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Acid Rain | CD : 6s | |
Nature, Bomb, Area, Frontal, Physical | Available via Tags, Unlock by achievement | ||
Throw a projectile in an arc in the direction you are aiming at, raining acid (~25 drops) on enemies in its trajectory, applying ![]() | |||
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Ancient Curse | CD: 8s | |
Shadow, Blast, Area, Frontal, Physical | The Necromancer, 2nd weapon, special skill | ||
Fires a shadowy blast in a cone in front of you, causing 200 damage and applying ![]() | |||
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Arcane Assault | CD: 6s | |
Arcane, Thrust, Frontal, Magical, Physical | The Spellblade, Prestige 5 | ||
Use arcane energy to hit enemies in front of you, causing 400 damage and applying ![]() | |||
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Arcane Blade | CD: 8.5s | |
Arcane, Swing, Frontal, Magical, Physical | The Spellblade, Prestige 50 | ||
Strike enemies with a powerful arcane blade, causing 500 damage and an extra 30 damage per stack of ![]() ![]() | |||
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Arcane Overload | CD : 8s | |
Arcane, Swing, Area, Magical, Physical | The Spellblade, 2nd weapon, special skill | ||
Spin your weapon around you, applying ![]() | |||
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Arcane Slash | CD: 1.1s | |
Arcane, Swing, Frontal, Magical, Physical | The Spellblade, 2nd weapon, starting skill | ||
Fire an arcane slash forward, dealing 70 damage and applying ![]() | |||
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Arctic Assault | CD: 2.5s | |
Ice, Thrust, Frontal, Physical | The Spellblade, third weapon, starting skill | ||
Hit enemies in a long line in front of you dealing 340 damage and applying ![]() | |||
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Avalanche | CD: 5s | |
Ice, Bomb, Area, Frontal, Physical, Seasonal | Winterfall Event: Eliminate Bumble with at least 25 Curse Intensity | ||
Fire 25 snowballs in an area in front of you over 3 seconds, each causing 80 damage and applying ![]() | |||
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Backstab | CD: 3s | |
Thrust, Frontal, Physical | The Assassin, 2nd weapon, special skill | ||
Stab enemies in front of you, causing 300 damage. Damage is multiplied by 5 and you also apply ![]() | |||
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Battle Moose | CD : 40s | |
Nature, Slam, Summon, Physical | The Beastmaster, prestige 20 | ||
Summon 1 battle moose to fight for you. A maximum of 8 units can be active at any time. Traits: ![]() Moose deal 285 damage once in a large area and apply ![]() ![]() | |||
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Beacon of Light | CD: 8s | |
Holy, Lasting, Aura, Physical | The Paladin, Prestige 5 | ||
You emit a blessed aura for 6 seconds, causing 80 damage and applying ![]() | |||
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Bear Trap | CD: 3s | |
Bomb, Lasting, Static, Physical | The Hound Master, Prestige 20 | ||
Leave a permanent trap in the ground that explodes when an enemy steps on it, causing 360 damage and applying ![]() ![]() | |||
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Bestial Wrath | CD: 20s | |
Nature, Empowering, Lasting, Area, Physical | The Beastmaster, prestige 50 | ||
Empower your nearby allies only, increasing movement speed modifier by 40% and multi cast modifier by 70% for 10.0 seconds. | |||
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Bladed Chakram | CD : 4s | |
Projectile, Missile, Frontal, Physical | Available via Tags, Unlock by achievement | ||
Throw a chakram in the target direction, causing 120 damage and applying ![]() | |||
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Blades of Light | CD: 1.3s | |
Holy, Swing, Frontal, Physical | The Paladin, 1st weapon, starting skill | ||
You slash forward two times, causing a total of 180 damage and applying ![]() | |||
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Bladestorm | CD: 10s | |
Swing, Lasting, Area, Physical | Available via Tags, Unlock by achievement | ||
Slashes enemies around you, quickly causing 40 damage every 0.3 seconds. Lasts for 20 seconds. | |||
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Bloodlust | CD: 30s | |
Chaos, Empowering, Lasting, Area, Physical | Available via Tags | ||
Empower you and all your nearby allies, increasing the movement speed modifier by an additional 20% and cast frequency modifier by an additional 40% for 10 seconds. | |||
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Body Slam | CD : 5s | |
