Soulstone Survivors Wiki

Lasting is an extra type of skills in Soulstone Survivors. These skills deploy effects, zones, or constructs that persist for a duration after being cast, continuously affecting an area or providing ongoing benefits or detriments to targets within their influence. They often emphasize area denial, sustained damage-over-time, or continuous utility.

When affected by Multi Cast, skills that leave persistent zones will stack multiple overlapping areas, with each zone ticking separately and enhancing both raw damage and debuff application; however, the visual effect of these multiple overlapping areas may be hardly noticeable due to their immediate overlap.

Skills[]

Image Name Description Skill Types Stats
FlameSyphon Flame Syphon Creates a flame syphon in the target direction that pulls enemies in, causes damage and applies Burn Burn and Weakness Weakness every 0.2 seconds. Fire, Lasting, Frontal, Physical
Number of Hits:
20
Damage:
50
Burn Burn | Total Damage:
100
Weakness Weakness | NegEff Damage:
1.2%
Cooldown:
5.0s
EarthShield Earth Shield Earthen orbs rotate around you causing damage to enemies and healing you on impact with any enemy. Gain Resilience Resilience. Earth, Lasting, Aura, Magical, Physical
Number of Orbs:
3
Duration:
8s
Damage:
500
Heal Amount:
1
Resilience Resilience | Armor Power:
4
Cooldown:
12.0s
Kraken'sRum Kraken's Rum Increases your damage and causes all your other skills to apply Fragility Fragility temporarily. Gain CursedBuff Cursed. Projectile, Empowering, Lasting, Physical
Duration:
8.0s
Chance:
50.0%
Damage Modifier:
+20%
Fragility Fragility | Extra Damage:
1%
CursedBuff Cursed | Stacks Applied:
5
Cooldown:
20.0s
LightningBeam Lightning Beam Fires a continuous electric beam in the target direction, quickly causing damage and applying Dazed Dazed every 0.4 seconds. Electric, Lasting, Frontal, Magical
Number of Hits:
10
Damage:
135
Dazed Dazed | Critical Chance:
1%
Cooldown:
5.5s
ChaoticInferno Chaotic Inferno Launches a continuous pillar of dark flames in the target direction that causes random damage and applies Disarray Disarray every 0.25 seconds. Chaos, Lasting, Frontal, Magical
Number of Hits:
20
Damage:
1 ↔ 160
Disarray Disarray | Extra Damage:
–0.5% ↔ 2.5%
Cooldown:
8.0s
LavaHowl Lava Howl Launches lava in an area in front of you, causing damage, leaving a burning area on the ground that applies Burn Burn and then exploding, causing damage based on the number of stacks of Burn Burn on the target. Fire, Lasting, Area, Physical
Duration:
2s
Base Damage:
550
Damage per Stack:
30
Burn Burn | Total Damage:
250
Cooldown:
5.0s
ArcaneStorm Arcane Storm Conjures an arcane tornado over a random enemy that pulls enemies towards its position, causing damage and applying Fragility Fragility every 0.5 seconds. Gain Radiance Radiance. Arcane, Lasting, Area, Magical
Duration:
6s
Base Damage:
350
Fragility Fragility | Extra Damage:
3%
Radiance Radiance | Stacks Applied:
3
Cooldown:
8.0s
ChaoticSurge Chaotic Surge Increases your critical damage and causes all your other skills to have a chance to apply Disarray Disarray temporarily. Chaos, Empowering, Lasting, Physical
Duration:
10.0s
Chance:
50.0%
Critical Damage:
+35%
Disarray Disarray | Extra Damage:
–2.0% ↔ 10.0%
Cooldown:
17.0s
