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Arcane Assault CD: 6s
Arcane, Thrust, Frontal, Magical, Physical The Spellblade, Prestige 5
Use arcane energy to hit enemies in front of you, causing 400 damage and applying 200% Vulnerable
Arcane Beam CD : 8s
Arcane, Lasting, Frontal, Magical Available via Tags, Unlock by achievement
Fire a continuous beam in the direction you are aiming at, dealing up to 750 damage to enemies in the area and quickly applying 20% Exposed.
Arcane Blade CD: 8.5s
Arcane, Swing, Frontal, Magical, Physical The Spellblade, Prestige 50
Strike enemies with a powerful arcane blade, causing 500 damage and an extra 30 damage per stack of Exposed or Vulnerable on the target.
Arcane Conjuration CD : 9s
Arcane, Area, Magical The Arcane Weaver, Prestige 50
Summon a total of 10 arcane pillars away from you, that quickly converge to your position, dealing 110 damage and applying 50% Exposed to enemies in their path.
Arcane Disc CD: 5.2s
Arcane, Missile, Frontal, Magical Available via Tags
Hurls an arcane disc that is bound to you in the target direction, causing 480 damage and applying 50% Exposed to targets hit. The disc returns to you at the end of its range, causing damage to enemies again on its way back.
Arcane Explosion CD : 8s
Arcane, Area, Burst, Magical The Arcane Weaver, 1st weapon, special skill
Summon a large arcane explosion at your position, dealing 350 damage and applying 60% Exposed.
Arcane Mace CD: 8s
Arcane, Slam, Area, Frontal, Magical The Paladin, third weapon, special skill
Conjures an arcane mace to slam targets in front of you, dealing 250 damage and an extra 10 damage per stack of Exposed or Vulnerable on the target. Damage is multiplied by 3 on critical strikes.
Arcane Missiles CD: 0.6s
Arcane, Missile, Burst, Magical The Arcane Weaver, 1st weapon, starting skill
While the attack is channeled, you automatically fire 2 arcane missiles that seek a random nearby target, dealing 60 damage in a small area.

30% Exposed

Arcane Orb CD: 5s
Arcane, Missile, Lasting, Frontal, Magical The Arcane Weaver, Prestige 20
Launch a large orb in the direction you are aiming at, which applies 80% Exposed to targets it passes through. Additionally, this orb quickly fires additional projectiles in all directions, each dealing 70 damage per hit.
Arcane Overload CD : 8s
Arcane, Swing, Area, Magical, Physical The Spellblade, 2nd weapon, special skill
Spin your weapon around you, applying 80% Exposed to all nearby enemies, and firing 20 arcane missiles at random positions around you, dealing 250 damage per missile to enemies hit.
Arcane Power CD: 30s
Arcane, Empowering, Lasting, Area, Magical Available via Tags, Unlocked from Achievement
Empower you and all your nearby allies, increasing the multi cast modifier by 50% for 10.0 seconds.
Arcane Rift CD: 10s
Arcane, Lasting, Area, Magical The Spellblade, Prestige 20
For the next 6 seconds, leave a trail of arcane energy behind you, applying 10% Exposed every 1 second to enemies standing on your path.
Arcane Shield CD: 30s
Arcane, Empowering, Lasting, Magical The Arcane Weaver, Prestige 5
Creates an arcane shield around you, absorbing up to 30 damage and lasting for 15 seconds. When the shield expires, it causes 30 times the damage absorbed as damage to enemies around you.
Arcane Slash CD: 1.1s
Arcane, Swing, Frontal, Magical, Physical The Spellblade, 2nd weapon, starting skill
Fire an arcane slash forward, dealing 70 damage and applying 40% Exposed.
Arcane Sparks CD: 5s
Arcane, Missile, Burst, Magical Available with Type
Fire a total of 8 projectiles that move randomly, dealing 160 damage and applying 40% Exposed to enemies caught in their path.
