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You may be looking for Skills that apply status effects.

Status Effects can affect an enemy or character either negatively or positively. They will be displayed above their health bar, and below a Boss's health bar. Ores can be affected by status effects, but other breakable structures cannot.

Enemies will be more resistant to Brittle, Slow, Distracted, and Stun every Endless Cycle.

Each unique Negative Effect gives a +4% total damage with the Executioner Rune.

Positive Effects[]

Activated Ability[]

Gain a special buff from activating certain skills, then automatically consume 20 stacks to cast a unique, unslotted ability. All special buffs have a duration of 120s, and have no known cooldown between uses.

Electrified[]

  • Whenever you cast a skill, consume 20 stacks of Electrified to release multiple jolts of electricity that move in random directions, dealing heavy damage and applying Stun.

Icy Veins[]

  • Whenever you cast a skill, consume 20 stacks of Icy Veins to launch icicles towards random enemies that cause heavy damage and apply Slow.

Purity[]

  • Whenever you cast a skill, consume 20 stacks of Purity to release a wave of light, which damages nearby enemies, and if it hits more than 4 enemies, also heals you.

Radiance[]

  • Whenever you cast a skill, consume 20 stacks of Radiance to release a powerful beam of energy in the direction you are aiming at, dealing heavy damage and applying Fragility.

Buff[]

Certain skills apply varied levels of the below listed buffs, ranging from increasing your damage output to defensive capabilities.

Aptitude[]

  • Increases the critical damage modifier by 2-16% per stack for 6 seconds.

Bulwark[]

  • Increases the block power by 1 per stack for 6 seconds.

Colossal[]

  • Increases the area modifier by 1-2% per stack for 6 seconds.

Finesse[]

  • Increases the multicast chance by 1% per stack for 6 seconds.

Form[]

  • Increases the critical damage chance by 1% per stack for 6 seconds.

Haste[]

  • Increases the movement speed modifier by 1% per stack for 6 seconds.

Prowess[]

  • Increases the damage modifier by 1% per stack for 6 seconds.

Resilience[]

  • Increases the armor power by 1 per stack for 6 seconds.

Skill Traits[]

Certain skills have unique modifiers built in that change the way they work, or their damage multipliers.

Ambush[]

  • An attack is considered an ambush whenever you hit a stunned enemy or from behind.

Brutal[]

  • Direct damage caused by this skill is increased by up to 50% based on how close you are to the target.

Chaotic[]

  • Whenever this skill is used, you have a chance of casting another one of your current skills instantly. This effect cannot happen for multicasts, and cannot trigger the Chaotic trait in other skills.

Devastating[]

  • Direct damage caused by this skill is multiplied by 3 on critical strikes.

Impactful[]

  • Direct damage caused by this skill is increased by up to 50% based on how close the target is to the point of impact.

Piercing[]

  • Projectiles launched by this skill will deal 20% extra damage for each target they hit directly.

Precise[]

  • Direct damage caused by this skill is increased by up to 100% based on how far you are to the target.

Taunt[]

  • Units summoned by this skill can be directly targeted by enemies, distracting them from attacking you. Enemies will still attack you if you are too close.

Negative Effects[]

Damaging[]

All flat damage scales with your Damage modifier, and is able to critically strike on application.

Doom[]

  • Causes damage after 5 seconds. Damage is increased with new applications and duration refreshed. If Doom accumulates more damage than the target has health, it will instantly execute the target. Whenever Doom causes damage, 25% of the total damage is dealt in a small area around the target.
  • The execute threshold takes into account the total Doom damage, the current armor of the enemy, and the current damage multiplier from status like Fragility.

Burn[]

  • Deals damage over 4 seconds.
  • Ticks every second, dealing 12.5% of the total damage per tick.
    • With Elemental Flow equipped, ticks every two thirds of a second instead, still dealing 12.5% of the total damage per tick.

Bleed[]

  • Deals damage over 10 seconds. For every meter the target moves, there is a 40% chance that the target will take an extra damage from Bleed.
  • Ticks every second, dealing 10% of the total damage per tick.
    • With Elemental Flow equipped, ticks every two thirds of a second instead, still dealing 10% of the total damage per tick.

