Summon skill type icon as seen in level-up powers
Summon is an extra type of skills in Soulstone Survivors. These skills allow players to conjure minions, constructs, or temporary entities that fight autonomously on their behalf, scaling with the player's attributes and power-ups.
Summon-type skills are found in various primary skill types, especially ones with elemental property like
Shadow,
Electric, or
Fire. Some summon skills feature unique traits that modify their behavior:
Cunning: Units summoned by this skill will prioritize valuable targets, such as Elite enemies and Lords of the Void.
Fortitude: Units summoned by this skill have their damage multiplied by a percentage amount based on the player's maximum health.
Taunt: Units summoned by this skill can be directly targeted by enemies, distracting them from attacking the player. Enemies will still attack the player if they are too close.
Summoned Units[]
Summoned units inherit key stats such as
Damage Modifier,
Multi Cast Chance, and even on-hit effects, making them highly synergistic with debuff-centric or utility-heavy builds. Although they operate independently, summons follow simple logic, typically attacking the nearest enemy, or remaining near the player if ranged.
Most Summon skills benefit heavily from external buff auras and passive enhancements, especially those gained from Powers and Runes.
Skills[]
| Image | Name | Description | Skill Types | Stats |
|---|---|---|---|---|
|
Frost Totem | Builds a frost totem at your position for a few seconds that fires a freezing ray on the target, causing damage and applying |
Ice, Static, Summon, Physical | Units per Cast (Max): 1(4) Duration: 25s Damage: 130 Cooldown:
8.0s |
|
Plague Viper | Summons plague vipers that spit poisonous projectiles at your enemies, applying |
Nature, Summon, Magical, Physical | Units per Cast (Max): 1(6) Damage: 200 Cooldown:
20.0s |
|
Living Weapons | Summons living weapons to fight for you temporarily, causing damage and applying |
Holy, Summon, Magical, Physical | Units per Cast (Max): 4(12) Base Damage: 120 Duration: 25s Cooldown:
15.0s |
|
Rusted Blaster | Summons this weapon to fight for you, causing damage and applying |
Bomb, Area, Burst, Summon | Units per Cast (Max): 1(1) Cooldown:
20.0s |
|
EZ Sentry | Builds a sentry at your position for a few seconds that shoots at nearby enemies, causing damage and applying |
Blast, Static, Summon, Physical | Units per Cast (Max): 1(4) Duration: 25s Damage: 100 Cooldown:
8.0s |
|
Trickster Decoy | Summons a decoy at your position for a few seconds that explodes when destroyed, causing damage and applying |
Bomb, Static, Summon, Physical | Units per Cast (Max): 1(8) Duration: 25s Damage: 550 Damage Multiplier: 1.0x Cooldown:
5.5s |
|
Spider Queen | Summons spider queens that spit poison bombs at your enemies, applying |
Bomb, Summon, Magical, Physical | Units per Cast (Max): 1(5) Damage: 200 Cooldown:
30.0s |
|
Stone Spiral | Conjures a totem at your position that shoots projectiles in the target direction with a spiral movement, causing damage. Gain |
Earth, Static, Summon, Physical | Units per Cast (Max): 1(6) Duration: 20s Damage: 350 Cooldown:
10.0s |
|
Ancestral Empowerment | Conjures a totem at your position that grants |
Arcane, Static, Summon, Magical | Units per Cast (Max): 1(1) Duration: 30s Cooldown:
10.0s |
|
Barbaric Cleavers | Summons this weapon to fight for you, causing damage and granting |
Swing, Area, Summon, Physical | Units per Cast (Max): 1(1) Cooldown:
20.0s |
