Lasting is an extra type of skills in Soulstone Survivors. These skills deploy effects, zones, or constructs that persist for a duration after being cast, continuously affecting an area or providing ongoing benefits or detriments to targets within their influence. They often emphasize area denial, sustained damage-over-time, or continuous utility.
When affected by Multi Cast, skills that leave persistent zones will stack multiple overlapping areas, with each zone ticking separately and enhancing both raw damage and debuff application; however, the visual effect of these multiple overlapping areas may be hardly noticeable due to their immediate overlap.
Skills[]
| Image | Name | Description | Skill Types | Stats |
|---|---|---|---|---|
|
Flame Syphon | Creates a flame syphon in the target direction that pulls enemies in, causes damage and applies |
Fire, Lasting, Frontal, Physical | Number of Hits: 20 Damage: 50 Cooldown:
5.0s |
|
Earth Shield | Earthen orbs rotate around you causing damage to enemies and healing you on impact with any enemy. Gain |
Earth, Lasting, Aura, Magical, Physical | Number of Orbs: 3 Duration: 8s Damage: 500 Heal Amount: 1 Cooldown:
12.0s |
|
Kraken's Rum | Increases your damage and causes all your other skills to apply |
Projectile, Empowering, Lasting, Physical | Duration: 8.0s Chance: 50.0% Damage Modifier: +20% Cooldown:
20.0s |
|
Lightning Beam | Fires a continuous electric beam in the target direction, quickly causing damage and applying |
Electric, Lasting, Frontal, Magical | Number of Hits: 10 Damage: 135 Cooldown:
5.5s |
|
Chaotic Inferno | Launches a continuous pillar of dark flames in the target direction that causes random damage and applies |
Chaos, Lasting, Frontal, Magical | Number of Hits: 20 Damage: 1 ↔ 160 Cooldown:
8.0s |
|
Lava Howl | Launches lava in an area in front of you, causing damage, leaving a burning area on the ground that applies |
Fire, Lasting, Area, Physical | Duration: 2s Base Damage: 550 Damage per Stack: 30 Cooldown:
5.0s |
|
Arcane Storm | Conjures an arcane tornado over a random enemy that pulls enemies towards its position, causing damage and applying |
Arcane, Lasting, Area, Magical | Duration: 6s Base Damage: 350 Cooldown:
8.0s |
|
Chaotic Surge | Increases your critical damage and causes all your other skills to have a chance to apply |
Chaos, Empowering, Lasting, Physical | Duration: 10.0s Chance: 50.0% Critical Damage: +35% Cooldown:
17.0s |
|
High Voltage | Emits a high voltage beam in the target direction, causing damage and applying |
Electric, Lasting, Frontal, Physical | Number of Hits: 20 Damage: 225 Cooldown:
6.0s |
|
Void | Conjures a void over a random enemy that pulls enemies towards its position, causing damage and applying |
Shadow, Lasting, Area, Magical | Duration: 6s Base Damage: 50 Cooldown:
14.0s |
|
Spear Trap | Conjures a spear trap under a random enemy that causes damage and applies |
Thrust, Lasting, Area, Magical | Duration: 5s Damage: 280 Cooldown:
7.0s |
|
Ice Resonance | Fires a continuous ice beam in the target direction that bounces between enemies while causing damage and applying |
Ice, Lasting, Frontal, Magical | Number of Hits: 15 Damage: 800 Icy Veins Stacks Applied: 3 Cooldown:
7.0s |
|
Arcane Rift | Leaves a trail of arcane energy behind you, applying |
Arcane, Lasting, Area, Magical | Damage: 75 Duration: 6s Cooldown:
10.0s |
|
Ray of Doom | Large shadow rays rotate around you applying |
Shadow, Lasting, Aura, Magical | Quantity: 2 Duration: 6s Cooldown:
10.0s |
|
