Powers, also known as passive upgrades, are gameplay enhancements acquired throughout a run in Soulstone Survivors. They allow players to improve core stats, such as damage, movement speed, or critical chance, while also introducing new mechanics like applying negative effects on hit, gaining self buffs, or modifying the stats of specific skills.
Each Power is categorized by its rarity: Common, Uncommon, Rare, Epic, Legendary, or Special. Higher rarities typically provide stronger or more complex bonuses. While most Powers are obtained by leveling up during a run, the exclusive Special rarity powers are granted through specific conditions, such as defeating a Titan in Titan Hunt or completing a cycle in the Unholy Cathedral; these often grant unique bonuses not available through normal level-up options. Regardless of their source, Powers stack unless otherwise stated, and this combination of stacking and synergy allows for the creation of extremely diverse and potent builds.
Powers also play a critical role in scaling character strength during Ascension. Many Ascension Abilities gain increased effectiveness when supported by complementary Powers.
If the player has unlocked Reroll charges, they can shuffle the set of offered Powers before picking.
Banishes allow permanently removing unwanted options from appearing again in a run, regardless of its rarity.
Locks enable preserving a desired Power for the next level-up.
Power mechanics[]
How powers are generated[]
When a Power is granted, the game first determines the rarity of the Power using predefined probabilities. For level-up rewards, this rarity roll follows a weighted system, favoring lower rarities more frequently. Once a rarity is rolled, the game selects a Power from that rarity's pool.
Within each rarity tier, all available Powers are equally weighted, meaning each Power has the same chance of being picked. The system does not prioritize any particular upgrade over another within the same rarity.
Special rarities bypass the standard roll and directly offer fixed Special Powers instead. Players cannot lock or banish Special powers.
Rarities[]
The weight of each rarity is defined as:
Common | Uncommon | Rare | Epic | Legendary |
50 | 25 | 12 | 4 | 1 |
In default case, without having equipped any runes, these are the probabilities of specific rarities to be rolled:
Rarity | Single Card | At least One in 3 Cards | All 3 Cards of Same Rarity | Best Rarity Rolled |
---|---|---|---|---|
Common | 54.35% | 90.50% | 16.01% | 16.01% |
Uncommon | 27.17% | 61.39% | 2.01% | 38.89% |
Rare | 13.04% | 34.18% | 0.22% | 33.82% |
Epic | 4.35% | 12.67% | 0.0083% | 8.05% |
Legendary | 1.09% | 3.23% | 0.00012% | 3.23% |
Conditions[]
While Power rarities are rolled independently of content, specific Powers only become eligible based on your current build. The game checks for conditional requirements, such as debuff applications, skill types, or active buffs, before allowing certain upgrades to appear. This ensures that Powers offered are relevant to the player's current combat style and synergy path.
Below are known conditional rules:
Condition | Requirements | Applications |
---|---|---|
Buff Synergy (A → B) | 2 sources of Buff A | Unlocks next buff synergy in the chain:![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Skill Chain (Type A → B) | 2 skills with Type A | Applies to all primary skill types. (e.g., ![]() ![]() |
Type A to Non-Type A Buffs | 2 skills with Type A and 2 skills without Type A | Applies to all skill types within the same category (e.g. ![]() |
Debuff Synergy (A → B) | 2 sources applying A | Unlocks next debuff synergy in the chain:![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Chance to Apply A on Hit | 1 source applying A | ![]() ![]() ![]() ![]() ![]() ![]() |
Chance to Apply A on Crit | 2 sources applying A | ![]() ![]() ![]() ![]() ![]() ![]() |
Instant Damage When Applying A | 3 sources applying A | ![]() ![]() ![]() ![]() |
Increase Damage of A | 3 sources applying A | ![]() ![]() ![]() ![]() |
Increase Tick Rate of A | 3 sources applying A | Quicken tickrate like ![]() ![]() ![]() ![]() |
Generic powers[]
These powers always show up in any circumstances, mostly provide stat boosts for the character.
Status effects[]
Certain powers allow players to apply damaging status effects such as Burn,
Bleed,
Poison,
Doom, and others. These powers may trigger on hit, on critical strike, or upon applying another status effect, depending on the upgrade card's rarity.
One important aspect to note is that the number of stacks applied by a power is determined by the type and rarity of the powers:
- Common powers that apply effects "on hit" typically apply 2 stacks.
- Uncommon doubles both the effect strength and number of stacks.
- Rare powers that apply effects "on critical strike" usually apply 2 stacks.
