Endless icon as seen during pause menu
Endless Mode is a special gamemode in Soulstone Survivors that allows players to continue battling beyond the completion of a standard match of Void Fields mode. It introduces exponentially increasing difficulty through progressive cycles, where enemies and Lords of the Void become more formidable with each completed cycle.
Endless becomes available upon completing a match in under 15 minutes. Once this requirement is met, an
yellow portal appear, entering it begins Endless Mode.
Gameplay[]
The gameplay in this mode is exactly the same to that of Void Fields, but with a continuous increase in difficulty as each Cycle is progressed. At the start of every new Cycle, a map is randomly selected. Players can still activate events in maps with hidden mechanics to unlock achievements.
Scaling mechanics[]
Each time a cycle progresses, the stats of both enemies and the Lords of the Void climb significantly.
| Cycle | Enemy health | Enemy armor | Enemy body mass | Enemy damage | Armor penetration | Enemy attack speed | Enemy movement speed | Healing received | Absorption shields |
|---|---|---|---|---|---|---|---|---|---|
| 1 | +100.0% | +110 | +500 | +20% | +0% | +20% | +10% | -10% | -10% |
| 2 | +200.0% | +130 | +1000 | +40% | +0% | +40% | +20% | -20% | -20% |
| 3 | +600.0% | +160 | +1500 | +60% | +0% | +50% | +30% | -30% | -30% |
| 4 | +2400.0% | +200 | +2000 | +110% | +0% | +60% | +50% | -40% | -40% |
| 5 | +12,000.0% | +250 | +2500 | +170% | +10% | +70.0% | +70.0% | -50% | -50% |
| 6 | +72,000.0% | +300 | +3000 | +250% | +20% | +70.0% | +70.0% | -60% | -60% |
| 7 | +504,000.0% | +400 | +3500 | +350% | +30% | +70.0% | +70.0% | -70% | -70% |
| 8 | +4,032,000.0% | +500 | +4000 | +500% | +40% | +70.0% | +70.0% | -80% | -80% |
| 9 | +36,288,000.0% | +600 | +4000 | +700% | +50.0% | +70.0% | +70.0% | -90.0% | -90.0% |
| 10 | +362,880,000.0% | +700 | +4000 | +1100% | +50.0% | +70.0% | +70.0% | -90.0% | -90.0% |
- Bold colors indicate fixed data that are not increased no matter how high the cycle is.
With every cycle, enemies are more resistant to all negative effects. From cycle 10 onwards, only three enemy stats scale infinitely:
- Enemy health multiplies by an additional 10 from the previous cycle.
- Enemy armor adds another 100 from the previous cycle.
- Enemy damage adds another 400% from the previous cycle.
See also[]
| Gameplay | |
|---|---|
| Core features | Lore • Characters • Attributes • Weapons • Maps • Bestiary • Active Skill • Skill Types • Status Effect • Powers • Runes • Skill Tree • Materials • Achievements |
| Gamemode | Void Fields (Curses • Endless Mode • Overlord) • Unholy Cathedral • Titan Hunt |
| Combat | Ascension • Artifact Power • Damage calculation • Critical strike • Direct hit • Multi cast • Skill Chain • Effect chain |
| Others | Bugs • DLCs • Version History1.2c |