Slam, Frontal, Physical | Available Via Tags | ||
Slams your body in the target direction, causing 450 damage. Damage is multiplied based on your armor power. Gain ![]() | |||
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Bomb Barrage | CD : 5s | |
Bomb, Missile, Frontal, Burst, Physical | ? | ||
Fires 10 bombs in an area in front of you, each causing 85 damage and applying ![]() | |||
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Bombardment | CD : 6s | |
Bomb, Area, Burst, Physical | The Hound Master, 1st weapon, special skill | ||
Calls down a bombardment around your current position. Each bomb deals 500 damage in a large area and applies ![]() | |||
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Brutal Slam | CD: 3s | |
Slam, Area, Frontal, Physical | The Beastmaster, 3rd weapon, starting skill | ||
Slam the ground in the target direction, causing 560 damage. Damage is based on your maximum health. Gain ![]() | |||
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Buckshot | CD : 1.8s | |
Blast, Frontal, Burst, Physical | The Hound Master, 2nd weapon, starting skill | ||
Fires a blast of pellets in a cone in front of you, causing 280 damage. Gain Template:Ammunition. Traits: ![]() | |||
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Build Ballista | CD : 15s | |
Projectile, Static, Summon, Physical | Available via Tags | ||
Build a ballista at your position for 25 seconds, which quickly fires bolts at the nearest enemy, dealing 200 damage. A maximum of 4 ballistas can be active at any given time. | |||
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Camor's Arrow | CD: 6s | |
Projectile, Area, Physical, Seasonal | Omen of Spring Event: Destroy 8 of Camor's Pylons in a single match with at least 18 curse intensity. | ||
Calls a large arrow to hit the target position, dealing 4000 damage divided equally among all enemies hit, applying ![]() ![]() | |||
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Carnage | CD: 5s | |
Swing, Missile, Area, Burst, Physical | The Death Knight, 3rd weapon, special skill | ||
Fire 10 slashes in all directions, each dealing 350 damage and applying ![]() | |||
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Cave Bear | CD: 60s | |
Nature, Slam, Summon, Physical | The Beastmaster, 3rd weapon, special skill | ||
Summons 1 cave bear that causes damage and empowers nearby allies, increasing damage by 10% and maximum health by 15 temporarily. A maximum of 3 units can be active at any time. Traits: ![]() | |||
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Chaos Bolt | CD : 4.5s | |
Chaos, Missile, Frontal, Magical, Physical | Available via Tags, ? | ||
Fires a chaos bolt in the direction you are aiming at, piercing through enemies in a line, causing a random amount of damage between 1 and 240 and applying a ![]() ![]() | |||
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Chaos Bomb | CD : 6.5s | |
Chaos, Bomb, Frontal, Magical, Physical | Available via Tags | ||
Throws a chaos bomb in an area in front of you, causing a random amount of damage between 1 and 1000 and applying a ![]() | |||
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Chaos Eruption | CD: 6s | |
Chaos, Missile, Frontal, Burst, Physical | The Pyromancer, Rare weapon, special skill | ||
You launch 3 waves of obscure eruption in the direction you are aiming at, each causing a random amount of damage between 1 and 700 damage to enemies in a straight line and applying a ![]() | |||
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Chaos Golem | CD: 60s | |
Chaos, Summon, Magical, Physical | Available via Tags | ||
Summon 1 chaos golem to fight for you. A maximum of 3 units can be active at any time. Chaos Golems deal a random amount of damage between 1 and 500 and inflict ![]() ![]() | |||
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Chromatic Bolt | CD : 7s | |
Arcane, Chaos, Ice, Nature, Fire, Electric, Shadow, Holy, Projectile, Missile, Frontal, Magical, Physical | Available via Tags, Unlock by achievement | ||
Fires a ricocheting shot in the direction you are aiming at, that bounces around between targets until it has traveled a total of 60 meters, dealing 50 damage and applying a ![]() ![]() ![]() ![]() ![]() | |||
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Cluster Bomb | CD : 8s | |
Bomb, Area, Frontal, Burst, Physical | Available to All | ||
Throw a bomb in front of you, dealing 300 damage in an area and exploding into 20 smaller bombs, each dealing 150 damage. | |||
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Cobra Totem | CD : 7s | |