- Rare synergies generally apply 2-3 stacks, and may trigger multiple times if the base effect (like
Burn) is applied from different sources simultaneously.
The number of stacks is not affected by any damage modifiers, critical hits, or tick rate changes. Only upgrades or effects that explicitly say they increase "chance to apply" will do so.
While in-game tooltips often display a single total damage value (e.g., " Burn +180 damage"), this number represents the combined total from multiple stacks. For instance, "+180 Burn damage" usually indicates that 2 stacks of Burn are applied. So when planning your build, focus on whether the stack counts if go for the scaling skills based on the numbers of stacks, or total damage if go for the instant percentage damage removal skills.
Damaging negative effects[]
Icon | Name | Description | Stat(s) | Common | Uncommon | Rare | Epic | Legendary |
---|---|---|---|---|---|---|---|---|
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Blood Shed | All your attacks may now apply ![]() |
Chance | 25% (fixed) | ||||
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+120 (+2)
|
+240 (+4)
|
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Brutal Strikes | Your critical strikes may now apply ![]() |
Chance | 50% (fixed) | ||||
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+280 (+2)
|
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Laceration | Increases the damage of every ![]() |
Damage | +30% | +60% | |||
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Dismemberment | Whenever you apply ![]() |
Amount | +40% | ||||
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Deep Wounds | ![]() |
Frequency | +30% | ||||
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Venomous | All your attacks may now apply ![]() |
Chance | 25% (fixed) | ||||
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+120 (+2)
|
+240 (+4)
|
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Infected Wounds | Your critical strikes may now apply ![]() |
Chance | 50% (fixed) | ||||
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+240 (+2)
|
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Corrosive | Increases the damage of every ![]() |
Damage | +30% | +60% | |||
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Rotting | Whenever you apply ![]() |
Amount | +40% | ||||
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Death and Decay | ![]() |
Frequency | +30% | ||||
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Fateful Strikes | All your attacks may now apply ![]() |
Chance | 25% (fixed) | ||||
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+120 (+2)
|
+240 (+4)
|
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Grim Precision | Your critical strikes may now apply ![]() |
Chance | 50% (fixed) | ||||
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+240 (+2)
|
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Calamity | Increases the damage of every ![]() |
Damage | +30% | +60% | |||
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Ruin | Whenever you apply ![]() |
Amount | +40% | ||||
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Spontaneous Combustion | All your attacks may now apply ![]() |
Chance | 25% (fixed) | ||||
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+180 (+2)
|
+360 (+4)
|
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Ignition Point | Your critical strikes may now apply ![]() |
Chance | 50% (fixed) | ||||
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+360 (+2)
|
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Fiery Amplification | Increases the damage of every ![]() |
Damage | +30% | +60% | |||
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Incinerate | Whenever you apply ![]() |
Amount | +40% | ||||
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Intense Fire | ![]() |
Frequency | +30% |
Debuffs[]
Icon | Name | Description | Stat(s) | Common | Uncommon | Rare | Epic | Legendary |
---|---|---|---|---|---|---|---|---|
![]() |
Horrific Presence | All your attacks may now apply ![]() |
Chance | 10% (fixed) | ||||
![]() |
-0.5% ↔ 2.5% (+1)
|
-1.0% ↔ 5.0% (+2)
|
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Havoc | Your critical strikes may now apply ![]() |
Chance | 50% (fixed) | ||||
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-0.5% ↔ 2.5% (+1)
|
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Touch of Ice | All your attacks may now apply ![]() |
Chance | 40% (fixed) | ||||
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+2% (+2)
|
+4% (+4)
|
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Immobilize | Your critical strikes may now apply ![]() |
Chance | 50% (fixed) | ||||
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+2% (+2)
|
Effect synergies[]
Icon | Name | Description | Stat(s) | Common | Uncommon | Rare | Epic | Legendary |
---|---|---|---|---|---|---|---|---|
![]() |
Agony | Whenever you apply ![]() ![]() |
Chance | 50% (fixed) | ||||
![]() |
+360 (+3)
|
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Poisonous Blood | Whenever you apply ![]() ![]() |
Chance | 50% (fixed) | ||||
![]() |
+300 (+3)
|
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Debilitating Plague | Whenever you apply ![]() ![]() |
Chance | 50% (fixed) | ||||
![]() |
+300 (+3)
|
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Impending Doom | Whenever you apply ![]() ![]() |
Chance | 50% (fixed) | ||||
![]() |
+450 (+3)
|
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Thermal Shock | Whenever you apply ![]() ![]() |
Chance | 50% (fixed) | ||||
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+2% (+2)
|
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Hypothermia | Whenever you apply ![]() ![]() |
Chance | 50% (fixed) | ||||
![]() |
-0.5% ↔ 2.5% (+1)
|
Buff synergies[]
Icon | Name | Description | Stat(s) | Common | Uncommon | Rare | Epic | Legendary |
---|---|---|---|---|---|---|---|---|
![]() |
War Experience | Every time you apply ![]() ![]() |
Chance | 25% (fixed) | ||||
![]() |
+1% (+1)
|
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Shredding Armor | Every time you apply ![]() ![]() |
Chance | 25% (fixed) | ||||
![]() |
+2% (+1)
|
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Devastating Strike | Every time you apply ![]() ![]() |
Chance | 25% (fixed) | ||||
![]() |
+1% (+1)
|
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Lethal Celerity | Every time you apply ![]() ![]() |
Chance | 25% (fixed) | ||||
![]() |
+1% (+1)
|
[]
Skill-specific powers[]
Name | Description | Stat(s) | Common | Uncommon | Rare | Epic | Legendary |
---|---|---|---|---|---|---|---|
Damage Increase | Increases the damage modifier of the skill SKILLNAME .