HighVoltage High Voltage Emits a high voltage beam in the target direction, causing damage and applying Dazed Dazed. Chance to gain Electrified Electrified every 0.2 seconds. Trait: Devastating Devastating. Electric, Lasting, Frontal, Physical
Number of Hits:
20
Damage:
225
Dazed Dazed | Critical Chance:
1%
Electrified Electrified | Chance:
10%
Electrified Electrified | Stacks Applied:
1
Cooldown:
6.0s
Void Void Conjures a void over a random enemy that pulls enemies towards its position, causing damage and applying Doom Doom every 0.5 seconds. Shadow, Lasting, Area, Magical
Duration:
6s
Base Damage:
50
Doom Doom | Total Damage:
190
Cooldown:
14.0s
SpearTrap Spear Trap Conjures a spear trap under a random enemy that causes damage and applies Exposed Exposed. Gain Form Form. Thrust, Lasting, Area, Magical
Duration:
5s
Damage:
280
Exposed Exposed | Extra Damage:
8%
Form Form | Critical Chance:
10%
Cooldown:
7.0s
IceResonance Ice Resonance Fires a continuous ice beam in the target direction that bounces between enemies while causing damage and applying Slow Slow every 0.4 seconds. Gain IcyVeins Icy Veins. Ice, Lasting, Frontal, Magical
Number of Hits:
15
Damage:
800
Icy Veins Stacks Applied:
3
Slow Slow | Intensity:
3%
Cooldown:
7.0s
ArcaneRift Arcane Rift Leaves a trail of arcane energy behind you, applying Fragility Fragility every 0.5 seconds to enemies standing on it. Arcane, Lasting, Area, Magical
Damage:
75
Duration:
6s
Fragility Fragility | Extra Damage:
1%
Cooldown:
10.0s
RayofDoom Ray of Doom Large shadow rays rotate around you applying Doom Doom. Shadow, Lasting, Aura, Magical
Quantity:
2
Duration:
6s
Doom Doom | Total Damage:
160
Cooldown:
10.0s
CursedRune Cursed Rune Launches a rune in the target direction that expands over time and pulls enemies towards its position, causing damage every 0.3 seconds and applying Doom Doom and Crippled Crippled. Shadow, Lasting, Area, Physical
Duration:
5s
Damage:
110
Doom Doom | Total Damage:
80
Crippled Crippled | Area Reduction:
1.5%
Cooldown:
5.5s
Blizzard Blizzard Conjures a blizzard over a random enemy that causes damage and applies Slow Slow every 0.2 seconds. Ice, Lasting, Area, Magical
Duration:
5s
Damage:
130
Slow Slow | Intensity:
4%
Cooldown:
7.0s
ScentofBlood Scent of Blood Temporarily increases your cast frequency based on how many stacks of Finesse Finesse are present on you. Swing, Empowering, Lasting, Physical
Base Bonus:
+10%
Bonus per Stack:
+0.2%
Maximum Bonus:
50%
Duration:
10.0s
Cooldown:
38.0s
ShieldWall Shield Wall Temporarily increases the armor power of both you and nearby allies. Thrust, Empowering, Lasting, Area, Physical
Armor Power:
+200
Duration:
4.0s
Cooldown:
30.0s
BearTrap Bear Trap Leaves a trap on the ground that explodes when triggered, causing damage and applying Bleed Bleed and Weakness Weakness to enemies in a large area. Bomb, Lasting, Static, Physical
Damage:
360
Max Active Bombs:
30
Bleed Bleed | Total Damage:
1200
Weakness Weakness | NegEff Damage:
24%
Cooldown:
3.0s
IceVortex Ice Vortex Conjures an icy vortex under a random enemy that applies Slow Slow every 0.2 seconds and then explodes, causing damage based on the number of stacks of Slow Slow on the target. Ice, Lasting, Area, Magical
Duration:
1.6s
Base Damage:
820
Damage per Stack:
30
Slow Slow | Intensity:
2%
Cooldown:
4.0s