Aura of Chaos CD: 12s
Chaos, Lasting, Aura, Magical The Chaoswalker, 2nd weapon, special skill
You emit an aura of chaos for 6 seconds, causing random damage between 1 and 80 and applying a Random Powerful Negative Effect that stay near you every 0.5 seconds.
Blizzard CD: 7s
Ice, Lasting, Area, Magical Available via Tags, Unlock by achievement
Conjures a blizzard over a random enemy, hitting enemies 25 times, causing a total of 875 damage and applying 5% Slow with every hit.
Call Lightning CD : 7s
Electric, Area, Magical The Elementalist, 1st weapon, special skill
Summon a total of 7 lightning strikes away from you, that quickly converge to your position, dealing 80 damage and applying 15% Dazed to enemies in their path.
Celestial Retribution CD: 8.5s
Holy, Area, Burst, Magical The Arcane Weaver, third weapon, special skill
Holy comets hit the ground around a random enemy, dealing 280 damage and inflicting 3 seconds Stun. Damage is multiplied by 3 on critical strikes.
Chain Lightning CD : 4.0s
Electric, Chain, Burst, Magical Available via Tags, Unlock by achievement
Creates a lightning chain that jumps to up to 7 nearby targets, causing 460 damage and applying Distracted: -5.0% chance to hit for 5 seconds. Gain Electrified: 3.
Chaos Bolt CD : 4.5s
Chaos, Missile, Frontal, Magical, Physical Available via Tags, ?
Fires a chaos bolt in the direction you are aiming at, piercing through enemies in a line, causing a random amount of damage between 1 and 240 and applying a Random Powerful Negative Effect. Two secondary bolts are released on impact, each applying a Random Powerful Negative Effect as well.
Chaos Bomb CD : 6.5s
Chaos, Bomb, Frontal, Magical, Physical Available via Tags
Throws a chaos bomb in an area in front of you, causing a random amount of damage between 1 and 1000 and applying a Random Powerful Negative Effect.
Chaos Golem CD: 60s
Chaos, Summon, Magical, Physical Available via Tags
Summon 1 chaos golem to fight for you. A maximum of 3 units can be active at any time.
Chaos Golems deal a random amount of damage between 1 and 500 and inflict 3 seconds Stun and a Random Powerful Negative Effect in a large area.
Chaos Totem CD : 15s
Chaos, Static, Summon, Magical The Chaoswalker, Prestige 20
Summon a chaos totem at your position for 15.0 seconds, which continuously fires chaos bolts at the nearest enemy, dealing a random amount of damage between 1 and 300 and applying a Random Powerful Negative Effect. A maximum of 3 totems may be active at any one time.
Chaos Wave CD : 7s
Chaos, Area, Burst, Magical The Chaoswalker, Prestige 5
Releases a wave of chaos around you, dealing random damage between 1 and 400 and applying a Random Powerful Negative Effect.
Chaotic Inferno CD: 8.0s
Chaos, Lasting, Frontal, Magical The Pyromancer, 3rd Weapon, Starting Skill
Launches a continuous pillar of dark flames in the target direction that causes random damage, from a range of 1 to 160, while also applying File:Disarray.png Disarray: Increased damage by random amount between -0.5% and 2.5% for 8 seconds every 0.25 seconds.
Chaotic Missile CD: 1.3s
Chaos, Missile, Frontal, Magical The Chaoswalker, 1st weapon, starting skill
Throws a chaotic missile forward hitting enemies in a line, causing a random amount of damage between 1 and 80 and applying a Random Powerful Negative Effect every time it goes through enemies. There is a 50% chance that the missile will come back to you.
Chromatic Bolt CD : 7s
Arcane, Chaos, Ice, Nature, Fire, Electric, Shadow, Holy, Projectile, Missile, Frontal, Magical, Physical Available via Tags, Unlock by achievement
Fires a ricocheting shot in the direction you are aiming at, that bounces around between targets until it has traveled a total of 60 meters, dealing 50 damage and applying a Random Damaging Negative Effect ( 4 stacks of Burn: 214 damage over 4 seconds, 10 stacks of Bleed: 250 damage over 10 seconds, 1 stacks of Doom: 150 delayed damage or 12 stacks of Poison: 300 damage over 15 seconds) every time it hits an enemy.
