Soulstone Survivors Wiki
Acid Rain
AcidRain
Throw a projectile in the target direction, raining acid on enemies in its trajectory, applying Poison Poison.
Unlock Eliminate a total of 1000 elite enemies
Skill Types
Primary NatureType Nature
Extra Types Area, Frontal
Category Physical
Stats
Poison Poison | Total Damage:
340
Cooldown:
6.0s


Physical is a NatureType Nature-type skill unlocked by eliminating a total of 1000 elite enemies. When cast, it throw a projectile in the target direction, raining acid on enemies in its trajectory, applying Poison Poison.

Power-ups[]

The following powers specifically modify the performance of File:Physical.png Physical
[[File:Error: Data for "Physical" not found..png|96px]]
Error: Data for "Physical" not found.
Active Skill
Error: Data for "Physical" not found.
Skill type:
Error: Stats data not found.
:
  • Damage Increase: Increases the damage modifier of the skill by +30% / +45%.
  • Cast Frequency: Increases the cast frequency of the skill by +20% / +30%.
  • Area of Effect: Increases the area of effect of the skill by +20% / +30%.
  • Multi Cast: Increases the multi cast chance of the skill by +48% / +60%.

Gallery[]

See also[]

NatureType Nature-type Skills
AcidRain Acid RainBattleMoose Battle MooseBestialWrath Bestial WrathCaveBear Cave BearChromaticBolt Chromatic BoltChromaticSlash Chromatic SlashCobraTotem Cobra TotemContagion ContagionContaminatedCut Contaminated CutCorrosion CorrosionCorrosiveSpear Corrosive SpearFesteringStrike Festering StrikeInfectedShot Infected ShotLethalBlade Lethal BladeNoxiousShot Noxious ShotOutbreak OutbreakPathofDecay Path of DecayPesticideBurst Pesticide BurstPestilence PestilencePlagueRats Plague RatsPlagueViper Plague ViperPoisonBolt Poison BoltPoisonCloud Poison CloudPoisonPuddle Poison PuddlePoisonousThorn Poisonous ThornPurgingSlam Purging SlamPutrefy PutrefyPutridHounds Putrid HoundsRiftFang Rift FangSpinevineWhipSkill Spinevine WhipSwampBoar Swamp BoarThreshingBlast Threshing BlastVenomousStrike Venomous StrikeVenomousVolley Venomous VolleyVineWhip Vine WhipViper'sPounce Viper's PounceWarTiger War TigerWildCleaverSkill Wild CleaverWildStrike Wild Strike
AncientCurse Ancient Curse CD: 8s
Shadow, Blast, Area, Frontal, Physical The Necromancer, 2nd weapon, special skill
Fires a shadowy blast in a cone in front of you, causing 200 damage and applying Doom Doom: 300 delayed damage to enemies, and increasing the cast frequency of allies by an additional 50% for 12.0 seconds.
ArcaneAssault Arcane Assault CD: 6s
Arcane, Thrust, Frontal, Magical, Physical The Spellblade, Prestige 5
Use arcane energy to hit enemies in front of you, causing 400 damage and applying Vulnerable 200% Vulnerable
Arcane Blade
ArcaneBlade
Slashes in the target direction with arcane energy, causing damage. Gain Finesse Finesse and Radiance Radiance.
Skill Types
Primary ArcaneType Arcane
Extra Types Swing, Frontal
Category Physical, Magical
Stats
Damage:
850
Finesse Finesse | Multi Cast Chance:
8%
Radiance Radiance | Stacks Applied:
2
Cooldown:
5.0s


Physical is an ArcaneType Arcane-type skill unlocked by reaching prestige level 50 with SpellbladeIcon The Spellblade. When cast, it slashes in the target direction with arcane energy, causing damage.

It also grants the player Finesse Finesse and Radiance Radiance.

Power-ups[]

The following powers specifically modify the performance of File:Physical.png Physical
[[File:Error: Data for "Physical" not found..png|96px]]
Error: Data for "Physical" not found.
Active Skill
Error: Data for "Physical" not found.
Skill type:
Error: Stats data not found.
:
  • Damage Increase: Increases the damage modifier of the skill by +30% / +45%.
  • Cast Frequency: Increases the cast frequency of the skill by +20% / +30%.
  • Area of Effect: Increases the area of effect of the skill by +20% / +30%.
  • Multi Cast: Increases the multi cast chance of the skill by +48% / +60%.

Gallery[]

See also[]

Template:Skill nav/Arcane

ArcaneOverload Arcane Overload CD : 8s
Arcane, Swing, Area, Magical, Physical The Spellblade, 2nd weapon, special skill
Spin your weapon around you, applying Exposed 80% Exposed to all nearby enemies, and firing 20 arcane missiles at random positions around you, dealing 250 damage per missile to enemies hit.
ArcaneSlash Arcane Slash CD: 1.1s
Arcane, Swing, Frontal, Magical, Physical The Spellblade, 2nd weapon, starting skill
Fire an arcane slash forward, dealing 70 damage and applying Exposed 40% Exposed.
ArcticAssault Arctic Assault CD: 2.5s
Ice, Thrust, Frontal, Physical The Spellblade, third weapon, starting skill
Hit enemies in a long line in front of you dealing 340 damage and applying Slow 20% Slow.
Avalanche Avalanche CD: 5s
Ice, Bomb, Area, Frontal, Physical, Seasonal Winterfall Event: Eliminate Bumble with at least 25 Curse Intensity
Fire 25 snowballs in an area in front of you over 3 seconds, each causing 80 damage and applying Slow 10% Slow.
Backstab Backstab CD: 3s
Thrust, Frontal, Physical The Assassin, 2nd weapon, special skill
Stab enemies in front of you, causing 300 damage. Damage is multiplied by 5 and you also apply Hemorrhage Hemorrhage: 800 damage over 10 seconds, and extra damage from movement if you are behind the target.
SummonBattleMoose Battle Moose CD : 40s
Nature, Slam, Summon, Physical The Beastmaster, prestige 20
Summon 1 battle moose to fight for you. A maximum of 8 units can be active at any time. Traits: Taunt Taunt.
Moose deal 285 damage once in a large area and apply Stun Stun, and 150 damage 5 times in a large area and apply Stun Stun.
BeaconOfLight Beacon of Light CD: 8s
Holy, Lasting, Aura, Physical The Paladin, Prestige 5
You emit a blessed aura for 6 seconds, causing 80 damage and applying Confused Confused: -1.0% chance to hit and 50% chance to take 20 damage when attacking, for 5 seconds to enemies that stay near you every 0.5 seconds.
Bear Trap
BearTrap
Skill Types
Primary BombType Bomb
Extra Types Lasting, Static
Category Physical
Stats
Damage:
360
Max Active Bombs:
30
Bleed Bleed | Total Damage:
1200
Weakness Weakness | NegEff Damage:
24%
Cooldown:
3.0s


Leaves a trap on the ground that explodes when triggered, causing damage and applying Bleed Bleed and Weakness Weakness to enemies in a large area.
In-game description

Bear Trap is a BombType Bomb-type skill and unlocked by reaching prestige level 20 with HoundMasterIcon The Hound Master. When the skill is casted, it summons a bear trap that lays on the ground causing damage. Any enemies got caught are afflicted with Bleed Bleed and Weakness Weakness.

The base amount of traps laid per cast is 1, and can be increased by gaining higher multi cast chance.

Power-ups[]

The following powers specifically modify the performance of BearTrap Bear Trap
BearTrap
Bear Trap
Active Skill
Leaves a trap on the ground that explodes when triggered, causing damage and applying Bleed Bleed and Weakness Weakness to enemies in a large area.
Skill type: Bomb, Lasting, Static, Physical
Damage:
360
Max Active Bombs:
30
Bleed Bleed | Total Damage:
1200
Weakness Weakness | NegEff Damage:
24%
Cooldown:
3.0s
:
  • Damage Increase: Increases the damage modifier of the skill by +30% / +45%.
  • Cast Frequency: Increases the cast frequency of the skill by +20% / +30%.
  • Area of Effect: Increases the area of effect of the skill by +20% / +30%.
  • Multi Cast: Increases the multi cast chance of the skill by +48% / +60%.

Gallery[]

See also[]

Template:Skill nav/Bomb

BestialWrath Bestial Wrath CD: 20s
Nature, Empowering, Lasting, Area, Physical The Beastmaster, prestige 50
Empower your nearby allies only, increasing movement speed modifier by 40% and multi cast modifier by 70% for 10.0 seconds.
BladedChakram Bladed Chakram CD : 4s
Projectile, Missile, Frontal, Physical Available via Tags, Unlock by achievement
Throw a chakram in the target direction, causing 120 damage and applying Rot Rot: 450 damage over 15 seconds, spread on death to targets hit. The chakram returns to you at the end of its range, causing damage to enemies again on its way back.
BladesOfLight Blades of Light CD: 1.3s
Holy, Swing, Frontal, Physical The Paladin, 1st weapon, starting skill
You slash forward two times, causing a total of 180 damage and applying Dazed 4% Dazed for each hit.
Bladestorm Bladestorm CD: 10s
Swing, Lasting, Area, Physical Available via Tags, Unlock by achievement
Slashes enemies around you, quickly causing 40 damage every 0.3 seconds. Lasts for 20 seconds.
Bloodlust
Bloodlust
Temporarily increases the movement speed and cast frequency of both you and nearby allies.
Skill Types
Primary ChaosType Chaos
Extra Types Empowering, Lasting, Area
Category Physical
Stats
Movement Speed:
+20%
Cast Frequency:
+40%
Duration:
10.0s
Cooldown:
30.0s


Physical is a ChaosType Chaos-type skill unlocked by killing 50,000 enemies. When cast, it increases the player's CastFrequencyStatIcon Cast Frequency by a percentage. The effect of the bonus is additive.

