Skill Chain is a mechanic in Soulstone Survivors that allows certain skills to automatically cast other specific skills in a predefined sequence. These chained casts are triggered immediately after the original skill is cast, functioning as an extension of the skill rather than an independent action.
When a skill chain is active, the follow-up skill is cast without consuming cooldowns or being restricted by normal cooldown timers. The chained skill behaves as if it were cast normally, applying all associated effects, buffs, or debuffs, and can multicast. However, chained casts cannot trigger other chains or effects like
Chaotic, making their behavior predictable and contained.
Mechanics[]
- The Skill Chain requires the player to have both participating skills in their active loadout.
- Each skill chain is predefined, for example, a
Swing skill may chain into a
Thrust skill if both are equipped. - The triggered skill has its cast animation and effects but does not reset or affect its own cooldown.
- The chaining only happens once per cast and cannot chain recursively or trigger
Chaotic. - Only the first cast in a multicast sequence can trigger the skill chain.
- If the skill chain chance is above 100%, a skill cast will chain to an extra skill.
Skills with base cooldown longer than 8 seconds do not have their Skill Chain card appeared. See excluded skills.
Powers[]
Skill Chain-related powers can appear during level-up and are available in three rarities: Rare, Epic, and Legendary. These powers grant a bonus chance for one skill to automatically trigger another skill of a specific type, forming a skill chain.
- Rare: Grants a +6% chance to chain.
- Epic: Grants a +8% chance to chain.
- Legendary: Grants a +10% chance to chain.
These powers are categorized under synergy upgrades and require specific skill combinations to appear. For example, having two
Swing-type skills may allow a
Swing →
Thrust chain upgrade to be rolled.
However, it should be noted that equipping the
Synergetic rune does not enhance access to these powers nor increasing the chance for chain-related upgrades. Synergetic only affects effect chaining powers, like
Poison →
Bleed, etc.
Excluded skills[]
The skills listed below are unable to trigger other skills:
| Image | Name | Description | Skill Types | Stats |
|---|---|---|---|---|
|
Earth Shield | Earthen orbs rotate around you causing damage to enemies and healing you on impact with any enemy. Gain |
Earth, Lasting, Aura, Magical, Physical | Number of Orbs: 3 Duration: 8s Damage: 500 Heal Amount: 1 Cooldown:
12.0s |
|
Kraken's Rum | Increases your damage and causes all your other skills to apply |
Projectile, Empowering, Lasting, Physical | Duration: 8.0s Chance: 50.0% Damage Modifier: +20% Cooldown:
20.0s |
|
Plague Viper | Summons plague vipers that spit poisonous projectiles at your enemies, applying |
Nature, Summon, Magical, Physical | Units per Cast (Max): 1(6) Damage: 200 Cooldown:
20.0s |
|
Living Weapons | Summons living weapons to fight for you temporarily, causing damage and applying |
Holy, Summon, Magical, Physical | Units per Cast (Max): 4(12) Base Damage: 120 Duration: 25s Cooldown:
15.0s |
|
Rusted Blaster | Summons this weapon to fight for you, causing damage and applying |
Bomb, Area, Burst, Summon | Units per Cast (Max): 1(1) Cooldown:
20.0s |
|
Chaotic Surge | Increases your critical damage and causes all your other skills to have a chance to apply |
Chaos, Empowering, Lasting, Physical | Duration: 10.0s Chance: 50.0% Critical Damage: +35% Cooldown:
17.0s |
|
Void | Conjures a void over a random enemy that pulls enemies towards its position, causing damage and applying |
Shadow, Lasting, Area, Magical | Duration: 6s Base Damage: 50 Cooldown:
14.0s |
|
Spider Queen | Summons spider queens that spit poison bombs at your enemies, applying |