Combustion CD: 8s
Fire, Lasting, Aura, Magical The Pyromancer, 2nd weapon, starting skill
You emit an aura of fire for 6 seconds, applying 2 stacks of Burn: 140 damage over 4 seconds to enemies that stay near you every 0.5 seconds
Conflagrate CD : 8.0s
Fire, Area, Burst, Magical The Pyromancer, Prestige 50
Causes all enemies afflicted Burn in an area that expands around you to explode, dealing 500 damage to nearby enemies.
Contagion CD: 7s
Nature, Area, Burst, Magical, Physical The Death Knight, Prestige 20
Causes a large explosion at your position, applying Rot: 1200 damage over 15 seconds, spread on death to nearby enemies.
Death Claw CD : 5.5s
Chaos, Area, Burst, Magical Available via Tags, Unlock by achievement
Conjures a chaotic death claw at the feet of a random enemy, causing a random amount of damage between 1 and 1000 and applying a Random Powerful Negative Effect.
Death Vortex CD : 12s
Shadow, Lasting, Area, Magical Unlocked from Achievement
Summon a dark vortex at a random enemy's position that moves randomly, applying Doom: 140 delayed damage to enemies caught within. (~17 hits over 8 seconds)
Disengage CD : 6s
Bomb, Area, Burst, Physical The Sentinel, 2nd weapon, special skill
Throw an icy bomb right in front of you, dealing 450 damage and applying 20 stacks of Paralysis: -100% movement speed, +20% direct damage taken to enemies, pushing them away.
Festering Strike CD: 1.6s
Nature, Swing, Area, Magical, Physical The Death Knight, Prestige 0
Causes 30 damage and applies Poison: 90 damage over 15 seconds to all enemies around you.
Fiery Missiles CD: 0.7s
Fire, Missile, Burst, Magical The Arcane Weaver, 2nd weapon, starting skill
While attack is channeled, you automatically launch fiery missiles that seek 3 random targets, dealing 5 damage and applying 1 stacks of Burn: 40 damage over 4 seconds in a tiny area.
Fire Bolt CD : 4s
Fire, Missile, Frontal, Magical, Physical Available via Tags
Shoots a fiery projectile in the direction you are aiming at, causing 250 damage and applying 6 stacks of Burn: 360 damage over 4 seconds.
Fire Pillar CD : 7s
Fire, Area, Burst, Magical The Arcane Weaver, 2nd weapon, special skill
Summons a fire pillar at a random enemy position, dealing 10 damage and applying Melting: -15 armor and 500 damage over 8 seconds.
Fire Slash CD: 1.6s
Fire, Missile, Frontal, Magical The Pyromancer, 1st Weapon, Starting Skill
Sends a fiery slash in the target direction, causing 100 damage and applying Burn: 200 damage over 4 seconds. Gain Haste: 4%.
Fire Walk CD : 12.0s
Fire, Lasting, Area, Magical The Pyromancer, 1st Weapon, Special Skill
For the next 6 seconds, leave a trail of fire behind you, applying Burn: 140 damage over 4 seconds every 0.5 seconds to enemies standing on it.
Fire Wall CD : 8.0s
Fire, Lasting, Area, Magical The Pyromancer, Prestige 5
Creates a wall of fire under a random enemy, applying Burn: 800 damage over 4 seconds and 24% Weakness to any enemy that crosses it.
Flame Wave CD : 4s
Fire, Area, Burst, Magical Available via Tags, Unlock by achievement
Causes a large explosion at your position, dealing 300 damage to nearby enemies, applying 1 stacks of Burn: 400 damage over 4 seconds, 2 seconds Stun and pushing them back.
Flamethrower CD : 7s
Fire, Lasting, Frontal, Magical The Pyromancer, 2nd weapon, special skill
You launch a continuous pillar of flames forward hitting enemies for 6 seconds, applying Melting: -2 armor and 150 damage over 8 seconds every 0.25 seconds to enemies that are caught in its path.