Nature, Static, Summon, Physical | The Beastmaster, 1st weapon, special skill | ||
Summons 1 cobra totem at your position for a few seconds that fire poison bombs at nearby enemies, causing 120 damage and applying ![]() ![]() | |||
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Contagion | CD: 7s | |
Nature, Area, Burst, Magical, Physical | The Death Knight, Prestige 20 | ||
Causes a large explosion at your position, applying ![]() | |||
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Corrosive Spear | CD : 1.4s | |
Nature, Missile, Frontal, Physical | The Legionnaire, 3rd weapon, starting skill | ||
Throws a corrosive spear in the direction you are aiming at, piercing through enemies in a line, causing 280 damage and inflicting ![]() | |||
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Debilitating Bomb | CD : 1.5s | |
Bombs, Missile, Frontal, Physical | The Assassin, 3rd weapon, starting skill | ||
Shoots a debilitating bomb that explodes on contact, causing 380 damage in a large area and applying ![]() | |||
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Demolish | CD : 7s | |
Earth, Missile, Burst, Physical | The Barbarian, 2nd Weapon, Special Skill | ||
Hits the ground sending 10 shockwaves in all directions, causing 420 damage. Gain ![]() ![]() | |||
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Double Slash | CD: 1.4s | |
Swing, Frontal, Physical | Available Via Tags | ||
Slashes in the target direction twice, causing 440 damage and applying ![]() ![]() ![]() | |||
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Egg Shooter | CD: 7s | |
Projectile, Missile, Frontal, Physical, Seasonal | Kobold's Treasure Event: Eliminate Ruanok, the Broodlord | ||
Quickly fire 20 eggs in front of you, piercing enemies causing 50 damage and applying ![]() | |||
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Eviscerate | CD: 3s | |
Thrust, Frontal, Physical | The Assassin, 1st weapon, special skill | ||
You strike enemies in front of you, dealing 80 damage and applying ![]() ![]() ![]() | |||
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Exorcism | CD : 8s | |
Holy, Area, Burst, Physical | The Paladin, Prestige 20 | ||
Expel a wave of light around you, dealing 300 damage and healing yourself for 0.5 for each enemy hit. | |||
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Explosive Shot | CD : 5s | |
Blast, Missile, Frontal, Physical | ? | ||
Fires an explosive shot in the direction you are aiming at, dealing 250 damage and applying ![]() | |||
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Explosive Trap | CD : 8s | |
Bomb, Lasting, Static, Physical | Available via Tags | ||
Leave a permanent trap in the ground that explodes when an enemy steps on it, causing 400 damage and applying ![]() | |||
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Fan of Bombs | CD: 7s | |
Swing, Bomb, Area, Burst, Physical | The Assassin, 3rd weapon, special skill | ||
Quickly spin around, firing a total of 16 bombs in all directions, each one dealing 320 damage and an extra 20 damage per stack of ![]() ![]() | |||
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Festering Strike | CD: 1.6s | |
Nature, Swing, Area, Magical, Physical | The Death Knight, Prestige 0 | ||
Causes 30 damage and applies ![]() | |||
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Fire Bolt | CD : 4s | |
Fire, Missile, Frontal, Magical, Physical | Available via Tags | ||
Shoots a fiery projectile in the direction you are aiming at, causing 250 damage and applying ![]() | |||
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Flurry | CD : 8.0s | |
Thrust, Lasting, Area, Physical | Available via Tags | ||
Throws daggers in the target direction, hitting enemies total of 20 times every 0.2 seconds, dealing 100 damage and applying ![]() ![]() | |||
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Frag Shot | CD : 5s | |
Projectile, Missile, Frontal, Physical | Available via Tags, ? | ||
Fires a shot in the direction you are aiming at, piercing through enemies in a line, dealing 250 damage. Two secondary bolts are released on impact, each dealing another 150 damage and applying ![]() | |||
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Frenzied Bunnies | CD: 4.5s | |
Chaos, Bomb, Summon, Physical, Seasonal | Kobold's Treasure Event: Eliminate Ruanok, the Boordlord with at least 34 Curse Intensity | ||
Summon 2 Frenzied Rabbits to fight for you, dealing a random amount of damage between 1 and 850 and applying a ![]() | |||
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Frost Bolt | CD : 1.0s | |
Ice, Missile, Frontal, Magical, Physical | Available via Tags | ||