Power-ups[]

The following powers specifically modify the performance of File:Physical.png Physical
[[File:Error: Data for "Physical" not found..png|96px]]
Error: Data for "Physical" not found.
Active Skill
Error: Data for "Physical" not found.
Skill type:
Error: Stats data not found.
:
  • Cast Frequency: Increases the cast frequency of the skill by +20% / +30%.
  • Area of Effect: Increases the area of effect of the skill by +20% / +30%.
  • Increased Duration: Increases the duration of the skill by +30% / +40%.
  • Increased Potency: Increases the potency of the buff from the skill by +30% / +45%.

Gallery[]

See also[]

ChaosType Chaos-type Skills
BloodbaneCrossbowSkill Bloodbane CrossbowBloodlust BloodlustCarrionCrows Carrion CrowsChaosBolt Chaos BoltChaosEruption Chaos EruptionChaosGolem Chaos GolemChaosTotem Chaos TotemChaosWave Chaos WaveChaoticExplosion Chaotic ExplosionChaoticInferno Chaotic InfernoChaoticMissile Chaotic MissileChaoticOnslaught Chaotic OnslaughtChaoticSurge Chaotic SurgeChaoticSwirl Chaotic SwirlChromaticBolt Chromatic BoltChromaticSlash Chromatic SlashDeathClaw Death ClawDemonicBreath Demonic BreathDisruptiveSlam Disruptive SlamFracturedVolley Fractured VolleyFrenziedBunnies Frenzied BunniesMadnessShot Madness ShotManifestationsofChaos Manifestations of ChaosMurderofCrows Murder of CrowsSkullofDraxizSkill Skull of DraxizUnchainedChaos Unchained ChaosUncontrolledArrows Uncontrolled Arrows
BodySlam Body Slam CD : 5s
Slam, Frontal, Physical Available Via Tags
Slams your body in the target direction, causing 450 damage. Damage is multiplied based on your armor power. Gain Prowess Prowess: 2%.
BombBarrage Bomb Barrage CD : 5s
Bomb, Missile, Frontal, Burst, Physical ?
Fires 10 bombs in an area in front of you, each causing 85 damage and applying Weakness Weakness.
Bombardment Bombardment CD : 6s
Bomb, Area, Burst, Physical The Hound Master, 1st weapon, special skill
Calls down a bombardment around your current position. Each bomb deals 500 damage in a large area and applies Bleed Bleed: 200 damage over 10 seconds. Damage is multiplied based on your area modifier.
WildSlam Brutal Slam CD: 3s
Slam, Area, Frontal, Physical The Beastmaster, 3rd weapon, starting skill
Slam the ground in the target direction, causing 560 damage. Damage is based on your maximum health. Gain Prowess Prowess: 1%.
Buckshot
Buckshot
Fires a blast of pellets in a cone in front of you, causing damage. Gain Ammunition Ammunition. Traits: Brutal Brutal.
Skill Types
Primary BlastType Blast
Extra Types Frontal, Burst
Category Physical
Stats
Damage:
280
Ammunition Ammunition | Stacks Applied:
1
Cooldown:
1.8s


Physical is a BlastType Blast-type skill unlocked by crafting HoundMasterIcon The Hound Master's 2nd weapon, the Riflemen’sVengeance Riflemen’s Vengeance. When cast, it fires a blast of pellets in a cone in front of you, causing damage. It also grants the player Ammunition Ammunition.

The skill also has Brutal Brutal trait, which direct damage is increased by up to 50% based on how close the player is to the target.

Power-ups[]

The following powers specifically modify the performance of File:Physical.png Physical
[[File:Error: Data for "Physical" not found..png|96px]]
Error: Data for "Physical" not found.
Active Skill
Error: Data for "Physical" not found.
Skill type:
Error: Stats data not found.
:
  • Damage Increase: Increases the damage modifier of the skill by +30% / +45%.
  • Cast Frequency: Increases the cast frequency of the skill by +20% / +30%.
  • Area of Effect: Increases the area of effect of the skill by +20% / +30%.
  • Multi Cast: Increases the multi cast chance of the skill by +48% / +60%.

Gallery[]

See also[]

Template:Skill nav/Blast

BuildBallista Build Ballista CD : 15s
Projectile, Static, Summon, Physical Available via Tags
Build a ballista at your position for 25 seconds, which quickly fires bolts at the nearest enemy, dealing 200 damage.
A maximum of 4 ballistas can be active at any given time.
CamorsArrow Camor's Arrow CD: 6s
Projectile, Area, Physical, Seasonal Omen of Spring Event: Destroy 8 of Camor's Pylons in a single match with at least 18 curse intensity.
Calls a large arrow to hit the target position, dealing 4000 damage divided equally among all enemies hit, applying Stun 2 seconds Stun and Bleed Bleed: 800 damage over 10 seconds.
Carnage Carnage CD: 5s
Swing, Missile, Area, Burst, Physical The Death Knight, 3rd weapon, special skill
Fire 10 slashes in all directions, each dealing 350 damage and applying Bleed Bleed: 500 damage over 10 seconds.
SummonCaveBear Cave Bear CD: 60s
Nature, Slam, Summon, Physical The Beastmaster, 3rd weapon, special skill
Summons 1 cave bear that causes damage and empowers nearby allies, increasing damage by 10% and maximum health by 15 temporarily. A maximum of 3 units can be active at any time. Traits: Taunt Taunt.
ChaosBolt Chaos Bolt CD : 4.5s
Chaos, Missile, Frontal, Magical, Physical Available via Tags, ?
Fires a chaos bolt in the direction you are aiming at, piercing through enemies in a line, causing a random amount of damage between 1 and 240 and applying a ChaosSkillModifierDamage Random Powerful Negative Effect. Two secondary bolts are released on impact, each applying a ChaosSkillModifierDamage Random Powerful Negative Effect as well.
ChaosBomb Chaos Bomb CD : 6.5s
Chaos, Bomb, Frontal, Magical, Physical Available via Tags
Throws a chaos bomb in an area in front of you, causing a random amount of damage between 1 and 1000 and applying a ChaosSkillModifierDamage Random Powerful Negative Effect.
ChaosEruption Chaos Eruption CD: 6s
Chaos, Missile, Frontal, Burst, Physical The Pyromancer, Rare weapon, special skill
You launch 3 waves of obscure eruption in the direction you are aiming at, each causing a random amount of damage between 1 and 700 damage to enemies in a straight line and applying a ChaosSkillModifierDamage Random Powerful Negative Effect.
SummonGolem Chaos Golem CD: 60s
Chaos, Summon, Magical, Physical Available via Tags
Summon 1 chaos golem to fight for you. A maximum of 3 units can be active at any time.
Chaos Golems deal a random amount of damage between 1 and 500 and inflict Stun 3 seconds Stun and a ChaosSkillModifierDamage Random Powerful Negative Effect in a large area.
ChromaticBolt Chromatic Bolt CD : 7s
Arcane, Chaos, Ice, Nature, Fire, Electric, Shadow, Holy, Projectile, Missile, Frontal, Magical, Physical Available via Tags, Unlock by achievement
Fires a ricocheting shot in the direction you are aiming at, that bounces around between targets until it has traveled a total of 60 meters, dealing 50 damage and applying a ChaosSkillModifierDamage Random Damaging Negative Effect (Burn 4 stacks of Burn: 214 damage over 4 seconds, Bleed 10 stacks of Bleed: 250 damage over 10 seconds, Doom 1 stacks of Doom: 150 delayed damage or Poison Poison) every time it hits an enemy.
ClusterBomb Cluster Bomb CD : 8s
Bomb, Area, Frontal, Burst, Physical Available to All
Throw a bomb in front of you, dealing 300 damage in an area and exploding into 20 smaller bombs, each dealing 150 damage.
CobraTotem Cobra Totem CD : 7s
Nature, Static, Summon, Physical The Beastmaster, 1st weapon, special skill
Summons 1 cobra totem at your position for a few seconds that fire poison bombs at nearby enemies, causing 120 damage and applying Poison Poison and Weakness Weakness. A maximum of 4 totems may be active at any time.
Contagion Contagion CD: 7s
Nature, Area, Burst, Magical, Physical The Death Knight, Prestige 20
Causes a large explosion at your position, applying Rot Rot: 1200 damage over 15 seconds, spread on death to nearby enemies.
CorrosiveSpear Corrosive Spear CD : 1.4s
Nature, Missile, Frontal, Physical The Legionnaire, 3rd weapon, starting skill
Throws a corrosive spear in the direction you are aiming at, piercing through enemies in a line, causing 280 damage and inflicting Poison Poison.
DebilitatingBomb Debilitating Bomb CD : 1.5s
Bombs, Missile, Frontal, Physical The Assassin, 3rd weapon, starting skill
Shoots a debilitating bomb that explodes on contact, causing 380 damage in a large area and applying Fragility 9% Fragility.
Demolish Demolish CD : 7s
Earth, Missile, Burst, Physical The Barbarian, 2nd Weapon, Special Skill
Hits the ground sending 10 shockwaves in all directions, causing 420 damage. Gain Colossal Colossal: 8%. Traits: Brutal Brutal.
DoubleSlash Double Slash CD: 1.4s
Swing, Frontal, Physical Available Via Tags
Slashes in the target direction twice, causing 440 damage and applying Debilitated Debilitated: 1.0%. Gain Bulwark Bulwark: 1 and Finesse Finesse: 1%.
EggShooter Egg Shooter CD: 7s
Projectile, Missile, Frontal, Physical, Seasonal Kobold's Treasure Event: Eliminate Ruanok, the Broodlord
Quickly fire 20 eggs in front of you, piercing enemies causing 50 damage and applying Exposed 40% Exposed with each hit.
Eviscerate Eviscerate CD: 3s
Thrust, Frontal, Physical The Assassin, 1st weapon, special skill
You strike enemies in front of you, dealing 80 damage and applying Bleed 5 stacks of Bleed: 100 damage over 10 seconds if they are facing you, or dealing 250 damage and an extra 50 damage per stack of Bleed Bleed or Hemorrhage Hemorrhage in the target and removing those effects in the process if you are behind their backs.
Exorcism Exorcism CD : 8s
Holy, Area, Burst, Physical The Paladin, Prestige 20
Expel a wave of light around you, dealing 300 damage and healing yourself for 0.5 for each enemy hit.
ExplosiveShot Explosive Shot CD : 5s
Blast, Missile, Frontal, Physical ?
Fires an explosive shot in the direction you are aiming at, dealing 250 damage and applying Weakness Weakness to enemies in large area.
ExplosiveTrap Explosive Trap CD : 8s
Bomb, Lasting, Static, Physical Available via Tags
Leave a permanent trap in the ground that explodes when an enemy steps on it, causing 400 damage and applying Burn Burn: 400 damage over 4 seconds to enemies in a large area.
FanOfBombs Fan of Bombs CD: 7s
Swing, Bomb, Area, Burst, Physical The Assassin, 3rd weapon, special skill
Quickly spin around, firing a total of 16 bombs in all directions, each one dealing 320 damage and an extra 20 damage per stack of Fragility Fragility or Weakness Weakness on the target.
FesteringStrike Festering Strike CD: 1.6s
Nature, Swing, Area, Magical, Physical The Death Knight, Prestige 0
Causes 30 damage and applies Poison Poison to all enemies around you.
FireBolt Fire Bolt CD : 4s
Fire, Missile, Frontal, Magical, Physical Available via Tags
Shoots a fiery projectile in the direction you are aiming at, causing 250 damage and applying Burn 6 stacks of Burn: 360 damage over 4 seconds.
Flurry Flurry CD : 8.0s
Thrust, Lasting, Area, Physical Available via Tags
Throws daggers in the target direction, hitting enemies total of 20 times every 0.2 seconds, dealing 100 damage and applying Bleed Bleed: 60 damage over 10 seconds. Each hit has a 25% chance of gaining Form Form: 1%.
Frag Shot
FragShot
Fires a shot in the target direction that causes damage, applies Dazed Dazed and releases two secondary bolts on impact. Gain Aptitude Aptitude.
Skill Types
Primary ProjectileType Projectile
Extra Types Missile, Frontal
Category Physical
Stats
Damage:
170
Dazed Dazed | Critical Chance:
2%
Aptitude Aptitude | Critical Damage:
10%
Cooldown:
5.0s