Bomb, Summon, Magical, Physical | Units per Cast (Max): 1(5) Damage: 200 Cooldown:
30.0s |
|
Stone Spiral | Conjures a totem at your position that shoots projectiles in the target direction with a spiral movement, causing damage. Gain |
Earth, Static, Summon, Physical | Units per Cast (Max): 1(6) Duration: 20s Damage: 350 Cooldown:
10.0s |
|
Arcane Rift | Leaves a trail of arcane energy behind you, applying |
Arcane, Lasting, Area, Magical | Damage: 75 Duration: 6s Cooldown:
10.0s |
|
Ray of Doom | Large shadow rays rotate around you applying |
Shadow, Lasting, Aura, Magical | Quantity: 2 Duration: 6s Cooldown:
10.0s |
|
Ancestral Empowerment | Conjures a totem at your position that grants |
Arcane, Static, Summon, Magical | Units per Cast (Max): 1(1) Duration: 30s Cooldown:
10.0s |
|
Barbaric Cleavers | Summons this weapon to fight for you, causing damage and granting |
Swing, Area, Summon, Physical | Units per Cast (Max): 1(1) Cooldown:
20.0s |
|
Song of the Sirens | Summons this weapon to fight for you, causing damage based on the amount of stacks of |
Ice, Thrust, Chain, Summon, Physical | Units per Cast (Max): 1(1) Cooldown:
20.0s |
|
Skeletal Archers | Summons skeletal archers that cause damage to fight for you. Traits: |
Shadow, Summon, Magical, Physical | Units per Cast (Max): 2(4) Damage: 190 Cooldown:
30.0s |
|
Iron Tide | Summons this weapon to fight for you, causing damage, granting |
Blast, Missile, Burst, Summon, Physical | Units per Cast (Max): 1(1) Cooldown:
20.0s |
|
Scent of Blood | Temporarily increases your cast frequency based on how many stacks of |
Swing, Empowering, Lasting, Physical | Base Bonus: +10% Bonus per Stack: +0.2% Maximum Bonus: 50% Duration: 10.0s Cooldown:
38.0s |
|
Shield Wall | Temporarily increases the armor power of both you and nearby allies. | Thrust, Empowering, Lasting, Area, Physical | Armor Power: +200 Duration: 4.0s Cooldown:
30.0s |
|
Wooden Scythe | Summons this weapon to fight for you, causing damage, applying |
Shadow, Area, Summon, Magical, Physical | Units per Cast (Max): 1(1) Cooldown:
20.0s |
|
Immortal's Staff | Summons this weapon to fight for you, causing damage based on the amount of stacks of |
Slam, Missile, Summon, Physical | Units per Cast (Max): 1(1) Cooldown:
20.0s |
|
Pyromancer's Firestarter | Summons this weapon to fight for you, causing damage, applying |
Fire, Missile, Lasting, Summon, Magical | Units per Cast (Max): 1(1) Cooldown:
20.0s |
|
Jawstorm | Conjures a storm of jaws over a random enemy that moves randomly, causing damage and applying |
Ice, Lasting, Area, Magical | Damage: 80 Duration: 8s Cooldown:
9.5s |
|
Sacred Warhammer | Summons this weapon to fight for you, causing damage based on the amount of stacks of |
Holy, Swing, Missile, Summon, Physical | Units per Cast (Max): 1(1) Cooldown:
20.0s |
|
Heavy Artillery | Summons mortars at your position for a few seconds, which fire bombs at enemies, causing damage, applying |
Bomb, Static, Summon, Magical | Units per Cast (Max): 1(4) Duration: 20s Damage: 180 Cooldown:
12.0s |
|
Bestial Wrath | Temporarily increases the movement speed and multi cast chance of your nearby allies. | Nature, Empowering, Lasting, Area, Physical | Movement Speed: +40% Multi Cast Chance: +70% Duration: 10.0s Cooldown:
20.0s |
|
Cave Bear | Summons cave bears that cause damage and empower nearby allies, increasing the damage and maximum health temporarily. Traits: |
Nature, Slam, Summon, Physical | Units per Cast (Max): 1(3) Damage: 200 Damage Modifier: +10% Max Health: +15 Duration: 10s Cooldown:
60.0s |
|
Arcane Conjuration | Conjures arcane pillars away from you that quickly converge to your position, causing damage and applying |
Arcane, Area, Magical | Quantity: 10 Damage: 240 Cooldown:
9.0s |
|
Shiver of Sharks | Conjures sharks away from you that quickly converge to your position, causing damage. Damage is multiplied based on your critical chance. Gain |