Fires an icy projectile in the direction you are aiming at, piercing through enemies in a line, causing 300 damage and inflicting ![]() | |||
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Frozen Blade | CD: 7s | |
Ice, Swing, Missile, Frontal, Physical | The Spellblade, third weapon, special skill | ||
Throws a powerful icy blade forward hitting enemies in a line, and then coming back to your current position, dealing 600 damage and transforming all stacks of ![]() ![]() | |||
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Hammer of Justice | CD: 1.8s | |
Holy, Swing, Missile, Frontal, Physical | The Paladin, 2nd weapon, starting skill | ||
Throws a fast hammer forward hitting enemies in a line, and then coming back to your current position, causing 140 damage every time it goes through enemies. Damage is multiplied by 3 on critical strikes. | |||
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Heartbreak Orbs | CD: 4s | |
Projectile, Missile, Frontal, Physical, Seasonal | Omen of Spring Event: Destroy 8 of Camor's Pylons in a single match | ||
Launches 3 orbs that move in a curved line forward, causing 80 damage and applying ![]() | |||
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Heartrending Strike | CD: 1.7s | |
Swing, Area, Frontal, Physical, Seasonal | Omen of Spring Event: Destroy 8 of Camor's Pylons in a single match with at least 24 curse intensity | ||
Slashes in the target direction, causing 230 damage and applying ![]() ![]() ![]() | |||
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Heroic Strike | CD : 6.5s | |
Holy, Swing, Frontal, Physical | Available via Tags | ||
Slow attack that strikes targets in a large area in the direction you are aiming at, causing 650 damage and applying ![]() | |||
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Holy Fire | CD: 5s | |
Holy, Missile, Frontal, Burst, Physical | The Paladin, 1st weapon, special skill | ||
You launch 3 waves of holy fire in the direction you are aiming at, each causing 450 damage to enemies in a straight line, transforming all stacks of ![]() ![]() | |||
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Intimidating Shout | CD : 18s | |
Thrust, Empowering, Lasting, Area, Physical | The Legionnaire, Prestige 5 | ||
Weakens all nearby enemies, subtracting 60% from their damage modifier for 8 seconds. | |||
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Jupiter's Spear | CD: 3 | |
Electric, Thrust, Frontal, Physical | The Legionnaire, 2nd weapon, starting skill | ||
You strike enemies in front of you, dealing 50 damage and creating a maximum of 4 lightning bolts that jump to 3 additional nearby targets causing 130 damage and applying ![]() | |||
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Lightning Bolt | CD : 5.0s | |
Electric, Missile, Magical, Physical | Available via Tags | ||
Fires 3 lightning projectiles towards a random enemy, each projectile causing 310 damage. Gain ![]() ![]() | |||
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Might | CD : 25s | |
Holy, Empowering, Lasting, Area, Physical | Available to All | ||
Empower you and all your nearby allies, increasing the damage modifier by an additional 50% for 10.0 seconds. | |||
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Mine Field | CD: 15s | |
Bomb, Lasting, Static, Physical | Available via Tags, Unlock by achievement | ||
For the next 6 seconds, leave a trail of permanent land mines behind you, each dealing 150 damage and applying ![]() | |||
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Mortar Shot | CD: 1.5s | |
Bomb, Area, Frontal, Burst, Physical | The Hound Master, 1st weapon, starting skill | ||
Fires 5 mortar shots in an area in front of you, each causing 170 damage and applying ![]() | |||
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Napalm Blast | CD: 8s | |
Blast, Area, Frontal, Physical | Available via Tags, Unlock by achievement | ||
Fires a blast of fire in a cone in front of you, causing 40 damage, applying ![]() ![]() | |||
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Obliterate | CD: 1.7s | |
Shadow, Swing, Frontal, Magical, Physical | The Death Knight, 1st weapon, starting skill | ||
Obliterate targets in the direction you are aiming at, causing 150 damage and applying ![]() | |||
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Obscure Arrow | CD: 2s | |
Shadow, Projectile, Missile, Frontal, Magical, Physical | The Sentinel, third weapon, starting skill | ||
Fires a ricocheting shot in the direction you are aiming at that bounces around between targets until it has travelled a total of 30 meters, dealing 110 damage and applying ![]() | |||