Physical is a ProjectileType Projectile-type skill unlocked by default. When cast, it fires a shot in the target direction that causes damage, applies Dazed Dazed and releases two secondary bolts on impact. It also grants the player Aptitude Aptitude.

Power-ups[]

The following powers specifically modify the performance of File:Physical.png Physical
[[File:Error: Data for "Physical" not found..png|96px]]
Error: Data for "Physical" not found.
Active Skill
Error: Data for "Physical" not found.
Skill type:
Error: Stats data not found.
:
  • Damage Increase: Increases the damage modifier of the skill by +30% / +45%.
  • Cast Frequency: Increases the cast frequency of the skill by +20% / +30%.
  • Area of Effect: Increases the area of effect of the skill by +20% / +30%.
  • Multi Cast: Increases the multi cast chance of the skill by +48% / +60%.

Gallery[]

See also[]

Template:Skill nav/Projectile

Frenzied Bunnies
FrenziedBunnies
Summons frenzied rabbits that explode on contact with enemies, causing random damage and applying Disarray Disarray.
Skill Types
Primary ChaosType Chaos
Extra Types Summon, Secret
Category Physical, Magical
Stats
Units per Cast (Max):
2(10)
Damage:
1 ↔ 1600
Disarray Disarray | Extra Damage:
–4.0% ↔ 20.0%
Cooldown:
4.0s


Physical is a ChaosType Chaos-type skill unlocked by completing the secret event on The Caves of Dhal Zhoge with all curse tiers up to IV enabled. When cast, it summons frenzied rabbits that explode on contact with enemies, causing random damage and applying Disarray Disarray.

Power-ups[]

The following powers specifically modify the performance of File:Physical.png Physical
[[File:Error: Data for "Physical" not found..png|96px]]
Error: Data for "Physical" not found.
Active Skill
Error: Data for "Physical" not found.
Skill type:
Error: Stats data not found.
:
  • Damage Increase: Increases the damage modifier of the skill by +30% / +45%.
  • Cast Frequency: Increases the cast frequency of the skill by +20% / +30%.
  • Area of Effect: Increases the area of effect of the skill by +20% / +30%.
  • Multi Cast: Increases the multi cast chance of the skill by +48% / +60%.
  • Increased Quantity: Increases the maximum active units and quantity of units summoned by the skill by +1 / +2.

Gallery[]

See also[]

ChaosType Chaos-type Skills
BloodbaneCrossbowSkill Bloodbane CrossbowBloodlust BloodlustCarrionCrows Carrion CrowsChaosBolt Chaos BoltChaosEruption Chaos EruptionChaosGolem Chaos GolemChaosTotem Chaos TotemChaosWave Chaos WaveChaoticExplosion Chaotic ExplosionChaoticInferno Chaotic InfernoChaoticMissile Chaotic MissileChaoticOnslaught Chaotic OnslaughtChaoticSurge Chaotic SurgeChaoticSwirl Chaotic SwirlChromaticBolt Chromatic BoltChromaticSlash Chromatic SlashDeathClaw Death ClawDemonicBreath Demonic BreathDisruptiveSlam Disruptive SlamFracturedVolley Fractured VolleyFrenziedBunnies Frenzied BunniesMadnessShot Madness ShotManifestationsofChaos Manifestations of ChaosMurderofCrows Murder of CrowsSkullofDraxizSkill Skull of DraxizUnchainedChaos Unchained ChaosUncontrolledArrows Uncontrolled Arrows
FrostBolt Frost Bolt CD : 1.0s
Ice, Missile, Frontal, Magical, Physical Available via Tags
Fires an icy projectile in the direction you are aiming at, piercing through enemies in a line, causing 300 damage and inflicting Slow 20% Slow.
FrozenBlade Frozen Blade CD: 7s
Ice, Swing, Missile, Frontal, Physical The Spellblade, third weapon, special skill
Throws a powerful icy blade forward hitting enemies in a line, and then coming back to your current position, dealing 600 damage and transforming all stacks of Slow Slow into Paralysis Paralysis.
HammerOfJustice Hammer of Justice CD: 1.8s
Holy, Swing, Missile, Frontal, Physical The Paladin, 2nd weapon, starting skill
Throws a fast hammer forward hitting enemies in a line, and then coming back to your current position, causing 140 damage every time it goes through enemies. Damage is multiplied by 3 on critical strikes.
HeartbreakOrbs Heartbreak Orbs CD: 4s
Projectile, Missile, Frontal, Physical, Seasonal Omen of Spring Event: Destroy 8 of Camor's Pylons in a single match
Launches 3 orbs that move in a curved line forward, causing 80 damage and applying Bleed Bleed: 180 damage over 10 seconds.
HeartrendingStrike Heartrending Strike CD: 1.7s
Swing, Area, Frontal, Physical, Seasonal Omen of Spring Event: Destroy 8 of Camor's Pylons in a single match with at least 24 curse intensity
Slashes in the target direction, causing 230 damage and applying Fragility 2% Fragility. Gain Bulwark Bulwark: 1 and Finesse Finesse: 1%.
HeroicStrike Heroic Strike CD : 6.5s
Holy, Swing, Frontal, Physical Available via Tags
Slow attack that strikes targets in a large area in the direction you are aiming at, causing 650 damage and applying Confused Confused: -5% chance to hit and 50% chance to take 500 damage when attacking, for 5 seconds on enemies hit. ×3 critical damage.
HolyFire Holy Fire CD: 5s
Holy, Missile, Frontal, Burst, Physical The Paladin, 1st weapon, special skill
You launch 3 waves of holy fire in the direction you are aiming at, each causing 450 damage to enemies in a straight line, transforming all stacks of Dazed Dazed into Disoriented Disoriented. Damage is multiplied by 3 on critical strikes.
Intimidating Shout
IntimidatingShout
Weakens all nearby enemies, causing damage and applying Distracted Distracted.
Skill Types
Primary ThrustType Thrust
Extra Types Area
Category Physical
Stats
Damage:
480
Distracted Distracted | Chance to Hit:
-3.0%
Cooldown:
6.0s


Physical is a ThrustType Thrust-type skill unlocked by reaching prestige level 5 with LegionnaireIcon The Legionnaire. When cast, it releases an aura at the player's position that weakens all nearby enemies, causing damage and applying Distracted Distracted.

Power-ups[]

The following powers specifically modify the performance of File:Physical.png Physical
[[File:Error: Data for "Physical" not found..png|96px]]
Error: Data for "Physical" not found.
Active Skill
Error: Data for "Physical" not found.
Skill type:
Error: Stats data not found.
:
  • Damage Increase: Increases the damage modifier of the skill by +30% / +45%.
  • Cast Frequency: Increases the cast frequency of the skill by +20% / +30%.
  • Area of Effect: Increases the area of effect of the skill by +20% / +30%.
  • Multi Cast: Increases the multi cast chance of the skill by +48% / +60%.

Gallery[]

See also[]

Template:Skill nav/Thrust

ElectricSpear Jupiter's Spear CD: 3
Electric, Thrust, Frontal, Physical The Legionnaire, 2nd weapon, starting skill
You strike enemies in front of you, dealing 50 damage and creating a maximum of 4 lightning bolts that jump to 3 additional nearby targets causing 130 damage and applying Dazed 4% Dazed if possible.
Lightning Bolt
LightningBolt
Skill Types
Primary ElectricType Electric
Extra Types Missile
Category Physical, Magical
Stats
Projectiles:
3
Damage:
310
Electrified Electrified | Stacks Applied:
2
Cooldown:
5.0s


Fires lightning projectiles towards a random enemy, causing damage. Gain Electrified Electrified. Traits: Devastating Devastating.
In-game description

Lightning Bolt is an ElectricType Electric-type skill unlocked by default. When the skill is casted, it summons lightning bolts that fire into the target direction, applying Dazed Dazed to any enemies hit. With the Devastating Devastating trait, any critical damage dealt by the skill will be multiplied by 3.

