A direct hit in Soulstone Survivors refers to any instance of damage that is applied immediately upon impact from a skill, as opposed to damage that ticks over time (like
Poison,
Bleed or
Burn). This includes damage from any active skills, attacks from ascension ability, or certain Artifact Powers. Direct hits are the primary source of burst damage and are crucial for quickly eliminating enemies.
Direct damage skills are indicated by the stats "Damage" or "Base Damage" within their description. Other damage types, such as
Doom | Total Damage or
Poison | Total Damage, are not classified as direct damage. See the table below for excluded list.
Interactions[]
Debuffs[]
Exposed: Increases direct damage taken by 4% per stack for 6 seconds. Its bonus is proportional to the base damage (pre-damage modifier) caused by each attack, with intermediate values scaling linearly.
Condemned: Modifies critical damage caused by direct hits. Consumes 10 stacks to increase the damage caused by 500%. Lasts for 8 seconds or until consumed.
Traits[]
Brutal: Direct damage caused by this skill is increased by up to 50% based on how close the player is to the target.
Devastating: Direct damage caused by this skill is multiplied by 3 on critical strikes.
Impactful: Direct damage caused by this skill is increased by up to 50% based on how close the target is to the point of impact.
Piercing: Projectiles launched by this skill will deal 20% extra damage for each target they hit directly.
Precise: Direct damage caused by this skill is increased by up to 100% based on how far the player is from the target.
Excluded skills[]
Below is a list of skills that don't do direct damage at all:
| Image | Name | Description | Skill Types | Stats |
|---|---|---|---|---|
|
Acid Rain | Throw a projectile in the target direction, raining acid on enemies in its trajectory, applying |
Nature, Area, Frontal, Physical | Cooldown:
6.0s |
|
Ammo Box | Leaves an ammo box at your position for a few seconds that grants |
Blast, Static, Summon, Physical | Units per Cast (Max): 1(1) Duration: 20s Cooldown:
10.0s |
|
Ammo Devourer | Summons this weapon to fight for you, causing damage, applying |
Projectile, Lasting, Burst, Summon, Magical | Units per Cast (Max): 1(1) Cooldown:
20.0s |
|
Ancestral Empowerment | Conjures a totem at your position that grants |
Arcane, Static, Summon, Magical | Units per Cast (Max): 1(1) Duration: 30s Cooldown:
10.0s |
|
Arcane Power | Temporarily increases the multi cast chance of both you and nearby allies. | Arcane, Empowering, Lasting, Area, Magical | Multi Cast Chance: +50% Duration: 10.0s Cooldown:
30.0s |
|
Arcane Shield | Creates an arcane shield that absorbs damage. When the shield expires, it causes the damage based on the amount absorbed to nearby enemies. | Arcane, Empowering, Lasting, Magical | Duration: 15.0s Shield Health: 30 Damage per Health: 30 Cooldown:
30.0s |
|
Arcane Staff | Summons this weapon to fight for you, causing damage based on the amount of stacks of |
Arcane, Area, Burst, Summon, Magical | Units per Cast (Max): 1(1) Cooldown:
20.0s |
|
Barbaric Cleavers | Summons this weapon to fight for you, causing damage and granting |
Swing, Area, Summon, Physical | Units per Cast (Max): 1(1) Cooldown:
20.0s |
|
Bestial Wrath | Temporarily increases the movement speed and multi cast chance of your nearby allies. | Nature, Empowering, Lasting, Area, Physical | Movement Speed: +40% Multi Cast Chance: +70% Duration: 10.0s Cooldown:
20.0s |
|
Blacksmith's Surge | Grants |
Electric, Slam, Empowering, Area, Physical | Cooldown:
8.0s |
|
Bloodbane Crossbow | Summons this weapon to fight for you, causing damage and applying |
Chaos, Missile, Summon, Magical, Physical | Units per Cast (Max): 1(1) Cooldown:
20.0s |
|
Bloodlust | Temporarily increases the movement speed and cast frequency of both you and nearby allies. | Chaos, Empowering, Lasting, Area, Physical | Movement Speed: +20% Cast Frequency: +40% Duration: 10.0s Cooldown:
30.0s |
|
Chaotic Surge | Increases your critical damage and causes all your other skills to have a chance to apply |
Chaos, Empowering, Lasting, Physical | Duration: 10.0s Chance: 50.0% Critical Damage: +35% Cooldown:
17.0s |
|
Combustion | Emits an aura of fire that applies |
Fire, Lasting, Aura, Magical | Duration: 6s Cooldown:
7.0s |
|