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Overcharged Strike | CD: 7s | |
Electric, Blast, Area, Frontal, Physical | The Barbarian, third weapon, special skill | ||
Causes an electric blast in front of you, causing 500 damage, applying ![]() ![]() | |||
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Penance | CD: 7s | |
Holy, Missile, Chain, Physical | The Paladin, 2nd weapon, special skill | ||
Hurls a holy bolt at a random enemy, causing 200 damage, applying ![]() | |||
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Piercing Shout | CD : 7.0s | |
Thrust, Empowering, Lasting, Area, Physical | The Barbarian, Prestige 5 | ||
A powerful shout that causes 450 damage and applies ![]() | |||
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Plague Rats | CD : 10s | |
Nature, Summon, Magical, Physical | The Necromancer, 3rd weapon, starting skill | ||
Summon 3 deadly rats that explode when killed, applying ![]() | |||
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Poison Bolt | CD : 3.5s | |
Nature, Missile, Frontal, Magical, Physical | Avaible to All | ||
Fires 5 poisonous projectiles in the direction you are aiming at, inflicting ![]() | |||
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Poison Bomb | CD : 4s | |
Nature, Bomb, Lasting, Area, Physical | Avaible to All | ||
Throws a poison bomb at a random enemy, dealing 100 damage and applying ![]() ![]() | |||
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Poison Cloud | CD: 12s | |
Nature, Lasting, Area, Physical | Avaible to All | ||
Summons a moving poison cloud that applies ![]() | |||
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Power Blast | CD : 5s | |
Blast, Frontal, Burst, Physical | The Hound Master, 2nd weapon, special skill | ||
Fires a powerful blast in the target direction, causing 750 damage. Gain 2 stacks of Template:Ammunition. Traits: ![]() | |||
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Purging Slam | CD: 5s | |
Nature, Slam, Frontal, Physical | The Legionnaire, 3rd weapon, special skill | ||
Slam your shield into the enemies in front of you, dealing 300 damage and causing all remaining ![]() ![]() | |||
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Putrid Hounds | CD : 30s | |
Nature, Summon, Magical, Physical | The Necromancer, Prestige 50 | ||
Summon 2 putrid hounds to fight for you, applying ![]() They deal 200 damage on hit. | |||
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Quick Strike | CD : 2.0s | |
Thrust, Frontal, Physical | Available via tags | ||
Hits enemies in a long line in the target direction, causing 190 damage. Damage is multiplied by (1 + 2 × Movement Speed bonus). Gain ![]() ![]() | |||
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Radiant Light | CD: 9s | |
Arcane, Thrust, Lasting, Area, Physical | The Paladin, third weapon, starting skill | ||
Emit a shining light in the direction you are aiming at, hitting enemies a total of 20 times, dealing 60 damage and applying ![]() | |||
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Rain of Arrows | CD: 8s | |
Projectile, Lasting, Area, Physical | The Sentinel, 1st weapon, special skill | ||
Shoots multiple arrows at a random enemy's location, hitting enemies multiple times, causing a total of 560 damage and applying ![]() | |||
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Ravaging Strike | CD : 1.6s | |
Swing, Area, Frontal, Physical | The Death Knight, 3rd weapon, starting skill | ||
Slash through enemies in front of you, causing 280 damage and transforming all stacks of ![]() ![]() | |||
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Reap | CD: 7s | |
Shadow, Swing, Frontal, Physical | The Death Knight, 2nd weapon, special skill | ||
Slashes targets in the direction you are aiming at, causing all ![]() ![]() | |||
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Ricochet Shot | CD : 5s | |
Projectile, Missile, Frontal, Physical | The Sentinel, Prestige 50 | ||
Fires a ricocheting shot in the direction you are aiming at, that bounces around between targets until it has traveled a total of 60 meters, dealing 100 damage every time it hits an enemy. | |||
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Rupture | CD: 8s | |
Thrust, Frontal, Physical | The Assassin, Prestige 5 | ||
Hit enemies in a long line in front of you, dealing 500 damage and applying ![]() ![]() | |||
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Savage Strike | CD: 5.0s | |
Swing, Frontal, Physical | The Barbarian, Prestige 50 | ||
