionnaire, 1st weapon, special skill
Thrust your shield forward, dealing 500 damage. Damage is multiplied by (1 + 2 × Armor Power bonus %).
Legionnaire Weapon 2

Jupiter's Reach

-20 maximum health
+10% damage modifier
+5% cast frequency modifier
+10% multi cast chance
Prestige 10
Wicked Soulstone Icon 5 Wicked Soulstones

Gold Ore 500 Gold
Tin Ore 100 Tin
Quartz Gem 6 Quartz

ElectricSpear Jupiter's Spear CD: 3
Electric, Thrust, Frontal, Physical The Legionnaire, 2nd weapon, starting skill
You strike enemies in front of you, dealing 50 damage and creating a maximum of 4 lightning bolts that jump to 3 additional nearby targets causing 130 damage and applying Dazed 4% Dazed if possible.
SummonInfantry Summon Infantry CD: 45s
Electric, Summon, Magical, Physical The Legionnaire, 2nd weapon, special skill
Summon 6 powerful legionnaires to fight for you for 20.0 seconds, which apply Dazed 4% Dazed when they attack. A maximum of 6 units can be active at any time.
Legionnaire Weapon 3

Fang of Vipernus

-15% critical damage modifier
+30% damage modifier
+10% cast frequency modifier
-10% movement speed modifier
Prestige 40
Wicked Soulstone Icon 11 Wicked Soulstones
Iron Ore 400 Iron
Tin Ore 400 Tin
Silver Ore 400 Silver
Sapphire Gem 16 Sapphire
Cobalt Ore 60 Cobalt
Mithril Ore 20 Mithril
CorrosiveSpear Corrosive Spear CD : 1.4s
Nature, Missile, Frontal, Physical The Legionnaire, 3rd weapon, starting skill
Throws a corrosive spear in the direction you are aiming at, piercing through enemies in a line, causing 280 damage and inflicting Poison Poison: 200 damage over 15 seconds.
ToxicImpact Purging Slam CD: 5s
Nature, Slam, Frontal, Physical The Legionnaire, 3rd weapon, special skill
Slam your shield into the enemies in front of you, dealing 300 damage and causing all remaining Poison Poison and Rot Rot stacks in the area to deal 200% of their damage instantly, removing the effects in the process.
Legionnaire Weapon 4

Vulcan's Impaler

+15 max health
-10% critical damage modifier
+30 armor power
+15% cast frequency modifier
Prestige 70
Wicked Soulstone Icon 0 Wicked Soulstones
Iron Ore 400 Iron
Tin Ore 0 Tin
Silver Ore 0 Silver
Sapphire Gem 0 Sapphire
Cobalt Ore 0 Cobalt
Mithril Ore 0 Mithril

Piercing Flames

ToxicImpact Purging Slam CD: 5s
Nature, Slam, Frontal, Physical The Legionnaire, 3rd weapon, special skill
Slam your shield into the enemies in front of you, dealing 300 damage and causing all remaining Poison Poison and Rot Rot stacks in the area to deal 200% of their damage instantly, removing the effects in the process.


Necromancer

The Necromancer

+20% healing modifier
+15% cast frequency modifier
-15% movement speed modifier
+15% multi cast chance
Win a match with all curses up to and including tier III enabled on The Dungeon of Despair
Hateful Soulstone Icon 8 Hateful Soulstones
Available skill types: Arcane, Chaos, Ice, Nature, Shadow
SummonSkeletonsMage Skeletal Mage CD: 20s
Shadow, Summon, Magical, Physical The Necromancer, Prestige 5
Summon 1 skeletal mage to fight for you. A maximum of 4 Skeletal Mages can be active at any time.
Skeletal Mages fire shadow magic in an area in front of them, dealing 500 damage to all enemies hit.
SummonSkeletonsArcher Skeletal Archers CD: 30s
Shadow, Summon, Magical, Physical The Necromancer, Prestige 20
Summon 2 skeletal archers to fight for you. A maximum of 4 Skeletal Archers can be active at any time.
Skeletal Archers shoot three piercing crossbow bolts in a small angle, each dealing 200 damage.
SummonPutridHounds Putrid Hounds CD : 30s
Nature, Summon, Magical, Physical The Necromancer, Prestige 50
Summon 2 putrid hounds to fight for you, applying Weakness 3% Weakness when they attack. A maximum of 7 units can be active at any time.
They deal 200 damage on hit.
View Necromancer Weapons List
Necromancer Weapon 1