Cursed Rune | Launches a rune in the target direction that expands over time and pulls enemies towards its position, causing damage every 0.3 seconds and applying |
Shadow, Lasting, Area, Physical | Duration: 5s Damage: 110 Cooldown:
5.5s |
|
Blizzard | Conjures a blizzard over a random enemy that causes damage and applies |
Ice, Lasting, Area, Magical | Duration: 5s Damage: 130 Cooldown:
7.0s |
|
Scent of Blood | Temporarily increases your cast frequency based on how many stacks of |
Swing, Empowering, Lasting, Physical | Base Bonus: +10% Bonus per Stack: +0.2% Maximum Bonus: 50% Duration: 10.0s Cooldown:
38.0s |
|
Shield Wall | Temporarily increases the armor power of both you and nearby allies. | Thrust, Empowering, Lasting, Area, Physical | Armor Power: +200 Duration: 4.0s Cooldown:
30.0s |
|
Bear Trap | Leaves a trap on the ground that explodes when triggered, causing damage and applying |
Bomb, Lasting, Static, Physical | Damage: 360 Max Active Bombs: 30 Cooldown:
3.0s |
|
Ice Vortex | Conjures an icy vortex under a random enemy that applies |
Ice, Lasting, Area, Magical | Duration: 1.6s Base Damage: 820 Damage per Stack: 30 Cooldown:
4.0s |
|
Pyromancer's Firestarter | Summons this weapon to fight for you, causing damage, applying |
Fire, Missile, Lasting, Summon, Magical | Units per Cast (Max): 1(1) Cooldown:
20.0s |
|
Jawstorm | Conjures a storm of jaws over a random enemy that moves randomly, causing damage and applying |
Ice, Lasting, Area, Magical | Damage: 80 Duration: 8s Cooldown:
9.5s |
|
Bestial Wrath | Temporarily increases the movement speed and multi cast chance of your nearby allies. | Nature, Empowering, Lasting, Area, Physical | Movement Speed: +40% Multi Cast Chance: +70% Duration: 10.0s Cooldown:
20.0s |
|
Surprise Gift | Leaves a gift on the ground that opens when triggered, releasing multiple bombs that cause damage, apply |
Bomb, Lasting, Static, Physical, Secret | Number of Bombs: 6 Damage: 220 Max Active Bombs: 30 Cooldown:
7.5s |
|
Ruthlessness | Temporarily increases your critical potency based on the number of stacks of |
Shadow, Empowering, Lasting, Area, Physical | Base Bonus: +10% Bonus per Stack: +4.0% Maximum Bonus: 200% Duration: 8.0s Cooldown:
30.0s |
|
Lightning Surge | Increases your movement speed and causes all your other skills to apply |
Electric, Empowering, Lasting, Physical | Duration: 10.0s Movement Speed: +45% Cooldown:
17.0s |
|
Flamethrower | Launches a continuous pillar of flames in the target direction that causes damage and applies |
Fire, Lasting, Frontal, Magical | Number of Hits: 24 Cooldown:
7.0s |
|
Arcane Shield | Creates an arcane shield that absorbs damage. When the shield expires, it causes the damage based on the amount absorbed to nearby enemies. | Arcane, Empowering, Lasting, Magical | Duration: 15.0s Shield Health: 30 Damage per Health: 30 Cooldown:
30.0s |
|
Arcane Power | Temporarily increases the multi cast chance of both you and nearby allies. | Arcane, Empowering, Lasting, Area, Magical | Multi Cast Chance: +50% Duration: 10.0s Cooldown:
30.0s |
|
Soulcore MK-V | Summons this weapon to fight for you, causing damage based on the amount of stacks of |
Arcane, Lasting, Aura, Summon, Magical | Units per Cast (Max): 1(1) Cooldown:
20.0s |
|
Scepter of Thunder | Summons this weapon to fight for you, causing damage based on the amount of stacks of |
Electric, Lasting, Area, Summon, Magical | Units per Cast (Max): 1(1) Cooldown:
20.0s |
|
Void Trap | Leaves a trap on the ground that pulls enemies towards its position when triggered, causing damage and applying |