Poison[]

  • Deals damage over 15 seconds. If the target dies, any remaining Poison will spread to a nearby enemy.
  • Ticks every second, dealing 6.67% of the total damage per tick.
    • With Elemental Flow equipped, ticks every two thirds of a second instead, still dealing 6.67% of the total damage per tick.


Elemental flow : All of your damaging negative effects deal damage 50% more often. Their durations are not affected by this rune, causing them to deal increased total damage over their duration, implying that tick damage does not change, cause if it did, then it would not deal increased total damage over their duration.

Debuff[]

Each stack of a unique debuff has the same value written in the first point.

Fragility[]

  • Increases all damage received by 1% per stack for 6 seconds.
  • Diminishing returns after 800% ; the asymptotic limit is +1000% damage.
  • Damage of damaging status effects are increased by the current amount of Fragility, not the amount at the instant of their application.

Weakness[]

  • Increases damage received from negative effects by 1?% per stack for 6 seconds.
  • Diminishing returns after 800% ; the asymptotic limit is +1000% damage.
  • The increased damage on damaging status effects is multiplicative with Fragility.
  • Damage of damaging status effects are increased by the current amount of Weakness, not the amount at the instant of their application.

Stiff[]

  • Increases the target's skill cooldowns by 1% per stack for 5 seconds.
  • Can currently only be applied by Random Powerful Negative Effect.

Brittle[]

  • Increases damage taken by ? damage per stack for 5 seconds, dependent on skill.
  • Triggered by all sources of damage, and from each tick of status effects (except Brittle)
  • Flat damage scales with Damage modifier, the damage modifier of the skill that procs it.
  • Flat damage can crit on application and on proc, doubling the total crit amount.
  • Doesn't count as "direct damage" for Exposed and Vulnerable, doesn't interact with them.

Slow[]

can be obtain via attacks on slow

  • Reduces movement speed by 2?% per stack for 8 seconds.
  • Maximum of -60% total movement speed.
  • Can be applied on your character and allies by enemies.

Stun[]

  • Unable to perform any action for a few seconds.
  • Does not stack.
  • Automatically applied on dead units.
  • Does not apply on Elites unless stated on the skill description.
  • Does not apply on Lords of the Void.

Dazed[]

  • Increases chance to receive critical strikes by 1% per stack for 8 seconds.
  • Diminishing returns after 800% ; the asymptotic limit is +1000% damage.


Disoriented[]

  • Increases critical strike damage taken by ?% per stack for 8 seconds.
  • ? Multiplicative with your own critical strike damage.
  • ? Diminishing returns after 800% ; the asymptotic limit is +1000% damage.

Exposed[]

  • Increases direct damage taken by up to 16?% per stack for 6 seconds.
  • Bonus is proportional to the base damage (pre-damage modifier) caused by each attack.
    • 50 or less damage: 0% of the Exposed bonus
    • 1050 or more damage: 100% of the Exposed bonus
    • Intermediate values scale linearly
  • ? Diminishing returns value ?

Distracted[]

  • Reduces the target's chance to hit by 5?% per stack for 5 seconds.
  • ? Diminishing returns value ?


Confused[]

  • Reduces the target's chance to hit by 0.5% per stack for 5 seconds, and whenever the target attacks, there is a 50% chance that they will take flat damage. Total damage is the sum of all stacks of Confused.
  • Flat damage scales with Damage modifier.

Crippled[]

  • Reduces the area of attacks by 1% for 5s.

Debilitated[]

  • Reduces all damage dealt by the target by 0.5-1% for 5 seconds, dependent on skill.

Wound[]

  • Any time you apply Effects while Wound is active, there is a 50% chance that they will be doubled. Lasts for 6 seconds.
  • Does not stack.

Random Negative Effect[]

  • Applies a random negative effect of the ones that can be applied on the target/enemy.
  • The type of negative effects available are determined by the skill description.
    • Random Damaging Negative Effect: only the 4 basic damaging effects ( Bleed, Burn, Poison, Doom).

Chaos-only debuffs[]

These debuffs can currently only be applied with Random Powerful Negative Effect skills, as there are no skills that can directly apply them.

Light[]

  • Increases the effects of knockback on the target by X% for 6 seconds.

Synergy Power-ups[]

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