Thrust, Area, Magical | Quantity: 4 Damage: 60 Damage Multiplier: 1.0x Cooldown:
12.0s |
|
Ruthlessness | Temporarily increases your critical potency based on the number of stacks of |
Shadow, Empowering, Lasting, Area, Physical | Base Bonus: +10% Bonus per Stack: +4.0% Maximum Bonus: 200% Duration: 8.0s Cooldown:
30.0s |
|
Lightning Surge | Increases your movement speed and causes all your other skills to apply |
Electric, Empowering, Lasting, Physical | Duration: 10.0s Movement Speed: +45% Cooldown:
17.0s |
|
Arcane Shield | Creates an arcane shield that absorbs damage. When the shield expires, it causes the damage based on the amount absorbed to nearby enemies. | Arcane, Empowering, Lasting, Magical | Duration: 15.0s Shield Health: 30 Damage per Health: 30 Cooldown:
30.0s |
|
Arcane Power | Temporarily increases the multi cast chance of both you and nearby allies. | Arcane, Empowering, Lasting, Area, Magical | Multi Cast Chance: +50% Duration: 10.0s Cooldown:
30.0s |
|
Soulcore MK-V | Summons this weapon to fight for you, causing damage based on the amount of stacks of |
Arcane, Lasting, Aura, Summon, Magical | Units per Cast (Max): 1(1) Cooldown:
20.0s |
|
Light Spear | Summons this weapon to fight for you, causing damage and granting |
Thrust, Summon, Physical | Units per Cast (Max): 1(1) Cooldown:
20.0s |
|
War Tiger | Summons war tigers that cause damage and apply |
Nature, Swing, Summon, Physical | Units per Cast (Max): 2(6) Damage: 175 Cooldown:
20.0s |
|
Summon Assassin Enclave | Summons assassins that cause damage and apply |
Thrust, Summon, Magical, Physical | Units per Cast (Max): 3(12) Damage: 150 Cooldown:
20.0s |
|
Build Ballista | Builds a ballista at your position for a few seconds that fires bolts at nearby enemies, causing damage. Traits: |
Projectile, Static, Summon, Physical | Units per Cast (Max): 1(4) Duration: 25s Damage: 170 Cooldown:
15.0s |
|
Scepter of Thunder | Summons this weapon to fight for you, causing damage based on the amount of stacks of |
Electric, Lasting, Area, Summon, Magical | Units per Cast (Max): 1(1) Cooldown:
20.0s |
|
Volcano Eruption | Summons volcanos at your position for a few seconds, which fire lava at nearby enemies, causing damage and applying |
Fire, Static, Summon, Magical | Units per Cast (Max): 1(4) Duration: 20s Damage: 180 Cooldown:
12.0s |
|
Earthquake | Conjures an earthquake under a random enemy causing damage and applying |
Earth, Lasting, Area, Magical | Duration: 6s Damage: 230 Cooldown:
10.0s |
|
Veilpiercer | Summons this weapon to fight for you, causing damage based on the amount of stacks of |
Swing, Missile, Summon, Physical | Units per Cast (Max): 1(1) Cooldown:
20.0s |
|
Unstable Reactor | Emits an aura of energy that causes damage to nearby enemies and gives you and allies |
Blast, Lasting, Aura, Magical | Damage: 500 Duration: 8s Cooldown:
9.0s |
|
Unholy Claymore | Summons this weapon to fight for you, causing damage, applying |
Shadow, Lasting, Summon, Magical, Physical | Units per Cast (Max): 1(1) Cooldown:
20.0s |
|
Fire Walk | Leaves a trail of fire behind you, applying |
Fire, Lasting, Area, Magical | Duration: 6s Cooldown:
12.0s |
|
Summon Pyrodactil | Summons Pyrodactils that cause damage and apply |
Fire, Summon, Magical, Physical | Units per Cast (Max): 2(6) Damage: 160 Cooldown:
15.0s |
|
Rapid Barrage | Fires consecutively in the target direction, causing damage and having a chance to gain |
Blast, Lasting, Frontal, Physical | Number of Hits: 20 Damage: 80 Cooldown:
9.0s |
|
Summon Infantry | Summons legionnaires that cause damage and apply |
Electric, Summon, Magical, Physical | Units per Cast (Max): 6(6) Duration: 20.0s Damage: 85 Cooldown:
45.0s |
|
Wild Cleaver | Summons this weapon to fight for you, causing damage, applying |
