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Powers, also known as passive upgrades, are gameplay enhancements acquired throughout a run in Soulstone Survivors. They allow players to improve core stats, such as damage, movement speed, or critical chance, while also introducing new mechanics like applying negative effects on hit, gaining self buffs, or modifying the stats of specific skills.

Each Power is categorized by its rarity: Common, Uncommon, Rare, Epic, Legendary, or Special. Higher rarities typically provide stronger or more complex bonuses. While most Powers are obtained by leveling up during a run, the exclusive Special rarity powers are granted through specific conditions, such as defeating a Titan in Titan Hunt or completing a cycle in the Unholy Cathedral; these often grant unique bonuses not available through normal level-up options. Regardless of their source, Powers stack unless otherwise stated, and this combination of stacking and synergy allows for the creation of extremely diverse and potent builds.

Powers also play a critical role in scaling character strength during Ascension. Many Ascension Abilities gain increased effectiveness when supported by complementary Powers.

If the player has unlocked RerollChancesStatIcon Reroll charges, they can shuffle the set of offered Powers before picking. BanishChancesStatIcon Banishes allow permanently removing unwanted options from appearing again in a run, regardless of its rarity. SkillLocksStatIcon Locks enable preserving a desired Power for the next level-up.

Power mechanics[]

How powers are generated[]

When a Power is granted, the game first determines the rarity of the Power using predefined probabilities. For level-up rewards, this rarity roll follows a weighted system, favoring lower rarities more frequently. Once a rarity is rolled, the game selects a Power from that rarity's pool.

Within each rarity tier, all available Powers are equally weighted, meaning each Power has the same chance of being picked. The system does not prioritize any particular upgrade over another within the same rarity.

Special rarities bypass the standard roll and directly offer fixed Special Powers instead. Players cannot lock or banish Special powers.

Rarities[]

The weight of each rarity is defined as:

Common Uncommon Rare Epic Legendary
50 25 12 4 1

In default case, without having equipped any runes, these are the probabilities of specific rarities to be rolled:

Rarity Single Card At least One in 3 Cards All 3 Cards of Same Rarity Best Rarity Rolled
Common 54.35% 90.50% 16.01% 16.01%
Uncommon 27.17% 61.39% 2.01% 38.89%
Rare 13.04% 34.18% 0.22% 33.82%
Epic 4.35% 12.67% 0.0083% 8.05%
Legendary 1.09% 3.23% 0.00012% 3.23%

Conditions[]

While Power rarities are rolled independently of content, specific Powers only become eligible based on your current build. The game checks for conditional requirements, such as debuff applications, skill types, or active buffs, before allowing certain upgrades to appear. This ensures that Powers offered are relevant to the player's current combat style and synergy path.

Below are known conditional rules, where the sources are either from active skills or from one of the powers:

Condition Requirements Applications
Buff Synergy (A → B) 2 sources of Buff A Unlocks next buff synergy in the chain:
Finesse FinesseBulwark BulwarkAptitude AptitudeProwess ProwessResilience ResilienceForm FormHaste HasteFinesse Finesse
Skill Chain (Type A → B) 2 skills with Type A. Skills with base cooldown greater than 8s are excluded. Applies to all primary skill types. (e.g., SwingType SwingThrustType Thrust).
Type A to Non-Type A Buffs 2 skills with Type A and 2 skills without Type A Applies to all skill types within the same category (e.g. FireType Fire, Area, Physical).
Debuff Synergy (A → B) 2 sources applying A Unlocks next debuff synergy in the chain:
Burn BurnSlow SlowDisarray DisarrayBleed BleedPoison PoisonDoom DoomBurn Burn
Chance to Apply A on Hit 1 source applying A Burn Burn, Slow Slow, Disarray Disarray, Bleed Bleed, Poison Poison, Doom Doom
Chance to Apply A on Crit 2 sources applying A Burn Burn, Slow Slow, Disarray Disarray, Bleed Bleed, Poison Poison, Doom Doom
Instant Damage When Applying A 3 sources applying A Burn Burn, Poison Poison, Bleed Bleed, Doom Doom
Increase Damage of A 3 sources applying A Burn Burn, Poison Poison, Bleed Bleed, Doom Doom
Increase Tick Rate of A 3 sources applying A Quicken tickrate like ElementalFlowIcon Elemental Flow for Burn Burn, Poison Poison, Bleed Bleed

Generic powers[]

These powers always show up in any circumstances, mostly provide stat boosts for the character.