Pyromancer'sFirestarterSkill Pyromancer's Firestarter Summons this weapon to fight for you, causing damage, applying Burn Burn and granting Haste Haste to both itself and you. Traits: Cunning Cunning. Fire, Missile, Lasting, Summon, Magical
Units per Cast (Max):
1(1)
Cooldown:
20.0s
Jawstorm Jawstorm Conjures a storm of jaws over a random enemy that moves randomly, causing damage and applying Fragility Fragility. Gain IcyVeins Icy Veins. Ice, Lasting, Area, Magical
Damage:
80
Duration:
8s
Fragility Fragility | Extra Damage:
2%
IcyVeins Icy Veins | Stacks Applied:
4
Cooldown:
9.5s
BestialWrath Bestial Wrath Temporarily increases the movement speed and multi cast chance of your nearby allies. Nature, Empowering, Lasting, Area, Physical
Movement Speed:
+40%
Multi Cast Chance:
+70%
Duration:
10.0s
Cooldown:
20.0s
SurpriseGift Surprise Gift Leaves a gift on the ground that opens when triggered, releasing multiple bombs that cause damage, apply Bleed Bleed and Weakness Weakness. Bomb, Lasting, Static, Physical, Secret
Number of Bombs:
6
Damage:
220
Max Active Bombs:
30
Bleed Bleed | Total Damage:
800
Weakness Weakness | NegEff Damage:
5%
Cooldown:
7.5s
Ruthlessness Ruthlessness Temporarily increases your critical potency based on the number of stacks of Condemned Condemned on nearby enemies. Shadow, Empowering, Lasting, Area, Physical
Base Bonus:
+10%
Bonus per Stack:
+4.0%
Maximum Bonus:
200%
Duration:
8.0s
Cooldown:
30.0s
LightningSurge Lightning Surge Increases your movement speed and causes all your other skills to apply Dazed Dazed temporarily. Electric, Empowering, Lasting, Physical
Duration:
10.0s
Movement Speed:
+45%
Dazed Dazed | Critical Chance:
4%
Cooldown:
17.0s
Flamethrower Flamethrower Launches a continuous pillar of flames in the target direction that causes damage and applies Burn Burn every 0.25 seconds. Fire, Lasting, Frontal, Magical
Number of Hits:
24
Burn Burn | Total Damage:
240
Cooldown:
7.0s
ArcaneShield Arcane Shield Creates an arcane shield that absorbs damage. When the shield expires, it causes the damage based on the amount absorbed to nearby enemies. Arcane, Empowering, Lasting, Magical
Duration:
15.0s
Shield Health:
30
Damage per Health:
30
Cooldown:
30.0s
ArcanePower Arcane Power Temporarily increases the multi cast chance of both you and nearby allies. Arcane, Empowering, Lasting, Area, Magical
Multi Cast Chance:
+50%
Duration:
10.0s
Cooldown:
30.0s
SoulcoreMK-VSkill Soulcore MK-V Summons this weapon to fight for you, causing damage based on the amount of stacks of Brittle Brittle, applying Brittle Brittle and granting Radiance Radiance to both itself and you. Traits: Piercing Piercing and Cunning Cunning. Arcane, Lasting, Aura, Summon, Magical
Units per Cast (Max):
1(1)
Cooldown:
20.0s
ScepterofThunderSkill Scepter of Thunder Summons this weapon to fight for you, causing damage based on the amount of stacks of Dazed Dazed and granting Electrified Electrified to both itself and you. Traits: Cunning Cunning. Electric, Lasting, Area, Summon, Magical
Units per Cast (Max):
1(1)
Cooldown:
20.0s
VoidTrap Void Trap Leaves a trap on the ground that pulls enemies towards its position when triggered, causing damage and applying Doom Doom and Weakness Weakness to enemies in a large area. Shadow, Bomb, Lasting, Static, Physical
Damage:
470