Nature, Summon, Magical, Physical | Units per Cast (Max): 1(1) Cooldown:
20.0s |
|
Summon Helper Elves | Summons helper elves that cause damage and apply |
Ice, Summon, Magical, Physical, Secret | Units per Cast (Max): 3(6) Damage: 200 Cooldown:
30.0s |
|
Sugar Rush | Temporarily increases the movement speed of both you and nearby allies. | Thrust, Empowering, Lasting, Physical, Secret | Movement Speed: +60% Duration: 8.0s Cooldown:
20.0s |
|
Storm of Spears | Quickly launches spears in all directions, causing damage based on the number of stacks of |
Thrust, Missile, Lasting, Physical | Projectiles: 50 Damage: 100 Damage per Stack: 15 Cooldown:
13.0s |
|
Storm of Arrows | Quickly fires arrows in all directions, causing damage. | Projectile, Missile, Lasting, Physical | Projectiles: 50 Damage: 120 Cooldown:
8.5s |
|
Worn Daggers | Summons this weapon to fight for you, causing damage, applying |
Thrust, Summon, Physical | Units per Cast (Max): 1(1) Cooldown:
20.0s |
|
Bladestorm | Slashes enemies around you, quickly causing damage every 0.2 seconds. | Swing, Lasting, Area, Physical | Number of Hits: 20 Damage: 40 Cooldown:
10.0s |
|
Spinevine Whip | Summons this weapon to fight for you, causing damage, applying |
Nature, Swing, Summon, Physical | Units per Cast (Max): 1(1) Cooldown:
20.0s |
|
Glacial Affinity | Temporarily increases your damage modifier based on the number of stacks of |
Ice, Empowering, Lasting, Area, Physical | Base Bonus: +10% Bonus per Stack: +0.5% Maximum Bonus: 200% Duration: 8.0s Cooldown:
30.0s |
|
Arcane Staff | Summons this weapon to fight for you, causing damage based on the amount of stacks of |
Arcane, Area, Burst, Summon, Magical | Units per Cast (Max): 1(1) Cooldown:
20.0s |
|
Chaos Golem | Summons chaos golems that cause damage and apply |
Chaos, Summon, Magical, Physical | Units per Cast (Max): 1(3) Damage: 1 ↔ 600 Cooldown:
60.0s |
|
Battle Moose | Summons battle moose that cause damage and apply |
Nature, Slam, Summon, Physical | Units per Cast (Max): 1(8) Damage: 285 Cooldown:
40.0s |
|
Skull of Draxiz | Summons this weapon to fight for you, causing damage and applying |
Chaos, Missile, Chain, Summon, Magical | Units per Cast (Max): 1(1) Cooldown:
20.0s |
|
Skeletal Mage | Summons skeletal mages that cause damage and apply |
Shadow, Summon, Magical, Physical | Units per Cast (Max): 1(4) Damage: 300 Cooldown:
20.0s |
|
Ice Shield | Frozen orbs rotate around you causing damage and applying |
Ice, Lasting, Aura, Magical | Number of Orbs: 4 Duration: 8s Damage: 580 Cooldown:
9.0s |
|
Shockwave Totem | Summons totems at your position for a few seconds that fire shockwaves at nearby enemies, causing damage and applying |
Earth, Static, Summon, Physical | Units per Cast (Max): 1(4) Duration: 20s Damage: 450 Cooldown:
10.0s |
|
Skeletal Warriors | Summons skeletal warriors that cause damage and apply |
Shadow, Summon, Magical, Physical | Units per Cast (Max): 3(12) Damage: 135 Cooldown:
20.0s |
|
Shadow Grasp | Pulls enemies in a large area towards you, causing all stacks of |
Shadow, Swing, Area, Magical, Physical | Damage: 300 Instant Damage Done: 200% Cooldown:
9.0s |
|
Silver Spellblade | Summons this weapon to fight for you, causing damage, granting |
Arcane, Area, Summon, Magical, Physical | Units per Cast (Max): 1(1) Cooldown:
20.0s |
|
Might | Temporarily increases the damage modifier of both you and nearby allies. | Holy, Empowering, Lasting, Area, Physical | Damage Modifier: +50% Duration: 10.0s Cooldown:
25.0s |
|
Summon Lava Tyrant | Summons Lava Tyrants that cause damage based on the number of stacks of |
Fire, Summon, Magical, Physical | Units per Cast (Max): 1(3) Base Damage: 600 Damage per Stack: 15 Cooldown:
20.0s |
|
Path of Decay | Leaves a trail of decay behind you, applying |
Nature, Lasting, Area, Magical | Duration: 6s Cooldown:
12.0s |
|