Icon Name Description Stat(s) Common Uncommon Rare Epic Legendary
PowerfulStrikes Powerful Strikes You cause more damage. Damage Modifier +5% +10% +15%
Leviathan Leviathan You cause more damage but move slower. Damage Modifier +10% +20% +30%
Movement Speed -5% -10% -15%
Relentless Relentless You use skills more frequently. Cast Frequency +5% +10% +15% +20%
Expansive Expansive Your attacks have greater area of effect and bigger projectiles. Area Modifier +5% +10% +15% +20%
MultiCast Multi Cast You may now activate your skills multiple times at once. Multi Cast Chance +4% +8% +12% +16% +20%
Lethality Lethality Your chance to cause critical damage is increased. Critical Chance +4% +8% +12%
Merciless Merciless Your critical strikes cause additional damage. Critical Damage +12% +24% +36%
Behemoth Behemoth You have more health. Max Health +15 +30 +45
Resilient Resilient You armor is improved. Armor Power +8 +16 +24
Indomitable Indomitable You chance of blocking attacks is increased. Block Power +4 +8 +12
Agile Agile You move faster. Movement Speed +10% +20% +30%
Magnetic Magnetic You gain more experience, and can collect experience crystals from a greater distance. Experience +10% +20% +30%
Pick Up Area +50% +100% +150%
Unbreakable Unbreakable All damage received is reduced by a flat amount. Damage Reduction -2
ViciousStrikes Vicious Strikes You have 100% chance to deal a critical strike on enemies with full health. +
SwiftPassive Swift You can dash multiple times. +1

Status effects[]

Certain powers allow players to apply damaging status effects such as Burn Burn, Bleed Bleed, Poison Poison, Doom Doom, and others. These powers may trigger on hit, on critical strike, or upon applying another status effect, depending on the upgrade card's rarity.

One important aspect to note is that the number of stacks applied by a power is determined by the type and rarity of the powers:

  • Common powers that apply effects "on hit" typically apply 2 stacks.
  • Uncommon doubles both the effect strength and number of stacks.
  • Rare powers that apply effects "on critical strike" usually apply 2 stacks.
  • Rare synergies generally apply 2-3 stacks, and may trigger multiple times if the base effect (like Burn Burn) is applied from different sources simultaneously.

The number of stacks is not affected by any damage modifiers, critical hits, or tick rate changes. Only upgrades or effects that explicitly say they increase "chance to apply" will do so.

While in-game tooltips often display a single total damage value (e.g., "Burn Burn +180 damage"), this number represents the combined total from multiple stacks. For instance, "+180 Burn damage" usually indicates that 2 stacks of Burn are applied. So when planning your build, focus on whether the stack counts if go for the scaling skills based on the numbers of stacks, or total damage if go for the instant percentage damage removal skills.

Damaging negative effects[]

Icon Name Description Stat(s) Common Uncommon Rare Epic Legendary
ApplyBleedOnHit Blood Shed All your attacks may now apply Bleed Bleed. Chance 25% (fixed)
Bleed Bleed | Total Damage +120
(+2)
+240
(+4)
ApplyBleedOnCritical Brutal Strikes Your critical strikes may now apply Bleed Bleed. Chance 50% (fixed)
Bleed Bleed | Total Damage +280
(+2)
IncreaseBleedDamage Laceration Increases the damage of every Bleed Bleed you apply. Damage +30% +60%
InstantBleedDamage Dismemberment Whenever you apply Bleed Bleed, a portion of the total damage is caused instantly, in addition to the normal effect. Amount +40%
BleedTickRate Deep Wounds Bleed Bleed now causes damage more frequently. Frequency +30%
ApplyPoisonOnHit Venomous All your attacks may now apply Poison Poison. Chance 25% (fixed)
Poison Poison | Total Damage +120
(+2)
+240
(+4)
ApplyPoisonOnCritical Infected Wounds Your critical strikes may now apply Poison Poison. Chance 50% (fixed)
Poison Poison | Total Damage +240
(+2)
IncreasePoisonDamage Corrosive Increases the damage of every Poison Poison you apply. Damage +30% +60%
InstantPoisonDamage Rotting Whenever you apply Poison Poison, a portion of the total damage is caused instantly, in addition to the normal effect. Amount +40%
PoisonTickRate Death and Decay Poison Poison now causes damage more frequently. Frequency +30%
ApplyDoomOnHit Fateful Strikes All your attacks may now apply Doom Doom. Chance 25% (fixed)
Doom Doom | Total Damage +120
(+2)
+240
(+4)
ApplyDoomOnCritical Grim Precision Your critical strikes may now apply Doom Doom. Chance 50% (fixed)
Doom Doom | Total Damage +240
(+2)
IncreaseDoomDamage Calamity Increases the damage of every Doom Doom you apply. Damage +30% +60%
InstantDoomDamage Ruin Whenever you apply Doom Doom, a portion of the total damage is caused instantly, in addition to the normal effect. Amount +40%
ApplyBurnOnHit Spontaneous Combustion All your attacks may now apply Burn Burn. Chance 25% (fixed)
Burn Burn | Total Damage +180
(+2)
+360
(+4)
ApplyBurnOnCritical Ignition Point Your critical strikes may now apply Burn Burn. Chance 50% (fixed)
Burn Burn | Total Damage +360
(+2)
IncreaseBurnDamage Fiery Amplification Increases the damage of every Burn Burn you apply. Damage +30% +60%
InstantBurnDamage Incinerate Whenever you apply Burn Burn, a portion of the total damage is caused instantly, in addition to the normal effect. Amount +40%
BurnTickRate Intense Fire Burn Burn now causes damage more frequently. Frequency +30%

