Overlord icon as seen during pause menu
Overlord , or Overlord Mode, is a special gamemode in Soulstone Survivors that allows players to continue battling beyond the completion of a standard match of Void Fields mode. It introduces increasingly difficult waves of enemies and multiple Lords of the Void through progressive cycles.
Overlord becomes available upon completing a match in under 13 minutes. Once this requirement is met, a
red portal appear, entering it begins Overlord Mode.
This game mode takes place in Overlord Arena, a large, circular palace map specifically designed for boss battles, with no obstacles at all.
Gameplay[]
The gameplay in this mode is almost identical to that of Void Fields, but it's designed for faster action. Instead of battling hundreds of enemies, tasks are quicker to complete, often involving in eliminating of just a few elite enemies. This setup keeps the focus squarely on the boss encounters without the extensive clear times of other modes.
Scaling mechanics[]
Each time a cycle progresses, the stats of both enemies and the Lords of the Void climb significantly.
| Cycle | Enemy health | Enemy armor | Enemy body mass | Enemy damage | Armor penetration | Enemy attack speed | Enemy movement speed | Healing received | Absorption shields |
|---|---|---|---|---|---|---|---|---|---|
| 1 | +100.0% | +110 | +500 | +20% | +0% | +20% | +10% | -10% | -10% |
| 2 | +200.0% | +130 | +1000 | +40% | +0% | +40% | +20% | -20% | -20% |
| 3 | +600.0% | +160 | +1500 | +60% | +0% | +50% | +30% | -30% | -30% |
| 4 | +2400.0% | +200 | +2000 | +110% | +0% | +60% | +50% | -40% | -40% |
| 5 | +12,000.0% | +250 | +2500 | +210% | +10% | +70% | +70.0% | -50% | -50% |
| 6 | +72,000.0% | +300 | +3000 | +310% | +20% | +80% | +70.0% | -60% | -60% |
| 7 | +504,000.0% | +400 | +3500 | +410% | +30% | +90% | +70.0% | -70% | -70% |
| 8 | +4,032,000.0% | +500 | +4000 | +560% | +40% | +100.0% | +70.0% | -80% | -80% |
| 9 | +36,288,000.0% | +600 | +4000 | +760% | +50.0% | +100.0% | +70.0% | -90.0% | -90.0% |
| 10 | +362,880,000.0% | +700 | +4000 | +1160% | +50.0% | +100.0% | +70.0% | -90.0% | -90.0% |
- Bold colors indicate fixed data that are not increased no matter how high the cycle is.
With every cycle, enemies are more resistant to all negative effects. From cycle 10 onwards, only three enemy stats scale infinitely:
- Enemy health multiplies by an additional 10 from the previous cycle.
- Enemy armor adds another 100 from the previous cycle.
- Enemy damage adds another 400% from the previous cycle.
See also[]
| Gameplay | |
|---|---|
| Core features | Lore • Characters • Attributes • Weapons • Maps • Bestiary • Active Skill • Skill Types • Status Effect • Powers • Runes • Skill Tree • Materials • Achievements |
| Gamemode | Void Fields (Curses • Endless Mode • Overlord) • Unholy Cathedral • Titan Hunt |
| Combat | Ascension • Artifact Power • Damage calculation • Critical strike • Direct hit • Multi cast • Skill Chain • Effect chain |
| Others | Bugs • DLCs • Version History1.2c |