Dark Swarm | Releases dark projectiles that move randomly for a certain distance, causing damage and applying |
Shadow, Missile, Frontal, Magical | Projectiles: 5 Distance: 80m Cooldown:
3.0s |
|
Death Vortex | Conjures a dark vortex over a random enemy that moves randomly, applying |
Shadow, Lasting, Area, Magical | Duration: 8s Cooldown:
8.0s |
|
Fire Walk | Leaves a trail of fire behind you, applying |
Fire, Lasting, Area, Magical | Duration: 6s Cooldown:
12.0s |
|
Fire Wall | Conjures a wall of fire under a random enemy, applying |
Fire, Lasting, Area, Magical | Duration: 10s Cooldown:
8.0s |
|
Flamethrower | Launches a continuous pillar of flames in the target direction that causes damage and applies |
Fire, Lasting, Frontal, Magical | Number of Hits: 24 Cooldown:
7.0s |
|
Gathering Shadows | Conjures pillars of shadow away from you that quickly converge to your position, applying |
Shadow, Area, Magical | Quantity: 6 Cooldown:
8.0s |
|
Glacial Affinity | Temporarily increases your damage modifier based on the number of stacks of |
Ice, Empowering, Lasting, Area, Physical | Base Bonus: +10% Bonus per Stack: +0.5% Maximum Bonus: 200% Duration: 8.0s Cooldown:
30.0s |
|
Heat Explosion | Summons a large fire explosion at your position, causing all stacks of |
Fire, Area, Burst, Magical | Instant Damage Done: 200% Cooldown:
7.0s |
|
Huntress Bow | Summons this weapon to fight for you, causing damage based on the amount of stacks of |
Projectile, Lasting, Area, Summon, Physical | Units per Cast (Max): 1(1) Cooldown:
20.0s |
|
Immortal's Staff | Summons this weapon to fight for you, causing damage based on the amount of stacks of |
Slam, Missile, Summon, Physical | Units per Cast (Max): 1(1) Cooldown:
20.0s |
|
Iron Tide | Summons this weapon to fight for you, causing damage, granting |
Blast, Missile, Burst, Summon, Physical | Units per Cast (Max): 1(1) Cooldown:
20.0s |
|
Kraken's Rum | Increases your damage and causes all your other skills to apply |
Projectile, Empowering, Lasting, Physical | Duration: 8.0s Chance: 50.0% Damage Modifier: +20% Cooldown:
20.0s |
|
Light Spear | Summons this weapon to fight for you, causing damage and granting |
Thrust, Summon, Physical | Units per Cast (Max): 1(1) Cooldown:
20.0s |
|
Lightning Surge | Increases your movement speed and causes all your other skills to apply |
Electric, Empowering, Lasting, Physical | Duration: 10.0s Movement Speed: +45% Cooldown:
17.0s |
|
Might | Temporarily increases the damage modifier of both you and nearby allies. | Holy, Empowering, Lasting, Area, Physical | Damage Modifier: +50% Duration: 10.0s Cooldown:
25.0s |
|
Path of Decay | Leaves a trail of decay behind you, applying |
Nature, Lasting, Area, Magical | Duration: 6s Cooldown:
12.0s |
|
Pesticide Burst | Launches a continuous pillar of poisonous fragments in the target direction that applies |
Nature, Lasting, Frontal, Magical | Number of Hits: 24 Cooldown:
7.0s |
|
Poison Bolt | Fires poisonous projectiles in the target direction, applying |
Nature, Missile, Frontal, Magical, Physical | Projectiles: 5 Cooldown:
3.5s |
|
Poison Cloud | Summons a moving poison cloud that applies |
Nature, Lasting, Area, Physical | Duration: 8s Cooldown:
8.0s |
|
Precision Wave | Temporarily increases the critical chance of both you and nearby allies. | Thrust, Empowering, Lasting, Physical | Critical Chance: +50% Duration: 10.0s Cooldown:
25.0s |
|
Putrefy | Causes all your allies in a large area around you to release an explosion that applies |
Nature, Area, Burst, Magical | Cooldown:
6.5s |
|
Pyromancer's Firestarter | Summons this weapon to fight for you, causing damage, applying |
Fire, Missile, Lasting, Summon, Magical | Units per Cast (Max): 1(1) Cooldown:
20.0s |
|
Ray of Doom | Large shadow rays rotate around you applying |
Shadow, Lasting, Aura, Magical | Quantity: 2 Duration: 6s Cooldown:
10.0s |
|
Ray of Fire | Large fire rays rotate around you applying |
Fire, Lasting, Aura, Magical | Quantity: 2 Duration: 6s Cooldown:
7.0s |
|
Reap | Slashes in the target direction, applying |
Shadow, Swing, Frontal, Physical | Instant Damage Done: 250% Cooldown:
5.0s |
|
Rusted Blaster | Summons this weapon to fight for you, causing damage and applying |
Bomb, Area, Burst, Summon | Units per Cast (Max): 1(1) Cooldown:
20.0s |
|
Ruthlessness | Temporarily increases your critical potency based on the number of stacks of |