Debuffs[]

Icon Name Description Stat(s) Common Uncommon Rare Epic Legendary
ApplyDisarrayOnHit Horrific Presence All your attacks may now apply Disarray Disarray. Chance 10% (fixed)
Disarray Disarray | Extra Damage -0.5% ↔ 2.5%
(+1)
-1.0% ↔ 5.0%
(+2)
ApplyDisarrayOnCritical Havoc Your critical strikes may now apply Disarray Disarray. Chance 50% (fixed)
Disarray Disarray | Extra Damage -0.5% ↔ 2.5%
(+1)
ApplySlowOnHit Touch of Ice All your attacks may now apply Slow Slow. Chance 40% (fixed)
Slow Slow | Intensity +2%
(+2)
+4%
(+4)
ApplySlowOnCritical Immobilize Your critical strikes may now apply Slow Slow. Chance 50% (fixed)
Slow Slow | Intensity +2%
(+2)

Effect synergies[]

Icon Name Description Stat(s) Common Uncommon Rare Epic Legendary
ApplyBleedOnApplyDisarray Agony Whenever you apply Disarray Disarray you may now apply Bleed Bleed as well. Chance 50% (fixed)
Bleed Bleed | Total Damage +360
(+3)
ApplyPoisonOnApplyBleed Poisonous Blood Whenever you apply Bleed Bleed you may now apply Poison Poison as well. Chance 50% (fixed)
Poison Poison | Total Damage +300
(+3)
ApplyDoomOnApplyPoison Debilitating Plague Whenever you apply Poison Poison you may now apply Doom Doom as well. Chance 50% (fixed)
Doom Doom | Total Damage +300
(+3)
ApplyBurnOnApplyDoom Impending Doom Whenever you apply Doom Doom you may now apply Burn Burn as well. Chance 50% (fixed)
Burn Burn | Total Damage +450
(+3)
ApplySlowOnApplyBurn Thermal Shock Whenever you apply Burn Burn you may now apply Slow Slow as well. Chance 50% (fixed)
Slow Slow | Intensity +2%
(+2)
ApplyDisarrayOnApplySlow Hypothermia Whenever you apply Slow Slow you may now apply Disarray Disarray as well. Chance 50% (fixed)
Disarray Disarray | Extra Damage -0.5% ↔ 2.5%
(+1)

Buff synergies[]