|
Song of the Sirens | Summons this weapon to fight for you, causing damage based on the amount of stacks of |
Ice, Thrust, Chain, Summon, Physical | Units per Cast (Max): 1(1) Cooldown:
20.0s |
|
Skeletal Archers | Summons skeletal archers that cause damage to fight for you. Traits: |
Shadow, Summon, Magical, Physical | Units per Cast (Max): 2(4) Damage: 190 Cooldown:
30.0s |
|
Iron Tide | Summons this weapon to fight for you, causing damage, granting |
Blast, Missile, Burst, Summon, Physical | Units per Cast (Max): 1(1) Cooldown:
20.0s |
|
Cobra Totem | Conjures a totem at your position that fires poison bombs at nearby enemies, causing damage and applying |
Nature, Static, Summon, Physical | Units per Cast (Max): 1(4) Duration: 10.0s Damage: 100 Cooldown:
7.0s |
|
Wooden Scythe | Summons this weapon to fight for you, causing damage, applying |
Shadow, Area, Summon, Magical, Physical | Units per Cast (Max): 1(1) Cooldown:
20.0s |
|
Immortal's Staff | Summons this weapon to fight for you, causing damage based on the amount of stacks of |
Slam, Missile, Summon, Physical | Units per Cast (Max): 1(1) Cooldown:
20.0s |
|
Pyromancer's Firestarter | Summons this weapon to fight for you, causing damage, applying |
Fire, Missile, Lasting, Summon, Magical | Units per Cast (Max): 1(1) Cooldown:
20.0s |
|
Sacred Warhammer | Summons this weapon to fight for you, causing damage based on the amount of stacks of |
Holy, Swing, Missile, Summon, Physical | Units per Cast (Max): 1(1) Cooldown:
20.0s |
|
Heavy Artillery | Summons mortars at your position for a few seconds, which fire bombs at enemies, causing damage, applying |
Bomb, Static, Summon, Magical | Units per Cast (Max): 1(4) Duration: 20s Damage: 180 Cooldown:
12.0s |
|
Power Generator | Deploys a generator at your position for a few seconds that attempts to create an electric connection with the last generator deployed if within range, causing damage and applying |
Electric, Static, Summon, Physical | Units per Cast (Max): 1(10) Duration: 30.0s Damage: 230 Cooldown:
5.0s |
|
Cave Bear | Summons cave bears that cause damage and empower nearby allies, increasing the damage and maximum health temporarily. Traits: |
Nature, Slam, Summon, Physical | Units per Cast (Max): 1(3) Damage: 200 Damage Modifier: +10% Max Health: +15 Duration: 10s Cooldown:
60.0s |
|
Soulcore MK-V | Summons this weapon to fight for you, causing damage based on the amount of stacks of |
Arcane, Lasting, Aura, Summon, Magical | Units per Cast (Max): 1(1) Cooldown:
20.0s |
|
Light Spear | Summons this weapon to fight for you, causing damage and granting |
Thrust, Summon, Physical | Units per Cast (Max): 1(1) Cooldown:
20.0s |
|
War Tiger | Summons war tigers that cause damage and apply |
Nature, Swing, Summon, Physical | Units per Cast (Max): 2(6) Damage: 175 Cooldown:
20.0s |
|
Summon Assassin Enclave | Summons assassins that cause damage and apply |
Thrust, Summon, Magical, Physical | Units per Cast (Max): 3(12) Damage: 150 Cooldown:
20.0s |
|
Build Ballista | Builds a ballista at your position for a few seconds that fires bolts at nearby enemies, causing damage. Traits: |
Projectile, Static, Summon, Physical | Units per Cast (Max): 1(4) Duration: 25s Damage: 170 Cooldown:
15.0s |
|
Scepter of Thunder | Summons this weapon to fight for you, causing damage based on the amount of stacks of |
Electric, Lasting, Area, Summon, Magical | Units per Cast (Max): 1(1) Cooldown:
20.0s |
|
