Rarity Frames |
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---|---|---|
Legendary | Epic | Rare |
1 weight ~1.1% chance |
4 weight ~4.3% chance |
12 weight ~13.0% chance |
Uncommon | Common | Placeholder |
25 weight ~27.2% chance |
50 weight ~54.3% chance |
N/A |
Passives | ||
Powerful Strikes | Relentless | Area |
Increases your damage modifier by an additional 5%/10%/15%. | Increases your cast frequency modifier by an additional 5%/10%/15%/20%. | Increases your area modifier by an additional 5%/10%/15%/20%, increasing the area of effect of all your skills, and the size of all projectiles. |
Multicast | Lethality | Merciless |
Increases your multi cast chance by an additional 4%/8%/12%/16%/20%, increasing the chance of activating all your skills multiple times. | Increases your critical damage chance by an additional 5%/10%/15%. | Increases your critical damage modifier by an additional 12%/24%/36%. |
Leviathan | Agile | Magnetic |
Increases your damage modifier by an additional 10%/20%/30% but subtracts 5%/10%/15% from your movement speed modifier. | Increases your movement speed modifier by an additional 10%/20%/30%. | Increases your experience modifier by an additional 10%/15%/20% and your pick up range modifier by an additional 50%/100%/150%, which increases the range in which you collect items such as experience crystals. |
Behemoth | Resilient | Indomitable |
Increases maximum health by 15/30/45.
Your current health is adjusted proportionally. |
Increases your armor power by 8/16/24. | Increases your block power by 4/8/12. |
Unbreakable | Fire Shield | Vicious Strikes |
Reduces all Damage taken by 2. | Creates 4 fiery orbs that rotate around you, causing 50 damage and applying 1 stacks of Burn: 120 damage over 4 seconds on impact with any enemy. 4 extra orbs are added for every time this power up is selected. Orbs respawn every 10 seconds. | You have +100% chance to deal a critical strike on all units with full health. |
On-Hit UpgradesThese upgrades create a chance for a status effect to be applied onto a hit enemy, each additional upgrade increases the stacks applied on a successful roll and does not affect the chance of a successful roll occuring. | ||
Spontaneous Combustion | Venomous | Fateful Strikes |
All your attacks have 25% chance of applying 1 stacks of Burn: 60 damage over 4 seconds to the target | All your attacks have 30% chance of applying 1 stacks of Poison: 80 damage over 15 seconds to the target. | All your attacks have 20% chance of applying 1 stacks of Doom: 40 delayed damage to the target. |
Touch of Ice | Frailty | Placeholder |
All your attacks have 40% chance of applying 10% Slow to the target. | All your attacks have 10% chance of applying 3% Fragility to the target. | N/A |
Synergy UpgradesThese upgrades create a chance for an applied effect to apply an additional effect specified in its description. These can be chained together to create a circle of torment, steadily chipping away at the enemy. The legendary rune Synergistic increases the chance that these chain together as well as the odds of synergies appearing in the level-up rewards. | ||
Expose Weaknesses | Impending Doom | Desperation |
Your critical strikes have a 100% chance of applying Wound to the target. | Every time you apply Doom or Cursed there is a 50% chance of applying 5% Dazed as well. | Every time you apply Dazed or Disoriented there is a 50% chance of applying 1 stacks of Burn: 250 damage over 4 seconds as well. |
Thermal Shock | Hypothermia | Gangrene |
Every time you apply Burn or Melting there is a 50% chance of applying 10% Slow as well. | Every time you apply Slow or Paralysis there is a 50% chance of applying 3% Fragility as well. | Every time you apply Fragility or Weakness there is a 50% chance of applying 1 stacks of Bleed: 150 damage over 10 seconds as well. |
Poisonous Blood | Debilitating Plague | Brutal Strikes |
Every time you apply Bleed or Hemorrhage there is a 50% chance of applying 1 stacks of Poison: 130 damage over 15 seconds as well. | Every time you apply Poison or Rot there is a 50% chance of applying 1 stacks of Doom: 40 delayed damage as well. | Your critical strikes have a 50% chance of applying Bleed: 100 damage over 10 seconds to the target. |
Effect Upgrade Pathway Chart | ||
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Passive skills
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