Max Active Bombs:
30
Doom Doom | Total Damage:
400
Weakness Weakness | NegEff Damage:
10%
Cooldown:
6.5s
Earthquake Earthquake Conjures an earthquake under a random enemy causing damage and applying Brittle Brittle every 0.5 seconds. Gain Colossal Colossal. Earth, Lasting, Area, Magical
Duration:
6s
Damage:
230
Brittle Brittle | Damage Taken:
5
Colossal Colossal | Area Modifier:
8%
Cooldown:
10.0s
WhirlingDefense Whirling Defense Quickly rotate your staff, causing damage and having a chance to gain Prowess Prowess and Resilience Resilience every 0.2 seconds. Traits: Brutal Brutal. Slam, Lasting, Area, Physical
Damage:
90
Chance:
50%
Prowess Prowess | Damage Modifier:
1%
Resilience Resilience | Armor Power:
1
Cooldown:
8.0s
UnstableReactor Unstable Reactor Emits an aura of energy that causes damage to nearby enemies and gives you and allies Ammunition Ammunition every 1 second. Trait: Brutal Brutal. Blast, Lasting, Aura, Magical
Damage:
500
Duration:
8s
Ammunition Ammunition | Stacks Applied:
1
Cooldown:
9.0s
UnholyClaymoreSkill Unholy Claymore Summons this weapon to fight for you, causing damage, applying Doom Doom and granting Finesse Finesse to both itself and you. Traits: Cunning Cunning. Shadow, Lasting, Summon, Magical, Physical
Units per Cast (Max):
1(1)
Cooldown:
20.0s
Firestorm Firestorm Slashes enemies around you, quickly causing damage and applying Burn Burn every 0.3 seconds. Gain Haste Haste. Fire, Swing, Lasting, Magical, Physical
Number of Hits:
15
Damage:
60
Burn Burn | Total Damage:
120
Haste Haste | Movement Speed:
2%
Cooldown:
7.0s
ExplosiveTrap Explosive Trap Leaves a trap on the ground that explodes when triggered, causing damage and applying Bleed Bleed and Disoriented Disoriented to enemies in a large area. Bomb, Lasting, Static, Physical
Damage:
600
Max Active Bombs:
30
Bleed Bleed | Total Damage:
720
Disoriented Disoriented | Critical Damage:
10%
Cooldown:
3.0s
BurstofLead Burst of Lead Shoots in the target direction, quickly causing damage, applying Dazed Dazed and having a chance to gain Aptitude Aptitude every 0.2 seconds. Traits: Brutal Brutal. Projectile, Lasting, Area, Physical
Number of Hits:
20
Damage:
130
Dazed Dazed | Critical Chance:
2%
Aptitude Aptitude | Chance:
50%
Aptitude Aptitude | Critical Damage:
2%
Cooldown:
6.0s
ArcaneBeam Arcane Beam Fires a continuous arcane beam in the target direction, causing damage and applying Brittle Brittle every 0.4 seconds. Arcane, Lasting, Frontal, Magical
Number of Hits:
15
Damage:
230
Brittle Brittle | Damage Taken:
4
Cooldown:
8.0s
FireWalk Fire Walk Leaves a trail of fire behind you, applying Burn Burn every 0.5 seconds to enemies standing on it. Fire, Lasting, Area, Magical
Duration:
6s
Burn Burn | Total Damage:
140
Cooldown:
12.0s
HolyFrenzy Holy Frenzy Quickly strike in the target direction, quickly causing damage, applying Dazed Dazed and having a chance to gain PurityStatus Purity every 0.2 seconds. Holy, Lasting, Area, Frontal, Physical
Number of Hits:
20
Damage:
180
Dazed Dazed | Critical Chance:
2%
PurityStatus Purity | Chance:
25%
PurityStatus Purity | Stacks Applied:
1
Cooldown:
8.0s
RapidBarrage Rapid Barrage Fires consecutively in the target direction, causing damage and having a chance to gain Ammunition Ammunition every 0.2 seconds. Blast, Lasting, Frontal, Physical