Strikes in the target direction with massive force, causing 2900 damage divided equally among all enemies hit. Gain ![]() | |||
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Scent of Blood | CD : 38s | |
Swing, Empowering, Lasting, Area, Physical | The Barbarian, Prestige 20 | ||
Temporarily increases your cast frequency for 10s based on how many stacks of ![]() ![]() | |||
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Shadow Bolt | CD : 8s | |
Shadow, Missile, Magical, Physical | Available via Tags | ||
Fires 7 shadowy projectiles towards a random enemy, piercing through enemies in a line, inflicting ![]() | |||
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Shadow Grasp | CD : 4s | |
Shadow, Swing, Area, Magical, Physical | The Death Knight, Prestige 5 | ||
Pulls enemies in a large area towards you, applying ![]() | |||
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Shadow Spike | CD : 5s | |
Shadow, Missile, Burst, Physical | Available via Tags | ||
Shadow spikes are summoned from the ground in a straight line towards a random enemy, causing 250 damage and applying ![]() | |||
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Shadow Step | CD : 8s | |
Shadow, Area, Physical | The Assassin, Prestige 20 | ||
Create a dark portal in front of you and another a few meters away from you, allowing you to teleport from one portal to the other at any time, dealing 300 damage and applying ![]() | |||
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Shield Bash | CD : 5s | |
Thrust, Frontal, Physical | The Legionnaire, 1st weapon, special skill | ||
Thrust your shield forward, dealing 500 damage. Damage is multiplied by (1 + 2 × Armor Power bonus %). | |||
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Shield Wall | CD : 30s | |
Thrust, Empowering, Lasting, Area, Physical | The Legionnaire, Prestige 20 | ||
Empower you and all your nearby allies, increasing your armor power by 200 for 4.0 seconds | |||
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Shockwave | CD : 2.0s | |
Earth, Area, Frontal, Burst, Physical | The Barbarian, 2nd Weapon, Starting Skill | ||
Hits the ground causing a shockwave in the target direction, causing 200 damage. Gain ![]() ![]() | |||
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Shockwave Totem | CD : 10.0s | |
Earth, Static, Summon, Physical | Available via Tags | ||
Summons 1 totem at your position for 20 seconds that fires shockwaves at nearby enemies, causing 450 damage and applying ![]() | |||
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Shoot | CD: 1.0s | |
Projectile, Missile, Frontal, Physical | The Sentinel, 1st weapon, starting skill | ||
Fires 3 arrows in the direction you are aiming at, dealing 50 damage to all enemies hit and applying ![]() | |||
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Shrapnel Bomb | CD : 6s | |
Bomb, Area, Frontal, Burst, Physical | Available to All | ||
Throw a bomb in front of you, dealing 270 damage in an area and exploding into 15 projectiles that fly in all directions, each dealing 45 damage and applying ![]() | |||
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Shrapnel Mine | CD: 5s | |
Bomb, Lasting, Static, Physical | The Hound Master, Prestige 50 | ||
Leaves a mine in the ground that explodes when triggered, exploding into 20 fragments that fly in all directions, each applying ![]() | |||
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Shrapnel Shot | CD : 8s | |
Blast, Missile, Frontal, Physical | Available via Tags, ? | ||
Fires 8 projectiles in the direction you are aiming at, each exploding on contact into 5 smaller projectiles that deal 80 damage each. | |||
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Sinister Strike | CD: 1.0s | |
Thrust, Frontal, Physical | The Assassin, 1st weapon, starting skill | ||
Stab enemies in front of you, causing 70 damage if the target is facing you, or applying ![]() | |||
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Skeletal Archers | CD: 30s | |
Shadow, Summon, Magical, Physical | The Necromancer, Prestige 20 | ||
Summon 2 skeletal archers to fight for you. A maximum of 4 Skeletal Archers can be active at any time. Skeletal Archers shoot three piercing crossbow bolts in a small angle, each dealing 200 damage. | |||
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Skeletal Mage | CD: 20s | |
Shadow, Summon, Magical, Physical | The Necromancer, Prestige 5 | ||
Summon 1 skeletal mage to fight for you. A maximum of 4 Skeletal Mages can be active at any time. Skeletal Mages fire shadow magic in an area in front of them, dealing 500 damage to all enemies hit. | |||
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Skeletal Warriors | CD : 20s | |
