Soulstone Survivors Wiki

Critical Strike is a key combat mechanic in Soulstone Survivors that allows attacks to deal significantly increased damage. The likelihood of an attack landing as a critical strike is governed by the player's CriticalChanceStatIcon Critical Chance, while the magnitude of the increased damage is determined by the player's CriticalDamageStatIcon Critical Damage. This mechanic is central to many high-burst damage builds due to its ability to multiply offensive output.

There are three status effects that directly affect critical strike potency:

  • Dazed Dazed: Increases the chance for the target to receive critical hits by 1% per stack.
  • Disoriented Disoriented: Increases the critical damage taken by the target by 1% per stack.
  • Condemned Condemned: Modifies critical damage caused by direct hits. Consumes 10 stacks to increase the damage caused by 500%.

Core mechanics[]

Critical Chance[]

CriticalChanceStatIcon Critical Chance determines the probability of an attack becoming a critical strike. Base critical chance is 5%. Each hit or skill application independently rolls for a critical strike. Critical Tiers enable higher-tier critical strikes when critical chance exceeds 100%:

  • 150% Crit Chance: Guaranteed Tier 1 crit (100%) and a 50% chance for a Tier 2 crit.
  • 250% Crit Chance: Guaranteed Tier 1 crit, 100% chance for Tier 2, and a 50% chance for a Tier 3 crit. Each additional 100% guarantees the next tier, with the remainder acting as a chance for the subsequent tier.

Vicious Strikes grants 100% critical chance against full-health enemies, ensuring a critical first strike.

Critical Damage[]

CriticalDamageStatIcon Critical Damage determines extra damage dealt on critical strikes. Base crit damage is 200%.

Critical Hit Damage is calculated as:

Each critical tier multiplies the damage by the CriticalChanceStatIcon Critical Damage. Assuming a base damage of 1,000 and critically strikes 3 times with a critical damage modifier of 200%, the damage calculations would be:

Damaging status effects like Burn Burn, Poison Poison, Doom Doom, and Bleed Bleed can critically strike at application. Their total damage is multiplied by current Critical Damage and distributed over their duration. Skills without direct damage (e.g., Void Void
Void
Void
Active Skill
Conjures a void over a random enemy that pulls enemies towards its position, causing damage and applying Doom Doom every 0.5 seconds.
Skill type: Shadow, Lasting, Area, Magical
Duration:
6s
Base Damage:
50
Doom Doom | Total Damage:
190
Cooldown:
14.0s
, PiercingShout Piercing Shout
PiercingShout
Piercing Shout
Active Skill
A powerful shout that causes damage and applies Shattered Shattered.
Skill type: Thrust, Area, Physical
Damage:
450
Shattered Shattered | Armor Reduction:
20
Cooldown:
7.0s
) can also critically strike, enhancing applied status effects.

Critical Healing[]

Healing skills can also critically strike, increasing the amount of health restored. For instance, a healing skill that typically restores 100 health can restore 150 health on a critical heal if the critical damage modifier is 50%. However, absorption shields, such as those from ArcaneShield Arcane Shield
ArcaneShield
Arcane Shield
Active Skill
Creates an arcane shield that absorbs damage. When the shield expires, it causes the damage based on the amount absorbed to nearby enemies.
Duration:
15.0s
Shield Health:
30
Damage per Health:
30
Cooldown:
30.0s
, do not benefit from critical strikes.

Certain skills have unique interactions with critical strikes: Templar'sVerdict Templar's Verdict
Templar'sVerdict
Templar's Verdict
Active Skill
Conjures a holy sword over a random enemy, causing damage. Gain PurityStatus Purity. Traits: Devastating Devastating.
Skill type: Holy, Swing, Area, Physical
Damage:
480
PurityStatus Purity | Stacks Applied:
2
Cooldown:
4.7s
and SniperShot Sniper Shot
SniperShot
Sniper Shot
Active Skill
Fires a shot in the target direction, causing damage. Traits: Devastating Devastating and Precise Precise.
Damage:
950
Cooldown:
5.0s
: These skills multiply the total final damage on a critical hit and can have skill-specific critical damage upgrades.

See also[]

Gameplay
Core features LoreCharactersAttributesWeaponsMapsBestiaryActive SkillSkill TypesStatus EffectPowersRunesSkill TreeMaterialsAchievements
Gamemode Void Fields (CursesEndless ModeOverlord) • Unholy CathedralTitan Hunt
Combat AscensionArtifact PowerDamage calculationCritical strikeDirect hitMulti castSkill ChainEffect chain
Others BugsDLCsVersion History1.2c