Freezing Blow CD: 4s
Ice, Blast, Area, Frontal, Magical The Elementalist, 2nd weapon, special skill
Fires a freezing blow in a cone in front of you, causing 500 damage and transforming all stacks of Slow into Paralysis.
Frost Bolt CD : 1.0s
Ice, Missile, Frontal, Magical, Physical Available via Tags
Fires an icy projectile in the direction you are aiming at, piercing through enemies in a line, causing 300 damage and inflicting 20% Slow.
Frozen Warhammer CD : 6s
Ice, Slam, Area, Magical The Elementalist, Prestige 20
Conjures a frozen warhammer to slam targets in front of you, dealing 300 damage and an extra 15 damage per stack of Slow or Paralysis on the target. Applies 10% Slow.
Glacier CD : 6s
Ice, Area, Magical Available via Tags
Summons a large glacier over a random enemy, dealing 900 damage and pushing enemies back, inflicting 2 seconds Stun and 60% Slow.
Heat Explosion CD: 5s
Fire, Area, Burst, Magical The Elementalist, 3rd weapon, special skill
Summon a large fire explosion at your position, dealing 330 damage and transforming all stacks of Burn into Melting.
Ice Vortex CD: 8s
Ice, Lasting, Area, Magical Available via Tags
Summon an icy vortex at a random enemy's position that for 3 seconds quickly applies 5% Slow and then explodes, dealing 25 damage per stack of Slow or Paralysis on the target
Lava Shield CD: 8s
Fire, Lasting, Aura, Magical The Elementalist, Prestige 5
Creates 3 orbs that rotate around you for 6 seconds, exploding on contact with enemies, causing 200 damage and applying Melting: -10 armor and 200 damage over 8 seconds in a large area.
Light Beam CD: 11s
Holy, Lasting, Frontal, Magical Available via Tags, Unlock by achievement
Fire a continuous beam in the direction you are aiming at, dealing up to 200 damage to enemies in the area and quickly applying Brittle: +1% cooldowns and 1 damage per hit for 5 seconds.
Total of 20 hits.
Lightning Beam CD : 6s
Electric, Lasting, Frontal, Magical The Elementalist, 1st weapon, starting skill
Fire a continuous beam in the direction you are aiming at, dealing up to 300 damage to enemies in the area and quickly applying 1% Dazed.
Total of 10 hits over 5 seconds.
Lightning Bolt CD : 5.0s
Electric, Missile, Magical, Physical Available via Tags
Fires 3 lightning projectiles towards a random enemy, each projectile causing 310 damage. Gain Electrified: 2. Traits: Devastating.
Magic Missiles CD : 7s
Arcane, Missile, Frontal, Burst, Magical Available via Tags
Quickly fire 30 magic missiles in front of you, piercing enemies causing 30 damage and applying Brittle: +1% cooldowns and 3 damage per hit for 5 seconds with each hit.
Manifestations of Chaos CD : 7s
Chaos, Missile, Burst, Magical The Chaoswalker, Prestige 50
Release a total of 4 projectiles that move randomly, dealing a random amount of damage between 1 and 300 and applying a Random Powerful Negative Effect to enemies caught in their path.
Meteor CD : 3s
Fire, Area, Magical Available via Tags
Hurls a large meteor at a random enemy, dealing 500 damage and strong pushback, inflicting 6 seconds Stun and Burn: 250 damage over 4 seconds.
Meteor Shower CD: 6.0s
Fire, Area, Burst, Magical The Pyromancer, Prestige 20
Conjures 16 small meteors over a random enemy, each meteor deals 150 damage and an additional 10 damage for every stack of Burn on the target.
Obliterate CD: 1.7s
Shadow, Swing, Frontal, Magical, Physical The Death Knight, 1st weapon, starting skill
Obliterate targets in the direction you are aiming at, causing 150 damage and applying 9% Weakness.
Obscure Arrow CD: 2s
Shadow, Projectile, Missile, Frontal, Magical, Physical The Sentinel, third weapon, starting skill
Fires a ricocheting shot in the direction you are aiming at that bounces around between targets until it has travelled a total of 30 meters, dealing 110 damage and applying Doom: 80 delayed damage every time it hits an enemy.