Number of Hits:
20
Damage:
80
Ammunition Ammunition | Chance:
25%
Ammunition Ammunition | Stacks Applied:
1
Cooldown:
9.0s
SugarRush Sugar Rush Temporarily increases the movement speed of both you and nearby allies. Thrust, Empowering, Lasting, Physical, Secret
Movement Speed:
+60%
Duration:
8.0s
Cooldown:
20.0s
StormofSpears Storm of Spears Quickly launches spears in all directions, causing damage based on the number of stacks of Form Form on you. Thrust, Missile, Lasting, Physical
Projectiles:
50
Damage:
100
Damage per Stack:
15
Cooldown:
13.0s
StormofArrows Storm of Arrows Quickly fires arrows in all directions, causing damage. Projectile, Missile, Lasting, Physical
Projectiles:
50
Damage:
120
Cooldown:
8.5s
Bladestorm Bladestorm Slashes enemies around you, quickly causing damage every 0.2 seconds. Swing, Lasting, Area, Physical
Number of Hits:
20
Damage:
40
Cooldown:
10.0s
SpiderCocoon Spider Cocoon Leaves a cocoon on the ground that hatches when triggered, causing damage, applying Weakness Weakness and spawning spiderlings that explode after a few seconds, applying Bleed Bleed. Bomb, Lasting, Static, Summon, Physical
Damage:
600
Quantity:
1(14)
Max Active Bombs:
5
Weakness Weakness | NegEff Damage:
12.0%
Bleed Bleed | Total Damage:
720
Cooldown:
5.0s
GlacialAffinity Glacial Affinity Temporarily increases your damage modifier based on the number of stacks of Slow Slow on nearby enemies. Ice, Empowering, Lasting, Area, Physical
Base Bonus:
+10%
Bonus per Stack:
+0.5%
Maximum Bonus:
200%
Duration:
8.0s
Cooldown:
30.0s
BloodySaw Bloody Saw Launches a sharp projectile in the target direction, quickly causing damage every 0.3 seconds and applying Bleed Bleed. Gain Finesse Finesse. Swing, Lasting, Area, Physical
Duration:
5s
Damage:
110
Bleed Bleed | Total Damage:
80
Finesse Finesse | Multi Cast Chance:
2%
Cooldown:
5.0s
FrostBeam Frost Beam Fires a frost beam that sweeps the area in the target direction, causing damage based on the number of stacks of Slow Slow on the target. Gain IcyVeins Icy Veins. Ice, Lasting, Frontal, Magical
Damage:
230
Damage per Stack:
20
IcyVeins Icy Veins | Stacks Applied:
1
Cooldown:
3.0s
PoisonPuddle Poison Puddle Throws a poison projectile at a random enemy, causing damage and leaving a poison puddle on the ground that applies Debilitated Debilitated and Poison Poison. Nature, Lasting, Area, Physical
Duration:
8s
Damage:
100
Debilitated Debilitated | Damage Dealt:
–0.5%
Poison Poison | Total Damage:
150
Cooldown:
4.0s
Flurry Flurry Throws daggers in the target direction, quickly causing damage, applying Bleed Bleed and having a chance to gain Form Form every 0.2 seconds. Thrust, Lasting, Area, Frontal, Physical
Number of Hits:
20
Damage:
100
Bleed Bleed | Total Damage:
60
Form Form | Chance:
25%
Form Form | Critical Chance:
1%
Cooldown:
8.0s
PesticideBurst Pesticide Burst Launches a continuous pillar of poisonous fragments in the target direction that applies Poison Poison every 0.25 seconds. Nature, Lasting, Frontal, Magical
Number of Hits:
24
Poison Poison | Total Damage:
240
Cooldown:
7.0s
ShrapnelMine Shrapnel Mine Leaves a mine on the ground that explodes when triggered, exploding into multiple fragments that fly in all directions, each applying Bleed Bleed. Bomb, Lasting, Static, Physical
Projectiles:
12