The base amount of projectiles fired per cast is 3, and can be increased by gaining higher multi cast chance.

Power-ups[]

The following powers specifically modify the performance of LightningBolt Lightning Bolt
LightningBolt
Lightning Bolt
Active Skill
Fires lightning projectiles towards a random enemy, causing damage. Gain Electrified Electrified. Traits: Devastating Devastating.
Skill type: Electric, Missile, Magical, Physical
Projectiles:
3
Damage:
310
Electrified Electrified | Stacks Applied:
2
Cooldown:
5.0s
:
  • Damage Increase: Increases the damage modifier of the skill by +30% / +45%.
  • Cast Frequency: Increases the cast frequency of the skill by +20% / +30%.
  • Multi Cast: Increases the multi cast chance of the skill by +48% / +60%.

Gallery[]

See also[]

ElectricType Electric-type Skills
Blacksmith'sSurge Blacksmith's SurgeCallLightning Call LightningChainLightning Chain LightningChromaticBolt Chromatic BoltChromaticSlash Chromatic SlashElectricStrike Electric StrikeEnergizer EnergizerHighVoltage High VoltageJupiter'sSpear Jupiter's SpearLightningBeam Lightning BeamLightningBolt Lightning BoltLightningCoil Lightning CoilLightningField Lightning FieldLightningShield Lightning ShieldLightningSurge Lightning SurgeNimbusLightning Nimbus LightningOverchargedBlast Overcharged BlastPowerConductor Power ConductorPowerGenerator Power GeneratorScepterofThunderSkill Scepter of ThunderSummonInfantry Summon InfantryTempestuousSlash Tempestuous SlashThunderClap Thunder ClapThunderStrike Thunder StrikeThunderingSlash Thundering SlashTornado Tornado
Might
Might
Temporarily increases the damage modifier of both you and nearby allies.
Skill Types
Primary HolyType Holy
Extra Types Empowering, Lasting, Area
Category Physical
Stats
Damage Modifier:
+50%
Duration:
10.0s
Cooldown:
25.0s


Might is a HolyType Holy-type skill and unlocked by default. When cast, it enhances the character and their allies' DamageModifierStatIcon Damage Modifier for a duration of 10 seconds. The effectiveness and the duration of the skill can be increased via powers.

Power-ups[]

The following powers specifically modify the performance of Might Might
Might
Might
Active Skill
Temporarily increases the damage modifier of both you and nearby allies.
Skill type: Holy, Empowering, Lasting, Area, Physical
Damage Modifier:
+50%
Duration:
10.0s
Cooldown:
25.0s
:
  • Cast Frequency: Increases the cast frequency of the skill by +20% / +30%.
  • Increased Duration: Increases the duration of the skill by +30% / +40%.
  • Increased Potency: Increases the potency of the buff from the skill by +30% / +45%.

Gallery[]

See also[]

HolyType Holy-type Skills
BeaconofLight Beacon of LightBladesofLight Blades of LightBullCharge Bull ChargeCelestialRetribution Celestial RetributionChromaticBolt Chromatic BoltChromaticSlash Chromatic SlashHammerofJustice Hammer of JusticeHolyBeam Holy BeamHolyFire Holy FireHolyFrenzy Holy FrenzyLightBeam Light BeamLivingWeapons Living WeaponsMight MightPenance PenanceRippleofLight Ripple of LightSacredOrb Sacred OrbSacredWarhammerSkill Sacred WarhammerSanctifiedOrb Sanctified OrbSanctifiedThrow Sanctified ThrowSmite SmiteTemplar'sVerdict Templar's Verdict

Template:Skill nav/Empowering

Mine Field
MineField
Leaves a trail of land mines behind you, each causing damage and applying Bleed Bleed in a large area when triggered.
Skill Types
Primary BombType Bomb
Extra Types Lasting, Static
Category Physical
Stats
Duration:
6s
Damage:
280
Max Active Bombs:
100
Bleed Bleed | Total Damage:
780
Cooldown:
12.5s


Physical is a BombType Bomb-type skill unlocked by completing cycle 1 of Endless Mode. When cast, it leaves a trail of land mines behind the player, each causing damage and applying Bleed Bleed in a large area when triggered.

Power-ups[]

The following powers specifically modify the performance of File:Physical.png Physical
[[File:Error: Data for "Physical" not found..png|96px]]
Error: Data for "Physical" not found.
Active Skill
Error: Data for "Physical" not found.
Skill type:
Error: Stats data not found.
:
  • Damage Increase: Increases the damage modifier of the skill by +30% / +45%.
  • Cast Frequency: Increases the cast frequency of the skill by +20% / +30%.
  • Area of Effect: Increases the area of effect of the skill by +20% / +30%.
  • Multi Cast: Increases the multi cast chance of the skill by +48% / +60%.

Gallery[]

See also[]

Template:Skill nav/Bomb

MortarShot Mortar Shot CD: 1.5s
Bomb, Area, Frontal, Burst, Physical The Hound Master, 1st weapon, starting skill
Fires 5 mortar shots in an area in front of you, each causing 170 damage and applying Bleed Bleed: 140 damage over 10 seconds.
Napalm Blast
NapalmBlast
Fires a blast of fire in a cone in the target direction, causing damage and leaving a burning area on the ground that applies Shattered Shattered to enemies. Gain Ammunition Ammunition.
Skill Types
Primary BlastType Blast
Extra Types Area, Frontal
Category Physical
Stats
Damage:
800
Shattered Shattered | Armor Reduction:
16
Ammunition Ammunition | Stacks Applied:
2
Cooldown:
5.0s


Physical is a BlastType Blast-type skill unlocked by completing a match under 20 minutes. When cast, it fires a blast of fire in a cone in the target direction, causing damage and leaving a burning area on the ground that applies Shattered Shattered to enemies. It also grants the player Ammunition Ammunition.

Power-ups[]

The following powers specifically modify the performance of File:Physical.png Physical
[[File:Error: Data for "Physical" not found..png|96px]]
Error: Data for "Physical" not found.
Active Skill
Error: Data for "Physical" not found.
Skill type:
Error: Stats data not found.
:
  • Damage Increase: Increases the damage modifier of the skill by +30% / +45%.
  • Cast Frequency: Increases the cast frequency of the skill by +20% / +30%.
  • Area of Effect: Increases the area of effect of the skill by +20% / +30%.
  • Multi Cast: Increases the multi cast chance of the skill by +48% / +60%.

Gallery[]

Trivia[]

  • Napalm Blast used to apply Melting Melting, an upgraded version of Burn Burn in the past instead of Shattered Shattered as of today.

See also[]

Template:Skill nav/Blast

Obliterate Obliterate CD: 1.7s
Shadow, Swing, Frontal, Magical, Physical The Death Knight, 1st weapon, starting skill
Obliterate targets in the direction you are aiming at, causing 150 damage and applying Weakness Weakness.
ObscureArrow Obscure Arrow CD: 2s
Shadow, Projectile, Missile, Frontal, Magical, Physical The Sentinel, third weapon, starting skill
Fires a ricocheting shot in the direction you are aiming at that bounces around between targets until it has travelled a total of 30 meters, dealing 110 damage and applying Doom Doom: 80 delayed damage every time it hits an enemy.
OverchargedStrike Overcharged Strike CD: 7s
Electric, Blast, Area, Frontal, Physical The Barbarian, third weapon, special skill
Causes an electric blast in front of you, causing 500 damage, applying Disoriented 6% Disoriented and leaving an area on the ground that continuously applies Disoriented 1% Disoriented to enemies.
Penance Penance CD: 7s
Holy, Missile, Chain, Physical The Paladin, 2nd weapon, special skill
Hurls a holy bolt at a random enemy, causing 200 damage, applying Disoriented 8% Disoriented and then jumping to 8 additional nearby targets if possible.
PiercingShout Piercing Shout CD : 7.0s
Thrust, Empowering, Lasting, Area, Physical The Barbarian, Prestige 5
A powerful shout that causes 450 damage and applies Shattered 20 Shattered.
Plague Rats
PlagueRats
Summons deadly rats that cause damage and explode when killed, applying Poison Poison and Weakness Weakness to enemies nearby.
Skill Types
Primary NatureType Nature
Extra Types Summon
Category Physical, Magical
Stats
Units per Cast (Max):
3(15)
Damage:
160
Poison Poison | Total Damage:
400
Weakness Weakness | NegEff Damage:
1%
Cooldown:
10.0s


Physical is a NatureType Nature-type skill unlocked by crafting the 3rd weapon of NecromancerIcon The Necromancer, the NoxiousReaper Noxious Reaper. When cast, it summons deadly rats that cause damage and explode when killed, applying Poison Poison and Weakness Weakness to enemies nearby.

Power-ups[]

The following powers specifically modify the performance of File:Physical.png Physical
[[File:Error: Data for "Physical" not found..png|96px]]
Error: Data for "Physical" not found.
Active Skill
Error: Data for "Physical" not found.
Skill type:
Error: Stats data not found.
:
  • Damage Increase: Increases the damage modifier of the skill by +30% / +45%.
  • Cast Frequency: Increases the cast frequency of the skill by +20% / +30%.
  • Area of Effect: Increases the area of effect of the skill by +20% / +30%.
  • Multi Cast: Increases the multi cast chance of the skill by +48% / +60%.
  • Increased Quantity: Increases the maximum active units and quantity of units summoned by the skill by +1 / +2.