Orbs of Destruction CD : 3.5s
Fire, Missile, Frontal, Magical The Chaoswalker, 3rd weapon, starting skill
Fires 1 to 5 varied shots in the target direction, that will either cause 350 damage and apply Burn: 400 damage over 4 seconds, or cause 30 damage based on the number of stacks of Burn on the target.
Path of Decay CD: 12s
Nature, Lasting, Area, Magical The Death Knight, Prestige 50
For the next 6 seconds, leave a trail of decay behind you, applying Poison: 120 damage over 15 seconds every 1 seconds to enemies standing in your path.
Plague Rats CD : 10s
Nature, Summon, Magical, Physical The Necromancer, 3rd weapon, starting skill
Summon 3 deadly rats that explode when killed, applying Rot: 600 damage over 15 seconds, spread on death to enemies nearby. A maximum of 15 units can be active at any time.
Poison Bolt CD : 3.5s
Nature, Missile, Frontal, Magical, Physical Avaible to All
Fires 5 poisonous projectiles in the direction you are aiming at, inflicting Poison: 300 damage over 15 seconds to enemies in a large area.
Putrefy CD: 7.5s
Nature, Area, Burst, Magical The Necromancer, 3rd weapon, special skill
Causes all allies in a large area around you to release an explosion of rot, applying Rot: 1000 damage over 15 seconds, spread on death to nearby enemies.
Putrid Hounds CD : 30s
Nature, Summon, Magical, Physical The Necromancer, Prestige 50
Summon 2 putrid hounds to fight for you, applying 3% Weakness when they attack. A maximum of 7 units can be active at any time.
They deal 200 damage on hit.
Ray of Doom CD: 10s
Shadow, Lasting, Aura, Magical The Death Knight, 1st weapon, special skill
Summon 2 shadow rays that rotate around you for 6 seconds, applying 1 stacks of Doom: 150 delayed damage to enemies hit.
Ray of Fire CD : 7s
Fire, Lasting, Aura, Magical The Elementalist, 3rd weapon, starting skill
Summon 2 fire rays that rotate around you for 6 seconds, applying Burn: 400 damage over 4 seconds to enemies hit.
Sacred Orb CD: 1.5s
Holy, Missile, Frontal, Magical The Arcane Weaver, third weapon, starting skill
Launches a sacred orb that moves in a curved line forward, causing 110 damage and applying 10% Dazed. Damage is multiplied by 3 on critical strikes.
Seeking Chaos CD: 0.6s
Chaos, Missile, Burst, Magical The Chaoswalker, 2nd weapon, starting skill
While the attack is channeled, you automatically launch 2 chaotic missiles that seek random targets, dealing random damage between 1 and 140 and applying a Random Powerful Negative Effect.
Severe Cold CD: 2.5
Ice, Missile, Frontal, Magical The Elementalist, 2nd weapon, starting skill
Fires a ricocheting shot in the direction you are aiming at that bounces around between targets until it has travelled a total of 40 meters, dealing 60 damage and applying 20% Slow every time it hits an enemy.
Shadow Bolt CD : 8s
Shadow, Missile, Magical, Physical Available via Tags
Fires 7 shadowy projectiles towards a random enemy, piercing through enemies in a line, inflicting 1 stacks of Doom: 300 delayed damage each.
Shadow Grasp CD : 4s
Shadow, Swing, Area, Magical, Physical The Death Knight, Prestige 5
Pulls enemies in a large area towards you, applying Cursed: 150 delayed area damage.
Shadow Nova CD : 8s
Shadow, Area, Burst, Magical The Necromancer, 1st weapon, special skill
Creates a shadow nova around you, which heals allies for 25 health and applies Doom: 400 delayed damage on enemies in a large area.
