In Soulstone Survivors, every active skill is categorized into one or more Skill Types, which determine how it interacts with various powers, synergies, and modifiers. Skill types affect how skills scale, what buffs or effects apply to them, and which bonuses or runes enhance their behavior. Understanding these classifications is essential for optimizing a character's build and taking full advantage of available synergies. There are currently 27 unique Skill types.
Skill Types[]
Each skill may belong to several types at once. These types are grouped into three major subcategories:
Primary Types[]
Primary types represent the thematic or elemental nature of the skill. These types are used to define affinities, influence rune availability, and enable specialized damage bonuses.
| Primary Type | Description |
|---|---|
| Magical skills often associated with projectiles, beams, or buffs like | |
| Associated with gunshot and detonation, often grants the | |
| Deployable or delayed explosion skills, frequently inflicting status effects like | |
| Unpredictable skills that combine random effects or spread debuffs in unusual ways. Often apply | |
| Heavy, impactful skills tied to terrain and debuffs like | |
| Fast, high-frequency attacks that often apply | |
| Damage-over-time focused skills that frequently apply | |
| Divine and healing-aligned abilities, applying | |
| Slowing or freezing skills that control enemy movement and apply | |
| Poison-themed or creature-based attacks often linked to | |
| Skills that launch fast-moving objects toward targets, often gain | |
| Dark magic abilities that apply | |
| Ground-based or high-impact melee strikes with wide reach, often offer buffs like | |
| Broad arc or sweeping melee attacks used in close combat. Often gain | |
| Narrow, directional melee attacks that stab or pierce enemies directly in front with short cooldown attack. Often gain |
Extra Types[]
Extra types define the behavior or delivery method of the skill, such as its range, duration, or direction. These are critical for powers and runes that affect skill mechanics rather than damage element.
| Extra Type | Description |
|---|---|
| Area | Skills that affect a large region. |
| Aura | Skills that effect a region outward from you. |
| Burst | High-damage output skills delivered in a short time window. |
| Empowering | Skills that provide buffs to yourself or allies when cast. |
| Frontal | Skills that activate in a cone or line directly in front of the player. |
| Lasting | Skills that remain on the battlefield for a duration, such as totems or zones. |
| Missile | Guided or arcing projectiles that often track enemies. |
| Static | Stationary effects or skills that do not move once cast. |
| Summon | Skills that summon temporary entities like minions, totems to fight for the player. |
| Secret | Rare skill types that unlocked via hidden achievements. |
Damage Types[]
These define the calculation method for how a skill deals damage. Some powers only enhance one type, and enemies may resist or take extra damage from one or the other.
| Damage Type | Description |
|---|---|
| Physical | Deals bodily or weapon-based damage affected by Physical modifiers. |
| Magical | Deals elemental or spell-based damage affected by Magical modifiers. |
Power[]
See also[]
| Skill Types | |
|---|---|
| Primary Types | |
| Extra Types | Area • Burst • Empowering • Frontal • Lasting • Missile • Static • Summon • Secret |
| Damage Types | Physical • Magical |
| Gameplay | |
|---|---|
| Core features | Lore • Characters • Attributes • Weapons • Maps • Bestiary • Active Skill • Skill Types • Status Effect • Powers • Runes • Skill Tree • Materials • Achievements |
| Gamemode | Void Fields (Curses • Endless Mode • Overlord) • Unholy Cathedral • Titan Hunt |
| Combat | Ascension • Artifact Power • Damage calculation • Critical strike • Direct hit • Multi cast • Skill Chain • Effect chain |
| Others | Bugs • DLCs • Version History1.2c |