Max Active Bombs:
30
Bleed Bleed | Total Damage:
1500
Cooldown:
5.0s
IceShield Ice Shield Frozen orbs rotate around you causing damage and applying Fragility Fragility and Slow Slow on impact with any enemy. Ice, Lasting, Aura, Magical
Number of Orbs:
4
Duration:
8s
Damage:
580
Fragility Fragility | Extra Damage:
2%
Slow Slow | Intensity:
6%
Cooldown:
9.0s
DeathVortex Death Vortex Conjures a dark vortex over a random enemy that moves randomly, applying Doom Doom every 0.5 seconds. Shadow, Lasting, Area, Magical
Duration:
8s
Doom Doom | Total Damage:
90
Cooldown:
8.0s
ChaoticOnslaught Chaotic Onslaught Throws spears in the target direction, quickly causing damage and applying Disarray Disarray every 0.2 seconds. Traits: Chaotic Chaotic. Chaos, Lasting, Area, Frontal, Physical
Number of Hits:
20
Damage:
1 ↔ 200
Disarray Disarray | Extra Damage:
-1.0% ↔ 5.0%
Chaotic Chaotic | Chance:
120%
Cooldown:
6.0s
PoisonCloud Poison Cloud Summons a moving poison cloud that applies Poison Poison and Weakness Weakness every 0.5 seconds to enemies caught within. Nature, Lasting, Area, Physical
Duration:
8s
Poison Poison | Total Damage:
255
Weakness Weakness | NegEff Damage:
4%
Cooldown:
8.0s
Might Might Temporarily increases the damage modifier of both you and nearby allies. Holy, Empowering, Lasting, Area, Physical
Damage Modifier:
+50%
Duration:
10.0s
Cooldown:
25.0s
Corrosion Corrosion Conjures an aura of poison that applies Poison Poison every 0.5 seconds and then explodes, causing damage based on the number of stacks of Poison Poison on the target. Nature, Lasting, Aura, Magical
Duration:
6.0s
Base Damage:
200
Damage per Stack:
10
Poison Poison | Total Damage:
110
Cooldown:
8.0s
ResonatingCrystals Resonating Crystals Conjures rotating crystals around you that fire at enemies, causing damage based on the number of stacks of Brittle Brittle. Gain Radiance Radiance. Arcane, Lasting, Aura, Magical
Units per Cast (Max):
1(8)
Duration:
15s
Base Damage:
55
Damage per Stack:
15
Radiance Radiance | Stacks Applied:
1
Cooldown:
6.0s
RayofFire Ray of Fire Large fire rays rotate around you applying Burn Burn. Gain Haste Haste. Fire, Lasting, Aura, Magical
Quantity:
2
Duration:
6s
Burn Burn | Total Damage:
200
Haste Haste | Movement Speed:
7%
Cooldown:
7.0s
PathofDecay Path of Decay Leaves a trail of decay behind you, applying Poison Poison every 0.5 seconds to enemies standing on it Nature, Lasting, Area, Magical
Duration:
6s
Poison Poison | Total Damage:
100
Cooldown:
12.0s
RainofArrows Rain of Arrows Shoots arrows over a random enemy, causing damage based on the number of stacks of Aptitude Aptitude on you every 0.3 seconds. Projectile, Lasting, Area, Physical
Base Damage:
115
Damage per Stack:
5
Cooldown:
8.0s
LightningShield Lightning Shield Electric orbs rotate around you creating a lightning chain on impact causing damage and applying Dazed Dazed on enemies. Gain Electrified Electrified. Electric, Lasting, Aura, Magical
Number of Orbs:
2
Duration:
6s
Damage:
450
Dazed Dazed | Critical Chance:
4%
Electrified Electrified | Stacks Applied:
1
Cooldown:
4.0s
ArcaneOrb Arcane Orb Launches an orb in the target direction that quickly fires projectiles in all directions, causing damage. Gain Finesse Finesse and Radiance Radiance. Arcane, Missile, Lasting, Frontal, Magical
Damage:
360
Finesse Finesse | Multi Cast Chance:
5%
Radiance Radiance | Stacks Applied:
2
Cooldown:
5.0s
Tornado Tornado Conjures a tornado over a random enemy that moves randomly, causing damage. Gain Electrified Electrified. Traits: Devastating Devastating. Electric, Lasting, Area, Magical
Damage:
120
Duration:
8s
Electrified Electrified | Stacks Applied:
4
Cooldown:
7.0s
MineField Mine Field Leaves a trail of land mines behind you, each causing damage and applying Bleed Bleed in a large area when triggered. Bomb, Lasting, Static, Physical
Duration:
6s
Damage:
280
Max Active Bombs:
100
Bleed Bleed | Total Damage:
780
Cooldown:
12.5s
SanctifiedOrb Sanctified Orb Launches an orb in the target direction that quickly fires projectiles in all directions, causing damage and applying Dazed Dazed. Gain PurityStatus Purity. Holy, Missile, Lasting, Frontal, Magical
Damage:
520
Dazed Dazed | Critical Chance:
4%
PurityStatus Purity | Stacks Applied:
3
Cooldown:
6.0s
LightningField Lightning Field Emits an aura of electricity that causes damage and applies Dazed Dazed on nearby enemies every 0.5 seconds. Gain Electrified Electrified. Electric, Lasting, Aura, Magical
Duration:
6s
Damage:
90
Dazed Dazed | Critical Chance:
4%
Electrified Electrified | Stacks Applied:
3
Cooldown:
8.0s
LightBeam Light Beam Fires a continuous beam in the target direction, causing damage and applying Exposed Exposed every 0.4 seconds. Holy, Lasting, Frontal, Magical
Number of Hits:
20
Damage:
140
Exposed Exposed | Extra Damage:
8%
Cooldown:
8.0s
LastStand Last Stand Emits an aura that applies Condemned Condemned and Fragility Fragility to nearby enemies every 1 second and gain Finesse Finesse. Swing, Lasting, Aura, Magical
Damage:
325
Duration:
6s
Condemned Condemned | Stacks Applied:
3
Fragility Fragility | Extra Damage:
1%
Finesse Finesse | Multi Cast Chance:
1%
Cooldown:
6.0s
HuntressBowSkill Huntress Bow Summons this weapon to fight for you, causing damage based on the amount of stacks of Aptitude Aptitude and granting Aptitude Aptitude to both itself and you. Traits: Cunning Cunning. Projectile, Lasting, Area, Summon, Physical
Units per Cast (Max):
1(1)
Cooldown:
20.0s
AmmoDevourerSkill Ammo Devourer Summons this weapon to fight for you, causing damage, applying Dazed Dazed granting Aptitude Aptitude to both itself and you. Traits: Brutal Brutal, Impactful Impactful and Cunning Cunning. Projectile, Lasting, Burst, Summon, Magical
Units per Cast (Max):
1(1)
Cooldown:
20.0s
LavaShield Lava Shield Lava orbs rotate around you causing damage and applying Burn Burn and Shattered Shattered on impact with any enemy. Fire, Lasting, Aura, Magical
Number of Orbs:
3
Duration:
6s
Damage:
450
Burn Burn | Total Damage:
480
Shattered Shattered | Armor Reduction:
10
Cooldown:
6.0s
PrecisionWave Precision Wave Temporarily increases the critical chance of both you and nearby allies. Thrust, Empowering, Lasting, Physical
Critical Chance:
+50%
Duration:
10.0s
Cooldown:
25.0s
Combustion Combustion Emits an aura of fire that applies Burn Burn to nearby enemies every 0.5 seconds. Fire, Lasting, Aura, Magical
Duration:
6s
Burn Burn | Total Damage:
375
Cooldown:
7.0s
Smite Smite Conjures a beam of holy light over a random enemy, causing damage to enemies and healing allies after a few seconds. Gain PurityStatus Purity. Holy, Empowering, Lasting, Area, Physical