Shadow, Empowering, Lasting, Area, Physical | Base Bonus: +10% Bonus per Stack: +4.0% Maximum Bonus: 200% Duration: 8.0s Cooldown:
30.0s |
|
Sacred Warhammer | Summons this weapon to fight for you, causing damage based on the amount of stacks of |
Holy, Swing, Missile, Summon, Physical | Units per Cast (Max): 1(1) Cooldown:
20.0s |
|
Scent of Blood | Temporarily increases your cast frequency based on how many stacks of |
Swing, Empowering, Lasting, Physical | Base Bonus: +10% Bonus per Stack: +0.2% Maximum Bonus: 50% Duration: 10.0s Cooldown:
38.0s |
|
Scepter of Thunder | Summons this weapon to fight for you, causing damage based on the amount of stacks of |
Electric, Lasting, Area, Summon, Magical | Units per Cast (Max): 1(1) Cooldown:
20.0s |
|
Shadow Bolt | Fires shadowy projectiles towards a random enemy, applying |
Shadow, Missile, Magical, Physical | Projectiles: 8 Cooldown:
7.0s |
|
Shadow Nova | Creates a shadow nova around you, healing allies and applying |
Shadow, Area, Burst, Magical | Heal Amount: 25 Cooldown:
8.0s |
|
Shadow Slice | Slashes in the target direction, applying |
Shadow, Frontal, Physical | Damage Multiplier: 1.0x Cooldown:
1.2s |
|
Shield Wall | Temporarily increases the armor power of both you and nearby allies. | Thrust, Empowering, Lasting, Area, Physical | Armor Power: +200 Duration: 4.0s Cooldown:
30.0s |
|
Shrapnel Mine | Leaves a mine on the ground that explodes when triggered, exploding into multiple fragments that fly in all directions, each applying |
Bomb, Lasting, Static, Physical | Projectiles: 12 Max Active Bombs: 30 Cooldown:
5.0s |
|
Silver Spellblade | Summons this weapon to fight for you, causing damage, granting |
Arcane, Area, Summon, Magical, Physical | Units per Cast (Max): 1(1) Cooldown:
20.0s |
|
Skull of Draxiz | Summons this weapon to fight for you, causing damage and applying |
Chaos, Missile, Chain, Summon, Magical | Units per Cast (Max): 1(1) Cooldown:
20.0s |
|
Smoke Bomb | Throws a bomb in an area in front of you, applying |
Shadow, Bomb, Lasting, Frontal, Physical | Duration: 6s Cooldown:
10.0s |
|
Song of the Sirens | Summons this weapon to fight for you, causing damage based on the amount of stacks of |
Ice, Thrust, Chain, Summon, Physical | Units per Cast (Max): 1(1) Cooldown:
20.0s |
|
Soulcore MK-V | Summons this weapon to fight for you, causing damage based on the amount of stacks of |
Arcane, Lasting, Aura, Summon, Magical | Units per Cast (Max): 1(1) Cooldown:
20.0s |
|
Spinevine Whip | Summons this weapon to fight for you, causing damage, applying |
Nature, Swing, Summon, Physical | Units per Cast (Max): 1(1) Cooldown:
20.0s |
|
Sugar Rush | Temporarily increases the movement speed of both you and nearby allies. | Thrust, Empowering, Lasting, Physical, Secret | Movement Speed: +60% Duration: 8.0s Cooldown:
20.0s |
|
Unholy Claymore | Summons this weapon to fight for you, causing damage, applying |
Shadow, Lasting, Summon, Magical, Physical | Units per Cast (Max): 1(1) Cooldown:
20.0s |
|
Veilpiercer | Summons this weapon to fight for you, causing damage based on the amount of stacks of |
Swing, Missile, Summon, Physical | Units per Cast (Max): 1(1) Cooldown:
20.0s |
|
Venomous Volley | Fires venomous arrows in an arc, applying |
Nature, Missile, Frontal, Burst, Physical | Projectiles: 6 Cooldown:
2.7s |
|
Wild Cleaver | Summons this weapon to fight for you, causing damage, applying |
Nature, Summon, Magical, Physical | Units per Cast (Max): 1(1) Cooldown:
20.0s |
|
Wooden Scythe | Summons this weapon to fight for you, causing damage, applying |
Shadow, Area, Summon, Magical, Physical | Units per Cast (Max): 1(1) Cooldown:
20.0s |
|
Worn Daggers | Summons this weapon to fight for you, causing damage, applying |
Thrust, Summon, Physical | Units per Cast (Max): 1(1) Cooldown:
20.0s |
See also[]
| Gameplay | |
|---|---|
| Core features | Lore • Characters • Attributes • Weapons • Maps • Bestiary • Active Skill • Skill Types • Status Effect • Powers • Runes • Skill Tree • Materials • Achievements |
| Gamemode | Void Fields (Curses • Endless Mode • Overlord) • Unholy Cathedral • Titan Hunt |
| Combat | Ascension • Artifact Power • Damage calculation • Critical strike • Direct hit • Multi cast • Skill Chain • Effect chain |
| Others | Bugs • DLCs • Version History1.2c |





























