Volcano Eruption | Summons volcanos at your position for a few seconds, which fire lava at nearby enemies, causing damage and applying |
Fire, Static, Summon, Magical | Units per Cast (Max): 1(4) Duration: 20s Damage: 180 Cooldown:
12.0s |
|
Volcanic Effigy | Conjures a totem at your position that launches flames around it, causing damage and applying |
Fire, Static, Summon, Magical | Units per Cast (Max): 1(4) Duration: 15s Damage: 50 Cooldown:
8.0s |
|
Veilpiercer | Summons this weapon to fight for you, causing damage based on the amount of stacks of |
Swing, Missile, Summon, Physical | Units per Cast (Max): 1(1) Cooldown:
20.0s |
|
Unholy Claymore | Summons this weapon to fight for you, causing damage, applying |
Shadow, Lasting, Summon, Magical, Physical | Units per Cast (Max): 1(1) Cooldown:
20.0s |
|
Summon Pyrodactil | Summons Pyrodactils that cause damage and apply |
Fire, Summon, Magical, Physical | Units per Cast (Max): 2(6) Damage: 160 Cooldown:
15.0s |
|
Summon Infantry | Summons legionnaires that cause damage and apply |
Electric, Summon, Magical, Physical | Units per Cast (Max): 6(6) Duration: 20.0s Damage: 85 Cooldown:
45.0s |
|
Wild Cleaver | Summons this weapon to fight for you, causing damage, applying |
Nature, Summon, Magical, Physical | Units per Cast (Max): 1(1) Cooldown:
20.0s |
|
Summon Helper Elves | Summons helper elves that cause damage and apply |
Ice, Summon, Magical, Physical, Secret | Units per Cast (Max): 3(6) Damage: 200 Cooldown:
30.0s |
|
Worn Daggers | Summons this weapon to fight for you, causing damage, applying |
Thrust, Summon, Physical | Units per Cast (Max): 1(1) Cooldown:
20.0s |
|
Spinevine Whip | Summons this weapon to fight for you, causing damage, applying |
Nature, Swing, Summon, Physical | Units per Cast (Max): 1(1) Cooldown:
20.0s |
|
Spider Cocoon | Leaves a cocoon on the ground that hatches when triggered, causing damage, applying |
Bomb, Lasting, Static, Summon, Physical | Damage: 600 Quantity: 1(14) Max Active Bombs: 5 Cooldown:
5.0s |
|
Arcane Staff | Summons this weapon to fight for you, causing damage based on the amount of stacks of |
Arcane, Area, Burst, Summon, Magical | Units per Cast (Max): 1(1) Cooldown:
20.0s |
|
Chaos Golem | Summons chaos golems that cause damage and apply |
Chaos, Summon, Magical, Physical | Units per Cast (Max): 1(3) Damage: 1 ↔ 600 Cooldown:
60.0s |
|
Battle Moose | Summons battle moose that cause damage and apply |
Nature, Slam, Summon, Physical | Units per Cast (Max): 1(8) Damage: 285 Cooldown:
40.0s |
|
Skull of Draxiz | Summons this weapon to fight for you, causing damage and applying |
Chaos, Missile, Chain, Summon, Magical | Units per Cast (Max): 1(1) Cooldown:
20.0s |
|
Skeletal Mage | Summons skeletal mages that cause damage and apply |
Shadow, Summon, Magical, Physical | Units per Cast (Max): 1(4) Damage: 300 Cooldown:
20.0s |
|
Shockwave Totem | Summons totems at your position for a few seconds that fire shockwaves at nearby enemies, causing damage and applying |
Earth, Static, Summon, Physical | Units per Cast (Max): 1(4) Duration: 20s Damage: 450 Cooldown:
10.0s |
|
Skeletal Warriors | Summons skeletal warriors that cause damage and apply |
Shadow, Summon, Magical, Physical | Units per Cast (Max): 3(12) Damage: 135 Cooldown:
20.0s |
|
Silver Spellblade | Summons this weapon to fight for you, causing damage, granting |
Arcane, Area, Summon, Magical, Physical | Units per Cast (Max): 1(1) Cooldown:
20.0s |
|
Summon Lava Tyrant | Summons Lava Tyrants that cause damage based on the number of stacks of |