Shadow Orb CD : 8s
Shadow, Missile, Lasting, Frontal, Magical Available via Tags, Unlock by achievement
Launch a large orb in the direction you are aiming at, which applies 1 stacks of Cursed: 200 delayed area damage to targets it passes through. Additionally, this orb quickly fires additional projectiles (~55) in all directions, each dealing 50 damage per hit.
Skeletal Archers CD: 30s
Shadow, Summon, Magical, Physical The Necromancer, Prestige 20
Summon 2 skeletal archers to fight for you. A maximum of 4 Skeletal Archers can be active at any time.
Skeletal Archers shoot three piercing crossbow bolts in a small angle, each dealing 200 damage.
Skeletal Mage CD: 20s
Shadow, Summon, Magical, Physical The Necromancer, Prestige 5
Summon 1 skeletal mage to fight for you. A maximum of 4 Skeletal Mages can be active at any time.
Skeletal Mages fire shadow magic in an area in front of them, dealing 500 damage to all enemies hit.
Skeletal Warriors CD : 20s
Shadow, Summon, Magical, Physical The Necromancer, 1st weapon, starting skill
Summon 3 skeletal warriors to fight for you. A maximum of 12 Skeletal Warriors can be active at any time.
Skeletal Warriors deal 200 damage on hit and have 150 health and 150 armor.
Summon Helper Elves CD: 30s
Ice, Summon, Magical, Physical, Seasonal Winterfall Event: Eliminate Bumble with at least 24 Curse Intensity
Summon 3 helper elves to fight for you. A maximum of 6 units can be active at any time.
They throw candy canes at nearby enemies, dealing 380 damage and apply 10% Slow on hit.
Summon Infantry CD: 45s
Electric, Summon, Magical, Physical The Legionnaire, 2nd weapon, special skill
Summon 6 powerful legionnaires to fight for you for 20.0 seconds, which apply 4% Dazed when they attack. A maximum of 6 units can be active at any time.
Swamp Boar CD: 18s
Nature, Summon, Magical, Physical The Beastmaster, 2nd weapon, special skill
Summon 2 swamp boars to fight for you that cause 300 damage and apply 2% Fragility to fight for you. A maximum of 6 units can be active at any time.
Thunder Strike CD: 4.0s
Electric, Area, Magical Available via Tags
Calls a thunder strike over a random enemy, causing 750 damage and applying 4.0 seconds Stun. Gain Electrified: 4.
Tornado CD : 10s
Electric, Lasting, Area, Magical The Elementalist, Prestige 50
Summons a tornado at a random enemy's position that moves randomly, causing 80 damage and applying 2% Dazed to enemies caught within every 0.5 seconds.
Unchained Chaos CD : 6.5s
Chaos, Missile, Chain, Magical The Chaoswalker, 1st weapon, special skill
Release a chain of chaos at a random enemy, causing a random amount of damage between 1 and 290, applying a Random Powerful Negative Effect, and then jumping anywhere from 0 to 10 additional times to nearby targets if possible.
Unholy Aura CD: 8s
Shadow, Lasting, Aura, Magical The Death Knight, 2nd weapon, starting skill
You emit a shadowy aura for 6 seconds, applying 1 stacks of Doom: 40 delayed damage to enemies that stay near you every 0.5 seconds
Unholy Bolt CD: 2s
Shadow, Missile, Frontal, Magical, Physical The Necromancer, 2nd weapon, starting skill
Fire a shadowy projectile in the direction you are aiming at, piercing through enemies in a line, causing 200 damage and inflicting 1 stacks of Doom: 100 delayed damage on enemies and healing 10 health on allies.
Void CD : 14s
Shadow, Lasting, Area, Magical Available via Tags
Creates a void at a random position that pulls enemies in a large area towards it position for 6 seconds, applying 1 stacks of Doom: 240 delayed damage. The pull is not effective against very heavy enemies.
Volcano Eruption CD : 12s
Fire, Static, Summon, Magical The Chaoswalker, 3rd weapon, special skill
Summons 1 volcano at your position for a few seconds, which fires lava at the nearby enemies, causing 180 damage and applying Burn: 200 damage over 4 seconds. A maximum of 4 volcanoes may be active at any time.
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