Icon Name Description Stat(s) Common Uncommon Rare Epic Legendary
GainBulwarkOnGainFinesse War Experience Every time you apply Finesse Finesse, you have a chance to gain Bulwark Bulwark. Chance 25% (fixed)
Bulwark Bulwark | Block Power +1%
(+1)
GainAptitudeOnGainBulwark Shredding Armor Every time you apply Bulwark Bulwark, you have a chance to gain Aptitude Aptitude. Chance 25% (fixed)
Aptitude Aptitude | Critical Damage +2%
(+1)
ApplyProwessOnApplyAptitude Devastating Strike Every time you apply Aptitude Aptitude, you have a chance to gain Prowess Prowess. Chance 25% (fixed)
Prowess Prowess | Damage Modifier +1%
(+1)
ApplyResilienceOnApplyProwess Fortifying Damage Every time you apply Prowess Prowess, you have a chance to gain Resilience Resilience. Chance 25% (fixed)
Resilience Resilience | Armor Power +1%
(+1)
GainFormOnGainResilience Armored Assault Every time you apply Resilience Resilience, you have a chance to gain Form Form. Chance 25% (fixed)
Form Form | Critical Chance +1%
(+1)
GainHasteOnGainForm Lethal Celerity Every time you apply Form Form, you have a chance to gain Haste Haste. Chance 25% (fixed)
Haste Haste | Movement Speed +1%
(+1)
GainFinesseOnGainHaste Adrenaline Every time you apply Haste Haste, you have a chance to gain Finesse Finesse. Chance 25% (fixed)
Finesse Finesse | Multi Cast Chance +1%
(+1)

Skill-related powers[]

Skill-specific powers[]

Name Description Stat(s) Common Uncommon Rare Epic Legendary
Damage Increase Increases the damage modifier of the skill SKILLNAME. Damage Modifier +30% +45%
Critical Chance Increases the critical chance of the SKILLNAME skill. Critical Chance +24% +36%
Attack Speed Increases the cast frequency of the skill SKILLNAME. Cast Frequency +20% +30%
Area Modifier Increases the area modifier of the skill SKILLNAME. Area Modifier +20% +30%
Multi Cast Increases the multi cast of the skill SKILLNAME. Multi Cast Chance +48% +60%
Increased Quantity Increases the maximum active units and quantity of units summoned by the skill SKILLNAME. Quantity +1 +2
Increased Duration Increases the duration of the skill SKILLNAME. Duration +30% +40%
Increased Potency Increases the potency of the buff from the skill SKILLNAME. Potency +30% +45%

Skill type specific powers[]

These power-ups can only appear if the player has at least 2 skills of the same typing within the active slots.

Primary types[]

Name Description Stat(s) Common Uncommon Rare Epic Legendary
Damage Increase Increases the damage modifier of all your skills of type PRIMARY_TYPE. If a skill does not cause damage, the potency of its effect will be increased instead. Damage Modifier +30%
Area of Effect Increases the area modifier of all your skills of type PRIMARY_TYPE, which increases the area of effect and also the projectile size of said skills. Area Modifier +30%
Multi Cast Increases the multi cast chance of all your skills of type PRIMARY_TYPE. Multi Cast Chance +24%

Extra types[]

Name Description Stat(s) Common Uncommon Rare Epic Legendary
Damage Increase Increases the damage modifier of all your skills of type EXTRA_TYPE. If a skill does not cause damage, the potency of its effect will be increased instead. Damage Modifier +40%
Area of Effect Increases the area modifier of all your skills of type EXTRA_TYPE, which increases the area of effect and also the projectile size of said skills. Area Modifier +40%
Multi Cast Increases the multi cast chance of all your skills of type EXTRA_TYPE. Multi Cast Chance +36%

Damage types[]

Name Description Stat(s) Common Uncommon Rare Epic Legendary
Damage Increase Increases the damage modifier of all your skills of type DAMAGE_TYPE. If a skill does not cause damage, the potency of its effect will be increased instead. Damage Modifier +50%
Area of Effect Increases the area modifier of all your skills of type DAMAGE_TYPE, which increases the area of effect and also the projectile size of said skills. Area Modifier +50%
Multi Cast Increases the multi cast chance of all your skills of type DAMAGE_TYPE. Multi Cast Chance +48%

Skill chain[]

Main article: Skill Chain

Ascension powers[]

Main article: Ascension

These powers only show up for selection after a character has unlocked their Ascension ability. This crucial unlock occurs upon reaching Prestige 20 with a specific character. These powers are typically character-specific and provide significant enhancements, allowing for further specialization and empowerment of builds in the late game.

See also[]

Gameplay
Core features LoreCharactersAttributesWeaponsMapsBestiaryActive SkillSkill TypesStatus EffectPowersRunesSkill TreeMaterialsAchievements
Gamemode Void Fields (CursesEndless ModeOverlord) • Unholy CathedralTitan Hunt
Combat AscensionArtifact PowerDamage calculationCritical strikeDirect hitMulti castSkill ChainEffect chain
Others BugsDLCsVersion History1.2c