Gallery[]

See also[]

NatureType Nature-type Skills
AcidRain Acid RainBattleMoose Battle MooseBestialWrath Bestial WrathCaveBear Cave BearChromaticBolt Chromatic BoltChromaticSlash Chromatic SlashCobraTotem Cobra TotemContagion ContagionContaminatedCut Contaminated CutCorrosion CorrosionCorrosiveSpear Corrosive SpearFesteringStrike Festering StrikeInfectedShot Infected ShotLethalBlade Lethal BladeNoxiousShot Noxious ShotOutbreak OutbreakPathofDecay Path of DecayPesticideBurst Pesticide BurstPestilence PestilencePlagueRats Plague RatsPlagueViper Plague ViperPoisonBolt Poison BoltPoisonCloud Poison CloudPoisonPuddle Poison PuddlePoisonousThorn Poisonous ThornPurgingSlam Purging SlamPutrefy PutrefyPutridHounds Putrid HoundsRiftFang Rift FangSpinevineWhipSkill Spinevine WhipSwampBoar Swamp BoarThreshingBlast Threshing BlastVenomousStrike Venomous StrikeVenomousVolley Venomous VolleyVineWhip Vine WhipViper'sPounce Viper's PounceWarTiger War TigerWildCleaverSkill Wild CleaverWildStrike Wild Strike
Poison Bolt
PoisonBolt
Fires poisonous projectiles in the target direction, applying Poison Poison in a large area.
Skill Types
Primary NatureType Nature
Extra Types Missile, Frontal
Category Physical, Magical
Stats
Projectiles:
5
Poison Poison | Total Damage:
440
Cooldown:
3.5s


Physical is a NatureType Nature-type skill unlocked by default. When cast, it fires poisonous projectiles in the target direction, applying Poison Poison in a large area.

Power-ups[]

The following powers specifically modify the performance of File:Physical.png Physical
[[File:Error: Data for "Physical" not found..png|96px]]
Error: Data for "Physical" not found.
Active Skill
Error: Data for "Physical" not found.
Skill type:
Error: Stats data not found.
:
  • Damage Increase: Increases the damage modifier of the skill by +30% / +45%.
  • Cast Frequency: Increases the cast frequency of the skill by +20% / +30%.
  • Area of Effect: Increases the area of effect of the skill by +20% / +30%.
  • Multi Cast: Increases the multi cast chance of the skill by +48% / +60%.

Gallery[]

See also[]

NatureType Nature-type Skills
AcidRain Acid RainBattleMoose Battle MooseBestialWrath Bestial WrathCaveBear Cave BearChromaticBolt Chromatic BoltChromaticSlash Chromatic SlashCobraTotem Cobra TotemContagion ContagionContaminatedCut Contaminated CutCorrosion CorrosionCorrosiveSpear Corrosive SpearFesteringStrike Festering StrikeInfectedShot Infected ShotLethalBlade Lethal BladeNoxiousShot Noxious ShotOutbreak OutbreakPathofDecay Path of DecayPesticideBurst Pesticide BurstPestilence PestilencePlagueRats Plague RatsPlagueViper Plague ViperPoisonBolt Poison BoltPoisonCloud Poison CloudPoisonPuddle Poison PuddlePoisonousThorn Poisonous ThornPurgingSlam Purging SlamPutrefy PutrefyPutridHounds Putrid HoundsRiftFang Rift FangSpinevineWhipSkill Spinevine WhipSwampBoar Swamp BoarThreshingBlast Threshing BlastVenomousStrike Venomous StrikeVenomousVolley Venomous VolleyVineWhip Vine WhipViper'sPounce Viper's PounceWarTiger War TigerWildCleaverSkill Wild CleaverWildStrike Wild Strike
PoisonBomb Poison Bomb CD : 4s
Nature, Bomb, Lasting, Area, Physical Avaible to All
Throws a poison bomb at a random enemy, dealing 100 damage and applying Poison Poison instantly to targets hit, leaving a poison puddle in the ground, inflicting Poison Poison to enemies in a large area.
Poison Cloud
PoisonCloud
Summons a moving poison cloud that applies Poison Poison and Weakness Weakness every 0.5 seconds to enemies caught within.
Skill Types
Primary NatureType Nature
Extra Types Lasting, Area
Category Physical
Stats
Duration:
8s
Poison Poison | Total Damage:
255
Weakness Weakness | NegEff Damage:
4%
Cooldown:
8.0s


Poison Cloud is a NatureType Nature-type skill and unlocked by default. When cast, it summons poison clouds that drift in a random direction, for a duration of 10 seconds. Any enemies caught inside the cloud are afflicted with Poison Poison and Weakness Weakness every 0.5 seconds.

The base amount of clouds summoned per cast is 1, and can be increased by gaining higher multi cast chance.

Power-ups[]

The following powers specifically modify the performance of PoisonCloud Poison Cloud
PoisonCloud
Poison Cloud
Active Skill
Summons a moving poison cloud that applies Poison Poison and Weakness Weakness every 0.5 seconds to enemies caught within.
Skill type: Nature, Lasting, Area, Physical
Duration:
8s
Poison Poison | Total Damage:
255
Weakness Weakness | NegEff Damage:
4%
Cooldown:
8.0s
:
  • Damage Increase: Increases the damage modifier of the skill by +30% / +45%.
  • Cast Frequency: Increases the cast frequency of the skill by +20% / +30%.
  • Area of Effect: Increases the area of effect of the skill by +20% / +30%.
  • Multi Cast: Increases the multi cast chance of the skill by +48% / +60%.

Gallery[]

See also[]

NatureType Nature-type Skills
AcidRain Acid RainBattleMoose Battle MooseBestialWrath Bestial WrathCaveBear Cave BearChromaticBolt Chromatic BoltChromaticSlash Chromatic SlashCobraTotem Cobra TotemContagion ContagionContaminatedCut Contaminated CutCorrosion CorrosionCorrosiveSpear Corrosive SpearFesteringStrike Festering StrikeInfectedShot Infected ShotLethalBlade Lethal BladeNoxiousShot Noxious ShotOutbreak OutbreakPathofDecay Path of DecayPesticideBurst Pesticide BurstPestilence PestilencePlagueRats Plague RatsPlagueViper Plague ViperPoisonBolt Poison BoltPoisonCloud Poison CloudPoisonPuddle Poison PuddlePoisonousThorn Poisonous ThornPurgingSlam Purging SlamPutrefy PutrefyPutridHounds Putrid HoundsRiftFang Rift FangSpinevineWhipSkill Spinevine WhipSwampBoar Swamp BoarThreshingBlast Threshing BlastVenomousStrike Venomous StrikeVenomousVolley Venomous VolleyVineWhip Vine WhipViper'sPounce Viper's PounceWarTiger War TigerWildCleaverSkill Wild CleaverWildStrike Wild Strike
PowerBlast Power Blast CD : 5s
Blast, Frontal, Burst, Physical The Hound Master, 2nd weapon, special skill
Fires a powerful blast in the target direction, causing 750 damage. Gain 2 stacks of Ammunition Ammunition. Traits: Devastating Devastating.
ToxicImpact Purging Slam CD: 5s
Nature, Slam, Frontal, Physical The Legionnaire, 3rd weapon, special skill
Slam your shield into the enemies in front of you, dealing 300 damage and causing all remaining Poison Poison and Rot Rot stacks in the area to deal 200% of their damage instantly, removing the effects in the process.
SummonPutridHounds Putrid Hounds CD : 30s
Nature, Summon, Magical, Physical The Necromancer, Prestige 50
Summon 2 putrid hounds to fight for you, applying Weakness Weakness when they attack. A maximum of 7 units can be active at any time.
They deal 200 damage on hit.
QuickStrike Quick Strike CD : 2.0s
Thrust, Frontal, Physical Available via tags
Hits enemies in a long line in the target direction, causing 190 damage. Damage is multiplied by (1 + 2 × Movement Speed bonus). Gain Form Form: 4% and Haste Haste: 1%.
Radiant Light
RadiantLight
Emits a shining light in the target direction, causing damage and having a chance to gain Prowess Prowess and Radiance Radiance every 0.2 seconds.
Skill Types
Primary ArcaneType Arcane
Extra Types Lasting, Frontal
Category Physical
Stats
Number of Hits:
20
Damage:
95
Chance:
25%
Prowess Prowess | Damage Modifier:
1%
Radiance Radiance | Stacks Applied:
1
Cooldown:
8.5s


Physical is an ArcaneType Arcane-type skill unlocked by crafting PaladinIcon The Paladin's 2nd weapon, the ArcaneScepterofLight Arcane Scepter of Light. When cast, it emits a shining light in the target direction, causing damage and having a chance to gain Prowess Prowess and Radiance Radiance every 0.2 seconds.

Power-ups[]

The following powers specifically modify the performance of File:Physical.png Physical
[[File:Error: Data for "Physical" not found..png|96px]]
Error: Data for "Physical" not found.
Active Skill
Error: Data for "Physical" not found.
Skill type:
Error: Stats data not found.
:
  • Damage Increase: Increases the damage modifier of the skill by +30% / +45%.
  • Cast Frequency: Increases the cast frequency of the skill by +20% / +30%.
  • Area of Effect: Increases the area of effect of the skill by +20% / +30%.
  • Multi Cast: Increases the multi cast chance of the skill by +48% / +60%.