Shadow, Bomb, Lasting, Static, Physical | Damage: 470 Max Active Bombs: 30 Cooldown:
6.5s |
|
Earthquake | Conjures an earthquake under a random enemy causing damage and applying |
Earth, Lasting, Area, Magical | Duration: 6s Damage: 230 Cooldown:
10.0s |
|
Whirling Defense | Quickly rotate your staff, causing damage and having a chance to gain |
Slam, Lasting, Area, Physical | Damage: 90 Chance: 50% Cooldown:
8.0s |
|
Unstable Reactor | Emits an aura of energy that causes damage to nearby enemies and gives you and allies |
Blast, Lasting, Aura, Magical | Damage: 500 Duration: 8s Cooldown:
9.0s |
|
Unholy Claymore | Summons this weapon to fight for you, causing damage, applying |
Shadow, Lasting, Summon, Magical, Physical | Units per Cast (Max): 1(1) Cooldown:
20.0s |
|
Firestorm | Slashes enemies around you, quickly causing damage and applying |
Fire, Swing, Lasting, Magical, Physical | Number of Hits: 15 Damage: 60 Cooldown:
7.0s |
|
Explosive Trap | Leaves a trap on the ground that explodes when triggered, causing damage and applying |
Bomb, Lasting, Static, Physical | Damage: 600 Max Active Bombs: 30 Cooldown:
3.0s |
|
Burst of Lead | Shoots in the target direction, quickly causing damage, applying |
Projectile, Lasting, Area, Physical | Number of Hits: 20 Damage: 130 Cooldown:
6.0s |
|
Arcane Beam | Fires a continuous arcane beam in the target direction, causing damage and applying |
Arcane, Lasting, Frontal, Magical | Number of Hits: 15 Damage: 230 Cooldown:
8.0s |
|
Fire Walk | Leaves a trail of fire behind you, applying |
Fire, Lasting, Area, Magical | Duration: 6s Cooldown:
12.0s |
|
Holy Frenzy | Quickly strike in the target direction, quickly causing damage, applying |
Holy, Lasting, Area, Frontal, Physical | Number of Hits: 20 Damage: 180 Cooldown:
8.0s |
|
Rapid Barrage | Fires consecutively in the target direction, causing damage and having a chance to gain |
Blast, Lasting, Frontal, Physical | Number of Hits: 20 Damage: 80 Cooldown:
9.0s |
|
Sugar Rush | Temporarily increases the movement speed of both you and nearby allies. | Thrust, Empowering, Lasting, Physical, Secret | Movement Speed: +60% Duration: 8.0s Cooldown:
20.0s |
|
Storm of Spears | Quickly launches spears in all directions, causing damage based on the number of stacks of |
Thrust, Missile, Lasting, Physical | Projectiles: 50 Damage: 100 Damage per Stack: 15 Cooldown:
13.0s |
|
Storm of Arrows | Quickly fires arrows in all directions, causing damage. | Projectile, Missile, Lasting, Physical | Projectiles: 50 Damage: 120 Cooldown:
8.5s |
|
Bladestorm | Slashes enemies around you, quickly causing damage every 0.2 seconds. | Swing, Lasting, Area, Physical | Number of Hits: 20 Damage: 40 Cooldown:
10.0s |
|
Spider Cocoon | Leaves a cocoon on the ground that hatches when triggered, causing damage, applying |
Bomb, Lasting, Static, Summon, Physical | Damage: 600 Quantity: 1(14) Max Active Bombs: 5 Cooldown:
5.0s |
|
Glacial Affinity | Temporarily increases your damage modifier based on the number of stacks of |
Ice, Empowering, Lasting, Area, Physical | Base Bonus: +10% Bonus per Stack: +0.5% Maximum Bonus: 200% Duration: 8.0s Cooldown:
30.0s |
|
Bloody Saw | Launches a sharp projectile in the target direction, quickly causing damage every 0.3 seconds and applying |
Swing, Lasting, Area, Physical | Duration: 5s Damage: 110 Cooldown:
5.0s |
|
Frost Beam | Fires a frost beam that sweeps the area in the target direction, causing damage based on the number of stacks of |