Shadow, Summon, Magical, Physical | The Necromancer, 1st weapon, starting skill | ||
Summon 3 skeletal warriors to fight for you. A maximum of 12 Skeletal Warriors can be active at any time. Skeletal Warriors deal 200 damage on hit and have 150 health and 150 armor. | |||
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Slash | CD: 1.0s | |
Arcane, Swing, Frontal, Physical | The Spellblade, 1st weapon, starting skill | ||
Slashes targets in the direction you are aiming at, causing 150 damage and applying ![]() | |||
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Smite | CD : 6s | |
Holy, Empowering, Lasting, Area, Physical | Available via Tags | ||
Smite enemies at a random location after 3 seconds with holy light, dealing 450 damage to enemies and healing 5 health to allies. | |||
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Smoke Bomb | CD: 10s | |
Shadow, Bomb, Lasting, Frontal, Physical | The Assassin, Prestige 50 | ||
Throws a bomb applying ![]() ![]() | |||
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Sniper Shot | CD : 7s | |
Projectile, Missile, Frontal, Physical | The Sentinel, Prestige 20 | ||
Fires a shot in the direction you are aiming at, causing 380 damage. Damage is multiplied by 5 on critical strikes. | |||
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Split Shot | CD : 6s | |
Projectile, Missile, Frontal, Physical | The Sentinel, Prestige 5 | ||
Fires a projectile in the direction you are aiming at, that explodes on impact releasing 10 projectiles, each dealing 70 damage and applying ![]() | |||
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Spread Shot | CD: 1.2s | |
Projectile, Missile, Frontal, Burst, Physical | The Sentinel, 2nd weapon, starting skill | ||
Fires 10 arrows in a short range with a large spread in the direction you are aiming at, dealing 40 damage per arrow. | |||
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Stomp | CD : 7s | |
Slam, Area, Burst, Physical | The Barbarian, 1st weapon, special skill | ||
You stomp the ground, causing 400 damage and applying ![]() ![]() | |||
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Storm of Arrows | CD: 7s | |
Projectile, Missile, Lasting, Physical | Available via Tags, Unlock by achievement | ||
Quickly spin around for a few seconds firing a total of 100 arrows in all directions, each piercing enemies and dealing 200 damage. | |||
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Storm of Spears | CD : 10s | |
Thrust, Missile, Lasting, Physical | The Legionnaire, Prestige 50 | ||
Quickly spin around for a few seconds firing a total of 100 spears in all directions, each piercing enemies and dealing 50 damage and applying ![]() | |||
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Subdue | CD : 2.5s | |
Swing, Frontal, Physical | Available via Tags | ||
Strikes in the target direction, causing 50 damage, and 8 additional damage for every stack of ![]() | |||
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Suction Bomb | CD : 4s | |
Bomb, Area, Frontal, Physical | Available to All | ||
Throw a bomb in front of you pulling enemies in a large area towards its position, causing 220 damage. | |||
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Sugar Rush | CD: 20s | |
Thrust, Empowering, Lasting, Physical, Seasonal | Kobold's Treasure Event: Eliminate Ruanok, the Broodlord with at least 25 curse intensity | ||
Empower you and all your nearby allies, increasing the movement speed modifier by an additional 60% for 8 seconds. | |||
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Summon Helper Elves | CD: 30s | |
Ice, Summon, Magical, Physical, Seasonal | Winterfall Event: Eliminate Bumble with at least 24 Curse Intensity | ||
Summon 3 helper elves to fight for you. A maximum of 6 units can be active at any time. They throw candy canes at nearby enemies, dealing 380 damage and apply ![]() | |||
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Summon Infantry | CD: 45s | |
Electric, Summon, Magical, Physical | The Legionnaire, 2nd weapon, special skill | ||
Summon 6 powerful legionnaires to fight for you for 20.0 seconds, which apply ![]() | |||
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Surprise Gift | CD: 7.5s | |
Ice, Bomb, Lasting, Static, Physical, Seasonal | Winterfall Event: Eliminate Bumble | ||
Leave a permanent gift on the ground that opens up when an enemy steps on it, causing 600 damage to nearby enemies and firing 6 bombs that split on impact, each causing 400 damage and applying ![]() | |||
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Swamp Boar | CD: 18s | |