Fire, Summon, Magical, Physical | Units per Cast (Max): 1(3) Base Damage: 600 Damage per Stack: 15 Cooldown:
20.0s |
|
QT Bombuddy 1000 | Summons robots that explode on contact with enemies causing damage and causing all stacks of |
Bomb, Summon, Physical | Units per Cast (Max): 2(6) Damage: 300 Instant Damage Done: 130% Cooldown:
4.5s |
|
Quicksand | Conjures a totem at your position that applies |
Earth, Static, Summon, Physical | Units per Cast (Max): 1(6) Duration: 20s Base Damage: 50 Damage per Stack: 3 Cooldown:
8.0s |
|
Swamp Boar | Summons boars that cause damage and apply |
Nature, Swing, Summon, Magical, Physical | Units per Cast (Max): 2(6) Damage: 300 Cooldown:
18.0s |
|
Plague Rats | Summons deadly rats that cause damage and explode when killed, applying |
Nature, Summon, Magical, Physical | Units per Cast (Max): 3(15) Damage: 160 Cooldown:
10.0s |
|
Power Conductor | Builds a power conductor at your position for a few seconds that fires electric rays that rotate around it, causing damage and applying |
Electric, Static, Summon, Physical | Units per Cast (Max): 1(4) Duration: 20.0s Damage: 300 Cooldown:
8.0s |
|
Frenzied Bunnies | Summons frenzied rabbits that explode on contact with enemies, causing random damage and applying |
Chaos, Summon, Magical, Physical, Secret | Units per Cast (Max): 2(10) Damage: 1 ↔ 1600 Cooldown:
4.0s |
|
Chaos Totem | Summons totems at your position for a few seconds that fire chaos bolts at nearby enemies, causing random damage and applying |
Chaos, Static, Summon, Magical | Units per Cast (Max): 1(3) Duration: 15s Damage: 1 ↔ 375 Cooldown:
15.0s |
|
Lightning Coil | Builds a lightning coil at your position for a few seconds that fires chains of lightning enemies, causing damage. Damage is multiplied based on your critical chance. Gain |
Electric, Static, Summon, Physical | Units per Cast (Max): 1(5) Duration: 25s Damage: 300 Damage Multiplier: 1.0x Cooldown:
6.0s |
|
Huntress Bow | Summons this weapon to fight for you, causing damage based on the amount of stacks of |
Projectile, Lasting, Area, Summon, Physical | Units per Cast (Max): 1(1) Cooldown:
20.0s |
|
Ammo Devourer | Summons this weapon to fight for you, causing damage, applying |
Projectile, Lasting, Burst, Summon, Magical | Units per Cast (Max): 1(1) Cooldown:
20.0s |
|
Bloodbane Crossbow | Summons this weapon to fight for you, causing damage and applying |
Chaos, Missile, Summon, Magical, Physical | Units per Cast (Max): 1(1) Cooldown:
20.0s |
|
Putrid Hounds | Summons putrid hounds that cause damage based on the number of stacks of |
Nature, Summon, Magical, Physical | Units per Cast (Max): 2(7) Damage: 120 Damage per Stack: 7 Cooldown:
30.0s |
|
Ammo Box | Leaves an ammo box at your position for a few seconds that grants |
Blast, Static, Summon, Physical | Units per Cast (Max): 1(1) Duration: 20s Cooldown:
10.0s |
|
Fiery Blades | Summons weapons to fight for you temporarily, which cause damage based on the number of stacks of |
Fire, Swing, Summon, Magical, Physical | Units per Cast (Max): 2(6) Base Damage: 70 Damage per Stack: 7 Duration: 25s Cooldown:
15.0s |
|
EZ Mechanical Spider | Summons mechanical spiders that cause damage and apply |
Blast, Summon, Magical, Physical | Units per Cast (Max): 2(4) Damage: 130 Cooldown:
30.0s |
See also[]
| Skill Types | |
|---|---|
| Primary Types | |
| Extra Types | Area • Burst • Empowering • Frontal • Lasting • Missile • Static • Summon • Secret |
| Damage Types | Physical • Magical |






























