Ice, Lasting, Frontal, Magical | Damage: 230 Damage per Stack: 20 Cooldown:
3.0s |
|
Poison Puddle | Throws a poison projectile at a random enemy, causing damage and leaving a poison puddle on the ground that applies |
Nature, Lasting, Area, Physical | Duration: 8s Damage: 100 Cooldown:
4.0s |
|
Flurry | Throws daggers in the target direction, quickly causing damage, applying |
Thrust, Lasting, Area, Frontal, Physical | Number of Hits: 20 Damage: 100 Cooldown:
8.0s |
|
Pesticide Burst | Launches a continuous pillar of poisonous fragments in the target direction that applies |
Nature, Lasting, Frontal, Magical | Number of Hits: 24 Cooldown:
7.0s |
|
Shrapnel Mine | Leaves a mine on the ground that explodes when triggered, exploding into multiple fragments that fly in all directions, each applying |
Bomb, Lasting, Static, Physical | Projectiles: 12 Max Active Bombs: 30 Cooldown:
5.0s |
|
Ice Shield | Frozen orbs rotate around you causing damage and applying |
Ice, Lasting, Aura, Magical | Number of Orbs: 4 Duration: 8s Damage: 580 Cooldown:
9.0s |
|
Death Vortex | Conjures a dark vortex over a random enemy that moves randomly, applying |
Shadow, Lasting, Area, Magical | Duration: 8s Cooldown:
8.0s |
| Chaotic Onslaught | Throws spears in the target direction, quickly causing damage and applying |
Chaos, Lasting, Area, Frontal, Physical | Number of Hits: 20 Damage: 1 ↔ 200 Cooldown:
6.0s | |
|
Poison Cloud | Summons a moving poison cloud that applies |
Nature, Lasting, Area, Physical | Duration: 8s Cooldown:
8.0s |
|
Might | Temporarily increases the damage modifier of both you and nearby allies. | Holy, Empowering, Lasting, Area, Physical | Damage Modifier: +50% Duration: 10.0s Cooldown:
25.0s |
|
Corrosion | Conjures an aura of poison that applies |
Nature, Lasting, Aura, Magical | Duration: 6.0s Base Damage: 200 Damage per Stack: 10 Cooldown:
8.0s |
|
Resonating Crystals | Conjures rotating crystals around you that fire at enemies, causing damage based on the number of stacks of |
Arcane, Lasting, Aura, Magical | Units per Cast (Max): 1(8) Duration: 15s Base Damage: 55 Damage per Stack: 15 Cooldown:
6.0s |
|
Ray of Fire | Large fire rays rotate around you applying |
Fire, Lasting, Aura, Magical | Quantity: 2 Duration: 6s Cooldown:
7.0s |
|
Path of Decay | Leaves a trail of decay behind you, applying |
Nature, Lasting, Area, Magical | Duration: 6s Cooldown:
12.0s |
|
Rain of Arrows | Shoots arrows over a random enemy, causing damage based on the number of stacks of |
Projectile, Lasting, Area, Physical | Base Damage: 115 Damage per Stack: 5 Cooldown:
8.0s |
|
Lightning Shield | Electric orbs rotate around you creating a lightning chain on impact causing damage and applying |
Electric, Lasting, Aura, Magical | Number of Orbs: 2 Duration: 6s Damage: 450 Cooldown:
4.0s |
|
Arcane Orb | Launches an orb in the target direction that quickly fires projectiles in all directions, causing damage. Gain |
Arcane, Missile, Lasting, Frontal, Magical | Damage: 360 Cooldown:
5.0s |
|
Tornado | Conjures a tornado over a random enemy that moves randomly, causing damage. Gain |
Electric, Lasting, Area, Magical | Damage: 120 Duration: 8s Cooldown:
7.0s |
|
Mine Field | Leaves a trail of land mines behind you, each causing damage and applying |
Bomb, Lasting, Static, Physical | Duration: 6s Damage: 280 Max Active Bombs: 100 Cooldown:
12.5s |
|
Sanctified Orb | Launches an orb in the target direction that quickly fires projectiles in all directions, causing damage and applying |