Wooden Scythe

SummonSkeleton Skeletal Warriors CD : 20s
Shadow, Summon, Magical, Physical The Necromancer, 1st weapon, starting skill
Summon 3 skeletal warriors to fight for you. A maximum of 12 Skeletal Warriors can be active at any time.
Skeletal Warriors deal 200 damage on hit and have 150 health and 150 armor.
ShadowNova Shadow Nova CD : 8s
Shadow, Area, Burst, Magical The Necromancer, 1st weapon, special skill
Creates a shadow nova around you, which heals allies for 25 health and applies Doom Doom: 400 delayed damage on enemies in a large area.
Necromancer Weapon 2

Life Harvester

+20 armor power
-10% cast frequency modifier
+10% movement speed modifier
+3 health per level up
Prestige 10
Rogue Soulstone Icon 5 Rogue Soulstones
Silver Ore 600 Silver
Cooper Ore 200 Copper
Sapphire Gem 4 Sapphire
Quartz Gem 4 Quartz
UnholyBolt Unholy Bolt CD: 2s
Shadow, Missile, Frontal, Magical, Physical The Necromancer, 2nd weapon, starting skill
Fire a shadowy projectile in the direction you are aiming at, piercing through enemies in a line, causing 200 damage and inflicting Doom 1 stacks of Doom: 100 delayed damage on enemies and healing 10 health on allies.
AncientCurse Ancient Curse CD: 8s
Shadow, Blast, Area, Frontal, Physical The Necromancer, 2nd weapon, special skill
Fires a shadowy blast in a cone in front of you, causing 200 damage and applying Doom Doom: 300 delayed damage to enemies, and increasing the cast frequency of allies by an additional 50% for 12.0 seconds.
Necromancer Weapon 3

Noxious Reaper

+20% critical damage modifier
+15% damage modifier
-10% cast frequency modifier
+10% area modifier
Prestige 40
Rogue Soulstone Icon 11 Rogue Soulstones

Gold Ore 1200 Gold
Topaz Gem 6 Topaz
Ruby Gem 6 Ruby
Quartz Gem 6 Quartz
Palladium Ore 60 Palladium

SummonDeadlyRats Plague Rats CD : 10s
Nature, Summon, Magical, Physical The Necromancer, 3rd weapon, starting skill
Summon 3 deadly rats that explode when killed, applying Rot Rot: 600 damage over 15 seconds, spread on death to enemies nearby. A maximum of 15 units can be active at any time.
Putrefy Putrefy CD: 7.5s
Nature, Area, Burst, Magical The Necromancer, 3rd weapon, special skill
Causes all allies in a large area around you to release an explosion of rot, applying Rot Rot: 1000 damage over 15 seconds, spread on death to nearby enemies.
Necromancer Weapon 4

Grimtalon's Scourage

-15 maximum health
+10% critical damage chance
+15% cast frequency modifier
+10% multi cast chance
Prestige 70
Wicked Soulstone Icon 0 Wicked Soulstones
Tin Ore 0 Tin
Cooper Ore 0 Copper
Topaz Gem 0 Topaz
Titanium Ore 0 Titanium