Gallery[]

See also[]

Template:Skill nav/Arcane

RainOfArrows Rain of Arrows CD: 8s
Projectile, Lasting, Area, Physical The Sentinel, 1st weapon, special skill
Shoots multiple arrows at a random enemy's location, hitting enemies multiple times, causing a total of 560 damage and applying Stun 3 seconds Stun with every hit.
BloodyStrike Ravaging Strike CD : 1.6s
Swing, Area, Frontal, Physical The Death Knight, 3rd weapon, starting skill
Slash through enemies in front of you, causing 280 damage and transforming all stacks of Bleed Bleed into Hemorrhage Hemorrhage.
Reap
Reap
Slashes in the target direction, applying Doom Doom. Ambush Ambush: causes all stacks of Doom Doom in the area to deal a percentage of their damage instantly, removing the effects in the process.
Skill Types
Primary ShadowType Shadow
Extra Types Swing, Frontal
Category Physical
Stats
Instant Damage Done:
250%
Doom Doom | Total Damage:
1000
Cooldown:
5.0s


Reap is a ShadowType Shadow-type skill unlocked by crafting AssassinIcon The Assassin's 4th weapon, the EdgeofDoom Edge of Doom. When cast, it slashes in the target direction, applying Doom Doom to any enemies hit. If used while under Ambush Ambush, Reap also causes all stacks of Doom Doom in the area to deal a percentage of their damage instantly, removing the effects in the process.

Power-ups[]

The following powers specifically modify the performance of Reap Reap
Reap
Reap
Active Skill
Slashes in the target direction, applying Doom Doom. Ambush Ambush: causes all stacks of Doom Doom in the area to deal a percentage of their damage instantly, removing the effects in the process.
Skill type: Shadow, Swing, Frontal, Physical
Instant Damage Done:
250%
Doom Doom | Total Damage:
1000
Cooldown:
5.0s
:
  • Damage Increase: Increases the damage modifier of the skill by +30% / +45%.
  • Cast Frequency: Increases the cast frequency of the skill by +20% / +30%.
  • Area of Effect: Increases the area of effect of the skill by +20% / +30%.
  • Multi Cast: Increases the multi cast chance of the skill by +48% / +60%.

Gallery[]

See also[]

Template:Skill nav/Blast

RicochetShot Ricochet Shot CD : 5s
Projectile, Missile, Frontal, Physical The Sentinel, Prestige 50
Fires a ricocheting shot in the direction you are aiming at, that bounces around between targets until it has traveled a total of 60 meters, dealing 100 damage every time it hits an enemy.
Rupture Rupture CD: 8s
Thrust, Frontal, Physical The Assassin, Prestige 5
Hit enemies in a long line in front of you, dealing 500 damage and applying Disoriented 15% Disoriented and Stun 4 seconds Stun. Can stun most elite enemies.
SavageStrike Savage Strike CD: 5.0s
Swing, Frontal, Physical The Barbarian, Prestige 50
Strikes in the target direction with massive force, causing 2900 damage divided equally among all enemies hit. Gain Finesse Finesse: 3%.
Scent of Blood
ScentofBlood
Temporarily increases your cast frequency based on how many stacks of Finesse Finesse are present on you.
Skill Types
Primary SwingType Swing
Extra Types Empowering, Lasting
Category Physical
Stats
Base Bonus:
+10%
Bonus per Stack:
+0.2%
Maximum Bonus:
50%
Duration:
10.0s
Cooldown:
38.0s


Physical is a SwingType Swing-type skill and unlocked by default. When cast, it increases the character's CastFrequencyStatIcon Cast Frequency for a duration of 10 seconds. The effectiveness and the duration of the skill can be increased via powers.

Power-ups[]

The following powers specifically modify the performance of File:Physical.png Physical
[[File:Error: Data for "Physical" not found..png|96px]]
Error: Data for "Physical" not found.
Active Skill
Error: Data for "Physical" not found.
Skill type:
Error: Stats data not found.
:
  • Cast Frequency: Increases the cast frequency of the skill by +20% / +30%.
  • Increased Duration: Increases the duration of the skill by +30% / +40%.
  • Increased Potency: Increases the potency of the buff from the skill by +30% / +45%.

Gallery[]

See also[]

SwingType Swing-type Skills
ArcaneBlade Arcane BladeArcaneOverload Arcane OverloadArcaneReaping Arcane ReapingArcaneSlash Arcane SlashBackstab BackstabBarbaricCleaversSkill Barbaric CleaversBladesofLight Blades of LightBladestorm BladestormBloodySaw Bloody SawCarnage CarnageChromaticSlash Chromatic SlashDoubleSlash Double SlashEldritchGrasp Eldritch GraspFanofBombs Fan of BombsFesteringStrike Festering StrikeFieryBlades Fiery BladesFirestorm FirestormFlamingSpiral Flaming SpiralFrostStrike Frost StrikeFrozenBlade Frozen BladeHammerofJustice Hammer of JusticeHeartrendingStrike Heartrending StrikeHeroicStrike Heroic StrikeLastStand Last StandObliterate ObliterateRavagingStrike Ravaging StrikeRavenousCut Ravenous CutReap ReapSacredWarhammerSkill Sacred WarhammerSavageStrike Savage StrikeScentofBlood Scent of BloodShadowGrasp Shadow GraspSlash SlashSliceandDice Slice and DiceSpinevineWhipSkill Spinevine WhipSubdue SubdueSwampBoar Swamp BoarTemplar'sVerdict Templar's VerdictThrowAxe Throw AxeThunderingSlash Thundering SlashTitan'sCleaver Titan's CleaverTwinDaggers Twin DaggersUppercut UppercutVeilpiercerSkill VeilpiercerVenomousStrike Venomous StrikeVineWhip Vine WhipWarTiger War TigerWhirlwind WhirlwindWildStrike Wild Strike

Template:Skill nav/Empowering

ShadowBolt Shadow Bolt CD : 8s
Shadow, Missile, Magical, Physical Available via Tags
Fires 7 shadowy projectiles towards a random enemy, piercing through enemies in a line, inflicting Doom 1 stacks of Doom: 300 delayed damage each.
ShadowGrasp Shadow Grasp CD : 4s
Shadow, Swing, Area, Magical, Physical The Death Knight, Prestige 5
Pulls enemies in a large area towards you, applying Cursed Cursed: 150 delayed area damage.
ShadowSpike Shadow Spike CD : 5s
Shadow, Missile, Burst, Physical Available via Tags
Shadow spikes are summoned from the ground in a straight line towards a random enemy, causing 250 damage and applying Doom Doom: 350 delayed damage.
ShadowStepNew Shadow Step CD : 8s
Shadow, Area, Physical The Assassin, Prestige 20
Create a dark portal in front of you and another a few meters away from you, allowing you to teleport from one portal to the other at any time, dealing 300 damage and applying Hemorrhage Hemorrhage: 750 damage over 10 seconds, and extra damage from movement to enemies near the portal you come out of. Both portals are consumed in the process. (0.5s invulnerability after taking a portal)
ShieldBash Shield Bash CD : 5s
Thrust, Frontal, Physical The Legionnaire, 1st weapon, special skill
Thrust your shield forward, dealing 500 damage. Damage is multiplied by (1 + 2 × Armor Power bonus %).
Shield Wall
ShieldWall
Temporarily increases the armor power of both you and nearby allies.
Skill Types
Primary ThrustType Thrust
Extra Types Empowering, Lasting, Area
Category Physical
Stats
Armor Power:
+200
Duration:
4.0s
Cooldown:
30.0s


Physical is a ThrustType Thrust-type skill unlocked by reaching prestige level 20 with LegionnaireIcon The Legionnaire. When cast, it increases the ArmorPowerStatIcon armor power of both the player and their nearby allies for a short time.

Power-ups[]

The following powers specifically modify the performance of File:Physical.png Physical
[[File:Error: Data for "Physical" not found..png|96px]]
Error: Data for "Physical" not found.
Active Skill
Error: Data for "Physical" not found.
Skill type:
Error: Stats data not found.
:
  • Cast Frequency: Increases the cast frequency of the skill by +20% / +30%.
  • Area of Effect: Increases the area of effect of the skill by +20% / +30%.
  • Increased Duration: Increases the duration of the skill by +30% / +40%.
  • Increased Potency: Increases the potency of the buff from the skill by +30% / +45%.

Gallery[]

See also[]