Holy, Missile, Lasting, Frontal, Magical | Damage: 520 Cooldown:
6.0s |
|
Lightning Field | Emits an aura of electricity that causes damage and applies |
Electric, Lasting, Aura, Magical | Duration: 6s Damage: 90 Cooldown:
8.0s |
|
Light Beam | Fires a continuous beam in the target direction, causing damage and applying |
Holy, Lasting, Frontal, Magical | Number of Hits: 20 Damage: 140 Cooldown:
8.0s |
|
Last Stand | Emits an aura that applies |
Swing, Lasting, Aura, Magical | Damage: 325 Duration: 6s Cooldown:
6.0s |
|
Huntress Bow | Summons this weapon to fight for you, causing damage based on the amount of stacks of |
Projectile, Lasting, Area, Summon, Physical | Units per Cast (Max): 1(1) Cooldown:
20.0s |
|
Ammo Devourer | Summons this weapon to fight for you, causing damage, applying |
Projectile, Lasting, Burst, Summon, Magical | Units per Cast (Max): 1(1) Cooldown:
20.0s |
|
Lava Shield | Lava orbs rotate around you causing damage and applying |
Fire, Lasting, Aura, Magical | Number of Orbs: 3 Duration: 6s Damage: 450 Cooldown:
6.0s |
|
Precision Wave | Temporarily increases the critical chance of both you and nearby allies. | Thrust, Empowering, Lasting, Physical | Critical Chance: +50% Duration: 10.0s Cooldown:
25.0s |
|
Combustion | Emits an aura of fire that applies |
Fire, Lasting, Aura, Magical | Duration: 6s Cooldown:
7.0s |
|
Smite | Conjures a beam of holy light over a random enemy, causing damage to enemies and healing allies after a few seconds. Gain |
Holy, Empowering, Lasting, Area, Physical | Duration: 3s Damage: 780 Heal Amount: 5 Cooldown:
5.5s |
| Beacon of Light | Emits a blessed aura that causes damage and applies |
Holy, Lasting, Aura, Physical | Duration: 6s Damage: 120 Cooldown:
8.0s | |
|
Radiant Light | Emits a shining light in the target direction, causing damage and having a chance to gain |
Arcane, Lasting, Frontal, Physical | Number of Hits: 20 Damage: 95 Chance: 25% Cooldown:
8.5s |
|
Frozen Shard | Throws a trident in an area in front of you, causing damage based on the number of stacks of |
Ice, Lasting, Area, Physical | Duration: 8s Base Damage: 900 Damage per Stack: 100 Cooldown:
3.5s |
|
Shadow Orb | Launches an orb in the target direction that quickly fires projectiles in all directions, causing damage and applying |
Shadow, Missile, Lasting, Frontal, Magical | Damage: 300 Cooldown:
8.0s |
|
Blazing Ray | Fires a continuous fire beam in the target direction, causing damage and applying |
Fire, Lasting, Frontal, Magical | Damage: 100 Cooldown:
10.0s |
|
Fire Wall | Conjures a wall of fire under a random enemy, applying |
Fire, Lasting, Area, Magical | Duration: 10s Cooldown:
8.0s |
|
Bloodlust | Temporarily increases the movement speed and cast frequency of both you and nearby allies. | Chaos, Empowering, Lasting, Area, Physical | Movement Speed: +20% Cast Frequency: +40% Duration: 10.0s Cooldown:
30.0s |
|
Smoke Bomb | Throws a bomb in an area in front of you, applying |
Shadow, Bomb, Lasting, Frontal, Physical | Duration: 6s Cooldown:
10.0s |
|
Dreadful Grenade | Launches a grenade in the target direction, leaving an area on the ground that expands over time, quickly applying |
Bomb, Lasting, Frontal, Physical | Duration: 5s Base Damage: 600 Damage per Stack: 30 Cooldown:
10.0s |
See also[]
| Skill Types | |
|---|---|
| Primary Types | |
| Extra Types | Area • Burst • Empowering • Frontal • Lasting • Missile • Static • Summon • Secret |
| Damage Types | Physical • Magical |





















































