Duration:
3s
Damage:
780
Heal Amount:
5
PurityStatus Purity | Stacks Applied:
2
Cooldown:
5.5s
BeaconofLight Beacon of Light Emits a blessed aura that causes damage and applies Exposed Exposed to nearby enemies every 0.5 seconds. Gain PurityStatus Purity. Holy, Lasting, Aura, Physical
Duration:
6s
Damage:
120
Exposed Exposed | Extra Damage:
16%
PurityStatus Purity | Stacks Applied:
3
Cooldown:
8.0s
RadiantLight Radiant Light Emits a shining light in the target direction, causing damage and having a chance to gain Prowess Prowess and Radiance Radiance every 0.2 seconds. Arcane, Lasting, Frontal, Physical
Number of Hits:
20
Damage:
95
Chance:
25%
Prowess Prowess | Damage Modifier:
1%
Radiance Radiance | Stacks Applied:
1
Cooldown:
8.5s
FrozenShard Frozen Shard Throws a trident in an area in front of you, causing damage based on the number of stacks of IcyVeins Icy Veins on you and leaving a freezing area on the ground that applies Slow Slow. Ice, Lasting, Area, Physical
Duration:
8s
Base Damage:
900
Damage per Stack:
100
Slow Slow | Intensity:
1%
Cooldown:
3.5s
ShadowOrb Shadow Orb Launches an orb in the target direction that quickly fires projectiles in all directions, causing damage and applying Disoriented Disoriented and Doom Doom. Shadow, Missile, Lasting, Frontal, Magical
Damage:
300
Disoriented Disoriented | Critical Damage:
10%
Doom Doom | Total Damage:
400
Cooldown:
8.0s
BlazingRay Blazing Ray Fires a continuous fire beam in the target direction, causing damage and applying Burn Burn and Shattered Shattered every 0.4 seconds. Fire, Lasting, Frontal, Magical
Damage:
100
Burn Burn | Total Damage:
450
Shattered Shattered | Armor Reduction:
1
Cooldown:
10.0s
FireWall Fire Wall Conjures a wall of fire under a random enemy, applying Burn Burn and Weakness Weakness every 0.5 seconds in an area. Fire, Lasting, Area, Magical
Duration:
10s
Burn Burn | Total Damage:
100
Weakness Weakness | NegEff Damage:
2.4%
Cooldown:
8.0s
Bloodlust Bloodlust Temporarily increases the movement speed and cast frequency of both you and nearby allies. Chaos, Empowering, Lasting, Area, Physical
Movement Speed:
+20%
Cast Frequency:
+40%
Duration:
10.0s
Cooldown:
30.0s
SmokeBomb Smoke Bomb Throws a bomb in an area in front of you, applying Disoriented Disoriented and also causing all your attacks inside the area to be considered an Ambush Ambush. Shadow, Bomb, Lasting, Frontal, Physical
Duration:
6s
Disoriented Disoriented | Critical Damage:
20%
Cooldown:
10.0s
DreadfulGrenade Dreadful Grenade Launches a grenade in the target direction, leaving an area on the ground that expands over time, quickly applying Weakness Weakness and then exploding, causing damage based on the number of stacks of Bleed Bleed on the target. Bomb, Lasting, Frontal, Physical
Duration:
5s
Base Damage:
600
Damage per Stack:
30
Weakness Weakness | NegEff Damage:
2.4%
Cooldown:
10.0s

See also[]

Skill Types
Primary Types ArcaneType ArcaneBlastType BlastBombType BombChaosType ChaosEarthType EarthElectricType ElectricFireType FireHolyType HolyIceType IceNatureType NatureProjectileType ProjectileShadowType ShadowSlamType SlamSwingType SwingThrustType Thrust
Extra Types AreaBurstEmpoweringFrontalLastingMissileStaticSummonSecret
Damage Types PhysicalMagical