Template:Skill nav/Thrust

Shockwave Shockwave CD : 2.0s
Earth, Area, Frontal, Burst, Physical The Barbarian, 2nd Weapon, Starting Skill
Hits the ground causing a shockwave in the target direction, causing 200 damage. Gain Colossal Colossal: 2% and Resilience Resilience: 2.
ShockwaveTotem Shockwave Totem CD : 10.0s
Earth, Static, Summon, Physical Available via Tags
Summons 1 totem at your position for 20 seconds that fires shockwaves at nearby enemies, causing 450 damage and applying Dazed 2% Dazed. A total of 4 totems can be on the field at once.
Bild 2022-08-01 121609328 Shoot CD: 1.0s
Projectile, Missile, Frontal, Physical The Sentinel, 1st weapon, starting skill
Fires 3 arrows in the direction you are aiming at, dealing 50 damage to all enemies hit and applying Fragility 3% Fragility for each arrow.
SharapnelBomb Shrapnel Bomb CD : 6s
Bomb, Area, Frontal, Burst, Physical Available to All
Throw a bomb in front of you, dealing 270 damage in an area and exploding into 15 projectiles that fly in all directions, each dealing 45 damage and applying Bleed Bleed: 80 damage over 10 seconds.
ShrapnelMine Shrapnel Mine CD: 5s
Bomb, Lasting, Static, Physical The Hound Master, Prestige 50
Leaves a mine in the ground that explodes when triggered, exploding into 20 fragments that fly in all directions, each applying Bleed Bleed: 600 damage over 10 seconds.
ShrapnelShot Shrapnel Shot CD : 8s
Blast, Missile, Frontal, Physical Available via Tags, ?
Fires 8 projectiles in the direction you are aiming at, each exploding on contact into 5 smaller projectiles that deal 80 damage each.
SinisterStrike Sinister Strike CD: 1.0s
Thrust, Frontal, Physical The Assassin, 1st weapon, starting skill
Stab enemies in front of you, causing 70 damage if the target is facing you, or applying Hemorrhage 10 stacks of Hemorrhage: 300 damage over 10 seconds, and extra damage from movement if you are behind the target.
SummonSkeletonsArcher Skeletal Archers CD: 30s
Shadow, Summon, Magical, Physical The Necromancer, Prestige 20
Summon 2 skeletal archers to fight for you. A maximum of 4 Skeletal Archers can be active at any time.
Skeletal Archers shoot three piercing crossbow bolts in a small angle, each dealing 200 damage.
SummonSkeletonsMage Skeletal Mage CD: 20s
Shadow, Summon, Magical, Physical The Necromancer, Prestige 5
Summon 1 skeletal mage to fight for you. A maximum of 4 Skeletal Mages can be active at any time.
Skeletal Mages fire shadow magic in an area in front of them, dealing 500 damage to all enemies hit.
SummonSkeleton Skeletal Warriors CD : 20s
Shadow, Summon, Magical, Physical The Necromancer, 1st weapon, starting skill
Summon 3 skeletal warriors to fight for you. A maximum of 12 Skeletal Warriors can be active at any time.
Skeletal Warriors deal 200 damage on hit and have 150 health and 150 armor.
Slash Slash CD: 1.0s
Arcane, Swing, Frontal, Physical The Spellblade, 1st weapon, starting skill
Slashes targets in the direction you are aiming at, causing 150 damage and applying Vulnerable 30% Vulnerable.
Smite Smite CD : 6s
Holy, Empowering, Lasting, Area, Physical Available via Tags
Smite enemies at a random location after 3 seconds with holy light, dealing 450 damage to enemies and healing 5 health to allies.
SmokeBomb Smoke Bomb CD: 10s
Shadow, Bomb, Lasting, Frontal, Physical The Assassin, Prestige 50
Throws a bomb applying Distracted Distracted: -10% chance to hit for 5 seconds, Slow 60% Slow and eveloping the area in smoke for 6 seconds, causing all attacks on enemies inside the area to be considered as attacks from behind.
SniperShot Sniper Shot CD : 7s
Projectile, Missile, Frontal, Physical The Sentinel, Prestige 20
Fires a shot in the direction you are aiming at, causing 380 damage. Damage is multiplied by 5 on critical strikes.
SplitShot Split Shot CD : 6s
Projectile, Missile, Frontal, Physical The Sentinel, Prestige 5
Fires a projectile in the direction you are aiming at, that explodes on impact releasing 10 projectiles, each dealing 70 damage and applying Bleed Bleed: 250 damage over 10 seconds.
Spread Shot
SpreadShot
Fires short range arrows with a large spread in the target direction, causing damage and applying Dazed Dazed. Gain Aptitude Aptitude.
Skill Types
Primary ProjectileType Projectile
Extra Types Missile, Frontal, Burst
Category Physical
Stats
Projectiles:
10
Damage:
210
Dazed Dazed | Critical Chance:
2%
Aptitude Aptitude | Critical Damage:
4%
Cooldown:
1.1s


Physical is a ProjectileType Projectile-type skill unlocked by default. When cast, it fires short range arrows with a large spread in the target direction, causing damage and applying Dazed Dazed. The skill also grants the player Aptitude Aptitude.

Power-ups[]

The following powers specifically modify the performance of File:Physical.png Physical
[[File:Error: Data for "Physical" not found..png|96px]]
Error: Data for "Physical" not found.
Active Skill
Error: Data for "Physical" not found.
Skill type:
Error: Stats data not found.
:
  • Damage Increase: Increases the damage modifier of the skill by +30% / +45%.
  • Cast Frequency: Increases the cast frequency of the skill by +20% / +30%.
  • Area of Effect: Increases the area of effect of the skill by +20% / +30%.
  • Multi Cast: Increases the multi cast chance of the skill by +48% / +60%.

Gallery[]

See also[]

Template:Skill nav/Projectile

Stomp Stomp CD : 7s
Slam, Area, Burst, Physical The Barbarian, 1st weapon, special skill
You stomp the ground, causing 400 damage and applying Fragility +9% Fragility and Stun 4 seconds Stun to all enemies around you.
StormOfArrows Storm of Arrows CD: 7s
Projectile, Missile, Lasting, Physical Available via Tags, Unlock by achievement
Quickly spin around for a few seconds firing a total of 100 arrows in all directions, each piercing enemies and dealing 200 damage.
StormOfSpears Storm of Spears CD : 10s
Thrust, Missile, Lasting, Physical The Legionnaire, Prestige 50
Quickly spin around for a few seconds firing a total of 100 spears in all directions, each piercing enemies and dealing 50 damage and applying Hemorrhage Hemorrhage: 300 damage over 10 seconds, and extra damage from movement.
Subdue
Subdue
Strikes in the target direction, causing damage based on the number of stacks of Finesse Finesse on you.
Skill Types
Primary SwingType Swing
Extra Types Frontal
Category Physical
Stats
Base Damage:
100
Damage per Stack:
30
Cooldown:
2.5s


Physical is a SwingType Swing-type skill unlocked by default. When cast, it strikes in the target direction, causing damage based on the number of stacks of Finesse Finesse on the player.

Power-ups[]

The following powers specifically modify the performance of File:Physical.png Physical
[[File:Error: Data for "Physical" not found..png|96px]]
Error: Data for "Physical" not found.
Active Skill
Error: Data for "Physical" not found.
Skill type:
Error: Stats data not found.
:
  • Damage Increase: Increases the damage modifier of the skill by +30% / +45%.
  • Cast Frequency: Increases the cast frequency of the skill by +20% / +30%.
  • Area of Effect: Increases the area of effect of the skill by +20% / +30%.
  • Multi Cast: Increases the multi cast chance of the skill by +48% / +60%.

Gallery[]

See also[]

SwingType Swing-type Skills
ArcaneBlade Arcane BladeArcaneOverload Arcane OverloadArcaneReaping Arcane ReapingArcaneSlash Arcane SlashBackstab BackstabBarbaricCleaversSkill Barbaric CleaversBladesofLight Blades of LightBladestorm BladestormBloodySaw Bloody SawCarnage CarnageChromaticSlash Chromatic SlashDoubleSlash Double SlashEldritchGrasp Eldritch GraspFanofBombs Fan of BombsFesteringStrike Festering StrikeFieryBlades Fiery BladesFirestorm FirestormFlamingSpiral Flaming SpiralFrostStrike Frost StrikeFrozenBlade Frozen BladeHammerofJustice Hammer of JusticeHeartrendingStrike Heartrending StrikeHeroicStrike Heroic StrikeLastStand Last StandObliterate ObliterateRavagingStrike Ravaging StrikeRavenousCut Ravenous CutReap ReapSacredWarhammerSkill Sacred WarhammerSavageStrike Savage StrikeScentofBlood Scent of BloodShadowGrasp Shadow GraspSlash SlashSliceandDice Slice and DiceSpinevineWhipSkill Spinevine WhipSubdue SubdueSwampBoar Swamp BoarTemplar'sVerdict Templar's VerdictThrowAxe Throw AxeThunderingSlash Thundering SlashTitan'sCleaver Titan's CleaverTwinDaggers Twin DaggersUppercut UppercutVeilpiercerSkill VeilpiercerVenomousStrike Venomous StrikeVineWhip Vine WhipWarTiger War TigerWhirlwind WhirlwindWildStrike Wild Strike
SuctionBomb Suction Bomb CD : 4s
Bomb, Area, Frontal, Physical Available to All
Throw a bomb in front of you pulling enemies in a large area towards its position, causing 220 damage.
SugarRush Sugar Rush CD: 20s
Thrust, Empowering, Lasting, Physical, Seasonal Kobold's Treasure Event: Eliminate Ruanok, the Broodlord with at least 25 curse intensity
Empower you and all your nearby allies, increasing the movement speed modifier by an additional 60% for 8 seconds.
SummonHelperElves Summon Helper Elves CD: 30s
Ice, Summon, Magical, Physical, Seasonal Winterfall Event: Eliminate Bumble with at least 24 Curse Intensity
Summon 3 helper elves to fight for you. A maximum of 6 units can be active at any time.
They throw candy canes at nearby enemies, dealing 380 damage and apply Slow 10% Slow on hit.
Summon Infantry
SummonInfantry
Summons legionnaires that cause damage and apply Dazed Dazed to fight for you temporarily. Traits: Cunning Cunning.
Skill Types
Primary ElectricType Electric
Extra Types Summon
Category Physical, Magical
Stats
Units per Cast (Max):
6(6)
Duration:
20.0s
Damage:
85
Dazed Dazed | Critical Chance:
4%
Cooldown:
45.0s


Physical is an ElectricType Electric-type skill unlocked by crafting the 2nd weapon of LegionnaireIcon The Legionnaire, the Jupiter'sReach Jupiter's Reach. When cast, it summons legionnaires that cause damage and apply Dazed Dazed to fight for you temporarily.

The skill also has Cunning Cunning trait, which summoned units are more likely to attack elite and boss enemies.

Power-ups[]

The following powers specifically modify the performance of File:Physical.png Physical
[[File:Error: Data for "Physical" not found..png|96px]]
Error: Data for "Physical" not found.
Active Skill
Error: Data for "Physical" not found.
Skill type:
Error: Stats data not found.
:
  • Damage Increase: Increases the damage modifier of the skill by +30% / +45%.
  • Cast Frequency: Increases the cast frequency of the skill by +20% / +30%.
  • Area of Effect: Increases the area of effect of the skill by +20% / +30%.
  • Multi Cast: Increases the multi cast chance of the skill by +48% / +60%.
  • Increased Quantity: Increases the maximum active units and quantity of units summoned by the skill by +1 / +2.