Murder of Crows Carrion Crows

DeathKnight

The Death Knight

+50000 body mass
-10% cast frequency modifier
+90% movement speed modifier
+30% area modifier
Unable to use Dash
Immune to Stun
Win a match with all curses up to and including tier V enabled on The Frozen Wastelands
Rogue Soulstone Icon 8 Rogue Soulstones
Available skill types: Ice, Nature, Shadow, Swing, Slam
Contagion Contagion CD: 7s
Nature, Area, Burst, Magical, Physical The Death Knight, Prestige 20
Causes a large explosion at your position, applying Rot Rot: 1200 damage over 15 seconds, spread on death to nearby enemies.
PathOfDecay Path of Decay CD: 12s
Nature, Lasting, Area, Magical The Death Knight, Prestige 50
For the next 6 seconds, leave a trail of decay behind you, applying Poison Poison: 120 damage over 15 seconds every 1 seconds to enemies standing in your path.
ShadowGrasp Shadow Grasp CD : 4s
Shadow, Swing, Area, Magical, Physical The Death Knight, Prestige 5
Pulls enemies in a large area towards you, applying Cursed Cursed: 150 delayed area damage.
View Death Knight Weapons List
Death Knight Weapon 1

Unholy Claymore

Obliterate Obliterate CD: 1.7s
Shadow, Swing, Frontal, Magical, Physical The Death Knight, 1st weapon, starting skill
Obliterate targets in the direction you are aiming at, causing 150 damage and applying Weakness 9% Weakness.
RayOfDoom Ray of Doom CD: 10s
Shadow, Lasting, Aura, Magical The Death Knight, 1st weapon, special skill
Summon 2 shadow rays that rotate around you for 6 seconds, applying Doom 1 stacks of Doom: 150 delayed damage to enemies hit.
Death Knight Weapon 2

Greatsword of Corruption

+30 maximum health
+15% damage modifier
-10% cast frequency modifier
-10% movement speed modifier
Prestige 10
Hateful Soulstone Icon 5 Hateful Soulstones

Gold Ore 800 Gold
Ruby Gem 8 Ruby

FesteringStrike Festering Strike CD: 1.6s
Nature, Swing, Area, Magical, Physical The Death Knight, Prestige 0
Causes 30 damage and applies Poison Poison: 90 damage over 15 seconds to all enemies around you.

Lethal Blade

Death Knight Weapon 3

Last Sentence

-15% critical damage modifier
+30 armor power
+20% cast frequency modifier
+15% multi cast chance
Prestige 40
Hateful Soulstone Icon 11 Hateful Soulstones
Silver Ore 600 Silver
Cooper Ore 600 Copper
Topaz Gem 18 Topaz
Titanium Ore 45 Titanium
Mithril Ore 45 Mithril
BloodyStrike Ravaging Strike CD : 1.6s
Swing, Area, Frontal, Physical The Death Knight, 3rd weapon, starting skill
Slash through enemies in front of you, causing 280 damage and transforming all stacks of Bleed Bleed into Hemorrhage Hemorrhage.
Carnage Carnage CD: 5s
Swing, Missile, Area, Burst, Physical The Death Knight, 3rd weapon, special skill
Fire 10 slashes in all directions, each dealing 350 damage and applying Bleed Bleed: 500 damage over 10 seconds.
Death Knight Weapon 4

Wintersorrow

+20% damage modifier
+15% cast frequency modifier
+10% movement speed modifier
-15% area modifier
Prestige 70
Hateful Soulstone Icon 0 Hateful Soulstones

Gold Ore 900 Gold
Ruby Gem 25 Ruby
Mithril Ore 100 Mithril
Demonite Ore 50 Demonite
Adamantite Ore 50 Adamantite Frost Strike Glacial Affinity

File:MonkeyKing.png

The Monkey King

-10% critical damage modifier
10% damage modifier
+15% movement speed modifier
+25% area modifier
Win a match with all curses up to and including tier VI enabled on The Whispering Grove
Wicked Soulstone Icon 10 Wicked Soulstones
Available skill types:

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View Monkey King Weapons List
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File:Engineer.png

The Engineer

15 maximum health
20% critical damage modifier
-10% movement speed modifier
+15% experience modifier
Eliminate a total of 700 Lords of the Void
Wicked Soulstone Icon 10 Wicked Soulstones
Electric, Earth, Projectile, Bomb, Blast
Available skill types:

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View Engineer Weapons List
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EZ Robot Launcher XT-1

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Ammo Devourer

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