Nature, Summon, Magical, Physical | The Beastmaster, 2nd weapon, special skill | ||
Summon 2 swamp boars to fight for you that cause 300 damage and apply ![]() | |||
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Templar's Verdict | CD : 5s | |
Holy, Swing, Area, Physical | The Paladin, Prestige 50 | ||
Inflict your judgement at a random enemy's position, causing 480 damage to enemies in the area. Damage is multiplied by 3 on critical strikes. | |||
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Threshing Blast | CD: 5.0s | |
Nature, Frontal, Burst, Physical | The Hound Master, 3rd weapon, special skill | ||
Fires a blast in a cone in the target direction, causing 360 damage and 40 damage based on the number of stacks of ![]() | |||
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Throw Axe | CD : 5.0s | |
Swing, Missile, Frontal, Physical | The Barbarian, 1st Weapon, Special Skill | ||
Hurls an axe in the target direction that returns to you, causing 470 damage. Gain ![]() ![]() | |||
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Thrust (Skill) | CD: 1.5s | |
Thrust, Frontal, Physical | The Legionnaire, 1st weapon, starting skill | ||
Hit enemies in a long line in front of you dealing 120 damage and applying ![]() | |||
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Thunder Clap | CD: 5.0s | |
Electric, Slam, Frontal, Physical | The Barbarian, 3rd Weapon, Special Skill | ||
Hit the ground in front of you with electric energy, causing 600 damage. Gain ![]() ![]() | |||
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Thundering Slash | CD: 1.8s | |
Electric, Swing, Frontal, Physical | The Barbarian, 3rd Weapon, Starter Skill | ||
Slashes in the target direction with electric energy, causing 300 damage and an extra 30 damage per stack of ![]() ![]() | |||
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Titan's Cleaver | CD : 4.0s | |
Swing, Frontal, Physical | Available Via Tags | ||
Slashes in the target direction, causing 350 damage. Damage is multiplied based on your block power. Gain ![]() | |||
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Twin Daggers | CD: 1.2s | |
Thrust, Frontal, Physical | The Assassin, 2nd weapon, starting skill | ||
You slash two times, causing a total of 100 damage and applying ![]() | |||
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Unholy Bolt | CD: 2s | |
Shadow, Missile, Frontal, Magical, Physical | The Necromancer, 2nd weapon, starting skill | ||
Fire a shadowy projectile in the direction you are aiming at, piercing through enemies in a line, causing 200 damage and inflicting ![]() | |||
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Uppercut | CD : 4s | |
Swing, Frontal, Physical | The Spellblade, 1st weapon, special skill | ||
Throw enemies in the direction you are aiming at in the air, causing 400 damage and inflicting ![]() ![]() | |||
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Venomous Strike | CD: 1.8s | |
Nature, Swing, Frontal, Physical | The Beastmaster, 1st weapon, starting skill | ||
Slashes in the target direction, causing 235 damage and applying ![]() ![]() | |||
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Void Trap | CD: 7.5s | |
Shadow, Bomb, Lasting, Static, Physical | The Sentinel, third weapon, special skill | ||
Leave a permanent trap in the ground that pulls enemies in a large area towards its position when an enemy steps on it, causing 400 damage and applying ![]() | |||
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War Tiger | CD: 20s | |
Nature, Swing, Summon, Physical | The Beastmaster, Prestige 5 | ||
Summon 2 war tigers to fight for you. A maximum of 6 units can be active at any time. Claw attack: deal 175 damage and apply ![]() Bite attack: deal 400 damage and apply ![]() | |||
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Weakening Grenade | CD: 5s | |
Bomb, Area, Burst, Physical | The Hound Master, Prestige 5 | ||
Throws a grenade in an area in front of you, causing 600 damage and applying ![]() ![]() ![]() | |||
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Whirlwind | CD: 1.4s | |
Swing, Area, Physical | The Barbarian, 1st Weapon, Starting Skill | ||
Slashes enemies around you, causing 230 damage. Gain ![]() ![]() | |||
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Wild Strike | CD: 1.5s | |
Nature, Swing, Frontal, Physical | The Beastmaster, 2nd weapon, starting skill | ||
Strike enemies in the target direction, causing 230 damage and an extra 20% damage based on the quantity of summoned units you control. Gain ![]() |
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