Gallery[]

See also[]

ElectricType Electric-type Skills
Blacksmith'sSurge Blacksmith's SurgeCallLightning Call LightningChainLightning Chain LightningChromaticBolt Chromatic BoltChromaticSlash Chromatic SlashElectricStrike Electric StrikeEnergizer EnergizerHighVoltage High VoltageJupiter'sSpear Jupiter's SpearLightningBeam Lightning BeamLightningBolt Lightning BoltLightningCoil Lightning CoilLightningField Lightning FieldLightningShield Lightning ShieldLightningSurge Lightning SurgeNimbusLightning Nimbus LightningOverchargedBlast Overcharged BlastPowerConductor Power ConductorPowerGenerator Power GeneratorScepterofThunderSkill Scepter of ThunderSummonInfantry Summon InfantryTempestuousSlash Tempestuous SlashThunderClap Thunder ClapThunderStrike Thunder StrikeThunderingSlash Thundering SlashTornado Tornado
SurpriseGift Surprise Gift CD: 7.5s
Ice, Bomb, Lasting, Static, Physical, Seasonal Winterfall Event: Eliminate Bumble
Leave a permanent gift on the ground that opens up when an enemy steps on it, causing 600 damage to nearby enemies and firing 6 bombs that split on impact, each causing 400 damage and applying Paralysis 4 stacks of Paralysis: -20% movement speed, +4% direct damage taken.
SummonSwampBoar Swamp Boar CD: 18s
Nature, Summon, Magical, Physical The Beastmaster, 2nd weapon, special skill
Summon 2 swamp boars to fight for you that cause 300 damage and apply Fragility 2% Fragility to fight for you. A maximum of 6 units can be active at any time.
Templar's Verdict
Templar'sVerdict
Conjures a holy sword over a random enemy, causing damage. Gain PurityStatus Purity. Traits: Devastating Devastating.
Skill Types
Primary HolyType Holy
Extra Types Swing, Area
Category Physical
Stats
Damage:
480
PurityStatus Purity | Stacks Applied:
2
Cooldown:
4.7s


Physical is a HolyType Holy-type skill unlocked by reaching prestige level 50 with PaladinIcon The Paladin. When cast, it conjures a holy sword over a random enemy, causing huge damage and grants the player PurityStatus Purity.

The skill also has Devastating Devastating, which direct critical strikes caused by this skill are increased by x3.0.

Power-ups[]

The following powers specifically modify the performance of File:Physical.png Physical
[[File:Error: Data for "Physical" not found..png|96px]]
Error: Data for "Physical" not found.
Active Skill
Error: Data for "Physical" not found.
Skill type:
Error: Stats data not found.
:
  • Cast Frequency: Increases the cast frequency of the skill by +20% / +30%.
  • Area of Effect: Increases the area of effect of the skill by +20% / +30%.
  • Multi Cast: Increases the multi cast chance of the skill by +48% / +60%.
  • Critical Damage: Increases the critical damage of the skill by +48% / +72%.

Gallery[]

See also[]

HolyType Holy-type Skills
BeaconofLight Beacon of LightBladesofLight Blades of LightBullCharge Bull ChargeCelestialRetribution Celestial RetributionChromaticBolt Chromatic BoltChromaticSlash Chromatic SlashHammerofJustice Hammer of JusticeHolyBeam Holy BeamHolyFire Holy FireHolyFrenzy Holy FrenzyLightBeam Light BeamLivingWeapons Living WeaponsMight MightPenance PenanceRippleofLight Ripple of LightSacredOrb Sacred OrbSacredWarhammerSkill Sacred WarhammerSanctifiedOrb Sanctified OrbSanctifiedThrow Sanctified ThrowSmite SmiteTemplar'sVerdict Templar's Verdict
ThreshingBlast Threshing Blast CD: 5.0s
Nature, Frontal, Burst, Physical The Hound Master, 3rd weapon, special skill
Fires a blast in a cone in the target direction, causing 360 damage and 40 damage based on the number of stacks of Poison Poison on the target. Gain 2 stacks of Ammunition Ammunition.
ThrowAxe Throw Axe CD : 5.0s
Swing, Missile, Frontal, Physical The Barbarian, 1st Weapon, Special Skill
Hurls an axe in the target direction that returns to you, causing 470 damage. Gain Finesse Finesse: 5. Traits: Piercing Piercing.
Thrust Thrust (Skill) CD: 1.5s
Thrust, Frontal, Physical The Legionnaire, 1st weapon, starting skill
Hit enemies in a long line in front of you dealing 120 damage and applying Bleed 4 stacks of Bleed: 200 damage over 10 seconds.
Thunder Clap
ThunderClap
Hits the ground in front of you with electric energy, causing damage. Gain Electrified Electrified and Prowess Prowess. Traits: Brutal Brutal.
Skill Types
Primary ElectricType Electric
Extra Types Slam, Frontal
Category Physical
Stats
Damage:
600
Electrified Electrified | Stacks Applied:
2
Prowess Prowess | Damage Modifier:
4%
Cooldown:
5.0s


Physical is a ElectricType Electric-type skill unlocked by crafting BarbarianIcon The Barbarian's 3rd weapon, the TempestBattleAxes Tempest Battle Axes. When cast, it hits the ground in front of the player with electric energy, causing damage. It also grants the player Electrified Electrified and Prowess Prowess.

The skill has the Brutal Brutal trait, which direct damage caused by the skill is increased based on how close the player are to the target.

Power-ups[]

The following powers specifically modify the performance of File:Physical.png Physical
[[File:Error: Data for "Physical" not found..png|96px]]
Error: Data for "Physical" not found.
Active Skill
Error: Data for "Physical" not found.
Skill type:
Error: Stats data not found.
:
  • Damage Increase: Increases the damage modifier of the skill by +30% / +45%.
  • Cast Frequency: Increases the cast frequency of the skill by +20% / +30%.
  • Area of Effect: Increases the area of effect of the skill by +20% / +30%.
  • Multi Cast: Increases the multi cast chance of the skill by +48% / +60%.

Gallery[]

See also[]

ElectricType Electric-type Skills
Blacksmith'sSurge Blacksmith's SurgeCallLightning Call LightningChainLightning Chain LightningChromaticBolt Chromatic BoltChromaticSlash Chromatic SlashElectricStrike Electric StrikeEnergizer EnergizerHighVoltage High VoltageJupiter'sSpear Jupiter's SpearLightningBeam Lightning BeamLightningBolt Lightning BoltLightningCoil Lightning CoilLightningField Lightning FieldLightningShield Lightning ShieldLightningSurge Lightning SurgeNimbusLightning Nimbus LightningOverchargedBlast Overcharged BlastPowerConductor Power ConductorPowerGenerator Power GeneratorScepterofThunderSkill Scepter of ThunderSummonInfantry Summon InfantryTempestuousSlash Tempestuous SlashThunderClap Thunder ClapThunderStrike Thunder StrikeThunderingSlash Thundering SlashTornado Tornado
ThunderingSlash Thundering Slash CD: 1.8s
Electric, Swing, Frontal, Physical The Barbarian, 3rd Weapon, Starter Skill
Slashes in the target direction with electric energy, causing 300 damage and an extra 30 damage per stack of Dazed Dazed on the target. Applies Electrified Electrified: 1.
TitanCleaver Titan's Cleaver CD : 4.0s
Swing, Frontal, Physical Available Via Tags
Slashes in the target direction, causing 350 damage. Damage is multiplied based on your block power. Gain Finesse Finesse: 3%
TwinDaggers Twin Daggers CD: 1.2s
Thrust, Frontal, Physical The Assassin, 2nd weapon, starting skill
You slash two times, causing a total of 100 damage and applying Weakness Weakness. Damage is multiplied by 5 if you are behind the target.
UnholyBolt Unholy Bolt CD: 2s
Shadow, Missile, Frontal, Magical, Physical The Necromancer, 2nd weapon, starting skill
Fire a shadowy projectile in the direction you are aiming at, piercing through enemies in a line, causing 200 damage and inflicting Doom 1 stacks of Doom: 100 delayed damage on enemies and healing 10 health on allies.
Uppercut Uppercut CD : 4s
Swing, Frontal, Physical The Spellblade, 1st weapon, special skill
Throw enemies in the direction you are aiming at in the air, causing 400 damage and inflicting Stun 5 seconds Stun and Wound Wound.
VenomousStrike Venomous Strike CD: 1.8s
Nature, Swing, Frontal, Physical The Beastmaster, 1st weapon, starting skill
Slashes in the target direction, causing 235 damage and applying Poison Poison. Gain Finesse Finesse: 2%.
VoidTrap Void Trap CD: 7.5s
Shadow, Bomb, Lasting, Static, Physical The Sentinel, third weapon, special skill
Leave a permanent trap in the ground that pulls enemies in a large area towards its position when an enemy steps on it, causing 400 damage and applying Cursed Cursed: 200 delayed area damage to enemies in a large area.
SummonWarTiger War Tiger CD: 20s
Nature, Swing, Summon, Physical The Beastmaster, Prestige 5
Summon 2 war tigers to fight for you. A maximum of 6 units can be active at any time.
Claw attack: deal 175 damage and apply Bleed Bleed: 120 damage over 10 seconds.
Bite attack: deal 400 damage and apply Wound Wound.
WeakeningGrenade Weakening Grenade CD: 5s
Bomb, Area, Burst, Physical The Hound Master, Prestige 5
Throws a grenade in an area in front of you, causing 600 damage and applying Bleed Bleed: 720 damage over 10 seconds and Disoriented 20% Disoriented. Traits: Impactful Impactful.
Whirlwind Whirlwind CD: 1.4s
Swing, Area, Physical The Barbarian, 1st Weapon, Starting Skill
Slashes enemies around you, causing 230 damage. Gain Bulwark Bulwark: 2 and Finesse Finesse: 1%.
WildStrike Wild Strike CD: 1.5s
Nature, Swing, Frontal, Physical The Beastmaster, 2nd weapon, starting skill
Strike enemies in the target direction, causing 230 damage and an extra 20% damage based on the quantity of summoned units you control. Gain Finesse Finesse: 1%.