Swamp Boar | Summons boars that cause damage and apply |
Nature, Swing, Summon, Magical, Physical | Units per Cast (Max): 2(6) Damage: 300 Cooldown:
18.0s |
|
Plague Rats | Summons deadly rats that cause damage and explode when killed, applying |
Nature, Summon, Magical, Physical | Units per Cast (Max): 3(15) Damage: 160 Cooldown:
10.0s |
|
Chaos Totem | Summons totems at your position for a few seconds that fire chaos bolts at nearby enemies, causing random damage and applying |
Chaos, Static, Summon, Magical | Units per Cast (Max): 1(3) Duration: 15s Damage: 1 ↔ 375 Cooldown:
15.0s |
|
Mine Field | Leaves a trail of land mines behind you, each causing damage and applying |
Bomb, Lasting, Static, Physical | Duration: 6s Damage: 280 Max Active Bombs: 100 Cooldown:
12.5s |
|
Huntress Bow | Summons this weapon to fight for you, causing damage based on the amount of stacks of |
Projectile, Lasting, Area, Summon, Physical | Units per Cast (Max): 1(1) Cooldown:
20.0s |
|
Ammo Devourer | Summons this weapon to fight for you, causing damage, applying |
Projectile, Lasting, Burst, Summon, Magical | Units per Cast (Max): 1(1) Cooldown:
20.0s |
|
Precision Wave | Temporarily increases the critical chance of both you and nearby allies. | Thrust, Empowering, Lasting, Physical | Critical Chance: +50% Duration: 10.0s Cooldown:
25.0s |
|
Radiant Light | Emits a shining light in the target direction, causing damage and having a chance to gain |
Arcane, Lasting, Frontal, Physical | Number of Hits: 20 Damage: 95 Chance: 25% Cooldown:
8.5s |
|
Bloodbane Crossbow | Summons this weapon to fight for you, causing damage and applying |
Chaos, Missile, Summon, Magical, Physical | Units per Cast (Max): 1(1) Cooldown:
20.0s |
|
Blazing Ray | Fires a continuous fire beam in the target direction, causing damage and applying |
Fire, Lasting, Frontal, Magical | Damage: 100 Cooldown:
10.0s |
|
Putrid Hounds | Summons putrid hounds that cause damage based on the number of stacks of |
Nature, Summon, Magical, Physical | Units per Cast (Max): 2(7) Damage: 120 Damage per Stack: 7 Cooldown:
30.0s |
|
Ammo Box | Leaves an ammo box at your position for a few seconds that grants |
Blast, Static, Summon, Physical | Units per Cast (Max): 1(1) Duration: 20s Cooldown:
10.0s |
|
Fiery Blades | Summons weapons to fight for you temporarily, which cause damage based on the number of stacks of |
Fire, Swing, Summon, Magical, Physical | Units per Cast (Max): 2(6) Base Damage: 70 Damage per Stack: 7 Duration: 25s Cooldown:
15.0s |
|
Bloodlust | Temporarily increases the movement speed and cast frequency of both you and nearby allies. | Chaos, Empowering, Lasting, Area, Physical | Movement Speed: +20% Cast Frequency: +40% Duration: 10.0s Cooldown:
30.0s |
|
EZ Mechanical Spider | Summons mechanical spiders that cause damage and apply |
Blast, Summon, Magical, Physical | Units per Cast (Max): 2(4) Damage: 130 Cooldown:
30.0s |
|
Smoke Bomb | Throws a bomb in an area in front of you, applying |
Shadow, Bomb, Lasting, Frontal, Physical | Duration: 6s Cooldown:
10.0s |
|
Dreadful Grenade | Launches a grenade in the target direction, leaving an area on the ground that expands over time, quickly applying |
Bomb, Lasting, Frontal, Physical | Duration: 5s Base Damage: 600 Damage per Stack: 30 Cooldown:
10.0s |
See also[]
| Gameplay | |
|---|---|
| Core features | Lore • Characters • Attributes • Weapons • Maps • Bestiary • Active Skill • Skill Types • Status Effect • Powers • Runes • Skill Tree • Materials • Achievements |
| Gamemode | Void Fields (Curses • Endless Mode • Overlord) • Unholy Cathedral • Titan Hunt |
| Combat | Ascension • Artifact Power • Damage calculation • Critical strike • Direct hit • Multi cast • Skill Chain • Effect chain |
| Others | Bugs • DLCs • Version History1.2c |





















































