|
Damage Modifier | +30% | +45% | |||
Attack Speed | Increases the cast frequency of the skill SKILLNAME .
|
Cast Frequency | +20% | +30% | |||
Area Modifier | Increases the area modifier of the skill SKILLNAME .
|
Area Modifier | +20% | +30% | |||
Multi Cast | Increases the multi cast of the skill SKILLNAME .
|
Multi Cast Chance | +48% | +60% | |||
Increased Quantity | Increases the maximum active units and quantity of units summoned by the skill SKILLNAME .
|
Quantity | +1 | +2 | |||
Increased Duration | Increases the duration of the skill SKILLNAME .
|
Duration | +30% | +40% | |||
Increased Potency | Increases the potency of the buff from the skill SKILLNAME .
|
Potency | +30% | +45% |
Skill type specific powers[]
These power-ups can only appear if the player has at least 2 skills of the same typing within the active slots.
Primary types[]
Name | Description | Stat(s) | Common | Uncommon | Rare | Epic | Legendary |
---|---|---|---|---|---|---|---|
Damage Increase | Increases the damage modifier of all your skills of type PRIMARY_TYPE . If a skill does not cause damage, the potency of its effect will be increased instead.
|
Damage Modifier | +30% | ||||
Area of Effect | Increases the area modifier of all your skills of type PRIMARY_TYPE , which increases the area of effect and also the projectile size of said skills.
|
Area Modifier | +30% | ||||
Multi Cast | Increases the multi cast chance of all your skills of type PRIMARY_TYPE .
|
Multi Cast Chance | +24% |
Extra types[]
Name | Description | Stat(s) | Common | Uncommon | Rare | Epic | Legendary |
---|---|---|---|---|---|---|---|
Damage Increase | Increases the damage modifier of all your skills of type EXTRA_TYPE . If a skill does not cause damage, the potency of its effect will be increased instead.
|
Damage Modifier | +40% | ||||
Area of Effect | Increases the area modifier of all your skills of type EXTRA_TYPE , which increases the area of effect and also the projectile size of said skills.
|
Area Modifier | +40% | ||||
Multi Cast | Increases the multi cast chance of all your skills of type EXTRA_TYPE .
|
Multi Cast Chance | +36% |
Damage types[]
Name | Description | Stat(s) | Common | Uncommon | Rare | Epic | Legendary |
---|---|---|---|---|---|---|---|
Damage Increase | Increases the damage modifier of all your skills of type DAMAGE_TYPE . If a skill does not cause damage, the potency of its effect will be increased instead.
|
Damage Modifier | +50% | ||||
Area of Effect | Increases the area modifier of all your skills of type DAMAGE_TYPE , which increases the area of effect and also the projectile size of said skills.
|
Area Modifier | +50% | ||||
Multi Cast | Increases the multi cast chance of all your skills of type DAMAGE_TYPE .
|
Multi Cast Chance | +48% |
Skill chain[]
- Main article: Skill Chain
Ascension powers[]
- Main article: Ascension
These powers only show up for selection after a character has unlocked their Ascension ability. This crucial unlock occurs upon reaching Prestige 20 with a specific character. These powers are typically character-specific and provide significant enhancements, allowing for further specialization and empowerment of builds in the late game.
See also[]
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